Archives for 2008

On being level 70

Early this year I wrote about my initial experiences with World of Warcraft. Since then I’ve been grinding away and recently I reached the Holy Grail of Level 70.

I didn’t track the hours spent reaching the top but I’ve read estimates of 250 hours and that seems about right from my experience.

My thoughts on World of Warcraft after surviving this far:

1. Like any good MMO, the quests are challenging enough to keep you grinding through the levels.

2. Solo play is surprisingly engaging, although I’m biased having played a Mage – I’d be interested in hearing the perspective of other classes.

3. The performance of the game is exemplary – the servers are up and running pretty much 100% of the time except for the scheduled weekly to fortnightly maintenance on a Tuesday. That service level has dropped recently with the latest patch and preparation for the Wrath of the Lich King expansion, but given the scope of the change it’s not unexpected.

4. I wish I’d got involved with battlegrounds much earlier on in the piece. They’re not only fun but I had totally failed to grasp the importance of honour points and am now playing a very large catch-up.

Unless you’re a WoW player yourself, this all may be a little boring, but I am actually working towards a point here. In the past decade, the time spent per game has increased incredibly. Some hardcore gamers I know would cover off a complete game in 10-30 hours. With the current MMOs, you’re looking at potentially hundreds of hours just to level up. Since hitting Level 70, I’ve spent roughly another 150 hours in WoW. Thanks to the recent achievements system implementation, I know that I’ve achieved 69 out of a possible 750 achievement points. This means I could easily spend another couple of thousand hours before the expansion arrives in a couple of weeks. You don’t need me to tell you that’s a lot of time.

It’s time that has to come at the expense of other activities, whether they be other recreational pursuits, time with family and friends, sleep or work. The obvious response to this is – “well you don’t need to achieve everything” – and that’s true. However, the intrinsic structure of most MMOs works toward the opposite. The WoW achievement system is a classic example – it directly motivates players to do quests they otherwise may not have done. Is that a problem? I think in a minority of cases it is.

That said, I was certainly chuffed to reach level 70 and when I pick up the expansion pack I’ll happily work toward level 80. The recent addition of a Barber Shop for avatar facial customisation was a godsend given I kept the bog standard face when I first registered. Now if only I could buy land…

Oh, shoot!

His request approved, the Fox News photographer quickly used a cell phone to call the local airport to charter a flight. He was told a twin engine plane would be waiting for him at the airport.

Arriving at the airfield, he spotted a plane warming up outside a hanger. He jumped in with his bag, slammed the door shut, and shouted, ‘Let’s go’.

The pilot taxied out, swung the plane into the wind and took off. Once in the air, the photographer instructed the pilot,’ Fly over the valley and make low passes so I can take pictures of the fires on the hillsides.’

‘Why?’ asked the pilot.

‘Because I’m a photographer for Fox Cable News,’ he responded. ‘And I need to get some close up shots.’

The pilot was strangely silent for a moment, finally he stammered, ‘So, what you’re telling me, is . . . you’re NOT my flight instructor?’

An uplifting story

This letter was sent to the principal’s office after the school had
sponsored a luncheon for the elderly. An old lady received a new radio at the lunch as a door prize and was writing to say thank you.

This story is a credit to all humankind.

Dear St Josephs School:

God bless you for the beautiful radio I won at your recent senior citizens luncheon.

I am 84 years old and live at Grove Park, Home for the Aged. All of my family has passed away. I am all alone and I want to thank you for your kindness to an old forgotten lady.

My roommate is 95 and has always had her own radio. Before I received
one, she would never let me listen to hers, even when she was napping.

The other day her radio fell off the nightstand and broke into a lot of pieces. It was awful and she was in tears.

She asked if she could listen to mine, and I told her to f*ck off.

Thank you for that opportunity.

Sincerely,

Edna

Jet fuel

Dave and Wally were a couple of drinking buddies who worked as Aircraft mechanics in Los Angeles.

 One day the airport was fogged in and they were stuck in the hangar with nothing to do.

 Dave said, ‘Man, I wish we had something to drink!’

Wally says, ‘Me too. Y’know, I’ve heard you can drink jet fuel and get a buzz. You wanna try it?’

So they pour themselves a couple of glasses of high octane booze and get completely smashed.

 The next morning Dave wakes up and is surprised at how good he feels.

 In fact he feels GREAT! NO hangover! NO bad side effects.

