Archives for October 2008

The Unofficial Second Life Building Guide – 5 copies up for grabs

Killer Guides are a well-known e-book producer in the MMO sphere. Their recently launched Second Life Building Guide is a 120-page run through on content creation in Second Life

The review

As a true content creation amateur, I feel I’m well placed to assess the usefulness of the guide for the new builder in Second Life. The building project the guide walks you through is a mansion – not the most intuitive Second Life build but one that involves a lot of key building strategies that you can apply to other creations. The instructions are comprehensive, with lots of screen shots of both the Second Life interface and the outcomes of your work at each step. This was one of the better features for me – being able to see what my work should be looking like at each step. If you’ve ever tried putting Ikea furniture together, you’ll know what I mean.

Being more of a beginner’s guide, sculpted prims are understandably put in the too-hard basket – you’re advised to seek out other options for that. Creating your own textures is another section I gained a lot from – it’s one of many sections that reference Adobe Photoshop, which is superb if you own that application. If not, you may be a little frustrated although most graphics applications have similar tools, so with a little extrapolation you’ll still glean a lot of useful tips.

Other items beside the mansion are covered in some depth. For me a highlight was the clothing tutorial – there’s some nice reinforcement of principles learnt earlier in the book, although again you’ll need Adobe Photoshop to follow the steps in full. Killer Guides have an online resource centre that’s referenced throughout the guide, so there’s plenty of free goodies to add value to the learning experience.

For me, the guide was very useful in getting my head around key concepts that determine success in content creation in Second Life. It’s the sort of publication I would have loved when I did my first experimentations with content (a horrendous ‘freeform’ metallic sculpture was my first effort in late 2006). There are free Second Life tutorials out there for sure, but if you plan on spending some time building in Second Life, the readability and layout of this guide is exemplary. At US$29.95 it’s equivalent to one month’s medium-level tier fees – a worthwhile investment if you’re looking to create content for either personal satisfaction or resale.

The competition

Killer Guides are generously offering five Metaverse Journal Readers the chance to win a copy of the guide. To be in the draw, all you need to do is post a comment at the bottom of this review on what you’d like to build in Second Life if you won the guide. You’ll need to provide a valid email address, which will not be used for anything other than determining the winner of the prize.

Every valid entry (any comment that actually describes what you’d build) will be added to the draw and via a random number generator, a winner will be announced. The competition closes at midnight (AEST) on Sunday 12th October. Winners can expect to receive their prize within five working days or so after that. So comment away!

Weekend Whimsy

1. Second Life: You and Me (Lifehouse)

2. Moving Art in ( Second Life )

3. lively dance clubs

“Gender Freedom Day in Digital Worlds” – hooray for diversity!

Extropia Central Nexus

The 25th October 2008 heralds the coming of a new celebration: “Gender Freedom Day in Digital Worlds.”

Gender Freedom Day is the brainchild of Sophrosyne Stenvaag, a digital individual who inhabits digital environments such as Second Life. Stenvaag envisions the Day as a promotion of “freedom of expression of gender identity and sexual preference in digital worlds” – a celebration of all choices of gender identity and sexual preference, and the ability of all the individuals to interact in a civil and respectful manner. Stenvaag is disappointed and horrified by the cultures in digital environments – the hatred of, hate crimes surrounding, and general uncivil and unnecessary expression of biases surrounding gender and sexuality difference of expression.

"That's so gay?"

The hub of the Day’s activity will be at Extropia, Stenvaag’s paradise of difference in self-expression in Second Life. However, Stenvaag hopes to spread the word of the day far and wide, and to have events engaged in throughout Second Life predominantly. Individuals from other digital environments, and even those in the atomic world, for those who have the resources to do so, are welcome to join in with the fun and festivities. As of a couple of days ago, event organisation was in full swing, with several speakers with academic backgrounds giving their commitments to makes presentations, DJs having been approached to provide entertainment throughout the fundraising party (running 2pm to 10pm SLT on the Day), and discussions with a welter of other communities and organisations progressing apace. Individuals wanting to inject their own brand of creativity, make a presentation, or generally volunteer to help out are most welcome to do so: you will want to liaise with Sophrosyne Stenvaag in Second Life.

Behaviour

The fundraiser will be collecting money on behalf of organisations who promote the ideals of the Day. The exact organisations will be determined before the money is dispensed. Stenvaag is currently open to nominations for existing organisations and start-ups who could benefit from the money. Stenvaag herself is starting the kitty at L$125,000.

The most heinous crime.

“Walk into one of the capital cities in World Of Warcraft, or the infamous “Barrens Chat,” night or day, and you’re likely to hear the foulest expressions of homophobia, gynophobia, racism and anti-Semitism. Of those, the most prevalent seems to be homophobia: “gay” and “fag” are stand-ins for anything bad, and used with abandon, despite their being in technical violation of the Terms of Service. The culture permits it.”

In a digital setting, this kind of attack via speech, in which individuals are treated as though their expression of self is invalid, in which individuals are treated as objects or “things”, and other such attacks upon the self, is more heinous than any other kind. In the atomic world, far worse things can happen to you, of course, but for those of us who live in a digital world, we have a responsibility “to not sit silent and permit a culture of hatred to flourish” in our homes.

“Attacking people for presenting their gender in the way that suits them is not okay.”

The digital advantage.

There are other reasons for holding a Day like this in a digital world, too.

  • Because the denizens of digital worlds represent a subset of the individuals represented in the atomic world. Not only does that mean that there is a smaller sample of people amongst which to spread the word, but also that folks from digital places can take the word back with them to the atomic world and make a difference there too.
  • Fewer resources are required, compared with similar efforts in the atomic world. One side effect of this is that more money can be donated to the organizations, instead of being spent only on the celebration.
  • A more diverse lot of people are recognised and represented. Not only are the common (gay, lesbian, transgender, etc) expressions of gender and sexuality able to be represented, but also those that have emerged through the existence of digital environments.

All are welcome.

Stenvaag wants everyone, of all gender and sexual persuasions, to be welcome at Gender Freedom Day, even though she is aware that this will not be a globally popular response:

“Speaking for myself, I support the freedom of expression of … any other group: as long as they refrain from hostile expression against those who differ with them, consenting members of their community should have the right to their own practices.”

Episode 8 of TMJ Podcast – WA Police, quests as education and zoning

This episode consists of a discussion between Feldpar Epstein, Graham Sabre and myself on the recent WA Police foray into Second Life, some interesting education applications of both social and gaming virtual worlds, and the challenges of zoning land in Second Life. We also announce the winner of our L$5000 forum sign-up competition.

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For details on how to automatically receive these podcasts, check our podcast page.

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