Archives for 2011

The Watch – virtual worlds in the news

1. Government Computer News (USA) – How far can virtual worlds go in improving the real one? “Computer simulation models are great tools for layering massive amounts of data into visual form, and they are becoming incredibly fine-grained, providing high-def views of both the forest and trees in our surroundings. But can they make people omniscient? That almost seems to be the goal of the recently announced Living Earth Simulator project, which seeks to take global modeling to a new level. Simulations now produce detailed models for everything from climate research to astrophysics. But the Living Earth Simulator is aiming for the whole enchilada, from financial systems to entire societies, all in one model. If all goes according to plan, it even could predict the future, in terms of financial crises or pandemic outbreaks.”

2. BlogHer (USA) – Interview: Laurina Hawks, Making Films in Virtual Worlds. “We speak with one of the most remarkable female avatar who works making movies in Second Life. Her machinima productions will let you without words. With a personal style, her “trade mark” is quality and good stories. Ready to enjoy and learn about machinima? let’s go on!”

3. Search Engine Watch (USA) – Second Life: New Year, New CEO… Big Mess. “Happy 2011, gang! I hope everyone had a terrific break and a wonderful new year. It seems like it’s back to business time and the past two weeks have not been idle in the wacky wonderland of virtual worlds, so let’s do a little catch up baseball. Two days before Gothmas, Linden Lab announced a new CEO, (Rod Humble) who is coming into this new position from a VP slot at EA Play. After the round of jokes about his name settled down (it took a while), the speculation began in earnest about what he was going to bring to the table, having come from EA. I’ve now read a fair bit, and my conclusion is wait and see, since there’s no clear indicators at all as to what his plan is going to be. Frankly, I don’t think he can be much worse than the mess we had in 2010, so I’m willing to be cautiously neutral on the topic of his appointment to the job. Besides, he wasn’t going to be taking the reins until after the new year anyway (using the vacation time as the last calm before the storm, I’m sure.) so he hasn’t even done anything yet.”

4. Gamasutra (USA) – Reality is Alright. “Jane McGonigal’s new book Reality is Broken: Why Games Make Us Better and How They Can Change the World is destined to be one of the most influential works about videogames ever published. The book is filled with bold new ideas and refinements of old ones. It’s targeted at a general readership, but game designers, critics, and scholars will learn plenty from the book too, thanks to the new twists it takes on familiar subjects. The ordinary reader will perhaps be most intrigued by McGonigal’s claims that games can save the world (part III in the book), but those of you who would think to read my review are probably already primed for that idea. Instead, I predict you’ll be most struck by Jane’s bold redefinition of the Alternate Reality Game (ARG), which comes in part II of the book (part I is about why games make us happy).”

5. The Journal (USA) – Next Stop: OpenSim!
“Don’t tell Kyle Gomboy about any depression in the real estate market. That may be the case in the terrestrial world, but out in the cloud Gomboy is moving virtual property like never before.
The CEO of virtual world hosting service ReactionGrid, Gomboy and his team currently operate more than 100 private regions for educators in the ascendant virtual environment platform OpenSimulator, and, Gomboy says, are renting out space to three to five new schools each week. Why all the new settlers converging on OpenSim? They’re part of a wave of K-12 educators packing up their 3D content and moving away from Second Life, long the dominant virtual world. The mass migration was prompted by parent company Linden Lab’s announcement in August that it would be closing the Teen Grid, an area within Second Life reserved for 13- to 17-year-olds and home to hundreds of learning projects belonging to teachers intent on engaging their students through the 3D environment. A second blow came in the fall–the ending of the half-off educator discount, meaning property rates in Second Life would be doubling for K-12 institutions, from $150 a month per region to $300 a month.”

