The Watch – virtual worlds in the news

1. Reuters – Cell phones and virtual worlds morphing shopper ways. “Virtual worlds, mobile coupons and bar-code readers on cell phones are the next technology wave that U.S. chain stores must ride if they hope to stay competitive in the fast-changing world of global retail”.

2. The Bulletin Online – Public health lessons from virtual game worlds. “It’s challenging to model disease spread during epidemics. Simple mathematical models such as the “general epidemic” model make assumptions about constant population size, homogeneous mixing, and constant recovery rates, but can only go so far in predicting an outbreak’s severity”.

3. Tech News World – Virtual World Workforce, Part 1: Promising the World. “It’s a dream scenario: A candidate aspiring to a pivotal job in the culinary arts field enters the virtual world Second Life, having never been an online gamer before. He attends an online job fair held by recruiting company TMP Worldwide and is interviewed by major food and operations services company Sodexho. As a result, he lands a job as an executive chef with the firm”.

4. BBC News – NASA investigates virtual space. “The US space agency is exploring the possibility of developing a massively multiplayer online (MMO) game. The virtual world would be aimed at students and would ‘simulate real NASA engineering and science missions’ “.

5. San Jose Mercury News – New passage to Gaia. “In a sign that social networks and virtual worlds are beginning to meld, Gaia Online, the popular virtual playground for teens, will announce Tuesday a connection to its site from inside social network Facebook”.

6. ABC News (USA) – Asperger’s Therapy Hits Second Life. “Texas researchers believe that people suffering from Asperger’s syndrome — a cognitive disorder often referred to as high-functioning autism — may have found a new therapy in an unlikely place: the online virtual world Second Life”.

7. New World Notes – Second Life Grows Beyond Its Map. “Click the image on the left: this is the world of Second Life’s grid as it exists now– 26.5 million acres*, with three major land masses to the Southeast, surrounded by a veritable galaxy of disparate islands.”

The Watch – virtual worlds in the news

1. Sydney Morning Herald – Virtual world cracks down on cowboy banks. “There’s a banking meltdown in Second Life, too. It seems even this escapist virtual world whose inhabitants fly around and dress up as angels or animals can’t escape the global financial crisis”.

2. Computerworld – Virtual worlds will soon be as important as Web to companies. “While virtual worlds like Second Life have come under fire for failing to provide enough value to businesses with established storefront operations, a new Forrester Research Inc. report argues that the 3-D Internet will be as important to companies in five years as the Web is today”.

3. Linux Insider – Cybersex and the Married Man. “Players of EverQuest can get so tangled in their fantasy worlds that the affairs mimic those in soap operas. Here’s an example from a post on EverQuest Widows, an online support group on Yahoo for partners of obsessed gamers. “A couple of months ago my hubby told me about a lady he was engaged to in the game. He broke it off with her when she wanted him to leave me and come marry her in real life” “.

4. Computerworld – CES: IBM, Emotiv show advances in virtual reality worlds. “Hundreds of products at the International Consumer Electronics Show (CES) here are devoted to new ways to input data to a PC or gaming console, including a variety of inputs via voice commands or gestures that are registered via video detection. But another way demonstrated at CES is the ability to wirelessly transmit the brain’s electronic signals, including emotions and cognitions, from sensors on a person’s head to a PC.”

5. C Scout – Update: Social Virtual Worlds for Tweens. “Social Networking Sites for the very young let kid connect through virtual pets. We already reported about some of the new stuffed animals and collectible toy figures which come with access codes for online games (Please read our trend posting Real Toys – Virtual Games). Other social virtual world for tweens exist just online and reward children for spending time on the certain website with virtual money (or points) which can be redeemed in items for the virtual pets”.

6. News.com.au – Smarter games, dumber children. “CHILDREN should be banned from playing computer games until the age of seven because the technology is “rewiring” their brains, it has been claimed. Bombardment of the senses with fast-pace action games is said to be causing a shortening of attention span, harming the ability to learn”.

7. The Chronicle of Higher Education – Virtual Worlds Turn Therapeutic for Autistic Disorders (subscription required). “The 19-year-old woman glares at her computer screen, furious because her roommate wants a friend to move in with them, rent-free. But instead of calmly asserting herself, she begins yelling, and her virtual world is put on pause”.

8. MSNBC – Q&A with Anshe Chung, virtual philanthropist. “Contribute’s Janet Rae-Dupree created a digital “self” — an avatar called Scoop Raymaker — to enable her to explore Second Life and interview its first philanthropist, virtual real estate tycoon Anshe Chung”.

9. Associated Press – Ancient Roman Road Gets Virtual Life. “A museum on Tuesday unveiled a virtual reconstruction of one of the bustling arteries that led into ancient Rome, allowing visitors to wander through rebuilt monuments and interact with the city’s political elite. Using a concept similar to that of online virtual worlds, the project creates characters, or avatars, that roam the ancient Via Flaminia, exploring funerary monuments that lined the road, bridges and arches. They can also roam through the villa belonging to Livia, wife of Rome’s first emperor, Augustus”.

