Archives for May 2010

Merged realities – events and issues for virtual worlds

1. Paisley Beebe interviews the University of Western Australia’s Jayjay Zifanwe in her latest episode of Tonight Live. You can watch it here.

2. If you have a Nokia Smartphone and want some tasty virtual worlds wallpapers, you might like to check this out.

3. The Second Life economy for the first quarter of 2010 hit an all-time high. In case you missed it, Tateru Nino has her perspective on the announcement.

4. Space-based MMO EVE Online is running a competition to increase it’s female player cohort. Apparently only 5% of players are female currently.

5. Kzero recently updated their virtual worlds by sector reports for the first quarter of 2010 – check out an example here.

6. If you’d like to get some in-depth visuals of Blue Mars, it’s worth browsing their Flickr stream.

7. We’re still keen to reprise our V2 series of profiles on couples or friends who have met in a virtual world. Here’s a previous example – why not throw your hat in the ring?

GnomeAir: one of Second Life’s funniest (casual) observers

Like a lot of people I love a machinima that provides laughs, and in recent months one of the highlights in that regard has been the work done by GnomeAir. His weekly updates on forays in Second Life pack a lot of experiences into each one, and there’s no shortage of cutting commentary on a range of Second Life aspects.

I fired off some question to the somewhat elusive GnomeAir to find out a little more about his approach:

Lowell: How long have you been involved in Second Life?

GnomeAir: Just started a month ago. I had watched friends play some, so I did know a few things before I started.

Lowell: What about SL inspired you to make machinima?

GnomeAir: I’ve been fooling around making YouTube movies for awhile. I’ve deleted a bunch because they came out scary. It seems to be a current thing. A fun way to express yourself. Something like 15 hours of YouTubes are uploaded every minute? Something like that. I just had an idea one day to make a Second Life account and film it. No idea what would come out of that idea or what I would film or say.

Lowell: Has the reaction to your work surprised you, and if so, why?

GnomeAir: I’ll just delete the comments that tell me I suck!

Lowell: Can you shed some light on how you go about making one of your episodes?

GnomeAir: The first ones I just entered game and played and filmed what I did. Nothing much really happens in those! Then later after I had played a few weeks a bunch of stuff would have happened to me so I just condensed it all down to highlights or lowlights or however you want to see it. Some videos I went on opinionated rants like the one about guys playing girls. So they were all different. Some came out better than others.

As far as the technical stuff, well theres two basic ways I can do them. Record the audio in advance and then film it, or film it first and then record audio. I use Pro Tools to do the audio. Its amazing program for making music or doing anything you want with sound on your computer.

I think for these Second Life episodes, filming it first works best. Put together a basic film sequence and story in Windows Movie Maker, after capturing the video with some other program. Then, turn on voice recorder (Pro Tools for me) and ad lib into mic as you watch the movie film playing back. Then you edit the audio taking out boring bits and pauses etc and load the sound into Movie Maker and tweak the film a little bit to match the audio. Ive done it other way around, make audio first based on what I did in game and then make the film part and it’s not as spontaneous, the comments etc, reactions to what is happening in video.

For example in video #6, there is a long sequence where I’m just talking about SL girlfriend and nothing is happening in video. That is a result of making the audio first and so I think the movie suffers. You are looking at dead screen and just having the sound tell the story. One thing about making machinima is you do learn movie making. You see what works and what doesn’t. For example, I’ve learned to go instantly from far away shots to close up and not to use zoom! But then, I’ve only started to think about these things recently. Most of the video is pretty messed up in these, but dont really matter with what I did.

Lowell: Do you have a longer term plan with your work or is it just a bit of fun.?

GnomeAir: Nothing long term planned just winging it. I have some other projects coming up soon like Comic Con, so I will be busy with those. I will say using Second Life to make machinima is unlimited. You can make the sets and the characters – no limits there.

UPDATE (25th July 2010) – GnomeAir has pulled all his videos from YouTube. An incredible shame – GnomeAIr if you’d like to contact us, we’d love to host them or somehow archive what was some great satire.

You can view all GnomeAir’s work here, or see the Second Life pieces below:

Episode 1:

Episode 2

Episode 3

Episode 4

Episode 5

Episode 6

Episode 7

Episode 8

The Watch – virtual worlds in the news

1. Los Angeles Times (USA) – A real-world battle over virtual-property rights. “Architect David Denton spends much of his time on a lush tropical island, where he experiments with cutting-edge building designs and creates spaces for artists to showcase their work. Never mind that the island only exists in the virtual-reality world of Second Life, a popular online venue where people interact via digital avatars. Denton, 62, said he purchased the island for about $700 — real money, not virtual cash — from its former owner, and considers it his property.”

2. VentureBeat (USA) – TinierMe launches Japanese-style anime virtual world. “Japanese comics known as “anime” have become popular among young Americans. And TinierMe is planning on capitalizing on that with the launch of its anime-focused virtual world. After six months of beta testing, TinierMe is formally launching its virtual world today. The U.S.-based virtual world is a separate version of a two-million strong virtual world in Japan. Already, thanks to the beta test, the English-language version of TinierMe has 700,000 registered users, said Masaru “Nogi” Ohnogi, chief executive of the company, which is owned by Japan’s GCREST.”

