Virtual Ability Island: Big Week of Activities

virtual ability islandLongstanding hub for health and community services information, Virtual Ability Island, has a big week of activities ahead that I wanted to give a plug to.

First, the summary of the events:

Virtual Ability Community Events, week of Feb. 4-10

**Events marked are open to the public. All other events are for VAI community members and their invited guests.

TUESDAY Feb 5
2:30pm SLT- Woodget’s Weekly Quiz Night- VAI Sanctuary Beach Cafe

WEDNESDAY Feb 6
**1pm SLT- SL Limits (Part 2)- Yellow Hibiscus Cabana

THURSDAY Feb 7
**10am SLT- Shot in the Dark (flu vaccination)- Healthinfo Island Research Pavilion
1pm SLT- The Content Tab- VAI Sanctuary Building Classroom

FRIDAY Feb 8
**11am SLT- Second Life’s Little Secret- Sojourner Auditorium
**noon SLT- What is One Billion Rising About?- Sojourner Auditorium

SATURDAY Feb 9
**8am SLT- About VWBPE 2013- Sojourner Auditorium
1pm SLT- Swim and Chat- VAI Sanctuary Beach Cafe

SUNDAY Feb 10
**noon SLT- Self-Advocacy: Who, How, and Why- Yellow Hibiscus Cabana
2-4pm- Pun-off Party and Dance- Dance Pavilion, VAI Sanctuary

All events brought to you by the Virtual Ability community. Please see individual event notecards below. If you have ideas for future VAI events, please contact iSkye Silverweb.

And then the detail on the key events:

SL Limits (Part 2)
PRESENTER: Slatan Dryke
WEDNESDAY February 6, 1pm SLT
Yellow Hibiscus Cabana, Virtual Ability Island
http://maps.secondlife.com/secondlife/Virtual%20Ability/44/138/23

How many…? How long…? As much as…? Second Life numerical limits that affect your inworld experience.

PRESENTER BIO: Slatan Dryke has extensive experience in Second Life, including volunteering as an Ex-SL Mentor/Trainer, RHN Q&A Group Co-Owner, PWT advisor, SAM/VAI Mentor, and Ajuda Brasil Mentor.

Presented in text, with optional Voice transcription.

(Part 1 of this mini class is not a prerequisite.)

***

A Shot in the Dark: Just how effective are Flu Vaccines?
PRESENTER: Kaznats Oh
THURSDAY February 7, 10am SLT
Healthinfo Island Research Pavilion
http://maps.secondlife.com/secondlife/Healthinfo%20Island/130/196/30

Have you gotten your flu shot? How effective are flu vaccinations anyway? Research will be presented in plain language, so you can make an informed decision.

PRESENTER BIO: Kaznats Oh (Richard Stanzak in RL) is a critical care nurse. He also worked as a molecular biologist for fourteen years, seven of them for Eli Lilly pharmaceuticals in both research and development.

As a traveling ICU nurse he has been employed at 26 different assignments. He has worked in major trauma units, transplant units, cardiac units and hospitals from 1150 beds to 8 beds. He has experienced first-hand the problems of healthcare and can certainly attest this is a national problem.

Stanzak is the author and/or co-author of several papers and also has several patents. He is the lead author of a benchmark paper on the cloning of genes responsible for the production of erythromycin. He was engaged in research at Eli Lilly when Prozac was first discovered and Genentech first licensed the insulin gene to Lilly. As a critical care nurse, he is responsible for providing teaching to patients or families about drugs, diseases and procedures.

Presentation in text, with optional Voice transcription.
(Repeat of session given Jan 17.)