 Nothing!

 Then the phone rings. It’s Wally.

 Wally says, ‘Hey, how do you feel this morning?’

 Dave says, ‘I feel great, how about you?’

 Wally says, ‘I feel great, too. You don’t have a hangover?’

 Dave says, ‘No that jet fuel is great stuff — no hangover, nothing. We ought to do this more often.’

 Yeah, well there’s just one thing.’ ‘What’s that?’

 ‘Have you farted yet?’

 ‘No.’

‘Well, don’t, cause I’m in New York.’

The most successful virtual world: Nintendo Wii

Here’s an astounding statistic: nearly 36 million Nintendo Wii consoles have been sold, and that’s a conservative figure. The Wii is streets ahead of the Sony Playstation 3 and the Xbox 360, and is likely to eclipse behemoths like the Playstation 2 – Sony have shifted nearly 120 million of those but the Wii is at a much earlier stage in its lifecycle than the moribund PS2.

Compare those numbers to even the largest virtual worlds like Habbo and World of Warcraft and they emphasise the dominance of game consoles over similar PC-based activities. It remains difficult in some parts of Australia to buy a Wii over the counter – three months ago when I purchased mine, it took three attempts at three different stores before I was able to pick one up. When I finally did so and set it up, I was really gobsmacked at the centrality avatars are given on the Wii.

It’s all about Mii

A key part of the Wii experience is creating your avatar – your Mii (pronounced ‘me’). Every Mii is highly customisable and it’s very simple to go back at anytime and change your Mii’s appearance. In the pre-teen market this alone can provide hours of entertainment – I’ve seen kids aged between six and ten endlessly altering their Mii. Once your chosen Mii is set up, it then follows you into the Wii games you play. The Wii Fit utilises your avatar totally – it’s truly you as you enter a bunch of personal details like height, weight and eating habits . In the more game-like experiences such as Mario Kart, you can race your Mii against characters like Mario, Bowser and Princess Peach.

I feel connected

All that said, an avatar alone does not a virtual world make – the key is the Wii’s internet connectivity. Your Mii can mix with others you grant access and scores or Wii Fit results can be shared. There’s Mii contests and most games have some sort of online mode – Mario Kart for example allows you to race against other players worldwide, which is enormously fun. Actually getting connected is fairly simple, assuming you know the basic of wireless networking.

Not surprisingly, there’s also a Wii Shopping Channel where you can buy credits that can be exchanged for a range of products including old Nintendo Classic games like the original Mario and Zelda games. They work out at over $10 per download which isn’t cheap given their age, but the pull of sentimentality and convenience is likely to persuade some.

The contender for the title

There’s no standout aspect in the Wii offering that makes it a dominant virtual world contender – though the motion-aware Wii controller is an amazing piece of gear that cements that link between you and your avatar. It’s the overall offering that makes me think it’s likely to come out on top. Specifically:

  • It’s extremely easy to set up after purchase
  • You’re guided every step of the way when performing any activity the first few times
  • It’s plain fun
  • It has wide age appeal
  • It’s already got a lions share of the console market, and that’s only going to increase in the medium term
  • On the age aspect, I’ve seen people in their 60’s immediately grasp the avatar concept as it’s presented on the Wii – two had never owned a computer. The Wii is far from unique in its offering – the Xbox 360 is testament to that. However, Nintendo appear to have created a product that has penetrated the mainstream entertainment market in a way no other console has to date. When you’ve got grandparents happily retelling stories of playing Wii sports with their grandchildren, something fundamental has occurred in the way gaming is perceived in society. Sony’s Home offering may provide some stiff competition in the medium term – but until then it’ll be fascinating to see how much the Wii saturates the market.

    So there’s my hypothesis: by 2010 the Nintendo Wii will contain the world’s most populated virtual world. I’d really like to hear your thoughts on this.

    A big thanks to beastandbean on Flickr for the Wii Fit photo and to gamesweasel for the Mario Kart Wii pic.