6. Massively (USA) – Free for All: Is free to play turning our kids into Vegas pirates? “I think it’s the hair. In fact, I know it. The constant flicking — it drives me nuts. How in the world did wearing your hair like 60-year-old businessmen become such a fad? I’ve now had my groceries bagged by 16-year-old kids with eyeliner on and dual piercings in their lips. When did looking like a Vegas pirate become so popular? The flicking of their hair — it does something to them. Justin Bieber, in a recent interview, said that he was crazy. He insisted on it. Of course, his agent wanted to push this tiny public cry for help off as some sign of genius, but we all know what Bieber meant: “This hair is *flick* driving me *flick* flat-out bonkers.” What also seems to be an issue with the youngins these days is an unfiltered access to the internet. I’m not kidding — next time you’re at the mall, ask the kid with the 30 Seconds to Mars t-shirt on who the vice president is. Then ask him to spell “lose.” See, on the internet and inside any number of free games, he doesn’t need to know this information. After all, the only time he might be worried about “loosing” anything is when he is busy PvPing.”

7. Wall Street Journal (USA) – Postings of a Troubled Mind. “Last May 9, at two in the morning, Jared Lee Loughner typed a question to a group of about 50 online gamers located around the world: “Does anyone have aggression 24/7?” He was back at his keyboard the following night. “If you went to prison right now…What would you be thinking?” he asked. A trove of 131 online-forum postings written between April and June 2010, which were viewed by The Wall Street Journal, provides insight into Mr. Loughner’s mind-set in the year leading up to Saturday’s shootings in Tucson, Ariz. He stands accused of killing six people, gravely wounding Rep. Gabrielle Giffords (D., Ariz.) and injuring 13 others. The online postings paint a picture of a disturbed young man trying to impress his peers and struggling to find a purpose to his life. They range from prosaic chatter about weight lifting to nonsensical philosophical ramblings that left some of the gamers who read them wondering whether he was using drugs or had a mental disability.”

8. Hypergrid Business (Hong Kong) – VirtualU integrates 2D, 3D conferences. “Companies looking to hold virtual conferences first have to decide whether to hold a Web-based conference – normally some combination of streaming video, live chats, slide shows, and social media – or one in an immersive environment. The immersive conference allows avatars to walk around inside a three-dimensional virtual environment, but can be more difficult to use than a Web-based platform. But it doesn’t have to be an either-or decision. One vendor, Jamestown, NY-based Digitell Inc., offers a virtual conferencing platform that allows visitors to attend the same conference either by avatar or in 2D via a browser.”

9. MSN (Singapore) – 10 signs you may be a gaming addict. “Grand Theft Auto, Call of Duty, Halo, and Starcraft are now all names as recognizable as Avatar and Star Trek, especially to the new generation. There’s no doubting that video games are here to stay. They are a multi-billion dollar industry whose games can now claim production budgets rivaling that of Hollywood movies. In fact, video games are such a big part of modern life that they’ve evolved to include people who you wouldn’t traditionally call “gamers”. With the advent of social gaming, everyone and their mothers all play a game, even if it’s something like FarmVille. While having entertainment available for everyone is cool and can be great fun, there’s also a sinister side to gaming. After all, games can take over your life, overpowering your desire to do anything else in the world. To keep you from sliding down that slippery slope, we’ve compiled a list of signs that you may be a gaming addict. Heed these warning signs well, for if you don’t, you may be forever lost to virtual worlds. ”

10. Massively (USA) – Second Life competitor Blue Mars drops PC development for Apple’s iOS. “If you were hoping that Blue Mars was going to rise to directly challenge Second Life’s virtual world dominance, you may be in for disappointment today. In a letter to Avatar Reality’s fans, CEO Jim Sink announced that the company is restructuring and dropping Blue Mars’ PC development to focus solely on Apple’s iOS. As a result, Blue Mars is now Blue Mars Mobile.”

Understanding Engineers

Understanding Engineers – One

Two engineering students were riding their bikes across a university campus when one said, “Where did you get such a great bike?”

The second engineer replied, “Well, I was walking along yesterday, minding my own business, when a beautiful woman rode up on this bike, threw it to

the ground, took off all her clothes and said, “Take what you want . ”

The first engineer nodded approvingly and said, “Good choice; the clothes probably wouldn’t have fit you anyway . ”

Understanding Engineers – Two

To the optimist, the glass is half-full .

To the pessimist, the glass is half-empty .

