Virtual worlds: a real life leadership incubator?

The mainstream media cops fairly regular criticism for its sensationalistic coverage of virtual worlds and rightly so in some cases. A very impressive exception to this rule is an article published this week by the Harvard Business Review.

It’s a detailed look at the role gaming worlds like World of Warcraft and Lord of the Rings Online play in the development of leadership skills. It’s well worth a read and the authors have a good grasp of their subject.

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