Archives for August 2009

Weekend Whimsy

1. Munich in Second Life

2.The Phoenix Embers Showcats (Second Life)

3. Second Life Tribute to Where the hell is Matt

Never lie to your mother

Brian invited his mother over for dinner. During the course of the meal, Brian’s mother couldn’t help but notice how beautiful Brian’s roommate, Jennifer, was. Brian’s Mom had long been suspicious of the platonic relationship between Brian and Jennifer, and this had only made her more curious.

Over the course of the evening, while watching the two interact, she started to wonder if there was more between Brian and Jennifer than met the eye.

Reading his mom’s thoughts, Brian volunteered, ‘I know what you must be thinking, but I assure you Jennifer and I are just roommates.’

About a week later, Jennifer came to Brian saying, ‘Ever since your mother came to dinner, I’ve been unable to find the beautiful silver gravy ladle. You don’t suppose she took it, do you?’

Brian said, ‘Well, I doubt it, but I’ll send her an e-mail just to be sure. So he sat down and wrote:
__________________________________________________________
Dear Mom,

I’m not saying that you ‘did’ take the gravy ladle from the house, I’m not saying that you ‘did not’ take the gravy ladle. But the fact remains that one has been missing ever since you were here for dinner.

Love, Brian
__________________________________________________________

Several days later, Brian received an email back from his mother that read:
____________________________________________________

Dear Son,

I’m not saying that you ‘do’ sleep with Jennifer, I’m not saying that you ‘do not’ sleep with Jennifer. But the fact remains that if Jennifer is sleeping in her own bed, she would have found the gravy ladle by now.

Love, Mom

Beautiful Kate – behind the scenes glimpses

As I’ve mentioned before, the Australian film Beautiful Kate sees its full Australian launch today, with other localities to follow soon.

To coincide with this, I’ve created a short machinima showing a glimpse of the scene in which Second Life is featured and some other stills of the process that led to the final product:

International release details will be posted as soon as they become available. Those who live near Toronto Canada can view it at the Toronto International Film Festival in September.

For the Second Life related details, read on here.

A very quick Irish joke

So Paddy asks Murphy: “Why do Scuba divers always fall backwards off their boats?”

To which Murphy replies:

“You thick idiot – If they fell forwards they’d still be in the boat

Merged realities – events and issues for virtual worlds

sl-fun 1. The US Department of Defense continues its exploration of virtual worlds as a support mechanism for troops.

2. Tateru Nino has an excellent piece on the recently published anthropological study of Linden Lab by Thomas Malaby. Our copy arrived in the past few days and we’ll have more on it in the near future.

3. Twinity’s Virtual Singapore is launching on the 9th August:

Twinity extends a warm welcome to pioneering virtual Singapore residents from around the world. Prime retail and residential real estate is now available, so claiming your stake in virtual Singapore has never been easier. Explore the city, locate the perfect apartment, and make yourself at home.

Virtual Singapore is also open for business and the commercial opportunities are endless. Set up shop in a premium neighborhood or open a gallery, music venue, bar or restaurant. Show your allegiance to Singapore and welcome Twinizens from other parts of the virtual world to your home city.

4. Pooky Amsterdam has an interesting treatise on reasons to use Second Life as a media platform.

Sign at Scotland Golf Club

1. BACK STRAIGHT, KNEES BENT, FEET SHOULDER WIDTH APART.

2. FORM A LOOSE GRIP.

3. KEEP YOUR HEAD DOWN!

4. AVOID A QUICK BACK SWING.

5. STAY OUT OF THE WATER.

6. TRY NOT TO HIT ANYONE.

7. IF YOU ARE TAKING TOO LONG, LET OTHERS GO AHEAD OF YOU.

8. DON’T STAND DIRECTLY IN FRONT OF OTHERS.

9. QUIET PLEASE … WHILE OTHERS ARE PREPARING.

10. DON’T TAKE EXTRA STROKES.

WELL DONE… NOW, FLUSH THE URINAL, WASH YOUR HANDS AND GO OUTSIDE, AND TEE OFF

The Watch – virtual worlds in the news

1. InformationWeek (USA) – 1 In 10 Internet Users Buys Virtual Goods. “Virtual weapons, Facebook favors and other forms of digital currency are a growing market, according to a survey released Thursday, with 12 percent of Americans saying they spent real money on these items in the last year.
The heaviest buyers of these objects — which are bought over the Internet and exchanged through online games, social networks, and virtual worlds such as Second Life — appear to be young and middle-aged women ages 12 to 44, although they were also purchased by young men.”

