We only feature humour intermittently, but this piece from Barely Digital is top notch:
For any readers who play World of Warcraft, this video is going to be one of the funniest things you’ve seen in a long time:
For veteran WoW afficionados, the Leroy Jenkins reference will particularly please…
They drift through the night, lonely, bored, itching to vandalize; weapons of creation on the tips of twitching fingers, eager to leave their mark across that vast, digital landscape of Second Life. Their prey? The sleeping, the unattended, the distracted.
I recently set my account to never be away from keyboard (AFK). I did this for personal reasons; my Second Life girlfriend has done the same, and we can ‘spend the night’ together, should we desire. It is a pleasant way to go to bed, and a pleasant way to wake up. It rather helps bridge the time zone gap; two hours, in our case.
In their heyday of world fame and fortune (not that it’s ever really dwindled, but when it was forefront, let’s say), The Police had a thing they called being “taken to the party”; this evolved from efforts to relieve the boredom of traveling, and resulted in a sleeping member of the entourage being dressed up in all manner of found objects, such as swizzle sticks, gaffer’s tape, magic marker, articles of clothing that didn’t belong to their gender, etc. It made for some interesting images and stories. Later, the practice extended into the studio, culminating in one episode where a crew member was sound asleep in the control room, snoring loudly, even while music was blaring from the speakers. A microphone was hastily applied, the sound recorded, slowed down, and very nearly made it as a sound effect on ‘Synchroncity II’, as a monster. They chose to replace it with Andy Summers’ guitar work, towards the end. We should be thankful, I guess.
As with so many things in life these days, it seems, the obvious cannot be stated enough. This would be the point in my ramblings where I point out that exercising the privileged option of ‘never AFK’ be conducted in the privacy of one’s own quarters, with appropriate security measures in place. On a recent evening, my SL girlfriend, “M”, opted to log off and go to bed early. I took the opportunity to do a little more building, constructing some cabanas and tweaking a few details on some apartment buildings. (Did I mention that I’m doing building, now? No? Oh. Sorry. Yeah, I’m kinda hooked on it. I’ll bleat about that at some other juncture.)
After a while, I tired, and figuring that since she wasn’t at home, I’d camp my pixel posterior on the deck of one of the cabanas; being a new, private sim, I didn’t reckon there’d be much interference, if at all.
If I could earn a modest stipend for every time I’ve been wrong, I could probably buy out Linden Labs, or at least become a majority shareholder.
When I came ’round the following morning, I found that I’d been ‘taken to the party’, replete with a large turd stuck to my head, and an equally large penis stuck to my crotch, with a proportionately-sized pool of man-butter attached and resting at my feet. The culprit was someone who had been introduced to the property just hours before, by one of our friends. In fact, she is an SL ‘old-timer’, having been around since almost the inception. Fortunately for me, her building skills had diminished significantly, a nugget of info I discovered upon viewing the public chat log, racked up whilst I slept. Payback, as they say, can be a bitch. How to administer appropriate payback to an SL old-timer is quite the conundrum, I assure you, and not a task to be taken lightly. Very little they haven’t seen, by now, and aren’t likely to be taken by surprise.
I was not bothered by this affront in the least; we are, after all, cartoons in a cartoon world; our entities can be pushed off buildings, hit by cars, roasted by flamethrowers, and crushed by 1-tonne weights, only to spring back out of such events looking as fresh as the day we stepped out of the portal. It did, however, get me to thinking about my own real-life reactions to similar things; I’m one of those people who, ten, maybe fifteen years ago, would have been incensed at such a prank, but in the years following, I’ve learned not to really give a damn. As long as nothing gets destroyed, I’m good. And SL pranks such as that can kind of help nurture a more balanced, good-natured approach to life.
So, if SL could help a former hothead such as myself learn to brush things off, imagine what it could do for foreign affairs and international policy? Imagine if we could somehow let Hugo Chavez put a big brown turd on Bush’s head while he slept, or give Putin a bigger penis than Bush, while he was busy quelling ceding factions of his once-intimidating empire? Merkel could have a slender, model-like figure, always a sure-fire tactic in negotiations. North Korea? Well, that might be the ‘wild child’ in the batch. Someone might have to put some account limits on that one. And the Middle East is anyone’s guess. In any case, an international game of ‘kick me’, SL-style, might be just the ticket to turn back the Doomsday Clock.
