Search Results for: The Watch

The inaugural SLOz Traffic Index – June 2007

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As mentioned previously, we will be providing a monthly snapshot of popular aussie locations in Second Life. We’re pleased to provide the initial SLOz Traffic Index (STI) for June. Being the first one it’s a fairly modest list. A few important notes on methodology as well as a couple of disclaimers:

1. The number linked to each presence is a standard average based on dwell statistics provided to all SL users via the Search Places option.
2. For large presences we’ve chosen the most popular area rather than add up total dwell – this means larger presences may have overall larger numbers but that’s not what we’re measuring (see also point 5).
3. Each presence, unless an addition since the start of the reporting period, has had their traffic stats measured at least ten times with each instance at least 24 hours apart.
4. The individual times and statistics can be found here
5. The STI is indicative only – yes we know there are much more detailed methodologies and that ours is a rough guide only for the SL community – we think of it as a ‘what’s hot’ measure. Discussion / criticism on the STI here.

Onto the STI:

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Telstra’s Billabong Bar and the ABC Island Sandbox are no surprises as popular haunts. Armory Island by its very nature has a wide international popularity hence its number one position. The Australia Sim is garnering a lot of traffic for a new build and Lord Coalcliff’s Skyhome Resort is a stayer. Another relatively new presence is Sofia’s furniture and its popularity isn’t to be sneezed at either.

If you have a presence in SL that you’d like added to the index, let us know. It just has to be owned / operated by Australians for inclusion. We look forward to any feedback and watch out next month for a more comprehensive index.

The Music Lounge

The Music Lounge is a small-scale virtual world that exists to promote the artists that perform within it. Music is the name of the game with specific songs playing as you walk into different areas.It’s currently at Beta 11 stage and it’s a slick product.

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Logging in took around three times as long as the SL viewer but once logged in the whole experience was a lot more responsive than SL – given the tiny size of the world that’s not a great surprise. Configuring your avatar is simple though the options aren’t huge.

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Graphically the whole experience was very appealing (powered by the Torque engine) but the inability to do anything but walk / run and jump is limiting. Activity is also limited to listening to music, watching events, shopping (using ‘creds’) and interacting with other avatars.

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If you have someone wary of the whole virtual world thing, this may be a very painless introduction.

The viewer is available for both PC and Mac – the Mac version was an 80MB download.

Interview – Gizzy Electricteeth (Kelly Daly), IBM

Gizzy Electricteeth (aka Kelly Daly) is another Australian in SL that has been a very active participant in a range of areas. As training and technology lead for IBM Australia in SL, she’s busy enough. On top of that she’s played a training role for Aussie residents, recently commencing the Prim School series on ABC Island which shows residents how to create objects in SL.

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We caught up with Gizzy this week to find out a little more:

Lowell: Tell us a little about yourself – where did you grow up, get educated etc?

Gizzy: I was born in Adelaide, and got dragged kicking and screaming to Ballarat when I was 5 (apparently that’s too young to move out of home – I asked!!). My formative years were all spent there, up to and including my Bachelor degree in computer science from the University of Ballarat. It was here that I also started working for IBM part time while in the final year of that degree. Once my degree was complete I moved to Melbourne (still working for IBM), and started my masters at RMIT part time. This took a LOT more years than intended as part way into it I was enlisted to give tutorials and labs, and then later to be a replacement lecturer for several subjects when the usual lecturer was unavailable. This all culminated in lecturing my own web subject, emergency lecturing some database subjects, and continuing working giving labs and tutorials in most of the subjects which I had already completed. The result was my Masters took about 4 years longer than intended =)

I am owned by three completely loony cats – the youngest of which is named Linden (thanks to my fiance!!).

Lowell: Where have you worked prior to IBM?

Gizzy: I have been ten years now with IBM – prior to that were the usual round of part time uni jobs at random computer shops, pizza shops, etc 😉 And the RMIT thing (more “while at” than “prior to” =) )

Lowell: Can you describe for us your current role at IBM?

