Archives for 2010

The Watch – virtual worlds in the news

1. The Register (UK) – Oracle: destroyer of virtual worlds. “Another of Sun Microsystem’s almost-practical projects for Java has been shuttered now that Oracle holds the purse strings. Project Darkstar, an open-source application server catered specifically for massively multiplayer online games, will no longer receive Snoracle funding. The news was announced yesterday with a post to the Project Darkstar community forum. Loosely, Project Darkstar is open-source middleware written in Java aimed at helping developers create massively scalable persistent virtual worlds. The project later expanded its aim to include social networking applications as online ventures are wont to do these days.”

2. CBC News (Canada) – New online payment system takes cash for virtual goods. “New startup company Kwedit Inc. is making it easier for users of free online games like Farmville who don’t have credit or debit cards to pay for the virtual goods sold in such games using cash or third-party payments. The California-based company on Thursday launched a payment system called Kwedit Direct that allows users in the U.S. to pay for their digital purchases after the fact by mailing in cash, paying the bill at a 7-Eleven store or getting a friend or family member to pay on their behalf through a social payment network called Pass the Duck.”

3. Gamasutra (USA) – Sci-Tech Firm Buys Forterra’s OLIVE Platform For Virtual Training. “Several weeks after Forterra Systems reportedly laid off almost half its staff and rumors of a possible acquisition began to spread, Science Applications International Corporation (SAIC) has revealed that it has purchased Forterra’s On-Line Interactive Virtual Environment (OLIVE) product line, including all names, trademarks, and licenses. Neither Forterra — formerly a spinoff of still-in-operation virtual world There.com — or SAIC disclosed financial terms for the purchase. OLIVE enables clients to deploy persistent and secure 3D virtual environments where users can collaborate, train, learn, and interact in real-time with avatars. The software platform supports virtual world implementations in healthcare, financial services, energy, transportation, retail, government, and higher education markets.”

4. VentureBeat (USA) – Vivox raises $6.8M for voice chat for online games. “Video game voice-chat provider Vivox is announcing today that it has raised $6.8 million for its business of providing voice services for online games, virtual worlds and social networks. Vivox ustomers include CCP Games, Electronic Arts, Gaia Online, Hi-Rez Studios, Linden Lab, NCsoft, Nexon, Realtime Worlds, Sony Online Entertainment and Wizards of the Coast. While others provide voice-over-Internet-protocol voice services in games, Vivox focuses on providing a managed service.”

5. NPR (USA) – The Technology Paradox: It Separates But Unites. “In filming at the IBM offices in Westchester N.Y., we were astonished to find the huge, slick office park almost deserted. We learned it was a byproduct of the fact that so many IBM employees telecommute from home or hotels. In fact, now, IBM is shifting a significant portion of their internal meetings into virtual worlds like Second Life, giving their employees another excuse not to come into the office. A couple of those employees told us they find virtual worlds like Second Life to be much more human and intimate than video conferencing or phone calls. A group of avatars sitting around a virtual conference table can share a joke, grab a virtual cup of coffee or divulge a virtual secret.”

6. Security Director News (USA) – Virtual worlds on the horizon for security. “Virtual worlds and augmented reality are not just the stuff of the gaming world anymore. “A lot of this technology isn’t as futuristic as we think, it’s upon us now,” said Frank Yeh, senior security and privacy architect at IBM, who delivered the keynote address at TechSec Solutions Feb. 1. Further, there’s tremendous potential for this technology to harness data in new ways and really change and improve the way physical security systems work, he said. Want to do facial recognition using your iPhone?, Yeh asked. You can download an app, called TAT, which does just that. It not only recognizes faces, information about the person appears in dialog boxes floating around that person’s image. How about attending a “virtual meeting” with colleagues who are located in cities around the world? Yeh showed a demonstration of Cisco’s Telepresence, which he called “a phenomenal technology” that will save businesses money be allowing them to “tranport bits not bodies, in the future.” One of the coolest things about telepresence technology, he said is that “it offers you things that you can’t do in a face-to-face meeting.”