***

Second Life’s Little Secret: A discussion
PRESENTER:  Saffia Widdershins
FRIDAY, 8 February 2013, 11am SLT
The Sojourner Auditorium, Virtual Ability
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23

Over the years, the question of gender in virtual worlds has formed the fodder for a wide variety of newspaper and magazine articles and several well-regarded academic studies in the wider world, and some fascinating blog posts from inworld. But one area that has been comparatively overlooked – and one that may have an important bearing on some of the problems that Second Life faces today, and some of its potential strengths that could ensure its longevity – is the demographic of age.
Saffia Widdershins discusses one of Second Life’s open secrets – the fact that the inhabitants of Second Life may well be older than they appear.

PRESENTER BIO:
Saffia Widdershins is the editor of Prim Perfect Magazine, the executive producer of treet.tv‘s Designing Worlds, Happy Hunting! and Metaverse Arts, and of the annnual telethon for Relay for Life. She helped organise SL9B, and runs regular talk and discussion events at major events, such as the Birthdays, the Home and Garden Expo and the Christmas Expos. She’s taken a role in publicising concerns over Second Life issues such as Intellectual Property Rights and griefing.  Currently she’s one of the team behind One Billion Rising in Second Life.

Presented in voice, with text transcription.

***

What is One Billion Rising About?
PRESENTER: Honour McMillan
FRIDAY 8 February, noon SLT
The Sojourner Auditorium, Virtual Ability
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23

What is One Billion Rising about? Honour McMillan explains!

One out of every 3 women in the world will experience violence during her lifetime which totals more than one billion. Women, and the men who love them, will participate will walk away from their homes, businesses and jobs on Valentine’s Day and join together to dance in a show of collective strength.

One Billion Rising in Second Life is an officially registered event associated with the real live movement. 24 hours, 24 performers and 24 artists on 4 sims.

PRESENTER BIO: Honour McMillan is an explorer, blogger and community event organizer in Second Life.

Presented in both Voice and text.

***

About VWBPE 2013
PRESENTER:  Kevin Feenan (SL: Phelan Corrimal)
SATURDAY February 9, 8am SLT
The Sojourner Auditorium, Virtual Ability Island
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23

Phelan Corrimal presents highlights on the upcoming Virtual Worlds Best Practices in education conference being scheduled for this July 2013. Find out about opportunities to present, volunteer, or just plain have fun at the conference.

PRESENTER BIO:  Kevin Feenan, also known as Phelan Corrimal in Second Life, is the President of Rockcliffe University Consortium and one of the Executive Directors of the VWBPE Conference. Originally started as a grassroots educational conference, the Virtual Worlds Best Practices in Education conference brings together over 2000 educators, researchers, and institutional professional from around the world to discuss issues facing education and how virtual technologies can best be applied to solving these dilemmas. The conference is run as an open source conference and is free for anyone to attend.

Presented in both text and Voice simultaneously.

***

Self-Advocacy: Who, How, and Why
PRESENTER: SIster Abeyante
SUNDAY, February 10, noon SLT
Yellow Hibiscus Cabana, Virtual Ability Island
http://maps.secondlife.com/secondlife/Virtual%20Ability/44/138/23

What is self-advocacy? Who can most effectively self- advocate? What are some tips to make self-advocacy more effective? What should you try if it doesn’t “work”? Why bother? Find out a bit more, and share some tips of your own in this presentation and discussion about self-advocacy for people with disabilities. Great for beginners and intermediates, but the experts and wisdom figures will help us too!

PRESENTER BIO:
Sister Abeyante (Sister Patrice Colletti, SDS, a Sister of the Divine Savior from Milwaukee, WI) is a long time disability rights advocate who has been widely involved in personal and systemic advocacy efforts. Starting at age seven, when she became deaf, she’s developed some “pretty darn effective!” approaches to helping people make better and more just choices, particularly related to inclusion and civil rights for people with disabilities. She currently works as an Inclusion Coordinator in an innovative, inclusive urban housing project near Milwaukee, WI.

Presented in text, with optional Voice transcription.