Gizzy: My role at the moment is training and tech lead in Second Life building projects, also research and rapid prototyping for potential SL projects. My role about a month ago was as a Linux Kernel developer.

Lowell: What are IBM’s objectives for their presence in SL? And where does the IBM Australian Development lab fit in?

Gizzy: We are researching and learning as much as we can on virtual worlds. I say virtual worlds here as we are not focussed solely on Second Life, but over a large range of products. IBM’s aim is to assist in making virtual worlds ready for general consumption for both business and home.

Earlier in the year, IBM’s CEO, Sam Palmisano, announced $100 million USD to be spent on research into ten key focus areas which were chosen through an “Innovation Jam”. Employees, family members and friends were all asked to submit ideas on how they think IBM could improve areas such as environment, work and life balance and health, technology, etc… Virtual worlds was one of the top areas of interest shown through this, and therefore was a part of this funding announcement. In fact, Sam made this announcement in the forbidden city, Beijing in real life AND Second Life simultaneously =)

The Australia Development Lab fits into this by being the Australian arm of the emerging business organisation created around virtual worlds as a result of Sam’s funding. We currently have a team of two people working full time in this area (myself included), and a whole host of others who volunteer their time to increase their knowledge in this arena (and to have fun – because they love it!)

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Lowell: Can you tell us about some of the projects you’ve been involved in, including the Australian Open project?

Gizzy: I have been involved mostly in internal build projects such as IBM PartnerWorld, ADL, several client demos and a little with the Sears and Circuit City builds. And, of course, the Australian Open.

The Australian Open was the first large customer build that I have been involved with. We had a three person development team (myself on building, my Australian colleague on scripting, and a US based colleague on graphics – displaying the collaborative nature of working within Second Life 😉 ). Each of us assisted with all areas of the build, although for the majority of this project we kept to our defined roles, and that really seems to work well on larger scale projects. We had a live feed of ball positioning data coming from the IBM technical team onsite, which we could then manipulate into SecondLife coordinates and recreate the game on the tennis court in our island just a few seconds behind reality. Using this data we were able to determine where a player would need to be standing to hit the ball, and move a pose ball to this location so that we could have an avatar sitting on the pose ball and look to be playing the game of tennis. This provided people with a view of the ball coming at them as if they were the played on the court. Ever wanted to be Federer? We also had live data of all match information – scores from past and present matches on all courts throughout Melbourne Park, scheduling information, etc. These were able to be seen at all times on various score boards and match update centres throughout the island, and also via a heads up display that could be used from anywhere within SecondLife. The build itself took a great deal of detail from the real Rod Laver Arena and the surrounding grounds, right down to a virtual recreation of the tennis ball shaped Garden Square at the back of the arena. All of this build was based on photographs.

There is a YouTube demo of the Australian Open build here.

IBM as a whole has been involved in MANY more projects, and we have people from all over the world working on both internal (IBM) and external (customer) projects.

Lowell: What specifically about SL limits you achieving what you’d like to in projects?

Gizzy: I am VERY MUCH looking forward to learning how to use sculpted prims in Second Life =) And some better scripting!

Lowell: Have you had any involvement with other virtual worlds and if so which one/s?

Gizzy: Personally, I have not looked much further than Eve Online or World of Warcraft. I spend so much time inside of Second Life that I no longer seem to have a first! =)

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Lowell: What excites you most about your work in SL?

Gizzy: At the moment the same thing that excited me about teaching at RMIT – seeing people grow and learn as a result of information that I can share with them =)

It is also exciting working with new technologies before they become mainline, working out what can or cannot be done with these technologies. It is a lot of fun =)

Lowell: Any predictons you’d like to make about SL development over the next year?

Gizzy: Not necessarily a prediction so much as a hope… Linden Labs have open sourced the client and there are rumours of the server to follow. With my Linux and Open Source/Open Standards background, I would truly love to see this come to light.

Lowell: Three favourite places you keep coming back to in SL?

Gizzy: DE Designs (my avatar is ALWAYS dressed in stuff from here!!)