To the engineer, the glass is twice as big as it needs to be .

Understanding Engineers – Three

A priest, a doctor, and an engineer were waiting one morning for a particularly slow group of golfers . The engineer fumed, “What’s with

those guys? We must have been waiting for fifteen minutes!”

The doctor chimed in, “I don’t know, but I’ve never seen such inept golf!”

The priest said, “Here comes the green-keeper . Let’s have a word with him . ”

He said, “Hello George, what’s wrong with that group ahead of us? They’re rather slow, aren’t they?”

The green-keeper replied, “Oh, yes . That’s a group of blind firemen . They lost their sight saving our clubhouse from a fire last year, so we

always let them play for free anytime . ”

The group fell silent for a moment .

The priest said, “That’s so sad . I think I will say a special prayer for them tonight . ”

The doctor said, “Good idea . I’m going to contact my ophthalmologist colleague and see if there’s anything he can do for them . ”

The engineer said, “Why can’t they play at night?”

Understanding Engineers – Four

What is the difference between mechanical engineers and civil engineers?

Mechanical engineers build weapons

Civil engineers build targets.

Understanding Engineers – Five

The graduate with a science degree asks, “Why does it work?”

The graduate with an engineering degree asks, “How does it work?”

The graduate with an accounting degree asks, “How much will it cost?”

The graduate with an arts degree asks, “Do you want fries with that?”

Understanding Engineers – Six

Three engineering students were gathered together discussing who must have designed the human body .

One said, “It was a mechanical engineer . Just look at all the joints . ”

Another said, “No, it was an electrical engineer . The nervous system has many thousands of electrical connections . ”

The last one said, “No, actually it had to have been a civil engineer . Who else would run a toxic waste pipeline through a recreational area?”

Understanding Engineers – Seven

Normal people believe that if it ain’t broke, don’t fix it .

Engineers believe that if it ain’t broke, it doesn’t have enough features yet .

The partial death and refocus of Blue Mars

In a fairly unexpected move, Avatar Reality’s CEO Jim Sink has announced the cessation of development of the PC application version of virtual world Blue Mars, with the soon to be smaller company moving to focus on developing for the iOS (read: iPhone / iPad) platform. The change involves the loss of a number of staff, including Jim himself. You can also listen to audio of his discussion with the Blue Mars community here.

Whichever way you look at it, this is a major setback for the company. The switch to iOS, however viable, does provide a stark contrast to the PC-only development to date. That sort of strategic shift doesn’t happen overnight, and given the fact an alpha of the iOS version is already in existence adds weight to that. On the face of it, it looks like another shift to the more superficial virtual worlds offering. The withdrawal of technical support and the shelving of further development for the current PC client will have a serious impact on the core group of content creators who’ve been working on the platform to date. Those creators may still have a role to play on the iOS version but it’s hard to envisage it moving out of beta before the end of the year.

Overall, this announcement has a few key impacts. First, it effectively ends in the short-term any claim Blue Mars had over being a serious challenger to Second Life. Second, Blue Mars now enters the iOS marketplace which is burgeoning with developers working on virtual worlds. Third, this places an ever more focused spotlight on the viability of more complex, content-driven virtual worlds. I’m hopefully very wrong but there seems to be a race to the bottom for market share more broadly. Hopefullt Blue Mars proves that wrong but I’m unconvinced.

Sincere commiserations to those affected by this change.

Dire Straits’ Money For Nothing: Canadian Ban Madness

Mark Knopfler and Elton John

Most people will have heard Dire Straits’ song Money For Nothing many times. Some people hate it, but most will enjoy humming or singing along. For Canadians, their singing habits will need to change as the song has been banned from being played on radio because the Canadian Broadcast Standards Council (CBSC) has decided the lyrics are an issue. These lyrics in particular:

The little faggot with the earring and the make-up
Yeah, buddy, that’s his own hair
That little faggot’s got his own jet airplane
That little faggot, he’s a millionaire

The complaint (the first one known since the song’s 1984 release) was lodged by a CHOZ-FM listener:

A song was aired, “Money For Nothing” by Dire Straits, and included the word “faggot” a total of three times. I am aware of other versions of the song, in which the word was replaced with another, and yet OZ FM chose to play and not censor this particular version that I am complaining about.