“Giving someone shit” takes on a whole new context, especially when inked in official government documents.
“Turds For Everyone”… truly, a ‘one-world’ policy.
I didn’t write last week. Why? Writer’s block, plain and simple. All bulk, no fiber, no water. Nothing flowing. Staring at blank document. No juice. Cranial constipation. (And, at the moment, I am battling some kind of cold that really, really, really, wants my attention, like a needy 5-year-old tugging on the kitchen dress of my awareness; shooing it away with a flour-dusted hand is ineffective and laughable.)
As it happens, I am kind of experiencing a similar thing in Second Life. (God, are my segues cool or what? Inelegant at times, but it comes with the territory. Suck it up. I have. ) I’ve found I’m running into a similar malaise in-world. If it weren’t for the building I’ve been doing for a friend who is developing mixed-use facilities on a private sim, and my SL girlfriend who– despite our occasional miscommunications and her somewhat lengthy bouts of afk, is still my source of energy– I’d be in-world a lot less these days. RL pressures are mounting, and I am a lot less inspired to hang around a sim. I continue to beta-test, running to SL in order to escape some RL grindings, only to find similar grindings in SL. However, the approach in SL allows me to work out some RL things, if only by virtue of the fact that I can de-pressurise the brain long enough to allow some blockage to clear. This is not a fool-proof theory; to wit, last week’s absence. But with a little more application, it might be a workable one. “Keep banging it with a hammer, you’re bound to fix it, somehow!”
On a marginally related note (and this does not qualify for a ‘cool segue’ award)…there’s an interesting backlash of sorts beginning to occur. I find myself wishing I could walk to the bottom of the lake that I live next door to, as easy and as unencumbered as in SL. What would I do there? Dunno. Can’t rez an object, so I might be limited to sucker-punching a couple of aggressive fish. But walking at the bottom of the lake or ocean or other body of water, to get to the other side, is starting to sound perfectly doable.
On a more practical note, I was out shooting photos on Sunday–good day for it, too… overcast, snowing, big city–and I found myself wishing–nay, expecting–to be able to fly up two or three stories to get that particular angle of Union Station I wanted to, without having to burden myself with contacting the tenants of the offices above me, explain my request, and jump through hoops to point a camera out a window. It’s amazing how quickly one can adapt to the creature comforts of SL. The line gets blurred with mental statements such as “Well, I’ll just fly up there and….oh, hell.”, statements that suddenly seem perfectly normal in RL carry the reality of encouraging men with white jackets to engage in footchase through the city streets.
I looked up the offices in the building directory…I’ll ring them this week.
Y’know, whoever makes this daytime cold medicine–shilling on the premise and promise of “non-drowsiness”–should really own up to the other side effects of the concoction. The pine trees outside my townhouse are bending down, trying to open my windows from the outside, my cats are dialing the telephone and ordering pizza (in perfect German, no less), and the entire contents of my closet are rearranging themselves in order of color. To make matters worse, I can’t really focus my eyes.
Perhaps that’s a good thing.
Maybe it’s even better I don’t have a wetsuit.
The latest instalment in Bix Ashbourne’s journey as a new Second Life resident:
Occasionally, I hear Second Life referred to as a “game”.
Don’t quite know what to make of that.
Certainly, in some dimensions, it qualifies; there’s killer graphics, it’s run from a computer, and requires some hand-eye coordination. Especially during sex….imagine, in real life, having to multitask during intercourse the way you do in Second Life; hours and hours of material for sitcom writers in that one. Every episode has a botched orgasm…cue laugh track; humorous, quizzical dismayed look in three…two…one….NOW! But there’s no score (unless you define ‘score’ as nailing that unrealistically-tall hottie), no battle plan, no goal (unless you define ‘goal’ as nailing that unrealistically-tall hottie). No coaches. No scorekeeper (unless you define ‘scorekeeper’ as one pissed-off, unrealistically-tall hottie).
By way of illustration, that last point helps define the transition that SL is potentially foisting upon humans. Those of us old enough to remember when you could give your finger a free ride on the telephone dial (part of a device that had a CORD, for God’s sake, forcing you to remain centralized and focus on your conversation), or experienced the first wave of vector-graphic video games in parlors (‘BattleZone’, anyone? I’ll whip your ass…), can only sometimes look on in bewilderment as some gum-popping teen risks turning her thumb into a torch from the blazing speed of text-messaging her LOLZ to a girlfriend.
