Archives for January 2008

Kiva – real outcomes for the real world

I’m a bit slow off the mark with this one. Kiva is a brilliant non-profit organisation that funds disadvantaged individuals via microfinance. Essentially, you donate a minimum of $25 US to fund a person’s business and within 6-12 months the amount is paid back and you can choose to re-invest that amount in another venture or withdraw it from the scheme. The default rates are well below the developed world and Kiva has received a lot of attention from Bill Clinton and Oprah Winfrey which has grown Kiva substantially so it now has 16 staff administering the loans throughout the world.

kiva.jpg

I’ve invested some money in Kiva in recent months but was unaware that Kiva has been in Second Life for quite awhile. They’re launching some new in-world offices on the 5th January at 10.30am SL Time (6th January at 5.30am AEDT). If you can’t make the launch, do take the time to walk through their offices to find out more about the work they do.

kiva2.jpg

Thanks to Business Communicators of Second Life for the heads-up.

Check it out in-world

Metrics for virtual worlds

Business-oriented site Metaversed is running a very interesting story on metrics in Second Life and the implications for business. To date, measuring the amount of activity in worlds like Second Life has been fraught with inconsistencies and downright impossible in closed worlds like World of Warcraft. Of course, traffic numbers don’t equate to engagement, the real holy grail for business.

The Watch – virtual worlds in the news

We’re starting a new weekly feature on TMJ – The Watch. It’s a roundup of 5-10 stories on virtual worlds appearing in the news over the past week. This will occur each Monday and any feedback welcome. Here’s the first week’s roundup:

1. New York Times – Web Playgrounds of the Very Young. “Forget Second Life. The real virtual world gold rush centers on the grammar-school set.”

2. FindLaw – Are Virtual-World Bank Robbery, Pickpocketing, and Runs on Banks Covered by Real-World Laws? “In answering the question whether virtual bank robbery is a real-world crime, the first important point is that it should be.”

3. The Times of India – Sex in a virtual world. “Let’s talk about sex. Oh, that’s taboo? Then, let’s talk about cybersex”.

4. Seeking Alpha – Giant Interactive: A Primer in Virtual Currency. “While Economics can be a very complex discipline, the fundamentals often boil down to one very basic truth: “Price is the natural equilibrium between supply and demand.” Price is usually denominated in a particular currency – such as the US Dollar, Japanese Yen, or even precious metals such as gold. But what happens when the currency is virtual, such as in a role playing game with “virtual” goods and services and no physical “real world” transactions taking place. Do the laws of supply and demand still apply?”

5. The Age – Networking in the virtual world. “Online social networking websites saw their ranks swell and values soar this year as everyone from moody teenagers and mellow music lovers to mate-seeking seniors joined online communities.”

6. ClickZ – Virtual World Marketing Gets Reality Check in 2007. “It was a year of ups and downs for virtual worlds, as well as the companies that jumped on the bandwagon of creating virtual advertising and branded worlds. As 2007 began, the virtual world environment Second Life was riding high on a wave of interest from users and advertisers, but as time went on, many marketers and agencies began to question the return on investment of their virtual projects.”

7. ZD Net – IBM cooks up internal virtual world for confidentiality, security. “IBM has created its own internal virtual world called Metaverse for corporate meetings and collaboration. Why not use Second Life? “If you really want to make most of these (virtual world) meetings it has to be confidential,” said IBM CIO Mark Hennessey.”

Previous Posts