The build of the Yankee Stadium by the Electric Sheep Company was very much an inspiration when we decided to do the Australian Open:

I don’t know that there is another single build that I keep returning to more than any other (apart from my own current projects through necessity ;)…

I love to look around at other pretty builds – places where the architects have ignored real world constraints and built for what works within SecondLife… Such as Text100 Island, ABN AMRO and almost any build by Dalian Hansen (he is TRULY an inspiration), Electric Sheep or Aimee Weber.

Australia? There is at least one in SL.

Australia is an island continent, so it’s not surprising that someone would have an SL island of the same name. Tucked away and un-named in an SL search result is an interesting commercial venture that is simply called “Australia“. Whilst the island is not in the shape of Australia yet, its developer, Richard Tripp, has plans to terraform to the Australian shape in the near future.

Covering a handful of the best-known destinations for visitors this build has some important variations to other SL offerings of Australian icons.

Fancy a walk across the Sydney Harbour Bridge or a stroll around Uluru? Though the Harbour Bridge isn’t in the same league as the Telstra BigPond offering, there is an undoubted attempt to offer an alternative experience to visitors.

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If the Harbour Bridge is less than expected the inside of the Sydney Opera House is certainly a different proposition. This build is a marriage of SL construction and RL photography to display 360º views from inside this icon of tourist destinations. It has a different aspect to that of the BigPond structure and gives visitors a closer understanding of the actual building’s impressive architectural attainments.

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The commercial nature of this venture can be seen in the Australia Harbour Centre. Opened only in the last 2 days it is a three level mall awaiting businesses to set up shop. The build skirts closely to the look of the RL Darling Harbour.

Without doubt the developers of this island are still in the construction stage. Their project’s shopping area and Australia-flavoured destinations certainly highlights the efforts people are making to fly the Aussie flag. It will be interesting to watch their progress over the coming year.

Criticism of Second Life – same old, same old

Jokay Wollongong provides an interesting story on an education symposium she attended and she made one point around how online learning guru Stephen Downes reeled off the usual litany of criticisms of SL, ones we all experience: lag, lack of interoperability with other virtual worlds and the issue of boundaries/rules in a metaverse context. All totally legitimate criticisms and ones that need to keep being made by the broader community.

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However, the story does illustrate the huge growth in ‘experts’ proliferating in regards to virtual worlds. It’s not an unusual phenomenon, but a reasonable expectation of anyone claiming expertise is that they will provide constructive, considered thoughts on alternative approaches. Stephen Downes may certainly have done that but as SL grows, the number of people attempting to make a living off commentating on SL will also expand. Here’s hoping the chorus of commentary doesn’t turn into an ill-informed lynch mob – as always it’s about balance.

Interview – LukeConnell Vandeverre, World Stock Exchange

The World Stock Exchange (WSE) is a SL business that tends to garner a lot of attention. As the only stock exchange its role in the financial life of SL is significant. And like any institution involved in finance, contention is easy to find about that institution’s role in the broader community.

First, some context. Luke Connell is an Australian who is known as LukeConnell Vandeverre in-world. He is Managing Director of Hope Capital and runs WSE. Additionally, a virtual World Trade Centre (WTC) has been created, as reported by the Second Life Herald this week. The WTC project has generated a great deal of interest and controversy given the real-life events affecting the New York-based WTC.

We caught up with Luke Friday evening for an in-depth interview.

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Lowell Cremorne: To start off, can you give a potted history of yourself?

LukeConnell Vandeverre: I grew up in the eastern suburbs of Melbourne, Australia. I left school at 14 years of age to become self educated after being told I wasn’t allowed to participate in the business and accounting classes due to my age. I spent most of the time from 14 – 18 years of age just finding my way around the world of business, the terms, key areas and reviewing many opportunites that were and still are in the market both nationally and globally.

Lowell Cremorne: So have you completed studies since then?

LukeConnell Vandeverre: I’m self educated with the information necessary to assist me in achieving my goals.