7. The Escapist (USA) – Virtual Egg Sells for $70,000. “The hidden virtual worlds out there never cease to amaze, with virtual items and property in MMOG Planet Calypso selling for enormous amounts of money. First Planet Company, a subsidiary of MindArk that runs MMOG Planet Calypso, has announced that an in-game item called the Atrox Queen Egg recently sold for $69,696. That’s in real dollars, not virtual currency. I say again, and this is not a joke, somebody bought a virtual egg for $70,000.”

8. Virtual Worlds News (USA) – Arbopals, Infinite Spaces Developing Tree Virtual World. “Arbopals and Infinite Spaces, the Virtual World Design Centre at Loyalist College, have partnered to create a tree-themed virtual world for kids aged 5-10. The site is now in beta, and the company has promised to plant a tree for every avatar created in the virtual world’s beta, up to 1,000 avatars. “Every kid these days is an environmentalist,” explained Peter O’Brien, President and CEO of Arbopals. “I have a daughter who is 13, and she, like all her friends and everyone from the age of about 5 to 20 is a real environmentalist. They understand global warming, they get that the world needs help, they understand the importance of trees and how trees clean our air and water. If anything, the kids are even more enthusiastic about the environmental hook of Arbopals than their parents.”

9. Information World Review (UK) – The wonders of a virtual world. “Want to look round the Egyptian pyramids or view Stonehenge from any angle? Well, there’s an app to do just that. No, it is not an iPhone application but a freely accessible interactive website called Heritage Key. Historians, archaeologists, academics, researchers and anyone interested in exploring ancient civilisations and monuments from the comfort of their homes now have a web-based resource to let them do so. Heritage Key, from Rezzable, offers visitors a 3D reconstruction of historical sites, excavations and monuments. Users can join live online lectures, ask questions, post on discussion boards and conduct their research.”

10. The Daily Star (UK) – Doctor Who Enters Computer Game World. “THE BBC is turning Doctor Who into a computer game. Bosses want to cash in on the show’s huge popularity by taking the Time Lord into the new market. Until now they had held off from making a game based on the show, only allowing the release of the Eidos game Top Trumps: Doctor Who in 2008. But Dave Anderson, head of multi-media development at BBC Worldwide, said: “We are having discussions about a variety of ideas around Doctor Who that are complementary to each other rather than in competition, including boxed product console games, virtual worlds and other experiences.”

Weekend Whimsy

1. Leipzig Space Station – Second Life

2. The Beach – Atmosphere in Second Life

3. University of Western Australia in Second Life

Gausthof zum Lowen

A group of 40 year-old buddies discuss and discuss where they should meet for dinner.
Finally it is agreed upon that they should meet at the Gausthof zum Lowen ( Guest house of Lowen) restaurant because the waitresses there have low cut blouses and nice breasts.

10 years later, at 50 years of age, the group meets again and once again they discuss and discuss where they should meet. Finally it is agreed upon that they should meet at the Gausthof zum Lowen because the food there is very good and the wine selection is good also.

10 years later at 60 years of age, the group meets again and once again they discuss
and discuss where they should meet. Finally it is agreed upon that they should meet at the Gausthof zum Lowen because they can eat there in peace and quiet and the restaurant is smoke free.

10 years later, at 70 years of age, the group meets again and once again they discuss and discuss where they should meet. Finally it is agreed upon that they should meet at the Gausthof zum Lowen because the restaurant is wheel chair accessible and they even have an elevator.

10 years later, at 80 years of age, the group meets again and once again they discuss and discuss where they should meet. Finally it is agreed upon that they should meet at the Gausthof zum Lowen because that would be a great idea because they have never been there before.

Manhood Rules

01: Under no circumstances may two men share an umbrella.

02: It is OK for a man to cry under the following circumstances:
a. When a heroic dog dies to save its master.
b. The moment Angelina Jolie starts unbuttoning her blouse.
c. After wrecking your boss’ car.
d. One hour, 12 minutes, 37 seconds into “The Crying Game”.
e. When she is using her teeth.

03: Any Man who brings a camera to a stag night may be legally killed and eaten by his mates.

04: Unless he murdered someone in your family, you must bail a friend out of jail within 12 hours.

05: If you’ve known a bloke for more than 24 hours, his sister is off limits forever, unless you actually marry her.

06: Moaning about the brand of free beer in a mate’s fridge is forbidden. Complain at will if the temperature is unsuitable.

