Archives for August 2009

Book Review: Dark Siren

Author Clifford Wycliffe Australian author Clifford Wycliffe’s new novel, Dark Siren, has an undeniably provocative cover. Coupled with quotes from Lord Byron and David Vaile, the Executive Director of the Cyberspace Law and Policy Centre at UNSW Sydney, Australia, I approached this virtual world novel with some trepidation.

The action commences with the attempted apprehension, in Sydney, of a Ukranian fugitive and criminal Kyrylo. Things get a whole lot more complicated than that, as the chase and plot extends across the cities and wilds of Australia, and through the virtual world of Avataria, involving the Australian Federal Police, the AHTCC, the NSA and the FBI.

If you’re a Second Life user, you’ll recognize Avataria right away. Wycliffe’s representation of Avataria is almost perfectly identical to Second Life. Indeed, I got the feeling that the name was changed from Second Life to Avataria fairly late in the writing. In Chapter three, we have this brief exchange:

“You’ve obviously never played Avataria.”
Deborah smiled.“My first life’s complicated enough, thank you.”

A time-worn half-gag that doesn’t make as much sense with Avataria in place of Second Life.

With only a couple of relatively minor exceptions, very little happens in Avataria that cannot happen in Second Life, yet Wycliffe has spun quite a solid yarn around and through those elements. Enough that I started reflexively considering other Second Life users as the model for some of the novel’s characters as I went along.

Character portrayals are fairly solid, though one or two moments of interaction between our protagonists and other Avataria users might give you cause to wince, either with awkwardness or familiarity (or both). I once worked on a sting-operation with an AFP division that would later be spun out into the AHTCC, and the material on that side holds enough verisimilitude to carry the show.

It’s an adult book for sure. There’s strong sexual references, homosexuality and the BDSM scene – though none of it for gimmicks or shocks. It’s all well-integrated into the characters and the story.

I must confess, I very much liked it. By the third or fourth chapter, my skepticism had evaporated. By about three in the morning, I’d finished the novel, feeling a sense of closure and entertainment. A lot of it would make for good television, though users typing earnestly via Avataria might not make for a great screen spectacle.

It’s a pretty solid Australian crime-detective novel, involving a very realistic portrayal of Second Life, with a solid blend of high-tech crime, political skullduggery and human weakness. On the whole, I’d heartily recommend it to fans of the genre.

Note: we’ll be serialising a significant proportion of Dark Siren here at the Metaverse Journal over coming weeks – stay tuned.

The physical health impacts of virtual environments

razer-naga Over the past few days a product announcement and some interesting research have come together for me in illustrating some of the downsides of heavy regular use of virtual environments. I’m talking specifically about the physical impacts here: we’ve covered the psychological positives and negatives repeatedly (e.g. here and here). In regard to the psychological side, I’ve always believed the benefits and opportunities well outweigh the downsides, which is being recognised by professionals working in the area.

The research that caught my eye comes from the American Journal of Preventative Medicine, as reported by MSNBC. The researchers tested the hypothesis that gamers tended to be more overweight and had poorer mental health than non-players. The results, after surveying 552 people in the Seattle area of the US, showed that the hypothesis was essentially correct. Looking at the overweight issue, most people may say “well gee there’s no surprise there”. The gamer stereotype is certainly one of the overweight male staying up at all hours whilst eating endless bags of potato chips. Like any stereotype there can be distorted echoes of reality and this research is doing just that. I doubt there’s anyone claiming that heavy gaming or virtual environment use is good for one’s physical health in respect to exercise and nutrition. Sure, consoles like the Wii are increasing the level of physical activity but the jury is well and truly out on whether it equates to other forms of desirable physical activity. This research was conducted in 2006 but only published now, with an admission it’s just a taste for further research needing to be done – its findings however do point to the challenges for gaming, and by association, virtual environments.

The product announcement that I saw not long after the research above was for an MMO-gaming mouse produced by Razer, called the Naga. Here’s Razer’s PR pitch for it:

It’s not unique in that there’s no shortage of multi-button gaming mouses. What struck me though was the twelve buttons on the left-hand side that are designed purely for thumb use. Knowing the pace of MMO gaming at times, it seems astounding to me that you’d put one thumb through the trauma of operating twelve buttons continuously. In the five minutes-plus of sales pitch above, you’ll hear the word ‘comfort’ a few times, but that’s it. You’ll also hear a couple of mentions of statements like “playing all day” as qualifications for the level of effort that went into producing the design.