Lowell Cremorne: Ok, so how did you educate yourself in economics / finance / business? They’re not easy areas to pick up.

LukeConnell Vandeverre: I completed most of a university assignment on Ethics and Corporate Governance for a friend studying at RMIT and he said that the work got a D, which at first I thought meant bad but in actual fact it meant that my work got a distinction.

Lowell Cremorne: (laughs) True, it is a distinction. What did you learn about corporate governance from that? Given you’re running a stock exchange, corporate governance is pivotal – what model of governance are you using?

LukeConnell Vandeverre: There isn’t a model for governance, simply common sense and in an emerging market that has in many ways been developed from scratch by myself both morally and conceptually. It has many areas that need to be improved yet, but that can only happen with time as some changes require the assistance of third parties.

Lowell Cremorne: Ok fair enough – what sort of third parties do you envisage will need to play a role?

LukeConnell Vandeverre: Linden Research and myself will have to begin working closely to ensure that the market grows along with the Second Life economy while also minimising the risk of clear in-world fraud.

Lowell Cremorne: That’s the reason I asked about corporate governance – without a detailed approach from WSE aren’t Linden Labs going to be a little concerned on your ability to mitigate risk in regard to fraud?

LukeConnell Vandeverre: Obviously there will need to be a detailed plan however this is a new market and we are still watching the market to see what areas can be improved on in order to draft up the appropriate plan. This isn’t real life and it isn’t a real market and therefore the approach to minimising, preventing and tackling fraud has to be approached differently to real life.

Lowell Cremorne: How do you feel virtual fraud differs?

LukeConnell Vandeverre: Well for a start, fraud is deceit, trickery, or breach of confidence, perpetrated for profit or to gain some unfair or dishonest advantage in a virtual world using a fictional currency.

Lowell Cremorne: Yep for sure – what I’m interested in is your assertion that fraud is ‘different’ in SL – aside from the currency differences, wouldn’t fraud prevention methodology essentially be the same for a company? The reason I’m asking these questions is the central role WSE plays in regard to stock trading in SL – any company or investor will have concerns around fraud, risk mitigation, corporate governance etc and may have concerns that the only security is the claim of a ‘common sense’ approach.

LukeConnell Vandeverre: I have to stress that this cannot be taken too seriously by people as it is a fictional market with virtual companies built on avatars using a fictional currency and therefore the expectation of real life governance within a short time is not possible. It is the investors responsibility to decide what to do and don’t do with their Lindens.

Lowell Cremorne: But given the reporting today of the SL World Trade Centre deal you’ve done – you’re talking significant amounts of real money. And yes, investors do need to make their own decisions, but surely you’d agree there’s no basic security being offered by WSE around governance and the like?

LukeConnell Vandeverre: On the contrary i’m not taking any real world money. It’s Lindens. There is security – we have the WSE Listing Rules to minimise fraud and it has worked rather well, a WSE Constitution which oversees the obligations by companies and the shareholder rights and we have the Terms of Service which lays out the risks.

Lowell Cremorne: Well I won’t dwell on that point any longer then – can you tell me about the WTC deal? It sounds exciting.

LukeConnell Vandeverre: There’s nothing I can really say that wasn’t in the Hope Capital Report or the WTC Press Release. Would you have questions related to something not in there?

Lowell Cremorne: Well, the only one would be the quote from Shaun Altman around not being consulted on the HCL transaction in regard to the WTC – what would your response be to that?

LukeConnell Vandeverre: Shaun Altman did not need to be consulted on this transaction as it is the responsibility of management to make the executive decisions regarding all matters of the company. For example, upon paying Shaun Altman 12,500,000 shares in HCL for his share of the WSE, the existing shareholders at the time were also not consulted however there were no complaints, only support. The dilution of equity was far greater during that transaction than the small amount used to acquire the WTC Project. Shaun Altman didn’t like the WTC Project deal because it made the company less attractive to a potential buyer who decided not to purchase most of his shares after the deal in what was to be a transaction organised off market.

