Archives for May 2008

Australians in Second Life Update – up we go a little more

Linden Lab are being quicker off the mark with their metrics, already releasing the Second Life population statistics for April. They show the Aussie active user populations at 12,788, up from last month’s 12,245, with Australia cemented in 11th place worldwide. We spent 571,042 hours in Second Life, making up 1.97% of the overall hours spent.

As Tateru Nino says on Massively:

“Short version: The third month of decline in premium accounts, reduction in Lindex activity, reduction in user hours, sharp rise in land ownership, and the user population continues to trend towards older users.”

There’s certainly now radical change in the statistical trends in Second Life although the steady decline in premium accounts must be of concern to Linden Lab. It places further emphasis on the need for 2008 to truly be the year of improved usability.

The ABC in Second Life: are the monkeys running the zoo?

ABC Island has had an eventful time in Second Life over the past year or more. From an Australian viewpoint, it’s been a real role model for a community-driven Second Life presence. Core to that are the ABC Admins, who’ve put in countless hours developing the island, organising activities and dealing with the inevitable griefers or other troublemakers.

That core group appears to be now in conflict, if the below statement from former ABC Admin Sakkano Imako is anything to go by. An important note: a name has been removed plus one inflammatory sentence – the removal of both doesn’t detract from the overall story and protects particular individuals from unverifiable claims that would impact on their reputations.

We’ve contacted the ABC for comment on this story and will publish their response when we receive it.

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“Dear ABC Admin,

It has come to my attention that ABC is essentially in the midst of a coup d’état. How have I come to this conclusion? Simply put, I cannot fully accept that all changes that have happened by the hand of [name removed] have been done with the approval of either ABC or the owners of the Laneways parcel. How is it that for previous months, suggestions on how to change these areas were answered with a “I can’t do that because I don’t have permission?” Yet, the galleries have sprung up in very little time without any real consultation to the admin as a whole. Nor have we, as admin, seen approval from the company for these changes.

I also suspect this because of the sudden incursion of Big Pond members. It is my belief that this coup d’état has occurred because people from Big Pond have thought that if they can use ABC as a venue, they may gain prestige.

Now, I have some questions:

Can someone tell me why the signs that discouraged weapons, commerce, and sex have been removed? Second Life is not exclusive to only people who speak English. How can we be expected to enforce rules on people who do not understand English?

Please, someone tell me why ABC is not advertising itself or it’s programming, and yet it’s being made to house art? It is my thought that our new admin friends have landed to make ABC nothing more than an extention of Big Pond. And they are only using ABC to advance their own desires, rather than helping ABC’s presence be felt in the virtual world, and potentially internationally.

Please someone explain to me the unbecoming behavior of some Admins taking a “hands off” approach. Why are admins turning their back as people walk in with weapons, sexual objects, LL contraband, and commerce items? I would have almost half expected some of our current admin members to have posed sultry against the Hippie Pay kiosk I returned. A kiosk in which someone makes money off residents who don’t understand how those objects actually work. How can this behavior potentially benefit ABC? It does not and it will not.

When people write out incident reports, when other admin refuse to accept these cards, does this not demonstrate a lack of concern for the ABC Island? And what does it say to new admin who are actually trying to do their jobs proper? This it totally unacceptable behavior on so many levels.

In short, monkeys have started to run the zoo. I only hope the company will take a look at these horrific events and decided to scrap the island and start over with a new batch of people who are less likely to become slaves to greed and over inflated egos.

And because I believe that such monkeys smell to high heaven, I am excusing myself. I want nothing to do with such unprofessional and unbecoming behavior. I only stayed as long as I did because it was bad form to just up and leave after coming back from a vacation. But if no one else seems interested in doing the dirty work, I refuse to become the muckraker to such people who don’t want to do all the work expected of admins.

I wish to suggest that some of the admin start working, or else nothing will be accomplished. Wandering around and looking pretty is hardly helping things. Admin are given their privileges because they are to help out in every way. There are no art directors, curators, or assistants. There are only admin. Admin must work to keep the sim going. If admin don’t work for the sim, then the sim fails. Residents can operate as those things mentioned, but being admin is first and foremost.

In conclusion, the sim is no longer what it was supposed to be and the system that was in place to help it run properly has been broken by individuals who apparently do not understand the responsibilities and duties granted to them as being admin. If it is not remedied soon, we can expect more problems.

The easiest solution at this time, that would best benefit the ABC company, would be to scrap the island as it is and start over. It needs new people who are interested in seeing ABC become a sim that promotes the COMPANY rather than the INDIVIDUAL. It needs people who will conduct official business and duties in a more professional and friendly manner.

–Sakkano Imako
Graduate of Indiana Business College
Associate of Applied Science in Business Management
American based Second Life resident
Former ABC Admin”
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It’s hard to gauge the level of conflict within the admin group (Disclosure: I am a member of the ABC Admin group, albeit a quite inactive one aside from taking an interest in covering Australian events in Second Life). My take is that any group of people working together for an extended period of time is likely to run into conflict, particularly as that group grows.

It’s also further reinforcement that virtual worlds contain a lot of the same interpersonal challenges that the real world does. It illustrates the difficulties posed for any business who worries about their brand being muddied by the inherent uncertainties or user-created worlds like Second Life. Those same difficulties however, are some of the most fascinating aspects of a virtual world existence.

Update: Fellow Aussie Second Life resident has some detailed thoughts on ABC Island as well.

SBS Island in Second Life shelved

For the past six months there’s been fairly regular rumours around SBS and a potential presence in Second Life. It appears there’s nothing imminent if the following message from Australian Second Life resident Wolfie Rankin is any indication.