Am I alone in thinking that no matter how good the device’s ergonomics are, relying on one digit to control twelve buttons is a recipe for disaster? Sure, the heavy use of a keyboard for the same activity isn’t ideal either, but usually the repetition is spread around a few more digits if keyboard shortcuts are being used. Of course, gaming is different to broader virtual world use, but in proportion the same issues remain.

My point overall? Virtual environments are really no different to the real world in respects of the need to engage in physical activity. The ever improving development of new interface options may assist, but the reality in the short to medium term is that plenty of real world concentration on nutrition and exercise is needed. The three people I know best who are involved in virtual environments 8-16 hours a day all own pets and tend to have an exercise schedule. Do you?

Lawyer as Husband

A lawyer married a woman who had previously divorced ten husbands.

On their wedding night, she told her new husband, “Please be gentle, I’m still a virgin.”

“What?” said the puzzled groom.

“How can that be if you’ve been married ten times?”

“Well, Husband #1 was a sales representative: he kept telling me how great it was going to be.

Husband #2 was in software services: he was never really sure how it was supposed to function, but he said he’d look into it and get back to me.

Husband #3 was from field services: he said everything checked out diagnostically but he just couldn’t get the system up.

Husband #4 was in telemarketing: even though he knew he had the order, he didn’t know when he would be able to deliver.

Husband #5 was an engineer: he understood the basic process but wanted three years to research, implement, and design a new state-of-the-art method.

Husband #6 was from finance and administration: he thought he knew how, but he wasn’t sure whether it was his job or not.

Husband #7 was in marketing: although he had a nice product, he was never sure how to position it.

Husband #8 was a psychologist: all he ever did was talk about it.

Husband #9 was a gynecologist: all he did was look at it.

Husband #10 was a stamp collector: all he ever did was… God! I miss him! But now that I’ve married you, I’m really excited!”

“Good,” said the new husband, “but, why?”

“You’re a lawyer. This time I know I’m gonna get screwed!”

At the bar

McGurky walks into his local pub with a big grin on his face.
“What are you so happy about?” asks the barman.

“Well, I’ll tell you,” replies McGurky.

“You know, I live by the railway.

Well, on my way home last night, I noticed a young woman tied to the
tracks, like in the movies.

I, of course, went and cut her free and took her back to my place.

Anyway, to make a long story short, I scored big time!

We made love all night, all over the house.

We did everything, me on top, sometimes her on top, every position
imaginable!”

“Fantastic!” exclaimed the barman. “You lucky guy. Was she pretty?”

“Dunno…Never found the head…”

Merged realities – events and issues for virtual worlds

metaplace-avatar 1. Metaplace are previewing some new avatar customisation options on their forums. Don’t forget anyone can register for free to test out Metaplace now.

2. If you ever needed proof of how Relay for Life in Second Life is going from strength to strength, here it is:

Leaders of the Relay For Life of Second Life travelled to Dallas, Texas this past weekend to participate in the 2009 Relay For Life Nationwide Leadership Summit. The Summit is an annual activity bringing together Relay staff and volunteer leadership for 2 days of training to help each Relay improve and grow. Attendees from Australia, Canada, the United Kingdom and South Africa were joined by Second Life as honored guests. The summit goers attended various workshops designed to arm them with the newest innovations and ideas, reinforce basic Relay activities and share individual ideas and successes.

Relay For Life of Second Life was represented by incoming Event Chair Tayzia Abattoir, co-chair Nuala Maracas and Trader Whiplash. They were joined there by Staff Partner Stingray9798 Raymaker.

Reuel Johnson, the American Cancer Society’s Vice President for Relay For Life specifically cited Relay For Life of Second Life during his opening remarks, noting that the virtual Relay had exceeded its target, raising more than $274,000, had attracted more than 120 teams, and had over 750 years of survivorship represented on the track during it’s opening lap on July 18th.
The avatar of Trader Whiplash, co-winner of the 2009 Spirit of Relay award in Second Life, presented a 3 minute video to the nearly 500 attendees, as part of the Quality portion of the summit.