I find this extremely offensive as a member of the LGBT community and feel that there is absolutely no valid reason for such discriminatory marks to be played on-air.

The response from the station was pretty detailed and included an outright apology whilst maintaining the right to play the song:

We understand the concerns you have raised regarding this particular selection and do apologize for any undue stress caused to you as a listener by the lyrical content of this selection, but based on the above reasoning, we have operated with the understanding that in this specific case, no editing of the material is warranted.

The listener, unhappy with the radio station’s response, wrote to the CBSC (you can read it all here):

In the letter, [OZ FM’s Senior Vice President] lists a number of reasons in an attempt to justify his stations airing the uncensored version of the song. One of the reasons given was the awards and acclaim that the original version of the song has received. These include 1986 Grammy for Record of the Year and 1986 American Music Award for Record of the Year. This is comparable to the achievements of Kanye West’s 2005 song “Gold Digger” which received 9 Grammy nominations, including Record of the Year, and is certified triple platinum. This song contains another discriminatory slur, not directed towards sexual orientation, but towards race. When played on OZ FM, this slur is censored despite the song’s achievements. I fail to see a difference between the two situations.

The CBSC then undertook a formal process and decided the song can’t be played on air in its unedited form. There’s some fascinating reading in the decision on the origins and usage of the words fag and faggot, then a final adjudication:

Still, the Panel concludes that, like other racially driven words in the English language, “faggot” is one that, even if entirely or marginally acceptable in earlier days, is no longer so. The Panel finds that it has fallen into the category of unacceptable designations on the basis of race, national or ethnic origin, colour, religion, age, gender, sexual orientation, marital status or physical or mental disability. In addition to the terms already so categorized by previous CBSC Panels, there are undoubtedly other racial epithets (not yet the subject of CBSC Panel decisions) that would likely fall into the category of words that are inherently problematic. In any event, the Atlantic Regional Panel concludes that the use of the word “faggot” in the song “Money for Nothing” was unacceptable for broadcast and that, by broadcasting an unedited version of the song, CHOZ-FM breached Clause 2 of the CAB Code of Ethics, and Clauses 2, 7 and 9 of the Equitable Portrayal Code. The Panel notes parenthetically that the song would not otherwise fall afoul of any of the foregoing broadcast standards if suitably edited.

And that is that. I can understand the concern over the use of the word in a song produced in 2011. But in a song coming up to thirty years old that contains a lyric I believe Mark Knopfler at least partially overheard and that Elton John is happy to sing? There’s been a recent announcement of the publication of The Adventures of Tom Sawyer and Adventures of Huckleberry Finn without the word nigger. Far be it for me to argue that Dire Straits were the Mark Twain of the rock world (although they were at least a Bronte sister in calibre to me), but the issue is similar: where do you draw the line?

I’d love your thoughts on this. Not just on whether you think the decision is right or wrong, but how do you see this working in the future? Is it possible to develop standards that protect older works whilst ensuring offence is minimised?

[via Digital Journal]

AN IRISH BLONDE IN A CASINO

An attractive blonde from Cork , Ireland, arrived at the casino. She seemed a little intoxicated and bet twenty-thousand Euros on a single roll of the dice.

She said, ‘I hope you don’t mind, but I feel much luckier when I’m completely nude’.

With that, she stripped from the neck down, rolled the dice and with an Irish brogue yelled, ‘Come on, baby, Mama needs new clothes!’

As the dice came to a stop, she jumped up and down and squealed…’YES! YES! I WON , I WON !’

She hugged each of the dealers and then picked up her winnings and her clothes and quickly departed.

The dealers stared at each other dumbfounded.
Finally, one of them asked, ‘What did she roll?’

The other answered, ‘I don’t know – I thought you were watching.’

MORAL OF THE STORY –

Not all Irish are drunks,
Not all blondes are dumb,
But all men…are men.

