Archives for 2008

World of Warcraft demographics: no big surprises

Over at GamerDNA they’ve crunched some numbers on some key demographics of World of Warcraft players – the sample group are GamerDNA members combined with Armory data, so the sample is representative to say the least.

The results aren’t surprising but still interesting. The key points:

1. There remains a preference to sign up an Alliance character than a Horde one, particularly if the player is female.

2. The Hunter class is the most popular across both factions.

3. Men tend toward the more ‘manly’ classes such as Warrior.

As Sanya Weathers, the data cruncher says:

The most popular class, the Hunter, is slightly preferred by female players by the same margin in both factions. Same for Mages. Priests skew heavily female in both factions, again by roughly the same margin. Rogues and Paladins have the same stair step proportion across the factions, but with men outnumbering women. More men play Warriors than women across the board, but the difference is more pronounced on the Horde side thanks to the whole “women don’t do Orcs” thing.

The only flaw I can see in the gender analysis applies across all virtual worlds: there’s arguably a lot of avatars out there that are the opposite in gender to their real-world counterpart.

Aside from the obvious interest of such stats to WoW players, there’s a much wider application. Don’t imagine that marketers, game developers and educators aren’t looking at data like this intensively. There’s a thousand PhD theses in this sort of information and a few hundred of them are likely well underway.

If you’re a WoW player, do the statistics match your impressions?

The Watch – virtual worlds in the news

1. CNET (USA) – Metaplace secures funding for its virtual world. “Metaplace, a company that plans on letting users build a virtual world and use social networking conventions to allow groups to enjoy them, announced today that it raised $6.7 million of funding in a round that was led by Charles River Ventures and Crescendo Ventures, as well as independent investors, Marc Andreessen and Ben Horowitz.”

2. Salon (USA) – Muxlim Pal to be world’s first Muslim-themed virtual world. “For the last couple of years in Second Life, there have been reproductions of Islamic holy sites, including a virtual Mecca (with a virtual Kabaa), and a small handful of virtual mosques, including replicas of the Hassan II mosque in Morocco, the Chebi mosque (a replica of the Mezquita mosque in Cordoba, Spain), Istanbul’s Blue mosque and a few others.”

3. Times Online (UK) – Jilted Japanese woman questioned by police after ‘murdering’ her virtual husband. “It was a classic crime of passion: a bored husband walking out on his marriage, his spurned wife so enraged by the desertion that she was driven to kill him. The murder, in May, was swift and cold-blooded but justice is inexorable. The perpetrator, a piano teacher from the southern Japanese island of Kyushu, sits in police custody awaiting charges that could send her to jail for years. One thing sets this apart from the standard crime passionel, however: it happened in a virtual world to online characters in an interactive game. But the legal consequences for the “killer” are being played out in the real world.”

(The mainstream media have loved this story in the past few days – nearly 600 publications have run the story so far)

4. The Canadian Press (Canada) – Compulsive gamers build strong emotional attachments to online world. “When 15-year-old Brandon Crisp occasionally got out of line, his parents would discipline him with the method they believed worked best: take away his prized Microsoft Xbox. Steve and Angelika Crisp would eventually return the gaming console to the Barrie, Ont., teen, who would resume playing his favourite game, “Call of Duty 4,” late into the night.”

5. Sydney Morning Herald (Australia) – Reality bites? A second life is virtually yours. “Ricardo Malveira has a simple piece of advice for those faced with the grim reality of the slowing global economy: avoid it. While the Australian dollar and the All Ordinaries shed huge chunks of their value in recent months, Mr Malveira’s business has been booming; where other businesses in the retail sector have seen a downturn in demand, he has a long list of clients. The business Mr Malveira created with his wife, Maria, exists in the virtual world Second Life, though his profits and business prospects are more stable than those of the outside world.”

6. iReport (USA) – Virtually Very Angry. “n real life you have to deal with all sorts of emotions, joy, sadness, love and anger. CNN have asked the members in their Second Life group of ireporters to tell them about how people deal with anger in the virtual world and what makes them angry. Well, real life is stressful enough, as most people know, and sometimes anger is a hard emotion to cope with. I have seen people angry in Second Life when personalities clash and they argue, resulting to name calling and even using the limited power of SL weapons to pay their enemy back.”

7. Wired (USA) – Dutch youths convicted of virtual theft. “A Dutch court has convicted two youths of theft for stealing virtual items in a computer game and sentenced them to community service. Only a handful of such cases have been heard in the world, and they have reached varying conclusions about the legal status of “virtual goods.”

8. Globe and Mail (Canada) – U.S. campaign heats up in Second Life. “It’s not just Earthbound voters who are intensely following the U.S. presidential campaign: The race also is a hot topic in the virtual world of Second Life. John McCain supporters and Barack Obama supporters – more accurately, the personas they have created – meet regularly in Second Life, described on its website as “an online, 3D virtual world imagined and created by its residents.” They watch the presidential debates together. They make T-shirts, banners and yard signs. They hold voter registration drives and rally on Capitol Hill.”

9. PSFK (UK) – Augmented Reality, Virtual Insanity. “There is an old curse that goes like this: “May you live in interesting times” It doesn’t get any more interesting than two recent strange news stories about digital worlds sparking irrational behavior in the real world. These two items illustrate the weird problems we could be encountering on a regular basis as bleed-through increases across the border of the real and virtual worlds.”

At last, a smart blonde

‘Last year I replaced all the windows in my house with those expensive double-pane energy efficient kind. Yesterday, I got a call from the contractor who installed them. He was complaining that the windows had been installed a whole year ago and I hadn’t paid for them yet.

Now just because I’m blonde doesn’t mean that I am automatically stupid. So I told him just exactly what his fast-talking sales guy had told ME last year: namely that in just ONE YEAR these windows would pay for themselves!