The interface between humans and machine has become more densely-packed, offering a rich tapestry of clusterfuck. In SL, a numbing array of information is presented when you first arrive, and it takes you quite some time to filter out what’s important, and what is data fodder. And you can usually only do this by diving in and using it. You prioritise, acclimate, and proceed, with only keystrokes to convey the enormous amount of processing your brain is doing, navigating its way through a maze of digital commands, visual input, and emotion. Oh, and don’t forget the words. Talk about getting your shit together and your ducks in a row.
A discussion with an older friend of mine brought up talking points that were not at all unexpected; “shutting out the outside world”, “distancing yourself”, “tuning out reality”, and a whole litany of similar observations. While the talking points were no surprise, what WAS a surprise was that I found myself playing defense. Finding this strategy was natural, really. Who among us ISN’T tired of reading about one group of brown-skinned people blowing up another group of brown-skinned people in the Middle East every goddamned day? Who among us ISN’T tired of reading about school/mall/drive-by shootings? Of tales of economic woe?
Of governmental iniquities? Of Britney Spears? In a world where the comic section is just about our only relief from this dogpile–and even that gets broached from time-to-time by excellent strips such as ‘Doonesbury’.
Second Life gives you a chance to breathe, with opportunities to actually DO something about the flaming prick that suddenly ensconced you in a large bucket of KFC. (Granted, no-one’s ever tried that stunt on me in RL, but when they do–and some dumbass will–I’ll be ready. You betcha.)
You can’t die. You can’t drown. You can’t be harmed by falling off of tall buildings, or by being hit by a car. Yet, I – and I suspect many others, as well – scrupulously avoid letting these things happen. Why? Why would we worry about it, when we don’t have to? I have a theory (what a surprise); As I said before, SL is like a giant, well-funded ‘do-over’, where you get to work on RL situations in a beta test environment. A place to exercise common sense without your efforts getting too terribly shat on. As a bonus, on the flip side you get to test what you WOULD do if you had some amazing powers, such as flying, or teleporting. “Here’s a gift, see what you do with it”. Given the power in RL, I would STILL not teleport myself into an NBA cheerleading locker room, or a Las Vegas cabaret dressing room, or the set of a porn flick (which I hear is rather unremarkable, anyway).
In many ways, SL is no different than RL. You have good people, bad people, innocent people, knowing-yet-silent people, and people who have very little idea why they’re there. If anything, the interface somehow allows these qualities to surface a little faster and a little more clearly…something we could use in RL in a big, big way.
Continuing on from Part 1, Bix Ashbourne describes his early days as a Second Life resident:
I start wandering. Rude people, silent people, gregarious people, bothersome people, strange people, oddly dressed people…is this Los Angeles? So much for a different life. Armed with the in-world names of some real-life friends, I discover the search function, and ultimately, them. Kat, an in-world designer and RL computer genius and discussion board friend, comes to my rescue, showing me places to go, standing patiently while I avoid the type of nervous breakdown that only comes with information overload. Shows me some freebies, gives me some landmarks, then offers to tweak my avatar for me to de-burr me of the Noob flash. I let her in on my password, and a little while later, voila`! I am now ready to swing in SL, rolled denim pant cuffs notwithstanding.
I go back to one of the landmarks that Kat had given me, a public gathering place called The Shelter. A wonderful place for noobs, although, in retrospect, I might have chosen a more subtle experience, with less flash, motion, and conversation. I am befriended by a very sexy woman named Willa. The experience with her simply reinforces all the good things I’ve discovered, thus far, about SL, and she is alluring, the conversation flows very well, the mutual attraction kicks into high gear. After a while, the heat is on, and we TP to a new location.
It is at this point that I discover I’m gonna have to get a penis.
This had, until this moment, escaped me; my one real-life penis exists in a state of recluse that makes Howard Hughes look like tabloid fodder, getting a cartoon penis is not even on the radar, as I’m still trying to acclimate to the movement controls, let alone appearance sliders and what not. Regardless of this minor detail, Willa and I have a very good time, and I am not only reminded of the power of words, but have also been exposed to their power in a new context. I also come to the realization–pun thoroughly intended and application expected–that this particular activity, in the context of SL, is a veritable “interactive porn”. With the addition of voice chat, which I am thoroughly aware exists yet I do not, at this time, participate in, I can easily see how the level of satisfaction get raised several notches.