    Fannie Green

     A man enters a confessional and says to the Irish Priest,                
    ‘Father, it has been one month since my last confession and I’ve sinned  with Fannie Green every week for the last month.’                        
                                                                                
    The priest tells the sinner,                                            
    ‘You are forgiven. Go out and say three ‘Hail Mary’s’.’                  
                                                                                
    Soon, another man enters the confessional.                               
    ‘Father, it has been two months since my last confession. I have sinned with Fannie Green twice a week for the last two months.’                 
                                                                                
    This time the priest asks,                                              
    ‘Who is this Fannie Green?’                                              
    ‘A new woman in the neighbourhood,’ the sinner replies                   
                                                                                

    ‘Very well,’ says the priest. ‘Go and say ten ‘Hail Mary’s’.             
                                                                                
    The next morning in church, the priest is preparing to deliver his sermon when a gorgeous, tall woman enters the church.                           
      

    All the men’s eyes fall upon her as she slowly sashays up the aisle and sits down in front of the Altar.                                         
                                                                                
    Her dress is green and very short, with matching shiny emerald
    green shoes.                                                     

    The priest and altar boy gasp as the woman sits down with her legs slightly spread apart, Sharon Stone-style.                                                      

    The priest turns to the altar boy and whisperingly asks,                 
                                                                                
    ‘Is that Fannie Green?’                                                 
    The altar boy replies, …………………………                    
    ‘No Father, I think it’s just the reflection off her shoes’              
                                                                                

    Linden Lab instigate price rises: backlash plus

    In a move that’s already garnered some heavy criticism, Linden Lab today announced some significant prices on a type of land called Openspaces. It’s the type of land meant for ‘light’ use. Over the past seven months that Openspaces has been available, some have exceeded any sane definition of ‘light use’.

    That’s not a bone of contention – but Linden Lab’s response to it is. Instead of warning or banning the offenders, all Openspaces owners are being slugged with an extra US$50 per month (from $75 to $125), effective 1st january 2009. In addition to that, the previously available educator discount is being removed. From an Australian perspective, our current exchange rate woes mean that the cost hit is even higher.

    To use a real-world example, this decision is the equivalent of a local council informing all ratepayers in a particular zoning area that they have to pay much higher rates each year because someone in their street has ignored zoning regulations. Add to that the real world economic situation and you can imagine the push back from Second Life residents. It’s actually one of the more nonsensical decisions I’ve seen Linden Lab make and aside from some short term revenue gains it seems the end result will be an even greater momentum for OpenSim grids who provide more competitive pricing. The educator discount hit is particularly significant – they’re a key demographic driving innovation and interest in virtual worlds and treatment like this is far from deserved.

    No-one can fully blame a private company from seeking to increase revenue, but when the rationale doesn’t match a community’s expectations of fair play, only dissent and an impact on the Second Life economy are the likely outcomes.

    What are your thoughts? Is this decision going to affect your current land holdings or influence your future purchasing decisions?

    Update: There’s an excellent roundup of the coverage and protest options on Vint Falken’s blog.

    Update 2: Linden Lab CEO Mark Kingdon has communicated a backdown on the pricing policy.

    Letter to bank

    Dear Sirs,

    In view of current developments in the banking market and financial shock, if one of my cheques is returned marked ‘insufficient funds’, does that refer to me or to you?

    Yours Faithfully

    XXX

    Educators: students of experience

    Ninja Bunny, one of the examples of the pets created by Judy Robertson's class.

    As students, even when we come to education wanting to learn, and therefore are supposedly mentally prepared to take new ideas on board, we all have a tendency to balk at new and unexplored things, whether that be the course material or the tools that we are given to learn with.

    But does this always have to be the case? With proper management of expectations and knowledge about our tools and material, can we not reduce the rate of rejection?

    “Iggy’s Syllabus: A Student’s Take on Second Life and Education”

    Joe Essid’s (Ignatius Onomatopoeia, or Iggy) last round of students benefited greatly from the experiences of the students who came through his classes previously: the most recent students engaged with Second Life rapidly and positively, having had the benefit of one-on-one orientations,  assignments that combined Second Life skill-building tasks with course content, and information about Second Life‘s uses as a creative learning platform. The earlier students were provided with far less in the way of introductions to Second Life; they were prone to wonder what the point of learning with Second Life was, and tended to finding it boring.

    Back in August of this year, AJ Tan, a Cornell student working for Metanomics over his summer break, published his opinions about Second Life, and why he found it boring. The upshot of his argument seems to be that he wants to be entertained and led, perhaps even pushed, at all times and under all circumstances. He does not expect to have to ‘make his own fun’. “I do not wish to go out and find something to do, I have to do enough searching in the real world. I want to be entertained. Virtual worlds are supposed to be an escape from reality – Second Life is too close a parallel to the real thing.”