Surviving a day in Minecraft

I appear on a snow-covered beach and look around me. The sun is rising, but it is doing it very quickly. The whole day will pass in just a few minutes, and I have a lot to do. First I test the ice. It holds me up well enough and there’s an interesting island out in the lake off to my right. First thing, though, I’m looking for trees.

I turn around and climb up the slope to my left, hoping for a better view. I pass a couple of cows trudging aimlessly through the snow as I look for a good vantage point.

From the top of the nearest hill, I can only see a couple of isolated trees. It will have to do for now. Time ticks.

I get into the shade of the tree, and use my hands to harvest a supply of wood, then move onto a second tree between two hills. Wood seems scarce here, but I soon have a small supply of it and some cuttings to plant. After all, I’m going to need more wood before long. I’d better start organising a renewable supply.

Something catches my eye, though. A nearby rock-face shows exposed coal.

I work with the wood I’ve got, making myself some planks and shafts, and a simple work-bench. In less time than it takes to tell, I’ve got a simple wooden tool. It won’t last long breaking rock, but it doesn’t have to. I focus on the rocks next to the coal, before moving on to the coal-seam itself.

Quickly, I obtain a little coal, and enough stone to use for the head of a new pick-axe. I look up at the sun. There’s always a little time-pressure on the first day.

It’s Noon already. Nasty things come out at night, so I need to organise shelter quickly. Time to trek out to that island I spotted earlier. It takes me a moment to get my bearings, though. With the sun right above me, I’m not completely certain which direction I’d come from. Then I spot the cows again, between two of the nearest hills, and strike out that way. Moments later, I have a view of the icy lake, and the island.

Not all of the lake is frozen, but enough of it is for me to trek straight out to the island that I spotted earlier.

The sole inhabitants of my new island are four sheep, hopping around and bleating. A quick survey reveals that it isn’t a true island. The far side is joined to the mainland by a sandbar. Nevertheless, it will do. I need shelter before it gets dark.

With my hands, I start scooping away snow and sand. Pick-axes are for stone, and I don’t want to ruin it on softer materials. I cut a tunnel straight into the side of the hummock from its beach, and it isn’t long before I’m a few metres in and cutting through stone with my rapidly deteriorating wooden pick-axe. I quickly hollow out a small chamber, once knocking a hole in the roof, which I repack with dirt.

I left my primitive workbench back near the coal-seam, so I build another. I shove it into a corner, but the light coming in through the entrance is already starting to fade. It will be dusk soon. Very soon.

I lay out six planks on the bench and make a simple door. While I’m doing that, I combine some coal with some sticks and make some torches. When I look up, I realise just how dark it is getting. I hurry to the entry tunnel and put the door in place, checking that it opens and shuts properly. A bewildered sheep looks at me from the beach.

I move around the chamber that I’ve dug out, and jam some of the torches in the walls. Well lit now, with a door between myself and the outside. I settle down to wait out the night. I can already hear … things moving around outside. Dark-loving creatures that will kill me if they can.

The night will pass as quickly as the day did, and now I have shelter. In the morning, I’ll plant some trees, find some more coal, and see if I can expand my diminutive fortress. The island isn’t large, so most of it will have to be either up or down.


This is Minecraft, an independent game by a small European developer called Mojang Specifications.

Minecraft has been under constant development for quite some time now. It’s a java-based game which runs in a browser, or as a separate download, and receives frequent updates. It’s just graduated to beta, and features continue to be added at a steady rate.

Minecraft is almost the archetypal sandbox game (with actual sand, moreover). With coal and wood, stone, sand, soil and metal, you can make all sorts of things. What you make is up to you. There’s no goals other than what you set, no achievements to strive for, no satisfaction other than setting out to do something and accomplishing it.

At night (and in the dark places of the earth), nasties of all sorts emerge that mean to do you harm. You can fight them or avoid them if you prefer. There are skeletons, zombies, giant spiders, blobs and more. You can make bows, swords and armour and fight them, or like me set up a sturdy home to keep them out – or both, if you prefer.