Lowell Cremorne: Ok – in both cases – in RL isn’t it fairly standard practice for the management of a company to at least inform stock holders (via the stock exchange or directly) of their intentions prior to such a large deal?

LukeConnell Vandeverre: The normal practice in RL is to follow the constitution and rules which Hope Capital did.

Lowell Cremorne: True, though the ASX for example has reporting requirements and while I’m no compliance expert, wouldn’t a large deal like that fall within reporting requirements? Let’s use the current QANTAS takeover as a parallel.

LukeConnell Vandeverre: There is no rules for the WSE saying that I had to make any announcements prior to the transaction.

Lowell Cremorne: I have no doubt WSE doesn’t have that rule, I was just interested in the RL / SL comparison and whether you felt that level of reporting would ideally occur.

LukeConnell Vandeverre: You can compare the ASX, SEC, ASIC or WSE however they are completely different and are setup to cater for different markets and environments. RL is RL and this is SL not real

Lowell Cremorne: Let’s move on – what do you hope to achieve in SL in the next year?

LukeConnell Vandeverre: I intend to continually improve the SL operations of the WSE and Hope Capital in order to provide a more realistic trading and regulatory environment that encourages continued growth of the WSE and SL economy through increased economic activity.

Lowell Cremorne: And the WTC project is likely to be Hope Capital’s main RL dollar earner?

LukeConnell Vandeverre: They are completely different investments in order to help Hope Capital Ltd achieve its objectives. The WSE is a far more profitable business than the WTC. Profit isn’t the main focus for the World Trade Centers but rather a strategic acquistion.

Lowell Cremorne: And the strategy behind the acquuisition is?

LukeConnell Vandeverre: The strategy is to drive economic growth and awareness of SL.

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Lowell Cremorne: A totally different question – have you had mostly support, resistance or a mix of both to your operation from businesses in SL?

LukeConnell Vandeverre: I’m confident that over 90% of HCL shareholders support my operations and I have many friends and associates throughout SL that also support our operations.

Lowell Cremorne: Do you get many ‘knockers’ in your dealings?

LukeConnell Vandeverre: The major reason for the significan’t decline in the HCL share price is a direct result of the large number of HCL shares sold by Shaun Altman over the past 2-3 weeks. Do you mean am I getting approached with business opportunities in my position?

Lowell Cremorne: I haven’t actually followed the share price, it was more a general question for any business person with a monopoly on how much dissent you receive in-world.

LukeConnell Vandeverre: In my opinion it’s in the best interests of the SL economy to have one serious virtual exchange right now. There will also be a small minority with loud voices who will work against the major corporation in any economy, except in SL they can get their message to more people within a short time. It’s also easier for someone with malicious intent to make false or misleading allegations about an SL company with the aim to have a negative impact on the share price and market sentiment.

Lowell Cremorne: Have you had issues with that sort of thing?

LukeConnell Vandeverre: most prominent individuals, avatars or major companies in RL or SL have such issues.

Lowell Cremorne: True – what would you say to (a) a potential investor and (b) a company interested in listing to convince them they’re making a sound investment decision. Particularly for the investor, how do they know the listed companies have been vetted and actually exist?

LukeConnell Vandeverre: I don’t tell anyone how to invest full stop, I can only speak for myself and the operations I run directly. The investors know exactly the same information as me, what’s freely available in the Avatar profile, what the CEO tells us and what’s registered in the SL groups.

Lowell Cremorne: That’s the core of my question – does WSE do any vetting of companies to determine their abiity to generate returns for shareholders? I know you have an application process etcetera..

LukeConnell Vandeverre: The WSE doesn’t make the decisions of which company is or isn’t a good investment, thats up to the market to decide. The WSE makes sure that companies listed meet the listing rules.

Lowell Cremorne: Ok – I was just getting at the issue of a new investor having faith in the WSE itself – if you end up with a market listing full of unviable companies, doesn’t that affect the reputation of the WSE?