    Educators will be relieved to know that while there are plenty of students out there with opinions similar to or the same as this, it’s not the only opinion out there. Generation Y may require a little coaxing, but Second Life can allow enriching and interesting learning experiences for them, if only they are taught to give it a chance.

    One of Essid’s students, Bridget K,  wrote a piece in her writing journal about the educational uses of Second Life, with a decidedly positive bent. It is apparent that she was inducted effectively in the uses of Second Life, and has found the experience beneficial and engaging. All this, despite having acknowledged that her generation “sees education as ‘ineffective, irrelevant, and unproductive’ (Houck).”

    Bridget notes that “Second Life provides a unique educational setting for students.  Learners become immersed in their own education and in the environment he or she is in (“National Education Technology Plan”). Second Life provides the educational tool of role-playing.” From the way this reads, she has found plenty of ‘fun’ experiences within digital environments, along with educational value.

    Additionally, Bridget notes that “Second Life will benefit our educational system if used correctly.  There should be a balance between real world educational tools and virtual world educational tools,” which sounds completely reasonable. At the end of the day, Second Life is a tool that can assist us in living our lives, but is not something that should take the place of them. Therefore, it should not take over in an educational setting either.

    “The snowmen armies: reflections on teaching first year computer science in Second Life.”

    Judy Robertson recounts her tale of teaching using Second Life; specifically, teaching Linden Scripting Language (LSL) to her first year computer science students.

    She too has come up against the boredom factor when teaching with Second Life – perhaps more students from gaming backgrounds not used to making their own fun? The class is made up of students of various ages with different academic backgrounds, and yet this attitude seems to pop up a lot. As Iggy found, those first few hours in which a student is exposed to a new idea, a new platform on which to learn, are precious and crucial to that student’s concept of how the idea or platform can be used, and their worth.

    When confronted with the notion that Second Life is boring, Judy says, “In my view, this is like being given a big box of plasticine and whining “but there’s nothing to play with”. The point is – you’re meant to make it yourself!” Even more so than in other courses, perhaps – the computer science students are expected to design and implement their own creations in Second Life, so they are using a great deal of the functionality of the digital environment, being required to both build and script.

    “It’s a lot of fun for me to teach, and based on the learning logs from last year, a lot of fun for the students to learn with.” Despite complaints of boredom during the term, it seems that students can and do come to appreciate and enjoy Second Life in the long run. Some of the students have found learning LSL to be easier than learning Java, which they are doing in a concurrent course. Judy speculates that this is because more rigour is expected in the design and implementation of Java applications. I speculate that despite the lack of documentation and features, that the scripting community, in addition to the course helpers, also improves the ease with which the language can be learned and used.

    Iggy managed his students expectations and experiences; he took his experiences with his first groups, learned what did and didn’t work, and made changes.

    It sounds like Judy’s class could have done with a little more management in the first few hours. Due to the excessively large number of students (138!) in the one class, she could not have had one-on-one orientations. However, some of the other methods Iggy used, such as distributing articles about Second Life showing it in a positive light and highlighting its creative potentials for his writing students, could have decreased the number of students complaining about Second Life boredom and vastly improved the overall learning outcomes.

    Giving up wine

    I was walking down the street when I was accosted by a particularly dirty and shabby-looking homeless woman who asked me for a couple of dollars for dinner.

    I took out my wallet, got out ten dollars and asked, ‘If I give you this money, will you buy wine with it instead of dinner?’

    ‘No, I had to stop drinking years ago’, the homeless woman told me.

    ‘Will you use it to go shopping instead of buying food?’ I asked.

    ‘No, I don’t waste time shopping,’ the homeless woman said. ‘I need to spend all my time trying to stay alive.’

    ‘Will you spend this on a beauty salon instead of food?’ I asked.

    ‘Are you NUTS!’ replied the homeless woman. I haven’t had my hair done in 20 years!’

    ‘Well, I said, ‘I’m not going to give you the money. Instead, I’m going to take you out for dinner with my husband and me tonight.’

    The homeless Woman was shocked. ‘Won’t your husband be furious with you for doing that? I know I’m dirty, and I probably smell pretty disgusting.’

    I said, ‘That’s okay. It’s important for him to see what a woman looks like after she has given up shopping, hair appointments, and wine.’

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