(Thanks to Belle Loll for the heads-up)

3. Skribe Forti has produced a tasty machinima based in a world called Blue Mars, which is currently in beta:

The Watch – virtual worlds in the news

1. Globe and Mail (Canada) – For God’s sake, get a Second Life (or not). “Lois King has an avatar. Her avatar is a tall, shapely blonde who lives in a virtual world called Second Life. She wears a snappy business suit, which is appropriate because she teaches serious courses in finance at York University in Toronto. She teaches traditional classroom courses, as well as distance courses on the Internet.

2. Law.com (USA) – Intellectual Property in Virtual Worlds. “It is not surprising that copyright and trademark issues arise frequently in virtual worlds, given the fact that they are products of copyrightable software code and thus by their very nature implicate intellectual property analysis. Additionally, MMORPGs, such as Second Life and WoW, have developed marketplaces for the sale and barter of virtual goods for real money or virtual money that may later be converted to real money. As in any marketplace, there is also a need to identify the source of virtual goods, especially in virtual worlds such as Second Life, which allows its users to generate their own virtual content and retain intellectual property rights in the content they create. “Second Life Residents To Own Digital Creations,” Nov. 14, 2003; Second Life Terms of Service §3.2. Some entrepreneurs in Second Life have applied to the U.S. Patent and Trademark Office for registration of their avatars (the user-created character representation of the virtual world participant in the virtual environment) and other marks for their virtual businesses.”

3. Virtual Worlds News (USA) – In Virtual Worlds, Games, $400M Will be Spent on Virtual Goods. “Viximo founder Brian Balfour states that Americans will spend between $400 and $600 million on virtual goods in 2009, as reported by the San Francisco Business Times. Balfour states that US spending on virtual goods was roughly half that in 2008, in the $200 to $300 million range, and between $25 and $50 million in 2007. Balfour values the global market for virtual goods in 2009 at $5.5 billion, an estimate consistent with Plus Eight Star’s evaluation of the virtual goods market in Asia alone at $5 billion.”

4. VentureBeat (USA) – Roblox raises $2.3M to help kids build casual games. “Roblox, a casual games and virtual world site aimed at children, has raised about $2.3 million in a first round of funding, according to a regulatory filing. It looks like Roblox allows users to create free games using building blocks that look kind of like Legos, though the site emphasizes that the Redwood City, Calif., company is not affiliated with Lego or similar products. The Roblox site also says the product is still in early alpha testing and describes it as “straddling several rapidly-developing aspects of internet entertainment: virtual worlds, casual gaming, and user-constructed content.”

5. Kotaku (USA) – IRS: Second Life Saves Taxpayers Millions. “he Internal Revenue Service isn’t all about taking your money. It’s also about saving you money by foregoing NASCAR sponsorships in favor of a virtual presence in Second Life. See, instead of spending millions of dollars on recruitment advertising no one will actually see, the IRS instead spent thousands of dollars to create an IRS Careers Island in Second Life which no one will actually see. That’s much cheaper! I actually visited the island as soon as I heard about this, and one can definitely see how they saved millions. It’s a bunch of booths with clickable information signs, and a couple of lounges with some very pretty penguin clip art that must have cost them a small fortune to secure. Frank Stipe, Virtual Worlds & Social Networking Project Manager for the IRS, explains why the IRS needs a Virtual Worlds & Social Networking Project Manager.”

6. Internet Evolution (USA) – Designer Fights for Second Life Rights. “When Gospel Voom was approached by a client to recreate a highly detailed, three-dimensional section of the famed French Quarter in New Orleans for use in the virtual online community of Second Life, I’m sure the last thing on his mind was that he would end up fighting a battle to protect his intellectual property rights. Voom (his chosen Second Life name), is a London-based industrial designer in real life with over 14 years of professional experience, who has developed, among other things, a variety of projects for universities and businesses in Second Life. So it was as a real-life businessman that he was careful to communicate the terms of his commission with his client, on more than one occasion, to ensure he would retain and protect his creative rights and credit.”