2. The Guardian (UK) – Virtual worlds are getting a second life. “We haven’t heard much recently about so-called virtual worlds such as Second Life, in which you move around with your own avatar. Critics must be hoping they have disappeared up their own ether. Actually, they are booming. The consultancy kzero.co.uk reports that membership of virtual worlds grew by 39% in the second quarter of 2009 to an estimated 579 million. Not all these members are active but I can’t think of anything, anywhere, that has grown so fast in the recession this side of Goldman Sachs bonuses.”

3. Hypergrid Business (Hong Kong) – Copyright in virtual worlds. “As the virtual worlds grow and develop — and evolve into the next 3D Web — the issue of copyright is being debated again. In some ways, virtual worlds copyrights may require changes in the way we think of and use copyrights. But, in most respects, virtual worlds copyrights are no different than the copyrights we currently have today. For example, today, if a content producer makes an original work and sells to a buyer, then, by default, what is sold is single-time use only.”

4. PBS (USA) – Virtual Worlds Show Promise for Newspaper Communities. “In my previous post, I talked about the browser-based virtual environment Metaplace, which I think may provide a way to boost interaction with our community on newspaper website Mediafin. To test how well virtual worlds could be used to build a community, I undertook some experiments in organizing “conferences” in worlds like Metaplace and Second Life. And the results turned out to be quite promising. How can we at newspaper websites experiment with new media without upsetting the community or — possibly even more — our colleagues? Virtual environments are not yet universally accepted as useful for newspaper communities, so the question of how to introduce community and colleagues to these spaces is especially pertinent.”

5. The Globe and Mail (Canada) – Avatars come alive in workplace. “Avatars will become the big buzz this year, thanks to director James Cameron’s pending flick of the same name. They’ve been all the rage among video gamers for years. Now they’re also sprouting up in the workplace, and experts predict they will emerge as a key trend in the coming years. For puzzled employers and perplexed employees, what’s the sense of using a digital person rather than a real one?”

6. Singularity Hub (USA) – Haptics Unleashes Virtual Reality and Telepresence Revolution – Awesome Vids. “Whoah! Prepare to be blown away with this post! Here at the Hub one of the things that we are all about is the coming merger of the physical world with the virtual world. Programmable matter, moving beyond the outdated mouse and keyboard interface model, immersive environments, and so on. Now we are here to tell you about a seriously game changing technology that is absolutely busting apart the traditional barrier between the physical and virtual worlds. Its called haptics, and if you haven’t heard about it yet then read on and prepare to be thrilled.”

7. San Jose Mercury News (USA) – Stanford’s virtual reality experiments transport knowledge to new vistas. “Even as it gained acceptance on college campuses during the 1990s, “virtual reality” could never quite escape having just a whiff of junk science. The graphics created for early virtual worlds were so clunky and slow they conjured up bad LSD trips. Giant helmets immersed subjects in fantastical environments far more virtual than real. It was like conducting a seance in a hat. “Until five or six years ago,” says Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford, “when I told people what I did for a living, they laughed.”

8. ReadWriteWeb (USA) – How To: Use Virtual Worlds for Business. “Despite the hype, only 11% of enterprises have adopted virtual worlds to augment their work, says a new report by Forrester. Virtual worlds have been around since about 1995, but it took businesses half a decade to realize the potential value within the enterprise. But the research released this week isn’t just an outline of the market: it’s a how-to guide for doing business in a computer-generated universe. Vendors may not have done a very good job of marketing themselves to the enterprise to date, but there’s still a huge opportunity for your company to get virtual, if you know how.”

9. Xinhua (China) – Virtual reality – a new world awaits… “Virtual reality is no longer a concept of the future, innovative 3-D technology can now transform a desktop computer into an interactive world of adventure, fashion, fun and entertainment. Using the Internet as an entry platform, the new technology is blurring the lines of the real and virtual worlds. In contrast to a traditional two-dimensional interface, the 3-D environment provides a completely immersive and highly social world, enabling access to people and places that would be virtually impossible in the real world. Through the use to avatars, a virtual replica of yourself, or whoever you want to be, life can literally take on new dimensions in cyberspace.”

10. Virtual Worlds News (USA) – Augmented Reality To Get iPhone Push. “ugmented reality is quickly gaining a foothold among entertainment brands. In the last few days, Mattel’s foray into augmented reality, with its upcoming Avatar line of action figures, has resulted in a wave of coverage. Now, iPhone developers are coming out of the woodwork with uses that coincide with the September release of version 3.1 of the iPhone software. The new iPhone software, and the subsequent listing in AR-enhanced applications in the App Store, will mark a turning point. Some dozen or so companies, according to reports, are gearing up for the day. And just yesterday, according to AppleInsider, Apple provided iPhone developers with a third beta of iPhone 3.1 software.”

Weekend Whimsy

1. Second Life Video News -001- 31/7/2009

2. The Wedding of Bobo Denver and Kev Madfes in Second life

3. The Rain ( Second Life )

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