‘Hel-looooo!!’ (I told him). ‘It’s been a year!’

There was only silence at the other end of the line, so I finally just hung up… he hasn’t called back.
Probably too embarrassed about forgetting the guarantee they made me. Bet he won’t underestimate MY intelligence again!’

Second Life servers to hit Singapore?

According to the Straits Times, Singapore-based Second Life servers are on their way to Singapore within six months. This is potentially good news for Australian users, although the news would be a lot better if it were Australian servers being announced.

Given the growing focus on Twinity in Singapore, Linden Lab need to be making some strategic moves in South-East Asia. Japan and Australia are the only two countries in the region that make the top twenty for active Second Life users, so there’s plenty of ground to be made up.

Of course, the story could be based on information with a level of veracity matching the ‘real soon now’ claim made by Linden Lab nearly 18 months ago in regard to Australian servers.

Connecting a Nintendo Wii to an Airport network

For those of you that own an Apple Airport or Airport Extreme, you may find the Wii’s interface a little obtuse as far as connecting to that network.

If you just want your Wii to connect directly to your AirPort, here’s how:

1. Ensure you know your Airport’s ‘name’ – if you go to the Airport icon at the top right of your screen you’ll see the name of the Airport network you’re connected to. This is what the Nintendo Wii calls your SSID.

2. Turn on your Wii and navigate to the Wii settings (icon is on bottom left of the screen).

3. Go to the second page of settings and click on ‘Internet’, then ‘Connection Settings’. There you’ll enter your Airport network’s name. Then click on the blue arrow to the right of where you’ve entered the name and you’ll be presented with password options.

4. I had set a WPA2 password for my network so that’s the button I clicked and then entered my password. You may need to launch the Airport Admin utility (Applications -> Utilities) to confirm which type of password you’ve set.

5. Click ‘Ok’ then let the Wii do it’s connection test. It’ll tell you if it’s successful and if it’s the first time you’ve connected the Wii it’s likely to download an update, which may take a while.

6. That’s it!

Be Strong Honey, I Love You

Nicholas escapes from a prison where he’s been locked up for 15 years. He breaks into a house to look for money and guns. Inside, he finds a young couple in bed. He orders the guy out of bed and ties him to a chair. While tying the homeowner’s wife to the bed, the Convict gets on top of her, kisses her neck, then gets up and goes into the bathroom. While he’s in there, the husband whispers over to his wife:

‘Listen, This guy is an escaped convict. Look at his clothes! He’s probably spent a lot of time in jail and hasn’t seen a woman in years. I saw how he kissed your neck. If he wants sex, don’t resist, don’t complain…do whatever he tells you. Satisfy him no matter how much he nauseates you. This guy is obviously very dangerous. If he gets angry, he’ll kill us both. Be strong, honey. I love you!’

His wife responds: ‘He wasn’t kissing my neck. He was whispering in my ear. He told me that he’s gay, thinks you’re cute, and asked if we had any vaseline. I told him it was in the bathroom. Be strong honey. I love you too.’

Twinity passes 50K beta users

According to the indefatigable Andrew Peters, mirror world Twinity has reached the landmark of fifty thousand beta users.

That’s certainly a good critical mass of users, and it comes on top of a big week for Twinity. The Singapore Government has awarded funding via its Media Development Office to Twinity developers Metaversum. The funds are to create a virtual Singapore with geo-tagging and geo-located media streaming. It’s certainly a show of faith in Twinity.

We’d love to hear from any Australian users that make up those fifty thousand beta-testers. How are you finding it so far?

Weekend Whimsy

1. CPA Australia in Second Life

2. DreamSphere v1.0 Demo – DJ Dee – Second Life

3. Warhammer Online: Beam – The Raid ( Epic Story / English)

Never Argue with a Woman

One morning the husband returns after several hours of fishing and decides to take a nap. Although not familiar with the lake, the wife decides to take the boat out. She motors out a short distance, anchors, and reads her book.

Along comes a Game Warden in his boat. He pulls up alongside the woman and says, ‘Good morning, Ma’am. What are you doing?’

‘Reading a book,’ she replies, (thinking, ‘Isn’t that obvious?’)

‘You’re in a Restricted Fishing Area,’ he informs her

‘I’m sorry, officer, but I’m not fishing. I’m reading’

‘Yes, but you have all the equipment. For all I know you could start at any moment. I’ll have to take you in and write you up.’

‘For reading a book,’ she replies,

‘You’re in a Restricted Fishing Area,’ he informs her again,

‘I’m sorry, officer, but I’m not fishing. I’m reading’

‘Yes, but you have all the equipment. For all I know you could start at any moment. ; I’ll have to take you in and write you up.’

‘If you do that, I’ll have to charge you with sexual assault,’ says the woman.

‘But I haven’t even touched you,’ says the Game Warden.

‘That’s true, but you have all the equipment. For all I know you could start at any moment.’

‘Have a nice day Ma’am,’ and he left.

MORAL: Never argue with a woman who reads. It’s likely she can also think. Send this to four women who are thinkers. If you receive this, you know you’re intelligent.

Linden Lab announce blog revamp: same old?

Linden Lab’s Robin Linden has announced that the official Linden blog is undergoing a revamp. It’s a lengthy post that to me seems to repeat the same promises of previous months: greater communication and a more uniform user experience.

The aim of the revamp is for your login to be uniform across the whole Second Life experience, and there’ll be new Linden employee blogs. The timeframe though is a little grey:

We aren’t announcing a specific timeframe for the completion of each phase of the project right now, but we will keep you updated.

A month ago we opined on the growing secrecy at Linden Lab – the employee blogs will be a small step toward remedying that issue, assuming free reign is given to those blogging. Anyone like to take a bet on the chances of that?

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