07: No man shall ever be required to buy a birthday present for another man. In fact, even remembering your mate’s birthday is strictly optional.

08: On a road trip, the strongest bladder determines pit stops, not the weakest.

09: When stumbling upon other blokes watching a sporting event, you may ask the score of the game in progress, but you may never ask who’s playing.

10: You may flatulate in front of a woman only after you have brought her to climax. If you trap her head under the covers for the purpose of flatulent entertainment, she’s officially your girlfriend.

11: It is permissible to quaff a fruity alcopop drink only when you’re sunning on a tropical beach………..and it’s delivered by a topless supermodel………..and it’s free.

12: Only in situations of moral and/or physical peril are you allowed to kick another bloke in the nuts.

13: Unless you’re in prison, never fight naked.

14: Friends don’t let friends wear Speedos. Ever. Issue closed.

15: If a man’s fly is down, that’s his problem, you didn’t see anything.

16: Women who claim they “love to watch sports” must be treated as spies until they demonstrate knowledge of the game (can explain offside or LBW) and the ability to drink as much as the other sports watchers.

17: A man in the company of a hot, suggestively dressed woman must remain sober enough to fight.

18: Never hesitate to reach for the last beer or the last slice of pizza, but not both – that’s just mean.

19: If you compliment a bloke on his six-pack, you’d better be talking about his choice of beer.

20: Never join your girlfriend or wife in discussing a mate of yours, except if she’s withholding sex pending your response.

21: Phrases that may NOT be uttered to another man while lifting weights:
a. Yeah, Baby, Push it!
b. C’mon, give me one more! Harder!
c. Another set and we can hit the showers!

22: Never talk to a man in a bathroom unless you are on equal footing: i.e. Both urinating, both waiting in line, etc. For all other situations, an almost imperceptible nod is all the conversation you need.

23: Never allow a telephone conversation with a woman to go on longer than you are able to have sex with her. Keep a stopwatch by the phone. Hang up if necessary.

24: The morning after you and a girl who was formerly “just a friend” have carnal drunken monkey sex, the fact that you’re feeling weird and guilty is no reason not to nail her again before the discussion about what a big mistake it was.

25: It is acceptable for you to drive her car. It is not acceptable for her to drive yours.

26: Thou shalt not buy a car in the colours of brown, pink, lime green, orange or sky blue.

27: The girl who replies to the question “What do you want for Christmas?” with “If you loved me, you’d know what I want!” gets an Xbox. End of story.

28: There is no reason for guys to watch Ice Skating or Mens Gymnastics. Ever.

Two statues

Two statues stood in a park for years and years, one male, one female. For season after season, people from all over would come to the park, and marvel at their beauty and artfulness, and they brought smiles and joy to thousands.

One day, an Angel descends from the heavens, stands before the two statues, and claps his hands. Suddenly the two statues spring to life, and look around bewildered.

“I have brought you two to life, for the great service your have done for this community and the world. You bring such joy and happiness, that you can live among the world for 30 minutes, to do whatever you please,” said the Angel.

The man and the woman look and each other, blushing, before grasping each others’ hands and sprinting off to the bushes. After twenty minutes of giggling, strange noises, and breaking twigs, the couple emerge from the bushes, flushed and smiling.

“You still have ten minutes,” said the Angel, smiling.

So the man turned to the woman and said, “Great! Now this time YOU can hold the bird, and I’LL shit on it’s head.”

Two bags

A little old lady was walking down the street dragging two large plastic garbage bags behind her.

One of the bags was ripped and every once in a while a $20 fell out onto the sidewalk. Noticing this, a policeman stopped her, and said, “Ma’am, there are $20 bills falling out of that bag.”

“Oh really? Darn it!” said the little old lady. “I’d better go back and see if I can find them. Thanks for telling me officer.”

Well, now, not so fast,” said the cop. Where did you get all that money? You didn’t steal it, did you?”

“Oh, no, no”, said the old lady. “You see, my back yard is right next to the football stadium parking lot.
On game days, a lot of fans come and pee through a knot hole in the fence, right into my flower garden.
It used to really tick me off. Kills the flowers, you know. Then I thought, ‘why not make the best of it?
So, now, on game days, I stand behind the fence by the knot hole, real quiet, with my hedge clippers.
Every time some guy sticks his thing through my fence, I surprise him, grab hold of it and say, ‘O.K., buddy! Give me $20, or off it comes.’