There’s a line, here…a line one can sit right on the knife-edge of…and it’s the line between organic and electronic. You begin to question the human experience in organic terms, wondering how it is one can get some satisfaction from a non-tangible, fabricated, yet near-wholly interactive experience. Here we are, lonely, stretching out across the world in our beds, our chairs, our desks, getting pleasure from someone we’ve never met but is, nonetheless, NOT a total stranger. Speed dating, with graphics. When you realize that scientists are working on developing organic circuitry and components, ostensibly with intent to make production less toxic to the environment but also opening up the door to someplace for mankind to go when the human body has become outdated, the mind becomes filled with the stuff you only read about in science fiction stories as a kid.
Love in the ether, lust as binary.
A stream of numbers now has the burden of carrying our stream of consciousness, our desires, our joy, our anger. Human, organic passion has now ramped up its dependence on copper wires, surface-mount components, blinking lights, mega-corporation call centers, and the piloting skills of UFO pilots to avoid our clunky, gum-and-duct-tape satellites. (I wonder what the alien equivalent of duct tape is. I wonder if they depend on it as much as we do. Surely, they’ve advanced enough they don’t need to carry wallets.) I can feel the detachment from RL beginning. I don’t know if I’m sad to say it feels good.
Willa informs me that she’s seeing a modest handful of avatars, and can’t find herself to commit to only one, the news of which simultaneously fails to surprise me and stings a little. So much for keeping RL and SL separate, I suppose. I do the software equivalent of a shrug, and accept what’s been thrown at me. We have one more encounter; over the course of time, she decides that she does want to be with one, and one only. Naturally, I am not it. We stay in touch, on occasion. We know a lot about each other’s real lives, have shared some deep conversations and relied on each other for a shoulder; we DO have good conversation. There’s still a small, soft spot in my digital heart for the woman, somewhere.
It’s at this point that I realize that which I already knew, but have now deemed it too late in life to do anything about; I can’t be fake about anything. I bring myself into everything I do, SL not excepted. As I wander back into the grid, I begin to realize, over the course of time, that SL is a virtual “do-over”… you get a chance to try out interactions that failed in the past, work on them, tinker with them; you can beta-test new approaches, with the worst-case scenario being having to find a landmark to TP to, and fast.
Fortunately, the face slaps in SL don’t leave marks. Let’s hope no-one scripts those.
We reported recently on some excellent political satire occurring in Second Life focused on Hilary Clinton. Republican Mike Huckabee gets his turn with the opening of the “The Mike Huckabee Center for the Liberation and Housing of Spermatazoan-Americans”.
I was a bit slow in realising what the Huckabee Center was about – it was only when I saw this area that I realised:
Built by “Gen.JC Christian”, his blog gives a pictorial tour and an explanation of the build.
The growing attention on the US Presidential Election is only going to ensure that virtual world satire goes from strength to strength. Once each party has their candidate I’m expecting some even more cutting 3D commentary.
If you play World of Warcraft and have always wanted to make the dishes you eat in the game, then this site may be for you. If you don’t play WoW then have a look anyway for amusement value. Goblin Deviled Clams anyone?
The full recipe book costs $19.97US but you can sign up for an email newsletter that’ll feature some of the recipes.
Thanks to Massively for the heads-up.
With ten months still to go until the US Presidential election, Second Life is definitely hotting up as a platform for campaigning. As you’d expect, where there’s political activity there are satirists waiting in the wings to lighten the load for those of use bombarded by the whole election process. Christophe Hugo is one such person.
When I arrived at his faux WhiteHouse he was sitting there in his Hilary Clinton avatar. I approached Christophe and he immediately enveloped me in a cage, demanding I wouldn’t be let go until I voted for Hilary. Here’s the same fate befalling another visitor:
He was too busy for an extensive interview but I did manage to ask whether Christophe’s efforts were coming from a particular political ideology. His response: “I am a French Marxist (of the Groucho Marx movement)”.
That sums it up really -if you enjoy political humour with a dash of slapstick then this is an area you may want to visit. There’s even a Barack Obama / Hilary Clinton boxing ring where it’s obvious who lost out:
And finally, there’s the Whitehouse itself – it’s not the best replica I’ve seen but it fits the overall presence well:
Thanks to New World Notes for the heads-up.