Archives for 2008

Metaplace: beta impressions

We first mentioned Metaplace over a year ago, and that year has been spent working toward a public beta. In the past week I received a beta invite and I’ve spent a number of hours using Metaplace. Overall, this is one impressive virtual world platform with enormous potential. It makes offerings like Google Lively seem just a little underdone to say the least.

My impressions of Metaplace so far:

1. Orientation as it should be

Any virtual world lives or dies on its initial impression to new users. Metaplace have obviously learnt from the mistakes of competitors by providing a highly integrated sign-up process. It looks slick but it flows nicely as well. The ‘Metaplace Hub’ is the central gathering point and it’s easily accessible at all times given the ever-present web interface.

2. Content creation is king

Second Life is arguably the best platform for unique content creation. Metaplace has some significant parallels but with a much simpler interface. From observing some of the chat amongst beta users there’s a lot more under the hood than initial impressions, but that simplicity is great for the inital learning curve. The tutorials are well integrated and The whole creation interface reminded me strongly of The Sims. For me the standout is the ability to directly import textures (tiles) from either your hard-drive or via a web image search courtesy of Yahoo – the imported images then merge seamlessly into your overall library.

Building structures is also fairly self-explanatory, with good preview functions. For users where content creation isn’t second nature, the interface will help them get started and hopefully more motivated to take on the deeper learning curve. Scripts, plugins, sprites and sounds are the key components you have to play around with once you’ve got a little more familiar with things. I’m no scripter so it’s hard to know how much complexity is built into the scripting options.

3. It has rewards hooks

From the moment you sign up to Metaplace, you start earning badges for standard activities like rating another user’s world or sending a private message. Metacreds are the currency of choice and they can be used to purchase virtual goods for your world. I don’t want to be repetitive, but the integration of the rewards gets a thumbs up. I also enjoyed the fact the rewards weren’t intrusive – it’s more an added bonus.

4. The user community is strong

Although by its very nature a beta means a smaller community, the one that exists seems strong. In the half dozen times I’ve logged in for an hour or so, there’s a constant stream of chat – mostly people answering questions from newer users on more complex content creation tasks. The web interface makes keeping in touch easy and a fairly standard ‘friends’ functionality exists.

5. Great Web / 3D integration

I’ve mentioned the integration aspects a few times, and with good reason. Because Metaplace runs within a standard web browser (I’ve used it successfully on both Firefox and Safari), it makes accessing the world so much simpler than say Second Life. Of course, there are trade-offs for that simplicity such as the graphical complexity of the world and arguably the degree of scripting that can occur. On the up-side, there’s good social networking tools, including the ability to follow any other user’s discussions via an RSS ‘Metastream’.

Another notable for Metaplace is its speed. Initial login takes around the same time as Second Life – the same for movement between areas. Managing private messages, rewards, profile info, avatar customisation and accessing tutorials all occur from the 2D web interface. It’s plain easy to use.

The sum up

The work put in by the Metaplace crew over the past year is really apparent. As a beta version, this is already an impressive virtual world platform that provides some meaty creative options for casual users that don’t want to spend days or weeks creating their space. If you haven’t signed up for a beta invite, consider doing so if you’re looking for something new in the virtual world space. If Metaplace had reached this stage of development 12-18 months ago, their success would have nearly been assured. In the explosion of new worlds under development now, competition is much tougher. That said, the quality of this offering is likely to win a lot of hearts and minds in the casual worlds space, whilst still intriguing the more hardcore content creator.

What do you think? Is Metaplace the sort of world you can see yourself spending significant time in? Does it open up options that other worlds currently can’t?

World of Warcraft polled on Obama and McCain

Humour is the intent of this video, and there’s certainly some funny sections. It also does again show the potential power of virtual worlds as a political platform.

If you don’t have time to watch – Obama polled 62% across the whole Azeroth population, with McCain been favoured by Alliance whilst Obama is the pick of the Horde. It’s been a popular video to watch: more than a quarter of a million views in the few days it’s been available.

The Watch – virtual worlds in the news

1. Marketing Week (UK) – Second Life appoints new Euro chief to boost business. “Second Life, the virtual world, has appointed Clare Rees to the new role of European marketing director. Rees will be responsible for boosting activity on the online platform, including adding more members and encouraging more businesses to use the virtual world as a promotional tool. She joins on October 31.”

2. The Times (South Africa) – Virtual worlds are coming to businesses near . “You’ve probably heard someone in your organisation argue that virtual worlds are the next big thing and that your company had better figure out how to use them before rivals do. At which point you may have thought: “Who’d do business in that terra incognita?”

3. ScienceDaily (USA) – Researchers Find New Way Of Measuring ‘Reality’ Of Virtual Worlds. “A research team, led by North Carolina State University’s Dr. Mitzi M. Montoya, has developed a new way of measuring how “real” online virtual worlds are – an important advance for the emerging technology that can be used to foster development of new training and collaboration applications by companies around the world.”