The future of the Metaverse: If there has been a failure, it is ours

www.botgirl.com on Linden Lab’s recent moves:

Fleep Tuque posted a fascinating essay yesterday with the provocative title, “Why Anyone Who Cares About the Metaverse Needs to Move Beyond Second Life; Now, Not Later.” It was a lucid and heartfelt account of Linden Lab’s transition from an ideal-driven group of Metaverse enthusists, to a market-driven corporation going after the gaming market. She also did a great job describing the impact that the corporate changes had on the Second Life community, of which she has been a long-term leader.

 

I was one of the Metaverse idealists she described so well. I thought that there would eventually be a seamless integration between Second Life and OpenSim that would eventually be extended to other platforms via open standards. I also believed that virtual worlds would soon move into the mainstream and be commonly used in people’s business and personal lives. I was wrong.

 

Linden Lab is now actively working to distance Second Life from OpenSim. One of the leading OpenSim grids recently announced that they’re abandoning the platform to focus on its own Unity-based product. Although there seems to be some growth in hypergrid compatible OpenSim participation, proprietary 3D chat room and social gaming platforms like IMVU to have a lot more momentum.

 

Unlike Fleep, I’m not convinced that Linden Lab is the main cause of the virtual world’s failure to actualize our idealistic vision. Sure, they would have been more successful if they hadn’t wasted so much time and resources on their ill-conceived forays into chasing the corporate market; if they had communicated well and reached out positively to the Second Life community over the years; if they had not pulled the rug out from under us so many times, such as the OpenSpace fiasco and the elimination of educational discounts. But even if they had done everything right, I don’t think the Metaverse ideal would have been embraced now outside of the current small niche.

The Secret World: A Review

FunCom’s new MMORPG The Secret World is a universe full of magic, deception, and darkness. You play as a member of one of three secret societies – the Illuminati, the Templars, or the Dragon. Regardless of which society you choose, you’re probably still the bad guy, sent all over the world to guard your secrets and fight rival factions. A lot of the time, you won’t even know why you go where you do – you’re not the boss.

But it’s not a different world to the one we live in. Not really. Instead, it’s an underground version of the modern world. Granted, the real world is probably not infested with monsters, but in The Secret World, parts of it are. Those parts have been cut off from the rest of the world, their infections and invasions covered up by governments. You roam these areas, supporting your society and trying to help people along the way.

Because the game is based in reality, The Secret World is low fantasy. There’s a little bit of magic, but most of the weapons are guns, swords and hammers. Buildings and environments are modern, and there are no elves or orcs to be seen. It’s a refreshing change, and something entirely new in the MMO space.

See on www.stuff.co.nz

Machinima Expo 2012: submissions open

Pooky Amsterdam has tapped me about this, and I’m happy to slip-in this post for her.

 

This year marks the 5th annual Machinima Expo, a three day virtual machinima festival which bridges Second Life and the real world. The Expo will be held over the weekend of the 17th-18th November 2012, and submissions are now open for those wishing to participate.

 

There is no maximum running time for entries to the event, but a couple of rules must be adhered to:

 

Entries must comprise at least 50% machinima

 

Entrants must not have previously submitted the film to the Expo.

 

Note that films do not have to be filmed in Second Life (or any other virtual world – although entries created in any virtual world are obviously welcome), just so long as they are at least 50% machinima.

 

The closing date for submissions is September 30th 2012, and you can find the entry form on the Expo website.
See on modemworld.wordpress.com

Choosing the virtual reality experience that’s right for you

I think ‘several decades’ is probably pessimistic by a decade or so in my opinion…

—–

We’re still several decades away from developing completely immersive computer simulations, but it’s not too early to dream about the ways we’ll be able to use them. Today we’re exploring the tremendous potential with new gadgets like Glass, Google’s computer glasses. But that’s just the beginning.

So, in preparation, given all the different options soon to be available, what kind of virtual reality experience will you choose?
Will it be a partial soft simulation? Or perhaps you would prefer an active communal experience? Confused? No worries, we’ll go over all your options. And in the end, you may even find that you’ll want to mix and match.

