Archives for January 2010

Weekend Whimsy

1. The Legend of Titanic in Second Life 2010 (Con te partiro-Laura Magori&Alexander Zailer)

2. New Year welcome

3. Second Life – Ahern Retardedness Episode 6

New site design

It’s been quite a while since this website has had a facelift, so we’re pleased to unveil the new one. It hopefully makes finding key subject areas a little easier and provides a greater range of information within easy reach. This is the fourth significant change in the site since its inception and it probably won’t be the last 😉

As always, feedback on usability and navigation are very welcome.

Beautiful Kate – DVD and USA screening

Just a quick heads-up that Beautiful Kate as of today is available locally (PAL version) on DVD.

For those in the United States, the film is also showing this coming weekend at the Palm Spring International Film Festival. Hopefully that will lead to some wider screenings throughout the US.

Merged realities – events and issues for virtual worlds

1. Forterra have fallen upon hard times, laying off around half their workforce, according to an email we’ve received and as reported here. It’s a shame to see any company lose so many employees – her’s hoping Forterra are able to continue their work ongoing.

2. The dynamos at Kzero have updated a couple of their forecast charts. Active virtual worlds users is one of the most interesting ones:

3. A prim has been rezzed at the highest ever altitude in Second Life – here’s the proof.

4. The first machinima to be presented to the Rock and Roll Hall of Fame has been produced by Pooky Amsterdam. It was produced for Alissa Moreno, who performs her song ‘Every Day’. Have a look for yourself:

5. The University of Western Australia’s Second Life activities continue to expand, with a machinima competition announced:

WHAT: MachinimUWA : The UWA Machinima Challenge

WHEN: Submissions are open 18th December 2009 – 31st January 2010
All entries will be displayed on the University of Western Australia (UWA) Second Life Blog. http://uwainsl.blogspot.com

Winners will be announced during a ceremony in February

WHERE: In front of Winthrop Tower (Main SIM of the UWA presence) & starting point of all Machinima

THEME: Architecture, Teaching, Research & Arts on the UWA sims

THE CHALLENGE
Create a Machinima between 2 and 5 minutes in length that captures the 4 main elements thats make up the heart of the University of Western Australia SIMS. These elements are the RL architecture, the teaching, the research and the arts. The purpose would be to show that UWA’s presence in SL is comprehensive and covering all these areas, creating true bridges between SL & RL for prospective students, current students, staff, alumni & the community (this is the snapshot – more details below). Note that there are 3 SIMS making up the UWA presence, namely UWA, Uni of WA & WASP Land, and this challenge covers all 3.

Method of Entry:
* Load the Machinima anywhere, and provide the link to both Jayjay Zifanwe & White Lebed (co-hosts of MachinimUWA)

Closing Date:
* Midnight 31st January 2010 (winners annouced in Mid-Feb 2010)

Discussion paper: policy agenda-setting in virtual environments

I’m really pleased to announce the availability of a discussion paper on policy and virtual worlds. You can read all the details and download the discussion paper here.

As always, if you need more information, please don’t hesitate to contact us.

The agenda-setting challenges for virtual worlds: a discussion paper

The past couple of years have seen virtual worlds start to get on government agendas worldwide. From a policy perspective, agenda-setting is a widely researched area and it’s very pertinent to virtual environments. To that extent, I’ve written a discussion paper that analyses the challenges to date in ensuring virtual worlds do end up as a policy priority for governments.

It’s an expanded version of a piece written in recent months as part of my MBA studies – it has not been published elsewhere and nor will it be.

Who’s the paper for?

If you’re someone interested in the policy aspects of virtual worlds, you may find this paper useful. If you’re an experienced policy analyst you’re going to find the paper very broad, but otherwise it’s a good overview of the challenges and progress to date.

Sample

The introduction to the paper is replicated immediately below to give you a taste of the language and approach:

Virtual worlds have grown in popularity to an extent that they pose a range of policy challenges at both an organisational and governmental level. This discussion will examine the inherent challenges in agenda-setting for those attempting to establish governance structures in virtual worlds, and the growing interrelationship between events in the virtual and real worlds and the related policy conundrums they pose. The work by Kingdon (1984) will be used as the framework for describing the interplay between political factors, policy formulation and any previous approaches to problem resolution. Examples of current policy debates in regards to virtual worlds will be explored within that framework, to illustrate the level of government involvement with this policy arena to date and why there has been a relative lack of response from government in the Australian context.

What does it cost?

The cost of this discussion paper is up to you. When you click on the ‘Add to Cart’ button below, it will show the suggested cost of $9.95 (Australian), all of which goes to our charity of choice, Kiva. If you cannot afford that price, you can manually adjust the cost to whatever amount you want, including zero – we’ll let your conscience determine that 😉

Feedback

Please don’t hesitate to provide any feedback on the paper. By their nature, policy debates are far from black and white affairs and this one is no different. I’d also like to thank Ren Reynolds for responding to a query on the analytical framework prior to writing the paper.

Click below to purchase the paper:

Add to Cart

Or – here’s the direct link for the download service we use.

The Watch – virtual worlds in the news

1. Mashable (USA) – Man Pays Record $330,000 for a Virtual Space Station. “We’re not even sure what category to file this story under. We’re utterly baffled by this one. Earlier this year, the Crystal Palace Space Station went onto virtual auction in the Entropia Universe massive multiplayer online roleplaying game (MMORPG). Entropia Universe is well known for its “real cash economy,” where $1 can buy you 10 PEDs (Project Entropia dollars) in the virtual world. The Crystal Palace is a huge virtual space station that orbits the Planet Calypso.”