“Well, that seems only fair,” said the cop, laughing. “OK. Good luck! Oh, by the way, what’s in the other bag?”

“Well, you know”, said the little old lady, “not everybody pays.”

Merged realities – events and issues for virtual worlds

1. One of Second Life’s most innovative content creators, Ordinal Malaprop, has shuttered his business. Find out why.

2. Forterra have had some business challenges over recent months including laying off staff at the end of 2009. Their OLIVE virtual environment has been bought out by the Science Applications International Corporation. All the details here – this will hopefully be a positive outcome for a virtual environment under somewhat of a cloud.

3. Twinity continues its expansion with a growth in Virtual London: “These areas will include famous buildings and monuments, from the Houses of Parliament, Buckingham Palace to the Millennium Bridge, and the Trocadero. With this, Virtual London, will have grown to the east and south of its present spread, while also marking a foray across the virtual Thames.

4. Virtual World Best Practices in Education 2010: the call for presentations has gone out. Their website contains all the information you need.

5. The University of WA have announced the finalists of their Machinima Challenge. You can read all the details on the excellent UWA in SL blog, but here’s the list of finalists:

MASTERDARK FOOTMAN, Dallas, Texas, USA
The Heart of UWA

COLEMARIE SOLEIL, Florida, USA
UWA Machinima Challenge

PYEWACKET BELLMAN, New York City, USA
University of Western Australia in Second Life

CHANTAL HARVEY, Maastricht, Netherlands
University of Western Australia in Second Life

CISKO VANDEVERRE, Berlin, Germany
SEEK

SOPHIA YATES, Lancaster, Massachusetts, USA
The Challenge – Architecture, Teaching, Research Arts on the UWA sims

IONO ALLEN, Paris, France
Seek Wisdom

GLASZ DECUIR, San Sebastian, Spain
MachinimUWA: UWA in Second Life, Achieving International Excellence

LASLOPANTOMIK YAO, Barcelona, Spain
MachinimUWA

BRADLEY DORCHESTER, Perth, Australia
MachinimUWA: Art Architecture, Research, Teaching

NOVA DYSZEL, Toronto, Canada
UWA in SL Challenge

MASTERDARK FOOTMAN, Dallas, Texas, USA
UWA Jan 2010

SOPHIA YATES, Lancaster, Massachusetts, USA
Second Life Virtual University of Western Australia

The winner announcement is coming up on the 8th February at 1pm SL time, with Torley Linden making an appearance.

Two Ladies Talking in Heaven

1st woman: Hi! Wanda.
2nd woman: Hi! Sylvia. How’d you die?

1st woman: I froze to death
2nd woman: How horrible!

1st woman: It wasn’t so bad. After I quit shaking from the cold, I began to get warm & sleepy, and finally died a peaceful death. What about you?

2nd woman: I died of a massive heart attack. I suspected that my husband was cheating, so I came home early to catch him in the act. But instead, I found him all by himself in the den watching TV.

1st woman: So, what happened?

2nd woman: I was so sure there was another woman there somewhere that I started running all over the house looking. I ran up into the attic and searched, and down into the basement. Then I went through every closet and checked under all the beds… I kept this up until I had looked everywhere, and finally I became so exhausted that I just keeled over with a heart attack and died.

1st woman: Too bad you didn’t look in the freezer – we’d both still be alive.

Wrong side of the bed

Mother Superior was on her way to late morning prayers when she passed two novices just leaving early morning prayers, on their way to classes. As she passed the young ladies, Mother Superior said, “Good morning ladies.”

The novices replied, “Good morning, Mother Superior, may God be with you.”

But after they had passed, Mother Superior heard one say to the other, “I think she got up on the wrong side of the bed this morning.” This startled Mother Superior, but she chose not to pursue the issue.

A little further down the hall, Mother Superior passed two of the Sisters who had been teaching at the convent for several years. She greeted them with, “Good morning, Sister Martha, Sister Jessica, may God give you wisdom for our students today.”

