Archives for November 2008

The Big Spaceship lands

If you’ve been following Second Life, you’ll know usability issues have been key. As we’ve repeatedly rehashed here, 2008 was cited by Linden Lab as the year for improving the Second Life experience. There’s quite rightly been criticism of the number of issues outstanding with the user experience.

The tide may be turning on that front, with Linden Lab announcing the engagement of ‘interactive design agency’ Big Spaceship to improve Second Life’s ‘first hour’ experience.

Big Spaceship do have some form in the sphere, having played a pivotal role with the 30 Days of Night immersive game. There’s no firm timeframes for when we’ll see the improvements. Like any user interface changes, the challenge will be the get a balance between simplicity for new users and the more complex needs of longer term Second Life residents. Hopefully they’ve already had a browse of some great innovations already created by Second Life residents.

If you’ve got your own suggestions – add them on the Second Life forum thread devoted to the topic.

Two Kiwis

Two Kiwis, Ian and Craig, are walking down a street in Bondi. Ian happens to look in one of the shop windows and sees a sign that catches his eye.

The sign said ‘Suits $10.00 each, Shirts $4.00 each, Trousers $5.00 per pair’

Ian says to his pal, ‘Craig, look! We could buy a whole lot of those, and whin we get beck to InZid, we could make a fortune. Now whin we go unto the shop, you be quiet, okay? Just lit me do all the talking cause uf they hear our accint, they might not be nice to us. I’ll speak in my bist Aussie
Accint.’

‘No worries’, smiled Craig, ‘I’ll keep my mouth shut.’

They go in and Ian says, ‘I’ll take fufty suits et $10.00 each, 100 shirts et $4.00 each,and fufty pairs of trousers et $5.00 each. I’ll beck up my truck end . . . ‘

The owner of the shop interrupts, ‘You’re from New Zealand, aren’t you!

‘Well… yis,’ says a surprised Ian. ‘How the hill dud you know thet?’

The owner says, ‘This is a dry cleaners’.

Rezzable scale back Second Life presence

Rezzable are arguably one of the most dynamic and innovative content creators in Second Life – a reason we’ve covered their new builds over the past 18 months. Today on the Rezzable blog, CEO Jonathan Himoff (SL: RightAsRain Rimbaud) announced a scaling back of Rezzable’s presence due to the OpenSpace pricing issue. Himoff is quite emphatic on the specifics:

We are very concerned that the Second Life economy from our perspective (not the 67% of growth part that CEO Mark Kingdon sees) is flat and this “void crisis” will have a very negative effect on non-land and non-porno sales inworld. We further, are not convinced, that Linden Lab is doing anything constructive to 1) keep people inworld or 2) market/promote SL to attract new users. Recent announcement from LInden Lab indicate that the company is focusing on enterprise and government markets were it sees better potential.

The Rezzable creations about to be deleted are The Cannery and The Dump – so check them out while you can. Losses like this are nearly always a shame, particularly builds of this quality.

Picture courtesy of Rezzable’s Flickr Group and thanks to Pavig Lok for the heads-up.

When girls don’t put out!!

I never quite figured out why the sexual urge of men and women differ so much. And I never have figured out the whole Venus and Mars thing. I have never figured out why men think with their head and women with their heart.

FOR EXAMPLE:

One evening last week, my girlfriend and I were getting into bed.  Well, the passion starts to heat up, and she eventually says, ‘I don’t feel like it, I just want you to hold me.’

I said, ‘WHAT??!! What was that?!’

So she says the words that every boyfriend on the planet dreads to hear…

‘You’re just not in touch with my emotional needs as a woman enough for me to satisfy your physical needs as a man.’

She responded to my puzzled look by saying, ‘Can’t you just love me for who I am and not what I do for you in the bedroom?’

Realizing that nothing was going to happen that night, I went to sleep.

The very next day I opted to take the day off work to spend time with her. We went out to a nice lunch and then went shopping at a big, big unnamed department store. I walked around with her while she tried on several different very expensive outfits. She couldn’t decide which one to take, so I told her we’d just buy them all. She wanted new shoes to compliment her new clothes, so I said, ‘Lets get a pair for each outfit.’