4. The Guardian (UK) – Elevator Pitch: Myrl builds bridges between virtual worlds. “Myrl is setting out to add a bit of ‘joined up thinking’ to virtual worlds, building a ‘social gateway’ that links competing worlds with the web, and with social networks. Founder and chief executive Francesco D’Orazio, who has a PHD in new media and sociology from the University of Rome, describes the concept as ‘outeroperability’, and says the ultimate goal is to turn the series of different virtual environments into one integrated playground.”

5. Forbes.com (USA) – Making Virtual Worlds Portable. “It’s just another day at work. You’re bored, unmotivated and have a few minutes to kill before lunch. You make your way over to Facebook, where you’re able to jump straight into the virtual world of your choosing–say, “Second Life”–without launching an application. You wander around the world, perhaps buy and sell a few virtual items, before jumping back to your profile page to see who’s left you a Wall post.”

6. Linux Insider (USA) – Virtual Training for Disaster Response. “A groundbreaking training tool for the global energy industry which uses virtual worlds to simulate potential disasters is attracting significant interest within days of its launch. The technology has been developed by Second Places, which has a base in Aberdeen, Scotland, and specializes in creating presences in online virtual worlds for corporate clients.”

7. iReport (USA) – Anger and Frustration Continue In SL. “Well when I posted my first article about the dramatic price increases for Openspace sims, I thought I would wait a couple of days to see what impact there is in the virtual world. It’s plain to see that feelings are running so high inworld that there is a very unhappy portion of the community that now feel alienated from Linden Labs. Albeit that the Lindens are keeping a close eye on the forums and trying to answer all they can on their Website at SecondLife.com. I find it hard to believe the reasons they give for the increases.”

8. CNN Money (USA) – Protest Threatens Linden Labs Profitability. “The denizens of Linden Lab’s virtual world Second Life are a passionate lot, so when the San Francisco company recently announced a steep purchase and maintenance fee increase on popular regions of their virtual land, sign-waving avatars were soon gathered outside Linden’s SL office, in protest. Some even set themselves on fire. There have been protests like this throughout the world’s five-year history, but without a competing virtual world offering all the unique features of Second Life, angry customers have largely stayed put, despite their grumblings.”

9. Gizmodo (Australia) – Things Virtual Reality China Will Not Prep You For (And What You Can Do Instead). “The U.S. is injecting a good $US1.25 million into a new “virtual training ground” for American diplomats who plan on working in China called “The Second China Project.” It’s a pretend city in Linden Lab’s Second Life that purportedly will help almost-expatriots get used to the environment in the world’s most populous nation. While some of the training activities sound useful (for instance, what to give as a gift, how to seat guests), as someone who’s lived in this country for years, I can tell you there are things that diplomats should get ready for that the virtual world doesn’t even seem to touch on.”

10. The Inquisitr (Australia) – Is Second Life screwing its users? Second Life, the once highly hyped virtual space has dropped from the radar this year for many. And yet for the lower coverage, the Second Life universe has continued, with new peak concurrency rates, and a loyal user base going on as they’ve always done. But lately, things are not great in Second Life. The company has slowly shifted its focus to high yield business services such as teleconferencing and the private “Second Life Grid” while giving less attention to its existing users. To make matters worse, Linden Lab has increased monthly fees for some users by 66%, resulting in large scale protests within Second Life itself.”

Council Application

A guy goes to the Aberdeen Council to apply for a job.

The interviewer asks him, ‘Are you allergic to anything?’

He answers ‘Yes – caffeine’

‘Have you ever been in the services?’

‘Yes,’ he says. ‘I was in Iraq for two years.’

The interviewer says, ‘That will give you 5 extra points toward employment,’
and then asks, ‘Are you disabled in any way?

The guy says, ‘Yes 100%…an bomb exploded near me and blew my testicles off.’

The interviewer tells the guy, ‘O.K. In that case, I can hire you right now.

Normal hours are from 8 AM to 2 PM.

You can start tomorrow at 10:00 – and plan on starting at 10 AM every day.’

The guy is puzzled and says, ‘If the hours are from 8AM to 2 PM, why don’t you want me to be here before 10 AM?’ ‘

‘This is a council job,’ the interviewer says. ‘For the first two hours we just stand around drinking coffee and scratching our balls. No point in you coming in for that

Linden Lab’s communication channels – broad but scattered

Hot on the heels of the controversial OpenSpaces announcement, Linden Lab have posted a roundup of communication channels for Second Life residents.

