Virtual Worlds Best Practices in Education 2011

Monash University’s Debbie McCormick dropped me a line over the weekend to ask if I could post a heads up on VWBPE 2011. Obviously it’s something we’re more than happy to do, so if you’re an educator or interested in education and virtual worlds, read on:

Greetings Fellow Educators,

“You are here” – well many of you are, but there’s still room for more!

Last year was a year of change and many of you are transitioning to new and exciting teaching spaces with mixed feelings (was that tactful enough?); but regardless of where you are practicing and what you might think about those who shall not be named, we are still a community so don’t let those changes prevent you from participating in your community.

The Virtual Worlds Best Practices in Education is a community conference; it is YOUR conference, and your chance to share your experiences with the rest of your community (wherever and whatever that community might be).  We have already received some excellent submissions but we would like more!  The Call for Proposals (papers, workshops, posters) has been extended to midnight 15thFebruary, 2011.  All that’s required is a 50 – 100 word abstract (full papers optional) that:

·          Indicates how your work illustrates best practices in education

·          Indicates the outcomes/learning objectives participants should expect from your sessions

·          Describes how your work might be applied to a particular or multiple sectors of education, i.e. K-12, large universities, community colleges, adult education, etc.

Tell us how you learn and teach. Tell us your stories of what works well and what can be done better. Where does learning happen for you?  Who do you teach? How to you engage learners? Why is learning within the virtual important to you? What is the key learning you want to share with others?

The VWBPE is a free conference, organised and run by  committees of volunteers from K-12, colleges and universities from around the world.  While most activities will happen in Second Life (Linden Lab have kindly donated 20 sims) presentations and field trips can be scheduled for other parts of the metaverse – contact Kavon and her team at for more information.  Likewise, while the main language of the conference will be English we welcome submissions for presentations in languages other than English.

As a community conference we are always in need of extra funds for activities such as providing transcribers and recording the sessions for viewing after the event; if you know someone who would like to be noticed by more than 2000 educators at the premier virtual worlds education conference then please direct them to

You are already here – so come be part of the discussion and bring your friends.

Debbie McCormick


Chair – Marketing and Communications

Education and Second Life: the fear factor

The prolific machinima man, Draxtor Depres, has produced a concise but effective piece on education in Second Life.

Educators familiar with virtual environments will perhaps find this a useful advocacy tool when trying to get a point across in a short timeframe. Those totally new to the area may find it straightforward enough to be interested in finding out more.

It’s also timely given the 3rd Virtual Worlds Best Practices in Education is running over the weekend.

There’s never any shortage of new and innovative work going on in regards to education, but the challenge remains in (dare I use a non-word) ‘mainstreaming’ these activities, and machinima is certainly one of the weapons in that arsenal.

Anyway, here it is:

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