LukeConnell Vandeverre: Yes, however the IPO process will remove most of those companies that people don’t want to invest in 🙂 And I won’t approve IPO applications if there isn’t sufficient information in the application. Determining who is and isn’t a viable business is something that each investor decides, not the WSE as all investors have their own opinions.

Check out WSE in-world

Speed building in Second Life

If you’ve ever wanted to see a large build in a short amount of time, then watch this.

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SL resident and Urban Planning student Lordfly Digeridoo tracked his own progress over a week timespan building a 6000-prim replication of a real-life area. I hope he got the marks he deserved. What the video accentuates as well is some of the shortfalls of SL’s building tools – there’s a lot of avoidable and repetitive work in a large build.

VastPark

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VastPark is essentially a 3D-interactive workspace for game developers, business or anyone wanting to create 3D content. It’s a business fronted by Australian, CEO Bruce Joy.

Using the VastPark site builder you drag in a 3D model from your modelling application and go from there. There’s a good overview provided on how VastPark works here, and the first thing that occurred to me after watching it was the ease of the relationship between offline modelling and the actual creation of the 3D experience.

Is VastPark an obvious takeover target for Linden Lab?

Making real music in real time

I was pointed to a fascinating blog post – a Tokyo-based artist, Lance Shields is the real-life alter ego of both Andres Watanabe and Juria Yoshikawa. He’s developed Sound Station 1.0 – there’s a streaming video on his site.

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If you watch the video, the Sound Station has obvious uses for musicians or other performance artists in-world. We’ve dropped Andres a line to find out more, watch this space. Anything that takes virtual music performance beyond streaming is a big step forward.

Interview: Gary Hazlitt (Gary Hayes) Part 1

With the launch of the ABC and Telstra presences in Second Life, Gary Hazlitt (Gary Hayes) has become a well know figure for Australian SL users. He’s managed both projects and built the majority of the content as well. SLOz caught up with Gary to get some insight on the builds done and the ones coming up.

Lowell: Can you describe a little about your background in RL?

Gary: Sure. From an SL perspective I am the Head of MUVE Development at the Project Factory and also the Director of the Laboratory for Advanced Media Production since 2005. Prior to that I have always had positions at the bleeding edge of new service delivery including Senior Development and Producer at BBC New Media for eight years and Interactive Producer in LA during 2004. All the positions have given me a strong grounding in every digital tool there has been, so I won’t list them, and I have found having a range of ‘natural’ skills very useful in SL so my other ‘passion’ areas such as music composer/producer, sound design, professional photography and travel writer have been useful in metaverse development.

Lowell: When did you first get involved with SL and had you been involved with other virtual worlds prior?

Gary: I may be showing my age but I was one of the first to have a personal homepage on the web back in 1994 which had lots of experimental VRML elements and I also linked/joined this to pseudo-3D virtual worlds like Cybertown. In 1995, I joined the BBC as a new media producer as part of a team of 12 at the BBC Multimedia Centre, I did lots of cool projects and worked partly on one called ‘The Mirror’ – six themed VRML virtual worlds that had avatars wandering around talking about BBC videos amongst other things on large screens. A clunky time for virtual worlds but the potential was obvious even then for new cross-over formats. As well as producing many to-air services such as interactive and broadband TV, I worked on several BBC R&D projects (in departments such as Imagineering) looking at artificial life, TV-cross over games and artificial intelligence, many based in shared virtual social networks. I have closely followed the sims revolution, been in and out and back in various MMORPGs and indeed joined SL back in 04 when I was living in Santa Barbara. SL was a quiet place back then and was pretty limited community wise. I rejoined early last year just ahead of the swarm. The Laboratory for Advanced Media Production which I direct also has many projects that utitlise Second Life including Emergence, Inworld and City Games all detailed on the site.

Lowell: Can you give your thoughts about the Telstra and ABC builds – what were the biggest challenges and rewards?