We went on to the jewelry department where she picked out a pair of diamond earrings. Let me tell you… she was so excited. She must have thought I was one wave short of a shipwreck. I started to think she was testing me because she asked for a tennis bracelet when she doesn’t even know how to play tennis.

I think I threw her for a loop when I said, ‘That’s fine, honey.’ She was almost nearing sexual satisfaction from all of the excitement. Smiling with excited anticipation, she finally said, ‘I think this is all dear, let’s go to the cashier.’

I could hardly contain myself when I blurted out, ‘No honey, I don’t feel like it.’

Her face just went completely blank as her jaw dropped with a baffled, ‘WHAT?’

I then said, ‘Honey! I just want you to HOLD this stuff for a while. You’re just not in touch with my financial needs as a man enough for me to satisfy your shopping needs as a woman.’

And just when she had this look like she was going to kill me, I added, ‘Why can’t you just love me for who I am and not for the things I buy you?’

Apparently I’m not having sex tonight either….but at least that bitch knows I’m smarter than her

Metaplace: beta impressions

We first mentioned Metaplace over a year ago, and that year has been spent working toward a public beta. In the past week I received a beta invite and I’ve spent a number of hours using Metaplace. Overall, this is one impressive virtual world platform with enormous potential. It makes offerings like Google Lively seem just a little underdone to say the least.

My impressions of Metaplace so far:

1. Orientation as it should be

Any virtual world lives or dies on its initial impression to new users. Metaplace have obviously learnt from the mistakes of competitors by providing a highly integrated sign-up process. It looks slick but it flows nicely as well. The ‘Metaplace Hub’ is the central gathering point and it’s easily accessible at all times given the ever-present web interface.

2. Content creation is king

Second Life is arguably the best platform for unique content creation. Metaplace has some significant parallels but with a much simpler interface. From observing some of the chat amongst beta users there’s a lot more under the hood than initial impressions, but that simplicity is great for the inital learning curve. The tutorials are well integrated and The whole creation interface reminded me strongly of The Sims. For me the standout is the ability to directly import textures (tiles) from either your hard-drive or via a web image search courtesy of Yahoo – the imported images then merge seamlessly into your overall library.

Building structures is also fairly self-explanatory, with good preview functions. For users where content creation isn’t second nature, the interface will help them get started and hopefully more motivated to take on the deeper learning curve. Scripts, plugins, sprites and sounds are the key components you have to play around with once you’ve got a little more familiar with things. I’m no scripter so it’s hard to know how much complexity is built into the scripting options.

3. It has rewards hooks

From the moment you sign up to Metaplace, you start earning badges for standard activities like rating another user’s world or sending a private message. Metacreds are the currency of choice and they can be used to purchase virtual goods for your world. I don’t want to be repetitive, but the integration of the rewards gets a thumbs up. I also enjoyed the fact the rewards weren’t intrusive – it’s more an added bonus.

4. The user community is strong

Although by its very nature a beta means a smaller community, the one that exists seems strong. In the half dozen times I’ve logged in for an hour or so, there’s a constant stream of chat – mostly people answering questions from newer users on more complex content creation tasks. The web interface makes keeping in touch easy and a fairly standard ‘friends’ functionality exists.

5. Great Web / 3D integration

I’ve mentioned the integration aspects a few times, and with good reason. Because Metaplace runs within a standard web browser (I’ve used it successfully on both Firefox and Safari), it makes accessing the world so much simpler than say Second Life. Of course, there are trade-offs for that simplicity such as the graphical complexity of the world and arguably the degree of scripting that can occur. On the up-side, there’s good social networking tools, including the ability to follow any other user’s discussions via an RSS ‘Metastream’.

Another notable for Metaplace is its speed. Initial login takes around the same time as Second Life – the same for movement between areas. Managing private messages, rewards, profile info, avatar customisation and accessing tutorials all occur from the 2D web interface. It’s plain easy to use.