7. CNET (USA) – Dell nurtures a virtual life for youngsters. “Dell has partnered with Nickelodeon and Whyville.net to give life to its latest version of the Mini10v. According to Dell, the kids’ Netbook has been designed with safe computing, education, and entertainment in mind. At a glance, Dell is only trying to reach another market (children), but if you look a little closer, the Netbook may represent a change in the way the next generation of preteens and children will learn to socialize and develop their decision-making skills. The Netbook comes with desktop animations which link to Whyville.net, a virtual world where kids of all ages chat, shop, and visit places in town that engage them in science, nutrition, art, and business activities.”

8. eMarketer (USA) – Virtual Goods Mean Real Dollars. “Virtual goods represent one of the strongest ways that marketers and retailers can get involved with virtual worlds, and their popularity in social networks has increased with the opening up of the Facebook platform. For example, fashion marketers and retailers have offered virtual versions of current in-store clothing, along with links to buy the items in real life, on sites such as Stardoll. Branded items are also available to decorate social network profile pages or to send to friends.”

9. iTWire (Australia) – Australia bans another game. “Another one bites the dust, this time the role playing game (RPG) Risen has fallen on the bad side of the Australian Classification Board due to chatting up prostitutes and smoking imaginary drugs. It is comforting that our government is looking after us so well, protecting the adult populace from the evils of virtual worlds. This time the game in the Classification Board’s sites is the multiplatform title Risen, a typical sword and sorcery role play game from developer Pirhana Bytes, makers of the well received Gothic series.”

10. Portfolio.com (USA) – The Virtues of Virtual. “Surging online sales of digital goods — everything from digital pets to “currency” for online game-playing to virtual roses for a love interest — is driving growth and reshaping business plans among Internet companies small and large, particularly around video gaming, offering new revenue streams as web advertising rates have fallen. The trend is fueling growth and innovation among game publishers, dating sites, advertising agencies, payment processing companies and purveyors of industry analytics. For now, the mac daddy of North American virtual goods is Zynga, the Potrero Hill, California, online social gaming company founded in 2007, which gets two-thirds of its projected $100 million-plus annual revenue selling virtual goods ranging from digital farm buildings to poker chips.”

Little Johnny’s at it again

Little Johnny’s at it again….. A new teacher was trying to make use of her psychology courses. She started her class by saying, ‘Everyone who thinks they’re stupid, stand up!’ After a few seconds, Little Johnny stood up. The teacher said, ‘Do you think you’re stupid, Little Johnny?’ ‘No, ma’am, but I hate to see you standing there all by yourself!’

* * * * * * * * * * *

Little Johnny watched, fascinated, as his mother smoothed cold cream on her face. ‘Why do you do that, mummy?’ he asked. ‘To make myself beautiful,’ said his mother, who then began removing the cream with a tissue. ‘What’s the matter?’ asked Little Johnny. ‘Giving up?’

* * * * * * * * * * *

The maths teacher saw that little Johnny wasn’t paying attention in class. She called on him and said,
‘Johnny! What are 2 and 4 and 28 and 44?’ Little Johnny quickly replied, ‘NBC, FOX, ESPN and the Cartoon Network!’

* * * * * * * * * * *

Little Johnny’s kindergarten class was on a field trip to their local police station where they saw pictures tacked to a bulletin board of the 10 most wanted criminals. One of the youngsters pointed to a picture and asked if it really was the photo of a wanted person. ‘Yes,’ said the policeman ‘The detectives want very badly to capture him.’Little Johnny asked, ‘Why didn’t you keep him when you took his picture ?’

* * * * * * * * * * *

Little Johnny attended a horse auction with his father. He watched as his father moved from horse to horse, running his hands up and down the horse’s legs and rump, and chest. After a few minutes, Johnny asked, ‘Dad, why are you doing that?’ His father replied, ‘Because when I’m buying horses,I have to make sure that they are healthy and in good shape before I buy. Johnny, looking worried, said, ‘Dad, I think the phone technician guy wants to buy Mum .’

Linden Lab founder and CEO give a glimpse of Second life’s future

mlindenDaniel Voyager has tweeted the keynotes from M and Philip Linden at SLCC 2009. You can view M Linden’s 104 presentation slides here.

Key tweets from Daniel that interested me in particular were:

1. Philip Linden

There will be lots of change. The prairie where we are now can become New York City

Hmm, interesting perspective. Some people actually like living on the prairies – this has the smell of progress at expense of lifestyle all around it. I do see the point but it’s an unfortunate metaphor.