The Watch – virtual worlds in the news

1. Sydney Morning Herald – Watch and learn. “Buoyed by the popularity of Second Life and the site’s incentives for the not-for-profit sector, conventional educational institutions are building in-world campuses to enhance their on-campus teaching”.

2. Turkish Daily News – Turkish companies will rise on Second Life in 2008. “Turkish companies begin to show interest in the Internet portal Second Life, where international giants like IBM, Microsoft, Adidas, Sony and Intel are prevalent. Vestel took the first step into the world of Second Life and was followed by Remax, Rixos, Garanti Emeklilik and Tefken”.

3. Wired.com – NASA Dreams of an Interplanetary ‘Second Life’ for Mars Crew. “When NASA begins launching astronaut teams on 800-day missions to Mars, one of the greatest survival tests these explorers will face is the inevitable alienation they’ll experience with their remoteness from Earth and the harshness of the frozen Red Planet”.

4. The Daily Mail – A world strip of humanity – inside the virtual reality websites where you can live out your wildest (and darkest) fantasies. “The great joy of childhood is unfettered imagination – it is the best toy in the world. And then we grow up. The real world intrudes with all its limitations and barriers. We get on with life, accept our mostly humdrum, routine existence and make the best of it. But what’s this? Tens of millions of people in this country and around the world appear to have reverted to childhood. They spend extraordinary amounts of their time inhabiting an imaginary world.”

5. The Guardian – How Tim Schafer aims to rock the virtual world. “It’s been almost a year and a half since Technology Guardian spoke to Tim Schafer about his then-untitled upcoming game at DoubleFine Productions. Only recently has he revealed it to gamers, after a lengthy (and silent) development cycle. The result is typically Schaferesque – eccentric, hilarious, and deeply rooted in nostalgia”.

6. Slashdot – Scientist Suggests We Explore ‘Universe is a VR Simulation’ Theory. “A New Zealand physicist has written a paper saying that physicists should seriously explore the possibility the universe is a giant virtual reality simulation”.

The Watch – virtual worlds in the news

We’re starting a new weekly feature on TMJ – The Watch. It’s a roundup of 5-10 stories on virtual worlds appearing in the news over the past week. This will occur each Monday and any feedback welcome. Here’s the first week’s roundup:

1. New York Times – Web Playgrounds of the Very Young. “Forget Second Life. The real virtual world gold rush centers on the grammar-school set.”

2. FindLaw – Are Virtual-World Bank Robbery, Pickpocketing, and Runs on Banks Covered by Real-World Laws? “In answering the question whether virtual bank robbery is a real-world crime, the first important point is that it should be.”

3. The Times of India – Sex in a virtual world. “Let’s talk about sex. Oh, that’s taboo? Then, let’s talk about cybersex”.

4. Seeking Alpha – Giant Interactive: A Primer in Virtual Currency. “While Economics can be a very complex discipline, the fundamentals often boil down to one very basic truth: “Price is the natural equilibrium between supply and demand.” Price is usually denominated in a particular currency – such as the US Dollar, Japanese Yen, or even precious metals such as gold. But what happens when the currency is virtual, such as in a role playing game with “virtual” goods and services and no physical “real world” transactions taking place. Do the laws of supply and demand still apply?”

5. The Age – Networking in the virtual world. “Online social networking websites saw their ranks swell and values soar this year as everyone from moody teenagers and mellow music lovers to mate-seeking seniors joined online communities.”

6. ClickZ – Virtual World Marketing Gets Reality Check in 2007. “It was a year of ups and downs for virtual worlds, as well as the companies that jumped on the bandwagon of creating virtual advertising and branded worlds. As 2007 began, the virtual world environment Second Life was riding high on a wave of interest from users and advertisers, but as time went on, many marketers and agencies began to question the return on investment of their virtual projects.”

7. ZD Net – IBM cooks up internal virtual world for confidentiality, security. “IBM has created its own internal virtual world called Metaverse for corporate meetings and collaboration. Why not use Second Life? “If you really want to make most of these (virtual world) meetings it has to be confidential,” said IBM CIO Mark Hennessey.”

Time to take out the intellectual trash?

Malcolm King is a former media adviser to the ALP and Australian Democrats. He’s written a piece on virtual worlds and it’s fair to say he’s scathing of their potential.

Once you wade through the hyperbole King himself engages in while condemning the excesses of virtual worlds, there are some valid points made. However, one point that seems totally over the top is the claim that virtual worlds are “not the place for serious dialogue”. I doubt Mr King has ever had any involvement with some of the health and education projects in Second Life if he believes that. The fact he called Linden Lab ‘Linden Corp’ tells me direct familiarity with Second Life is limited at best.