“For the last month or so, Mixin Pixel and I have been trying to get SBS into Second Life… Unfortunately it didn’t work out and the Island has been put on hold.

But this has happened a few times and I’m not really worried. I get the feeling they are at least a little interested in the idea, so perhaps if everyone wrote to SBS and told them that they’d be welcome in Second Life, well… you never know.

Maybe we should get Inspector Rex involved, he always gets his man. :)”

Need help with creating scuplted prims in Second Life?

Then Torley Linden’s latest tutorial may assist you in a big way.

The Watch – virtual worlds in the news

1. The Toronto Star – Let my avatar buy your avatar coffee. “Paula Weisz’s favourite place to take her dates is the Millennium bar, where she can sip a glass of red wine and have a good conversation. She typically goes on one date per week with men she meets at Omni Date.com, a Toronto-based company. For her dates, the 42-year-old single mother of two doesn’t need to leave the comfort of her living room sofa. And the Millennium won’t be found in any local phonebook.”

2. Reuters – Lego’s latest brick trick: a virtual world. “Millions of children pick up Lego bricks each year to spend hours — 5 billion, in fact — creating their own imaginary worlds. Now the manufacturer of the little plastic playing blocks wants to take them online to “Lego Universe,” a virtual world for fans of the ubiquitous toy.”

3. The Jeffersonian (USA) – Virtual world new marketplace for cars. “Owings Mills entrepreneur and iMagicLab CEO Richard Keith Latman is obviously tickled by last month’s opening of his company’s newest venture — a multi-brand automobile dealership. Set on its own island, the dealership looks like a car wheel and hubcap to shoppers as they fly toward the site.”

4. Tech Digest (UK) – Grand Theft Philadelphia, courtesy of virtual world GeoSimPhilly. “Fancy going to Philadelphia for free? And without leaving the house? That’s the AMAZING FUTURISTIC POSSIBILITY opened up by GeoSimPHILLY – an extremely realistic online representation of Philadelphia.”

5. The University of Texas at Dallas – Students Develop a Virtual World for Art Lovers. “High culture comes to gamers with the help of a group of graduate students from UT Dallas Arts & Technology program. Twelve graduate students have created a virtual art education environment in which art lovers can learn about museum practices and the visual arts.”

6. Fox News – Science-Fiction Writers Help Government Prepare for Attacks of the Future. “magine an attack by a swarm of armed micromachines … or a bioweapon small enough to fit in a suitcase and deadly enough to destroy the human race. It’s the stuff of Hollywood storylines, but to the U.S. government such plots are potentially very real and very dangerous. So the government has turned to an unlikely source for help in identifying these threats: science-fiction writers.”

7. T.H.E. Journal – Children’s Way Beefs Up Security in K-6 Virtual World. “Non-profit developer Children’s Way Foundation has teamed with eGuardian to bolster security on its Woogi World, an online virtual world for K-6 students. The agreement allows Woogi World to incorporate eGuardian’s online verification service as a means of safeguarding kids from online strangers who might be posing as other children.”

8. Science Daily – Virtual World Therapeautic For Addicts: Study Shows Impact Of Environment To Addiction Cravings. ” Patients in therapy to overcome addictions have a new arena to test their coping skills–the virtual world. A new study by University of Houston Associate Professor Patrick Bordnick found that a virtual reality (VR) environment can provide the climate necessary to spark an alcohol craving so that patients can practice how to say “no” in a realistic and safe setting.”

9. Profy.com – Are We Sure About This Virtual World Thing? EA Land Hits Deadpool. “Almost a year and a half ago, Colbert Low posted here on Profy that the future of the Web would be 3D applications, or virtual worlds, with Second Life leading the pack. It’s amazing to me that so much could have changed in such a short amount of time. Today it was announced EA Land, which was formerly called The Sims Online and rebranded only a short time ago, will be shuttering before the end of summer.”

10. IT Business (Canada) – Canadian college turns virtual world creation into real business venture. “After being the first Canadian college with a virtual campus, in Linden Lab’s Second Life, Loyalist College is now starting a commercial venture to help other schools and companies create their own virtual world space.”

‘Envisioning the Educational Possibilities of User-Created Virtual Worlds’

The title of this post is the title of a fascinating article, which was recently published in the Association for the Advancement of Computing in Education (AAEC) Journal.

You can get the full-text (PDF) version online by clicking here.

The abstract for the article:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical
advances in multiplayer, usercreated virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

Suite of tutorial videos: land in Second life

Torley Linden has come up with eleven more tutorial videos – find them here

The Sims Online dies

On the 26th February we mentioned that transition of The Sims Online to a free offering called EA-Land. Just over two months later and the announcement has been made of it’s demise as of the 1st August.

The Sims Online was a real ground-breaker in virtual worlds and it’s a further illustration of how difficult it is to find the formula that works best for large numbers of people. We’d love to hear your stories about TSO – will you miss it?

Beware the bling in Second Life

Linden Lab’s Pastrami Linden has flagged a new feature in the current Release Candidate viewer. The ‘Avatar Rendering Cost’ option will show a number that equates to the cumulative graphics generation impact of that avatar – the more non-standard avatar features you’ve added the higher the number.

It’s a useful tool to determine what may be behind some of the lag experienced in the busier locations but it also risks being a distraction from some of the more serious software and hardware bottlenecks (Australian SL servers anyone?). It cold also be used as a means of excluding people or the imposition of ‘base avatar’ rules in the more popular areas. What do you think – is bling the target here?

Weekend Whimsy

1. Second Life: Tornado HUD v3.0 + Destructible Buildings

2. Keumjoo’s Second Life Pictures, Music Doc와 춤을

3. Epic Ski Adventure (Second Life Skiing)

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