The sum up

The work put in by the Metaplace crew over the past year is really apparent. As a beta version, this is already an impressive virtual world platform that provides some meaty creative options for casual users that don’t want to spend days or weeks creating their space. If you haven’t signed up for a beta invite, consider doing so if you’re looking for something new in the virtual world space. If Metaplace had reached this stage of development 12-18 months ago, their success would have nearly been assured. In the explosion of new worlds under development now, competition is much tougher. That said, the quality of this offering is likely to win a lot of hearts and minds in the casual worlds space, whilst still intriguing the more hardcore content creator.

What do you think? Is Metaplace the sort of world you can see yourself spending significant time in? Does it open up options that other worlds currently can’t?

World of Warcraft polled on Obama and McCain

Humour is the intent of this video, and there’s certainly some funny sections. It also does again show the potential power of virtual worlds as a political platform.

If you don’t have time to watch – Obama polled 62% across the whole Azeroth population, with McCain been favoured by Alliance whilst Obama is the pick of the Horde. It’s been a popular video to watch: more than a quarter of a million views in the few days it’s been available.

The Watch – virtual worlds in the news

1. Marketing Week (UK) – Second Life appoints new Euro chief to boost business. “Second Life, the virtual world, has appointed Clare Rees to the new role of European marketing director. Rees will be responsible for boosting activity on the online platform, including adding more members and encouraging more businesses to use the virtual world as a promotional tool. She joins on October 31.”

2. The Times (South Africa) – Virtual worlds are coming to businesses near . “You’ve probably heard someone in your organisation argue that virtual worlds are the next big thing and that your company had better figure out how to use them before rivals do. At which point you may have thought: “Who’d do business in that terra incognita?”

3. ScienceDaily (USA) – Researchers Find New Way Of Measuring ‘Reality’ Of Virtual Worlds. “A research team, led by North Carolina State University’s Dr. Mitzi M. Montoya, has developed a new way of measuring how “real” online virtual worlds are – an important advance for the emerging technology that can be used to foster development of new training and collaboration applications by companies around the world.”

4. The Guardian (UK) – Elevator Pitch: Myrl builds bridges between virtual worlds. “Myrl is setting out to add a bit of ‘joined up thinking’ to virtual worlds, building a ‘social gateway’ that links competing worlds with the web, and with social networks. Founder and chief executive Francesco D’Orazio, who has a PHD in new media and sociology from the University of Rome, describes the concept as ‘outeroperability’, and says the ultimate goal is to turn the series of different virtual environments into one integrated playground.”

5. Forbes.com (USA) – Making Virtual Worlds Portable. “It’s just another day at work. You’re bored, unmotivated and have a few minutes to kill before lunch. You make your way over to Facebook, where you’re able to jump straight into the virtual world of your choosing–say, “Second Life”–without launching an application. You wander around the world, perhaps buy and sell a few virtual items, before jumping back to your profile page to see who’s left you a Wall post.”

6. Linux Insider (USA) – Virtual Training for Disaster Response. “A groundbreaking training tool for the global energy industry which uses virtual worlds to simulate potential disasters is attracting significant interest within days of its launch. The technology has been developed by Second Places, which has a base in Aberdeen, Scotland, and specializes in creating presences in online virtual worlds for corporate clients.”

7. iReport (USA) – Anger and Frustration Continue In SL. “Well when I posted my first article about the dramatic price increases for Openspace sims, I thought I would wait a couple of days to see what impact there is in the virtual world. It’s plain to see that feelings are running so high inworld that there is a very unhappy portion of the community that now feel alienated from Linden Labs. Albeit that the Lindens are keeping a close eye on the forums and trying to answer all they can on their Website at SecondLife.com. I find it hard to believe the reasons they give for the increases.”

8. CNN Money (USA) – Protest Threatens Linden Labs Profitability. “The denizens of Linden Lab’s virtual world Second Life are a passionate lot, so when the San Francisco company recently announced a steep purchase and maintenance fee increase on popular regions of their virtual land, sign-waving avatars were soon gathered outside Linden’s SL office, in protest. Some even set themselves on fire. There have been protests like this throughout the world’s five-year history, but without a competing virtual world offering all the unique features of Second Life, angry customers have largely stayed put, despite their grumblings.”