“Good morning, Mother Superior. Thank you, and may God be with you.”
But again, after passing, Mother Superior overheard, “She got up on the wrong side of the bed today.”
Baffled, she started to wonder if she had spoken harshly, or with an irritated look on her face. She vowed to be more pleasant.

Looking down the hall, Mother Superior saw retired Sister Mary approaching, step by step, with her walker. As Sister Mary was rather deaf, Mother Superior had plenty of time to arrange a pleasant smile on her face before greeting Sister Mary.
“Good morning, Sister Mary. I’m so happy to see you up and about. I pray God watches over you today, and grants you a wonderful day.”

“Ah, Good morning, Mother Superior, and thank you. I see you got up on the wrong side of the bed this morning.”

Mother Superior was floored! “Sister Mary, what have I done wrong? I have tried to be pleasant, but three times already today people have said that about me.”

Sister Mary stopped her walker, and looked Mother Superior in the face.
“Oh, don’t take it personally, Mother Superior. It’s just that you’re wearing Father Murphy’s slippers.”

Avatars United: desire or forced marriage?

Linden Lab, whether by design or by accident, appears to have pulled their usual stunt: Wallace Linden’s post caused panic and disarray, focussed in a misleading direction, and barely hinted at the truth of the matter. Once again, decisions had been finalised even before the post went live. This sort of behaviour does nothing to inspire confidence in the user population, but I suppose it is at least consistent. These days, many of us know to be very critical of any blog post offering, even from new folk on the team. This consistency means that we can predict with some confidence that changes have been made. What changes? That is a much trickier question.

Putting that aside for the moment, let’s look at the acquisition of Avatars United by Linden Lab.

Acquiring a team of people who have already demonstrated their abilities in a certain field makes a whole heap of sense – especially when you want your existing development team to continue on with what they are doing. It’s also great to bring in new people for a fresh look at old problems.

[…] we’re committed to keeping this ideal of a place where avatars from multiple worlds and games can come together.” ~ M Linden

The Avatars United (AU) idea is all about collating your online identities, and connecting to other people engaged in the same virtual environments (VEs) or games as yourself. I am forced to wonder, how many people have the time to be heavily engaged enough in several VEs to want to be connected this way? Perhaps AU will encourage cross-pollination of VEs, perhaps each person will remain firmly in their own VE’s social circle. Since you cannot easily share the details for each avatar name between VEs, the latter seems most likely.

“The first design principle in this social strategy is respect of your privacy.  We aren’t going to take away any privacy or anonymity for those that want it. We are not going to “out” people.  We are not going to force anyone to reveal any private or personal information. […] But for those who don’t want to opt in to an arrangement like that, nothing at all will change.” ~ M Linden

Thank you, M, that’s a fantastic idea – make all linkages opt-in! But wait, what’s this – linking all your avatar names together in AU is opt-out, not opt-in? I sincerely hope that this is changed in the near future, and that the place that this is accomplished is made more obvious, instead of having it tucked away under the Account Privacy settings. I’m also keen to know why there’s a section under the Account tab that allows you to fill in your personal information. It too is opt-in, except for birth-date, but I don’t see how having that section is useful, or who might require or desire access to that information.

“In coming months, we’ll be looking at the best way to create new services for Second Life around some of the sharing and networking tools that Avatars United has to offer.” ~ M Linden

AU is set to be changed in the next few months. Applications for SL users seem imminent, and it will be interesting to see how much work is funnelled into SL-related ideas, and how much is devoted to other VEs. Fortunately, “the AU team already has an active and growing developer program”, so we should start seeing useful, relevant, apps quite soon, regardless of what is happening internally at Linden Lab.

I would like to see AU become a way to be lightly engaged in VEs, whereas actually entering those environments would be a heavy engagement. In the future, AU could become a way to check in, in a central location, and see who is online, what they are doing currently, keep in touch with groups via forums. You could use it to form an “acquaintance list”, or perhaps use the group features to belong to extra groups, or to have a forum for existing group. AU is a good place, and hopefully in time will become an even better place, to keep your finger lightly on the pulse of what’s happening in your social circle online, while still being able to get in-world and experience all the wonders of high social engagement and creative past-times.

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