Things are changing extremely rapidly and the impact will be revolutionary not evolutionary

Extremely common corporate speak that pretty much says the same thing as the first point.

Try and understand we’re at the very beginning, we’re going to have to weather tremendous change

See points one and two above – I’m waiting for the ‘duck and cover’ lecture.

We are at the very beginning. We’ll not like all the changes. It is inevitable. Try to work with us, let go a bit

I get the picture Philip, I really do. How about some vision behind the revolution warning system? To be fair, I’m sure he said a lot more than what Daniel was able to Tweet, but there’s still a lot of ‘worlds in crisis’ talk.

To scale large, we need: More decentraliztion of services. But we have “right napkin drawings”

I’m giving the benefit of the doubt on this one, assuming he means the bright, radically changed future in store. If he meant that the ongoing organic growth of Second Life is still reliant on good ‘napkin drawings’, then I hope some people at SLCC in person threw things.

2. M Linden

We’re coming out of the trough of disillusionment. In the middle of a top to bottom renovation

The Trough of Disillusionment – that has to be a movie or album title if it isn’t already. Snap it up while you can! Or was it the title of the focus group report after the introduction of Jar Jar Binks into the Star Wars franchise?

We’re at SL 1.0 heading to 2.0. We probaly need to get to 10.0 for billion users

Hard to argue with this. That said, I think the game will have changed so irretrievably in the next few years that the idea of Second Life having a billion users may be just a little fanciful in what’s likely to be one big field of competitors,

SL will bring more of the web into second life and more of second life into the web

Absolutely – it’ll be how embeddable Second Life is that really determines its ongoing success.

Overall, there’s not a lot surprising in the details: you’d expect a CEO and Board member to cite the need for ongoing good growth, a commitment to innovation and an upbeat assessment on the future. With the cynicism meter lowered a little, it’s fair to say M Linden has overseen some improvements in the usability and stability of Second Life. Add to that the ongoing good growth in the number of residents and the overall economy and it seems the revolution may happen. Whether it’s a bloodless one is yet to be seen.

Three Blondes

Three Blondes were all applying for the last available position on the Texas Highway Patrol.

The detective conducting the interview looked at the three of them and said,
“So y’all want to be cops, huh?”

The blondes all nodded.

The detective got up, opened a file drawer and pulled out a folder.
Sitting back down, he opened it and pulled out a picture, and said,
“To be a detective, you have to be able to detect. You must be able to notice
things such as distinguishing features and oddities, such as scars and so forth.”

So saying, he stuck the photo in the face of the first blonde and withdrew it after about two seconds.
“Now,” he said, “did you notice any distinguishing features about this man?”

The blonde immediately said, “Yes, I did. He has only one eye!”

The detective shook his head and said, “Of course he has only one eye in this picture!
It’s a profile of his face! You’re dismissed!”

The first blonde hung her head and walked out of the office.

The detective then turned to the second blonde, stuck the photo in her face for two seconds,
pulled it back and said, “What about you? Notice anything unusual or outstanding about this man?”

“Yes! He only has one ear!”

The detective put his head in his hands and exclaimed,
“Didn’t you hear what I just told the other lady? This is a profile of the man’s face!
Of course you can only see one ear!! You’re excused too!”

The second blonde sheepishly walked out of the office.

The detective turned his attention to the third and last blonde and said,
“This is probably a waste of time, but…” He flashed the photo in her face for a couple of seconds and withdrew it,
saying, “All right, did you notice anything distinguishing or unusual about this man?”

The blonde said, “I sure did. This man wears contact lenses.”

The detective frowned, took another look at the picture and began looking at some of the papers in the folder.

He looked up at the blonde with a puzzled expression and said, “You’re absolutely right! His bio says he wears contacts!
How in the world could you tell that by looking at his picture?”

The blonde rolled her eyes and said, “Well, Helloooo! With only one eye and one ear, he certainly can’t wear glasses.”

Weekend Whimsy

1. California Legacy in SL – Episode 4: Dickens in Camp by Bret Harte

2. Second Life Tribute To RichGirl Starring Oceanna Gable,Neveah Niu, MentalKoas Akina, Evalucia Smalls

3. Second Life- Ice Caverns Gallery – August / September – 2009

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