2. The Escapist (USA) – Why We Need to Ditch the Word “Virtual”. “From “virtual reality” to “virtual worlds,” the “v-word” is something we gamers and techheads know well. But real things happen in virtual worlds, and virtual reality is a reality all its own – which is why we should consider ditching it.”

3. BBC (UK) – Mobiles offer new view of reality. “Virtual Reality has been a mainstay of sci-fi for decades but 2010 could see a pared-down version become mainstream. Augmented reality (AR) has had a quiet launch on mobile handsets but it is set to explode next year, experts say. AR is a technology that allows data from the web to be overlaid on a view of the physical world. Although a relatively small sector at the moment, analyst firm Juniper Research predicts that AR will generate incomes of $732m (£653m) by 2014.”

4. Mashable (USA) – WOW: Fugitive Caught via World of Warcraft. “Police have been known to use social media like Facebook and Twitter to track down thieves (the IRS, too), and careless Facebooking can quickly get you arrested. But if you’re on the run from the law, there’s another online territory you might want to consider avoiding: World of Warcraft. Howard County, Indiana Sheriff Department Deputy Matt Roberson tracked down fugitive Alfred Hightower via the hugely popular massively multiplayer online game. Hightower was wanted on several counts of drug dealing but had fled the country to Canada.”

5. Mumbrella (Australia) – Twitter and LinkedIn neck and neck, while Bebo and Second Life lag behind. “Twitter and LinkedIn are neck and neck behind Facebook in their respective number of users, according to a new survey. The Mumbrella Industry Snapshot found that around 94 per cent of respondents have a personal Facebook account, compared to 72 per cent on Twitter and 71 per cent on LinkedIn, the social networking site for business professionals. The once dominant MySpace came in much lower with over 21 per cent, while only 7.3 per cent use Second Life.”

6. The Guardian (UK) – Virtual reality is coming of age. “I’m standing outside a branch of Diesel and a colourfully dressed man is dancing the robot in front of me like Peter Crouch on steroids. Browsing through the items on offer in the window, I spot a pair of jeans that I like the look of. The price tag says £1.59. A licensed, authorised, branded pair of Diesel jeans for £1.59. The only catch is that they’re made of pixels, not denim, and they belong in a fictional universe that could be the future of advertising, social networking and gaming combined. Welcome to the weird and wonderful world of PlayStation Home.”

7. Gamasutra (USA) – Curse.com Gets $6 Million For MMO Add-On Manager, Portal. “San Francisco-based MMORPG community add-on manager and portal Curse.com revealed that it raised $6 million in a second round of funding in early 2009 from new backers Ventech Capital and SoftTech VC. AGF Private Equity, which previously led a Series A round in 2007 that invested $5 million into the company, also participated. Originally founded in 2005 as a repository for World of Warcraft add-ons, Curse.com has since transformed itself into a network of blogs, databases, forums, wikis, and more for a variety of titles such as Age of Conan, Aion, Final Fantasy XIV, Diablo 3, and several others. The site also offers a PC and Mac Curse client for managing plug-ins for World of Warcraft, Warhammer Online, and Runes of Magic.”

8. The Globe and Mail (Canada) – Teen found after meeting his 42-year-old online ‘soulmate’. “n Tuesday evening, 16-year-old Andrew Kane nonchalantly asked his mother and father if they would drive him from their Barrie, Ont., home to a hotel in nearby Midland, where he planned to meet a 42-year-old woman with whom he had been having a secret relationship over the Internet. His stunned parents refused and the teen calmly returned to the computer, telling them he would let the woman know he wasn’t coming. At 2 a.m., Marlene Kane heard her front door open, and found her son gone, leaving behind a troubling trail of web chats that led to Houston, Tex., and the World of Warcraft.”

9. The State Journal-Register (USA) – Virtual reality simulators to help Guard train for war. “Virtual reality simulators are helping the Illinois Army National Guard prepare soldiers for service in Iraq or Afghanistan. The Guard is in line for $8.8 million in federal funding to buy three simulators, which are designed to train soldiers how to work in convoys and respond to attacks or roadside bombs. About $2.4 million will be used to buy two systems that simulate a caravan of four Humvees. Another $6.4 million is going to another simulator that trains soldiers on a larger, armored vehicle called a Mine Resistant Ambush Protected vehicle.”

10. Chicago Tribune (USA) – What will life be like 10 years from today? Here’s a glimpse. “OK, seriously this time. Several weeks ago I offered an end-of-decade list of expert predictions of all the changes in store for us (“Ten years from now …”). The surprise ending was that the predictions were all actually from late 1999 and early 2000, and the point was that the future tends to make fools of those who presume to predict it. Nevertheless. My 2020 vision may not be 20/20, but I’m guessing that 10 years from now …”

Metaplace – final concert

As discussed last week, Metaplace is closing its doors. That closure comes into effect in the next few hours, and as a farewell founder Raph Koster is holding a farewell concert. It’s just started, with REM’s ‘End of the World’ the opening song. How many virtual world execs would get up in front of an audience of people who are losing their world and put it on the line musically? Not many, but I’m not surprised that Raph Koster has done so.

If you want to spend some time in Metaplace, now’s the time to do it. The concert location is here.

Update: I managed to hang out for the majority of the show and it’s an understatement to say Raph Koster out his heart into his show. As one audience member stated, he should consider performing as a musician in Second Life. I captured one song, Dire Straits’ Money for Nothing, which shows the passion of the performance:

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