Gary: I can’t talk directly about the thinking behind the Telstra project as you may expect, so will talk about my general approach to 3D immersive social network design and give more detail on the ABC project. The challenge with any build is to make sure the client has prioritised the experience for the user. To not talk about stuff that will be pushed at them (web 1.0) but about what the users should feel and be able to do. It is all about ‘doing’, and doing can take many forms – the most important being ‘creating our own stories’ by socialising in these spaces. So the spaces and specific builds must have character and allow play. Much of the philosophy of my approach for more corporate properties or brands entering into SL for the first time can be found in quite a few posts on my personalizemedia.com blog. A recent post talks about the L Word and AOL and 13 tips for new entrants.

In terms of what my role was on these projects, for ABC I am credited with direction and build. For the Pond project (as it states on the official press release), I produced and developed it. In fact, I built most of what you see in the Pond – having done an audit the other day I worked out I created 21 000 prims of the 22 800 on the islands, but if you had time you could find that out yourself! I did everything (including terraforming and layout) apart from the Opera House and Bridge because of time and also as they were add ons and partly to decorate the race track – which will be the real draw there, eventually. Both of the recent Oz projects are widely reported as being R&D so the investment and expectation are relatively low. The key for both companies is to get as much learning as possible from these islands, and use that to build on for the good of everyone in Australia.

Back to approach. I always begin by saying SL and any 3D MUVE is a social network so what can we bring that will be attractive to users (new and old) and that will develop a community and a sense of belonging. Once you have tha,t any advertising, product or media that you want them to watch will be part of the producer/audience agreement – much the same as ads are on TV – “you give me a good time, I will be happy with your ads”. It is great to see both spaces slowly becoming a ‘home’ type destination for users, but there is a long way to go yet. The old ‘build it and they will come’ needs a good dose of ‘and be around when they do, with lots of events and friendly chat’, so it has been interesting to see how each company has handled its ‘potential’ community.

I advise on the approaches but it does require a people resource to follow through and that is not easy for some companies – but this is not a website you create and leave, so new entrants need to think carefully about on-going community management. I think SLOz has reported a good deal on this issue too. Another issue that is often overlooked, and a challenge for incumbant media companies, is the rights issue. You often hear people say “this and this club are way more popular than here” and the real reason for that is that the clubs and various other big social areas are streaming internet radio or linking to full length ‘illegal’ movies in-world without any recourse to the rights holders. In some cases they are charging inworld for the privilege. Well known media companies cannot do this and have to negotiate rights out of respect for the creators of movies and music but also to not be sued by them. The creators are unlikely to sue the owner of Club X for example as they know it is not worth their while. But moving on.

To make the spaces feel like ‘home’ you need to build depth and an inherent organic, naturalistic feel to the place, which is the thing I get most satisfaction from – creating a space you can explore and always find something new. So it is great to see couples and groups wandering (flying) around areas that don’t necessarily have ‘stuff to see’ but have an atmosphere. It creates a loyalty to the brand that put it there. Also it is about creating personality, environments that have character. I am always surprised at many other corporate builds that are of cities, or whole town centres – they are great to visit once or twice, but you don’t really feel like you could hangout there or call home, I find them rather cold. With ABC particularly, the small team agreed on general ‘naturalistic’ principles and then layered on the other themes such as the alien thing, hidden clubs, odd Australiana structures, part outback, part sci-fi and so on. It was exciting watching this come together. With the ABC project we also wanted to leave breathing space for the community, so we made sure it wasn’t overbuilt – and that comes back to other brands who cover the land with concrete jungles. Many spaces require specific look and feel and function, big dance clubs, meeting areas with screens and so on – these are important too for the education and social aspect, but I have been lucky in both ABC and BigPond to be able to go beyond that in may ways. The real reward for me is watching users ‘be’ in these spaces, learning from what was intended to how they are being used. For instance, the Billabong Bar I knew would be a draw and I worked hard to make that ‘organic’ and it now has as much traffic (albeit early low numbers) as the bridge and opera house combined. To get numbers as high as some of the main dance or established sims (Lost Gardens of Apollo springs to mind) does require an iterative response to how the areas are being used. I hope this will happen.

    Part 2 – Australians in SL, recommended spots in SL for new users and future projects.

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