It’s a fair hodge-podge of channels, from Twitter to RSS and web. To be fair, Linden Lab aren’t claiming it’s an integrated strategy and there’s certainly a lot of options for residents to glean information. It’s just that in-world communications from Linden Lab remain infrequent and the 2D ones are scattered. On checking out the

There’s no doubt there’s some activity behind the scenes at Linden Lab to improve things – but determining whether it’s a broad effort or some frantic efforts by an overworked few remains the challenge. We’d love to hear you thoughts – in an ideal world, what communications strategy would you like to see from Linden Lab?

Airplane amusement

A man and a woman were sitting beside each other in the first class section of an airplane. The woman sneezed, took out a tissue, gently wiped her nose, then visibly shuddered for ten to fifteen seconds.

The man went back to his reading.

A few minutes later, the woman sneezed again, took a tissue, wiped her nose, then shuddered violently once more. Assuming that the woman might have a cold, the man was still curious about the shuddering. A few more minutes passed when the woman sneezed yet again. As before, she took a tissue, wiped her nose, her body shaking even more than before.

Unable to restrain his curiosity, the man turned to the woman, “I couldn’t help but notice” he said, “that you’ve sneezed three times, wiped your nose and then shuddered violently. Are you ok?”

“I am sorry if I disturbed you,” she replied. “I have a very rare medical condition; whenever I sneeze, I have an orgasm.”

The man, more than a bit embarrassed, was still curious. “I have never heard of that condition before” he said. “Are you taking anything for it?”

The woman nodded, “black pepper.”

Weekend Whimsy

1. Protest – Second Life

2. Halloween in Second Life – 2008

3. Halloween Humbug

(This one is from Aussie SL content developers Top Dingo)

4. Lill Paradise Championship Rodeo 2008

Mental hospital phone menu

Hello and thank you for calling The State Mental Hospital.  

Please select from the following options menu:  

If you are  obsessive-compulsive, press 1   repeatedly.  

If you are  co-dependent,  please ask someone to press 2 for you.

If you have multiple personalities, press 3, 4, 5 and 6.  

If you are  paranoid, we know who you are and what you want, stay on the line so we can trace your call.  

If you are  delusional, press 7 and your call will be forwarded to the Mother Ship.  

If you are  schizophrenic, listen carefully and a little voice will tell You which number to press.  

If you are  manic-depressive, hang up. It  doesn’t matter which number you press, nothing will make you happy anyway.  
 
If you are  dyslexic, press 9-6-9-6.  

If you are  bipolar, please leave a message after the beep or before the beep or after the beep.
But please wait for the beep.  

If you have  short-term memory loss, press 9.

If you have short-term memory loss, press 9.

If you have short-term memory loss, press 9.  

If you have  low self-esteem, please hang up.

Our operators are too busy to talk with you.  

If you are  menopausal, put the gun down, hang up, turn on the fan, lie down and cry.

How the government works

A little boy goes to his dad and asks, ‘What is Politics?’

Dad says, ‘Well son, let me try to explain it this way: I am the head of the family, so call me The President. Your mother is the administrator of the money, so we call her the Government.

We are here to take care of your needs, so we will call you the People.

The nanny, we will consider her the working Class. And your baby brother, we will call him the Future. Now think about that and see if it makes sense.’

So the little boy goes off to bed thinking about what Dad has said.

Later that night, he hears his baby brother crying, so he gets up to check on him.

He finds that the baby has severely soiled his diaper. So the little boy goes to his parents’ room and finds his mother asleep.  Not wanting to wake her, he goes to the nanny’s room. Finding the door locked, he peeks in the keyhole and sees his father in bed with the nanny.

He gives up and goes back to bed.

The next morning, the little boy says to his father, ‘Dad, I think I understand the concept of politics now.’ The father says, ‘Good, son,tell me in your own words what you think politics is all about.’

The little boy replies, ‘The President is screwing the Working Class while the Government is sound asleep. The People are being ignored and the Future is in deep shit.

Openlife sees benefit of Linden Lab price rise

The past 48 hours have been fascinating to observe. Since the announcement by Linden Lab of price rises for OpenSpaces sims in Second Life, there have been protests, petitions and the odd paragraph of doom-saying. It’s been one of the larger resident backlashes since the gambling and banking bans, and some are voting with their feet already.

Bettina Tizzy has reported on a not insignificant influx of new registrations to the Openlife grid, run by aussie Steve Sima (profile here). The number is more than 800 since the announcement, taking the resident count above the thirty-two thousand mark. (Update: Steve Sima states that more than 2000 have now registered since the Linden Lab announcement)

That’s small change compared to Second Life but it’s a nice base from which to grow – something we discussed back in September. It’s a grid not as developed as Second life but that gap continues to close. The challenge for Openlife will increase if the spike in new user registrations continues – as Linden Lab only know too well, concurrency and scalability are big hurdles to jump. To that end, a development office in Taiwan is in the process of being set up, so it appears Openlife is a grid on the move.

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