Minecraft allows you to make tools, doors, switches, signs, levers, pressure-plates, mine-carts and tracks, boats, buckets, and more. You can take the wood, soil, sand, and rock that you’ve harvested or dug out and place it as you please, making new structures – you can cook meat from animals, or turn sand into glass blocks for construction of windows and skylights. You can swim, drown, jump or fall into lava. You can build a portal to some ghastly netherhell – you know – just for laughs.

If you should die, you’ll drop everything you had, and reappear otherwise unscathed back at the place where you first started. Unless lava destroyed your belongings, you can go and get it all back again. Weapons, armour and tools all wear out with use, though and need to be replaced now and again.

Minecraft’s sound is simple, but effective. A lot of what you hear is digging sounds, over the background music (which you can disable if you prefer it).

What might really catch your attention, though, are the games graphics.

Minecraft’s graphics are all essentially simple and blocky. It doesn’t require an awesome amount of computing power to run (though if you have plenty, you can crank the settings up). It’s like the world is made out of a child’s construction blocks, and might get you thinking of many of the computer games from the late 1980s and early 1990s. Don’t be put off by the retro visuals, though, because the game’s graphics while simple, are charming (and unusually sophisticated) and – more importantly – get you thinking in terms of blocks.

Digging out blocks and stacking blocks are the keys to mining and construction. Like assembling anything with Lego – only Lego the size of your head. So, the blocky nature of the terrain and creatures (and even the clouds, sun, moon and stars) isn’t just a cheap shortcut. It’s a stylistic choice that supports the simulation at every level.

There are no goals and no story to Minecraft – it doesn’t really count as a game by objective definitions. It is, however, an excellent toy, and like any toy, you can play games with it and have fun with it. Minecraft runs in a window, and suspends itself when not actively being used, making it an almost ideal pick-up-and-play casual diversion.

Minecraft was the primarily the work of a lone programmer, Markus Persson, however the game recently hit the public imagination, and discounted pre-beta sales were… well, fairly staggering is what they were. Persson was able to hire staff and office-space, and Mojang Specifications is now working full-time on Minecraft and another (as yet unannounced) project.

Presently, Minecraft can be purchased online from its Web-site for €14.95, while it remains in beta.

Skirt Zipper

As the bus stopped and it was her turn to get on, she became aware that her skirt was too tight to allow her leg to
come up to the height of the first step of the bus..

Slightly embarrassed and with a quick smile to the bus driver, she reached behind her to unzip her skirt a little,
thinking that this would give her enough slack to raise her leg She tried to take the step, only to discover that she couldn’t.

So, a little more embarrassed, she once again reached behind her to unzip her skirt a little more, and for the second time attempted the step.

Once again, much to her chagrin, she could not raise her leg. With a little smile to the driver, she again reached behind to unzip a little more and again was unable to take the step.

About this time, a large Texan who was standing behind her picked her up easily by the waist and placed her gently on the step of the bus.

She went ballistic and turned to the would-be Samaritan and yelled, ‘How dare you touch my body!
I don’t even know who you are!’

The Texan smiled and drawled, ‘Well, ma’am, normally I would agree with you,
but after you unzipped my fly three times, I kinda figured we was friends.’

3D and kids: we just don’t know

One of the more interesting issues over the past year has been around 3D at consumer level. Whether it’s 3D TVs or handheld 3D gaming, there’s a significantly ramped up debate on potential issues around the technologies. An example is this story covering Nintendo’s warning on excessive use of its 3DS handheld gaming device. The company has rightly been transparent, even if only to cover future potential legal liabilities, in its desire to frame the level of use of such devices.

There’s exactly one fact in the debate over the impact of 3D on kids and their development: we do not know in any way, shape or form what that impact is. An educated guess would be that excessive use could have a harmful impact and that in well-structured settings some use of 3D environments could actually be beneficial. However, until there’s a solid body of evidence supporting either of those claims, everything else is theorising or spin. That is likely to be the case for a number of years yet, as building the research body on top of the great work to date is a huge task. It’s an even bigger task given the tendency for most 3D environments to be closed shops owned by large companies like Nintendo, Sony and Microsoft.