9. Gizmodo (Australia) – Things Virtual Reality China Will Not Prep You For (And What You Can Do Instead). “The U.S. is injecting a good $US1.25 million into a new “virtual training ground” for American diplomats who plan on working in China called “The Second China Project.” It’s a pretend city in Linden Lab’s Second Life that purportedly will help almost-expatriots get used to the environment in the world’s most populous nation. While some of the training activities sound useful (for instance, what to give as a gift, how to seat guests), as someone who’s lived in this country for years, I can tell you there are things that diplomats should get ready for that the virtual world doesn’t even seem to touch on.”

10. The Inquisitr (Australia) – Is Second Life screwing its users? Second Life, the once highly hyped virtual space has dropped from the radar this year for many. And yet for the lower coverage, the Second Life universe has continued, with new peak concurrency rates, and a loyal user base going on as they’ve always done. But lately, things are not great in Second Life. The company has slowly shifted its focus to high yield business services such as teleconferencing and the private “Second Life Grid” while giving less attention to its existing users. To make matters worse, Linden Lab has increased monthly fees for some users by 66%, resulting in large scale protests within Second Life itself.”

Council Application

A guy goes to the Aberdeen Council to apply for a job.

The interviewer asks him, ‘Are you allergic to anything?’

He answers ‘Yes – caffeine’

‘Have you ever been in the services?’

‘Yes,’ he says. ‘I was in Iraq for two years.’

The interviewer says, ‘That will give you 5 extra points toward employment,’
and then asks, ‘Are you disabled in any way?

The guy says, ‘Yes 100%…an bomb exploded near me and blew my testicles off.’

The interviewer tells the guy, ‘O.K. In that case, I can hire you right now.

Normal hours are from 8 AM to 2 PM.

You can start tomorrow at 10:00 – and plan on starting at 10 AM every day.’

The guy is puzzled and says, ‘If the hours are from 8AM to 2 PM, why don’t you want me to be here before 10 AM?’ ‘

‘This is a council job,’ the interviewer says. ‘For the first two hours we just stand around drinking coffee and scratching our balls. No point in you coming in for that

Linden Lab’s communication channels – broad but scattered

Hot on the heels of the controversial OpenSpaces announcement, Linden Lab have posted a roundup of communication channels for Second Life residents.

It’s a fair hodge-podge of channels, from Twitter to RSS and web. To be fair, Linden Lab aren’t claiming it’s an integrated strategy and there’s certainly a lot of options for residents to glean information. It’s just that in-world communications from Linden Lab remain infrequent and the 2D ones are scattered. On checking out the

There’s no doubt there’s some activity behind the scenes at Linden Lab to improve things – but determining whether it’s a broad effort or some frantic efforts by an overworked few remains the challenge. We’d love to hear you thoughts – in an ideal world, what communications strategy would you like to see from Linden Lab?

Airplane amusement

A man and a woman were sitting beside each other in the first class section of an airplane. The woman sneezed, took out a tissue, gently wiped her nose, then visibly shuddered for ten to fifteen seconds.

The man went back to his reading.

A few minutes later, the woman sneezed again, took a tissue, wiped her nose, then shuddered violently once more. Assuming that the woman might have a cold, the man was still curious about the shuddering. A few more minutes passed when the woman sneezed yet again. As before, she took a tissue, wiped her nose, her body shaking even more than before.

Unable to restrain his curiosity, the man turned to the woman, “I couldn’t help but notice” he said, “that you’ve sneezed three times, wiped your nose and then shuddered violently. Are you ok?”

“I am sorry if I disturbed you,” she replied. “I have a very rare medical condition; whenever I sneeze, I have an orgasm.”

The man, more than a bit embarrassed, was still curious. “I have never heard of that condition before” he said. “Are you taking anything for it?”

The woman nodded, “black pepper.”

Previous Posts