3. CNN Go (India) – GoJiyo: What India’s first 3D virtual reality world is like on the inside. “I have a love-hate relationship with virtual reality. When I first heard about Microsoft’s Second Life — a virtual interactive 3D environment, launched seven years ago — I chucked my default life for three whole days and nights, pausing only for the occasional nap and a few bare-minimum human necessities. Realising that I might lose myself to the real world forever, I got out of Second Life for good, cleaning the software off my hard drive completely. I have a love-hate relationship with online social networking sites, too, spending days on end immersed in Facebook’s voyeur/exhibitionist way of life before setting it aside to be used only when absolutely necessary. So when I heard about the launch of GoJiyo, Godrej’s new browser-based 3D virtual reality social networking environment tailored for the Indian market, I cringed and whooped simultaneously. Marketed as “India’s first online virtual world” that blends online gaming, virtual reality and social networking, GoJiyo is admittedly a brand repositioning exercise for the Godrej group, which makes appliances and furniture, aimed at capturing a younger, hipper audience.”

4. Hypergrid Business (Hong Kong) – Resilience during virtual disasters. “Virtual worlds have been offered up in recent weeks as alternatives to physical events because they are disaster-proof. No volcano or tsunami can take down the whole Internet. And virtual events are particularly budget-friendly during that other kind of recent disaster — a financial crisis. But virtual worlds are prone to their own kind of disasters, as yesterday’s shutdown of Second Life demonstrated. OpenSim isn’t immune either, with both local outages and widespread failures possible. For example, this past weekend, the owner of Aesthetica found that his entire region was gone, and several months of scheduled backups had never taken place at all — a combination of hardware, software and management failures. Last summer, a hacker took out servers running over a hundred thousand websites — and around a hundred OpenSim regions were destroyed in the attack as well.”

5. Virtual Worlds News (USA) – Worlds.com Settles NCSoft Suit; Short On Funds? “After a little over a year since Worlds.com filed suit against NCSoft for patent infringement on Christmas Eve in 2008, the parties have settled the matter. According to Patent Arcade, the court ordered dismissal with prejudice due to a binding settlement agreement between the two companies on April 23. NCSoft began the litigation process by telling us that it would defend itself “vigorously,” but the terms of the settlement seem to be confidential, so there’s no way of knowing how it shook out for certain. Based on a recent SEC filing, though, it may be that Worlds.com needed some money or, at least, didn’t want the cost and trials of litigation.”

6. nebusiness (UK) – New school is virtually there. “South Shields Community School was mulling over the idea of creating a virtual replica of its school when it came upon a Journal article about Second Life and Gateshead firm Vector 76. It decided to contact the firm, which designs content for 3D virtual worlds on the internet, to talk about building a three-dimensional plan of the school. The new £20m South Shields Community School in Nevinson Avenue won’t be open in the real world until September 2011, but the virtual version is opening its doors from today for curious parties to have a look around. Deputy head Chris Roberts was approached with the idea by Key Stage 4 culture and heritage co-ordinator Graham Trick, who wanted to create an interactive version of the architect’s fly-through he had seen in the school hall.”

7. Times Live (South Africa) – Japan’s women love gaming. “They have been hooked on everything from hula dancing and oxygen bars to electronic darts and foreign exchange trading, but Japan’s housewives have finally settled on the ultimate addiction: on-line role-playing games. Once relied on as the “good wives and wise mothers” behind the country’s economic miracle, women have begun burying themselves for days in elaborate virtual worlds, emerging only sporadically to carry out their chores. Sometimes they play flint-hearted assassins, sometimes fluffy animals. Often – bizarrely – they play housewives. Classic online combat titles such as World of Warcraft are popular, but much more so are games that broadly emulate real life.”

8. The Standard (Hong Kong) – Living Doll. “Paige Gabriele loved her dolls – once. At eight, however, the girl has abandoned them. Barbie gets slim face time, and the single American Girl doll, a gift from her grandmother, sits on her bureau – untouched. Playing with dolls “gets boring after a while,” said Paige. She was more interested in a basketball, and gushed about social websites such as moshimonsters.com, where she nurtures pet monsters. It used to be that dolls held girls’ interest at least through elementary school. But these days, they are dropping such playthings at ever younger ages, replacing the childhood mainstay with technology-driven activities, even as the toy industry battles to attract the coveted market with new products.”

9. The Yorker (UK) – Generation CoD. “I had my first addiction when I was about 12. Luckily, by the time I came to take my GSCEs, I’d gotten over it. Otherwise, I’m not sure I would have got the grades I did. Now this addiction wasn’t alcohol, or drugs. It was a computer game – Age of Empires to be precise – but I maintain it could have been equally as dangerous had I let it continue. Little did I realise that the problem, although fairly rare, was widespread and spreading. An article in The Sunday Times Magazine the other week highlighted that increasing numbers of gamers are becoming addicted. But when does a game cease being fun and turn into a life-ruining obsession? And what will this new addiction do to a generation of young people in this recession having to cope with increasing uncertainty over the security of their futures?”

10. Forbes (USA) – IMVU Adds Former Second Life Exe. “IMVU, a social networking and instant messaging client which uses 3D avatars to represent its users, announced Thursday that they have hired David Fleck to serve as vice president of marketing for the company. Fleck served in a similar role for the company behind Second Life, Linden Lab. Forbes spoke with Fleck and IMVU’s CEO Cary Rosenzweig about the move and what the future holds for the company. After Fleck left Linden Lab in 2004, he focused on helping start ups in the social entertainment/social networking field get on their feet. It was through these start-ups that he became acquainted with Rosenzweig. Fleck says that discussions with Rosenzweig about the company quickly got his attention. “…It just became really clear and obvious to me how incredible this place is, and from a success standpoint, to the level that I couldn’t actually ignore it. I had to pay attention to what he was telling me,” he said.”

Weekend Whimsy

1. Second Life Episode 6 – Free Lindens With Lady Gaga Dance Cube

2. TRAILER : A Second Life love story

3. Second Life wedding proposal

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