In the meantime expect lots of hype and probably an equivalent amount of hysteria. For those interested in the area, an interview I conducted with Andrew Campbell from the University of Sydney’s Prometheus Research team eighteen months ago is still very pertinent in addressing the complexities of the area.

I’d be really interested to hear your thoughts on the likely impacts, both positive and negative, of the seeming diffusion of 3D devices in the home.

Facebook addiction: there is moderation

A little over a month ago, Ross Gardiner posted the video shown below, addressing his thoughts on Facebook. It’s well worth a watch if you’re a fairly heavy user of Facebook and wonder about whether it’s a good use of time. That said, the video does take the well-worn path of abstinence, which is overkill for the large majority who use Facebook a few times per week.

I’m endlessly amused at the black and white approach to anything like this: you’re either a heavy user or you don’t use at all. It’s a shame that approach misses out the huge majority that fall squarely in the middle. Anyway, if you worry about your level of Facebook time, have a watch of this:

Thanks to a Facebook friend, Anna, for the link.

The Watch – virtual worlds in the news

1. Financial Times (UK) – Game on for the virtual sweatshop. “I’m a board game fan myself, but I know that millions of people spent their Christmas exploring the underwater realm of Vashj’ir, thanks to the online computer game, World of Warcraft, which launched a new version, Cataclysm, in December. Loyal readers will know why economists find such games interesting: they are virtual worlds in which millions of people spend many hours interacting, creating experiences and goods that other players value, and even spending real money on virtual items. (Crazy? No more crazy than paying to watch a movie.) Facebook applications such as FarmVille have many more users. But it is the great online role-playing games – and none is bigger than World of Warcraft, with 12 million users paying a monthly subscription – which hold an enduring fascination for the way that they blur the line between virtual life and real life.”

2. Techdirt (USA) – Second Life Dragged Into Legal Dispute Over Copyright Of Virtual Horses And Virtual Bunnies. “Way back in 2003, we warned that Second Life’s copyright policy was going to be trouble. While many people celebrated the fact that Second Life had announced that participants would “own” the copyright on any works they created within the game, we feared that this would bring real world legal disputes into a virtual world that didn’t make much sense — and in retrospect many of the problems we expected have come true, though it’s been mitigated by the fact that Second Life has lost a lot of its popularity over the past few years. That said, Eric Goldman has the details on a recent bizarre legal dispute, which is summarized by the judge in the case as follows: “The gist of the copyright dispute between the parties is whether Plaintiff’s virtual horses infringe on copyrights associated with Defendant’s virtual bunnies.” Yeah, so you know you’re in for a treat. The details are that one company, Ozimals, makes “breedable” animals within Second Life, and believed that a competing company, Amaretto Ranch Breedables, was infringing on its copyrights.”

3. Tech News World (USA) – Avatar Kinect Puts Your Best Face Forward. “vatar” movie director James Cameron couldn’t have scripted a better keynote speech for Microsoft (Nasdaq: MSFT) CEO Steve Ballmer, who announced at the Consumer Electronics Show in Las Vegas Wednesday that Kinect and Xbox will connect with consumers via avatars, transporting Xbox Live Gold subscribers into the chatty, motion-savvy, virtual world of Avatar Kinect. “We will make entertainment more interactive, more social, and more fun for everyone, and we’ll do it like no one else can,” said Ballmer, speaking on-screen as a slendered-down avatar version of himself. Currently, Kinect listens to your voice and tracks your body movements, avatar Ballmer added. “But what about your facial movements? Now, Kinect can track features like your smile, your laugh, and even the raise of your eyebrows.”

4. Games On Net (Australia) – Minecraft Now Has Over 3 Million Registered Users. “Minecraft, the smash hit game of exploration, construction, and zombie combat, now has over three million registered users. Surprisingly, most of those players are still frolicking in the virtual worlds of Minecraft Classic; just under one million users have actually bought and paid for the game. Ever the optimist, Minecraft creator Markus ‘Notch’ Persson has stated via twitter that he does not think ill of those two million freeloaders. Instead, he likes to think of them as possible future customers.”