Indeed, when considering the all the different possibilities that could come about through the advent of advanced simulation technologies, it becomes obvious fairly quickly that there will be a wide number of interactive possibilities. Thankfully, a number of futurists have made an attempt to predict what we can expect — and how we may wish to spend our time in environments far removed from our own.

See on io9.com

Sydney Fashion Week in Second Life

C’est la vie, Countdown, Solidea, Boudoir, Kunglers, Vero Modero and more designers all in one week? Wow! Seems to me that Second Life’s Sydney Fashion Week will surely rock!

Thanks to IMA Owner and CEO, Ananya Mai, for giving me a preview of the stage where the action is to happen. I reaaally loved how the ramp, inspired by the Sydney Opera House, looks like; and to describe it in a word, I choose GENIUS! 🙂

SFW is a welcome development to fashion lovers from the Asia-Pacific region; as most of the great fashion shows and activities are usually scheduled based on the US timezone. I’m really excited about it and can’t wait to see what the designers will come up with.

See on www.slfashionjournal.com

3Di to launch free Unity-based world – Hypergrid Business

Japen’s 3Di, Inc., best known for their browser-based OpenSim viewers, will be testing a new, free, public, Unity-based virtual world this weekend, called 3Di Cloud.

According to 3Di senior manager Norman Lin, individuals and groups will be able to embed a window into their private virtual world right onto their websites, like they can now embed YouTube videos. This part isn’t new — ReactionGrid’s Jibe is also a Unity-based world that runs in the browser and can be embedded in a webpage, and so can the OpenSim viewer plugin from SpotON3D.

What’s different here is that the 3Di Cloud product has a free version.

See on www.hypergridbusiness.com

Thoughts on the serious games scene in Singapore

The third annual Serious Games Conference was held last in week in Singapore and it was a real pleasure to speak at the event. The event was well attended by a variety of speakers and industry representatives from across the globe and local Singapore developers.

Designers, developers and domain experts shared their experience, current developments and where they believe serious games are heading. Presentations were made by representatives from companies such as Crytek (South Korea), Digitalmill (US), Eduwealth (Singapore), Littleloud Studios (UK), MOH Holdings (Singapore), National Institute Education (Singapore), Playware Studios (Singapore), Ranj Serious Games (Netherlands), Rockmoon Pte Ltd (Singapore), Serious Games International (UK) and yours truly from Hummingbird Interactive.

See on e27.sg

The University of Western Australia in Second Life: Audience Participation Events: UWA Centenary 3D Art & MachinimUWA V

Running through the end of July are Audience Participation Events for the UWA Centenary 3D Art Challenge, with 90 artworks from around the globe and MachinimUWA V: Seek Wisdom, with a sublime collection of 51 short animated film.

Both of these events are set up such that the viewers or the audience experiencing the artworks or the film, can submit a top10 list in the order they think will be the ultimate juried order. The 3 viewers or audience members who come closest in both art & machinima events can win for themselves up to L$10,000. To take part, click the link for the 3D Art or for the Machinima and everything is explained!

All this will culminate at 6am SLT Sunday 5th August where the Grand Finale announcement will be held for both events.

See on uwainsl.blogspot.com.au

Charting the growth of Second Life

With over 20,000 regions currently active on the grid, it is sometimes hard to picture just how big Second Life is, much less under how all the various component parts – continents, famous regional groups, places like the Blake Sea and Bay City – look and fit together. Harder still is to picture exactly how SL grew over the years.

So, if you do have an interest in the physical growth and development of Second Life, or are curious about SL cartography, Maps of Second Life is well worth a visit.

Brought together and curated by Juliana Lethdetter, the exhibition features maps charting the history of Second Life from 2002 onwards, and features maps supplied by groups such as the Historical Society of Second Life, the SL Coast Guard, and individuals such as Carl Metropolitan and Marianne McCann.

See on modemworld.wordpress.com

Previous Posts