Monash Uni: closed island?

In an article published in the Sydney Morning Herald this week, I was a little surprised at a quote attributed to Monash University’s Dr Melissa de Zwart: “our area won’t be open to the public; you will need to be on an authorised list to get in”.

I try to avoid real-world comparisons but it’s difficult in this case: this is the equivalent of putting a barbed-wire fence across the entrance of the local university. Doesn’t a total closed-door policy from a taxpayer-funded entity go against its purpose as a community facility? RMIT Island has blocked off most of its island from general access but it at least has a public welcome area. As Gary Hayes says in the same article, it’s not hard to prevent damage to a Second Life presence. So why the lockdown?

Perhaps someone attending this event can ask.

‘The Office’ covers Second Life

With the massive blog coverage on CSI New York’s episode on Second Life, another TV appearance has been overlooked. The US version of The Office had an SL cameo. One part of it can be seen here:

There’s a reason for mentioning this – one of SLOz’s sponsors, Encore Design Group (EDG), was responsible for the build “The Hanging Gardens of Ancient Babylon”. EDG helped us with our modest SLOz HQ earlier this year.

Other info from the press release:

“I have never been more excited than when Dwight and Jim were shown near the welcome center at the Hanging Gardens,” says Kat Claxton, co-founder of Encore Design Group. “I have been a fan of The Office since it first aired, and I watch it every week. When we were informed that the producers of the show had been capturing footage in Mesopotamia, we had no idea how much would actually make it into the show. When it aired and both Dwight and Jim were shown in easily identifiable areas of the Hanging Gardens, we just couldn’t believe it. It’s like a dream come true for us at EDG, and we’re very proud that our build was chosen to represent all of Second Life to a nationwide viewing audience.”

As a side story, the episode of “The Office” that aired on Thursday October 25 had Jim making fun of Dwight for Dwight’s involvement in Second Life. When Jim calls Second Life a game, Dwight corrects him by saying that SL is not a game since it has no end goals, winners or losers. “Oh, there are losers,” says Jim while staring pointedly at Dwight.

But later in the episode, Jim creates his own SL avatar to monitor Dwight’s in-world activities, and his character’s love interest Pam (Jenna Fischer) points out how much attention Jim had spent in making his own avatar look exactly like his real-life self.

The last SL-related scene in the episode has Dwight standing by a kiosk in Mesopotamia near a sign advertising something he’d made called “Second Second Life”, which the show’s other characters deride as being yet another step removed from Dwight’s reality.

News.com.au – Terrorists in SL

Mainstream media reporting of Second Life in Australia has a mixed track record, and one of the biggest low points would have to be in this article on the news.com.au website published today. It can also be found on The Australian website.

The article starts off regurgitating the (never confirmed) accusation that the 22nd May issues with ABC Island were due to a ‘bomb’. Then it goes further downhill from there, describing how “landscapes are razed and residents are wounded or killed” after an attack by the SL Liberation Army.

It seems doubtful that the article’s author, Natalie O’Brien, has spent more than ten minutes in SL given the range of other factual errors contained in the story. Here’s one more example to get you worked up: “This terror campaign, which has been waged during the past six months, has left a trail of dead and injured, and caused hundreds of thousands of dollars’ damage”.

The sad thing is, the shoddy premise of the article overshadows the legitimate concern about the power of virtual worlds for use in criminal pursuits. Yes, terrorists groups COULD use streaming video in SL to broadcast propaganda or training. But why would you bother? I suppose potential terrorists may believe the misinformation about being able to wound or kill people in SL and decide they’ll register for some killing fun. My, how they’ll be disappointed.

Wiz Nordberg’s Smart Company Blog

SLCN’s Wiz Nordberg has a blog running on the business-oriented Smart Company website.

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Our two-part interview with Wiz and the SLCN team can be found here and here.

The Australian Women’s Weekly covers SL

The Australian Women’s Weekly have run an article titled ‘Internet Communities Explained’ and SL gets a guernsey. RMIT’s Dr Lisa Dethridge is quoted extensively in relation to SL and one quote caught my attention in particular:

“avatars tend to keep the fantasy alive by refraining from chat about ‘RL’ [real life] and referring to this world as if it were the only world. Unlike regular chat rooms, where people discuss the details of their lives online, Second Life is a kind of hermetically sealed zone with laws unto itself”

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The intention of the statement is clear but it also clashes with my interactions with aussies in SL, particularly the newer users. It’s rare to not hear people asking each other where they’re from in RL. The wariness around disclosing extensive personal information definitely remains but it seems the boundaries between RL and SL aren’t as defined as they used to be. Do you find the same?

It’ll also be interesting to see the level of Australian sign-ups when Meta Linden releases the June stats – between 60 Minutes and the Australian Women’s Weekly, it’s been a mainstream media feast this month courtesy of PBL – perhaps a SL presence is looming including a virtual Crown Casino?

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