5. Big Think (USA) – Biometrics Goes Mainstream. “Biometrics will begin reaching a mainstream audience, and that will change how we see our health and fitness and open up new vistas for the health care industry and personal control around health and wellness. We will see the beginning of the end of the wallet as it begins to move into our smart phones in ways that make it clear what’s happening to the common observer. Virtual currencies will start to move outside of virtual worlds and social games into other media experiences. We’ll see a flood of online marketplaces that helps us make better economic use of currently under-used personal assets such as cars, extra rooms in your house, tools and toys in your garage, and under-used corporate assets like empty conference rooms, limos + town cars, reservations at restaurants and spas, airline seats, etc.”

6. Military and Aerospace Electronics (USA) – Designs for avionics and synthetic vision rely heavily on human factors research. “People interact with machines in different ways — with their eyes, touch, voices, and even their brain waves. These human factors are important when designing cars, home theaters, and especially commercial and military aircraft cockpits. Telepathic flight control still resides in fictional realms such as the 1982 Clint Eastwood movie FireFox — in which a pilot stole a Soviet jet fighter that was programmed to respond to human thoughts. The Eastwood character controlled the fictional high-performance jet by thinking in Russian. Today, however, avionics designers are exploring touch screens, virtual worlds, 3-D moving maps, and even voice control in all types of cockpits. “We are passionate about the user experience on the flight deck, going beyond human factor issues so pilots can do what they need to do,” says Sarah Barber, systems engineer and human factors expert for Rockwell Collins in Cedar Rapids, Iowa. “There is nothing worse than having frustrated pilots on the flight deck. We focus on what the sensation of perception pilots get from the flight deck display.”

7. Salon (USA) – 3-D is coming to your home. “I’ve been a skeptic about 3-D in its initial phases. Hollywood has used the technology mainly to increase movie prices, and the experience in theaters — with few exceptions, such as James Cameron’s “Avatar” — has been nowhere near worth the higher ticket price. This is one reason, by all accounts, that 2010 movie attendance dropped. At last year’s Consumer Electronics Show in Las Vegas, 3-D got its first big push into the home entertainment market, but it looked more like a gimmick than anything most people would care about in the near term. This year, the push is on with renewed strength, with a dizzying variety of new hardware and content ideas. The industry has more than a few hurdles ahead. The highest hurdle will be rational customer resistance to the you-must-upgrade mantra. But there’s no question in my own mind that 3-D is going to have a central role in our homes within a few years.”

8. VentureBeat (USA) – Groupon will become the Sarah Palin of tech, and other predictions for 2011. “If Microsoft’s Kinect was only around during the hype of Second Life, it could have helped the struggling virtual world become a mass market player. As Kinect rockets past 8 million sold after two months, I agree with Jaron Lanier’s view that it brings us closer to a true avatar experience, which he discussed at the November 16th, 2010 TEDxSF event. The possibilities are exciting when you consider an early hack of Kinect for World of Warcraft and the variety of games we’ll see once Kinect comes to the PC.”

9. Marketing Week (UK) – Brands have a role to play in virtual reality. “Gamers who managed to get their hands on the new Kinect console are sure to have had a very merry Christmas, playing by simply jumping or waving their arms around (see main image). But perhaps not as merry a time as Kinect parent company Microsoft, which sold 2.5 million units in the first 25 days of sales in November. Its reported £300m ad spend, including commercials dominating the breaks during The X-Factor final last year, looks like it has paid off.”

10. The Escapist (USA) – Playing On Planet Google. “Of all the grand game worlds constructed by an army of artificial architects, there’s one virtual environment that game companies have only just begun to chart. The strange thing about this undiscovered realm is that it’s right under our feet, and is one of the largest digital environments ever created: Planet Google. The Grand Overlord of the Internet has gone to extreme lengths to map, in obsessive detail, our corner of the solar system, including every street corner, the moon, the sea bed, night sky, Mars, and even Chipping Sodbury just off the M4, rebuilding reality as a high resolution online entity. Yet this persistent world is going to waste on trivial matters like route planning and scientific research.”

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