Archives for March 2012

Those who play together, stay together – study


A study from Brigham Young University (BYU) has revealed online role-playing games like World of Warcraft both negatively and positively impact marital satisfaction.The study looked at 349 heterosexual couples, dividing the respondents into two groups: one in which both spouses gamed, and the other in which only one spouse gamed.
For couples in which both spouses play, the study found 76 percent said that gaming had a positive effect on their marital relationship, particularly couples who interacted in-game.The average age of the respondents in the nationwide survey was 33 years, while the average marriage length was seven years. Of those couples in which only one spouse gamed, 84 percent were the husbands; of those couples where both gamed, 73 percent of those who gamed more were husbands.
Via au.gamespot.com

ClassRealm: How One Teacher Turned Sixth Grade Into An MMO


Video games and education. Two passions in my life that I tend to keep separate. I’ve been on the learning side of education for the last 16 years, but last fall I made the transition from student to teacher. I was dead set on bridging the gap between my life as a gamer and my life as a teacher before the school year even started. I plastered the walls of my classroom with posters of Link, set up Mario action figures across my desk and crafted 8-bit sprites all over my board. My sixth grade students loved that I was interested in video games — just like them! As sixth graders, most of the boys in my class were more focused on Call of Duty and Madden, they had no knowledge of the magic of platformers, RPGs, or adventures games.I wouldn’t be as well read as I am today if it wasn’t for video games.
As I was describing my video-game-related teachings to my buddy Courtny, we began talking about incorporating gaming into education. Why not? I probably wouldn’t be as well read as I am today if it wasn’t for games like Pokémon Red and Blue. Games that relied on text. How else would I have known a large Pokémon was blocking Route 12? Video games are surprisingly helpful in school. They often promote reading, help students think through problems, and give players a sense of accomplishment to strive for. Courtny and I weren’t the first to think of gamifying a classroom, but maybe we could come up with the best system to date.
Via www.kotaku.com.au

Students Enter Virtual World of Finance (Second Life)


Students at Maine Endwell High School have entered in to a virtual world in order to learn about financial planning for their future.
Visions Federal Credit Union provides this free educational tool.
Maine Endwell is the first school in New York State to use the game, Modoh Island.
“Our hope is that eventually it will be something that the teachers can use to supplement their classroom without our hands on in it,” says Colleen Barton, Youth Educator for Visions Federal Credit Union.
To play, students create an Avatar and start with $10,000 dollars.
They have to make choices from buying cars to paying school loans, and buying or renting a home.
“I just picked the basic schooling and I was just careful about the car, and I picked a smaller house, cheaper and cheaper car. Smart decisions for then and now I can get a nicer car and house,” says Julie, an 11th grade student.
Via www.wbng.com

EVE Online offers lessons for the financial crisis


Uh-oh! Another big bank is the subject of a depositor run amid charges its chairman has run off with customers’ money. Thankfully, this scandal is only taking place in Eve Online, a space-age virtual reality created by CCP, a games developer and Iceland’s coolest company. But Ebank’s troubles in the ether may offer some valuable lessons for earthly banking and regulation.
Eve is one of the more successful so-called massively multiplayer online games. Some 300,000 people – as it happens, nearly equal to the population of Iceland – pay $15 a month to navigate characters that pilot inter-galactic spaceships, manufacture and trade goods, mine resources and enter into big alliances – or bloody battles – with one another.
Central to Eve’s strategy, players develop economies within an “anything goes,” free markets framework that allows them to expand their fleets, buy weaponry and equipment and bolster defences. Indeed, Eve boasts 66 different marketplaces for some 5,000 items, with more than a million transactions a day.
Enter Ebank. Because players often do not have the interstellar credits – abbreviated to ISK, also the official abbreviation of the Icelandic krona – they need to expand their fleets, an enterprising player created a bank that would accept deposits and lend to players who would pledge assets, like their spacecraft, as collateral.
Via www.telegraph.co.uk

Ultima Returns as Browser-Based F2P MMO Strategy Game


Electronic Arts and Aeria Games have jointly announced the launch of Lord of Ultima, a new addition to the Ultima franchise that can be played within a browser.Following the successful launch of Battlefield Heroes and Need for Speed World, Lord of Ultima is the latest, and third, title Aeria Games has released from its multi-game deal for EA’s portfolio of Play4Free games.”Set in the legendary Ultima universe, the game transports players to the new world of Caledonia where players aim to grow their capital on the path to glory,” reads the description. “By exploring new continents and forging a vast empire, players will master the art of diplomacy and trade as well as the military activities of spying, plundering, and conquering enemy cities. Players can mark their place in history by attaining the mighty and feared status as Lord of Ultima.”
Via www.tomshardware.com

Previous Posts