Murdoch University Island in Second Life

Veteran Australian Second Life resident and Murdoch University Library staff member Kathryn Greenhill, has created a very interesting video of Murdoch University’s presence in Second Life. It covers the management, ongoing activities and challenges that running an island in Second Life involves.

Murdoch University 2008

Another good reason to have a look is that the island is closed to the general public.

Click here to view the video on YouTube.

Second Life Remembrance Day: April 17th

A community-drive event, the first Second Life Remembrance Day is being held on April 17th 6am to 11pm SLT (from Midnight on April 17th AEST).

Linden Lab have donated two sims for the event and the call has gone out for musicians, builders and scripters who’d like to be involved. Check the Remembrance Day site for details.

Check it out in-world.

The virtual classroom project

Jokay Wollongong is an Australian Second Life resident with a very active education blog that’s well integrated with the Jokaydia islands in Second Life.

One interesting project underway is the Virtual Classroom Project. It’s a lengthy read but an excellent example of some of the Australian-driven innovation in education in a virtual world context.

Check it out in-world

Second Life Educators Blog created

Linden Lab today announced the creation of the SLED Blog, a welcome evolution from the busy SLED email list. Education is certainly one of Second Life’s strong points and a well maintained blog will help this along further.

New Second Life business / education tool

Clever Zebra are a well-respected Second Life development company who recently changed their business model to an ‘Open Solutions’ approach. This week they released a new and free tool called Zebra Presenter. It’s an in-world presentation package and having seen a few of them over the past year, this would have to be the best one to date.

Check the introductory guide to Zebra Presenter produced by Australia’s Skribe Forti:

This is one noteworthy product: it’s free, it’s feature packed and it’s user-friendly. It doesn’t get much better than that.

Why use virtual worlds for collaboration?

Respected site Terra Nova has a simple summary of why virtual worlds are used by some for collaboration.

For longer term users of Second Life, the collaborative opportunities seem self-evident, paticularly for the education and business sectors. Although, like every form of collaboration it has its inherent challenges.

If you have a collaborative project underway, tell us about it!

Two key reports released on Second Life and education / non-profit sectors

The first is entitled: Best Practices from the Second Life Community Convention Education Track 2007 and was prepared by Cathy Arreguin, MA Educational Technology.

Get the report here or further details on it here

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The second is Best Practices for Non-profits in Second Life – Fall 2007 by Rik Panganiban.

Get the report here or further details on it here

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If you work in either the education or non-profit sector these are well worth a read.

Death Of A Skeptic Part 2

Continuing on from Part 1, Bix Ashbourne describes his early days as a Second Life resident:

I start wandering. Rude people, silent people, gregarious people, bothersome people, strange people, oddly dressed people…is this Los Angeles? So much for a different life. Armed with the in-world names of some real-life friends, I discover the search function, and ultimately, them. Kat, an in-world designer and RL computer genius and discussion board friend, comes to my rescue, showing me places to go, standing patiently while I avoid the type of nervous breakdown that only comes with information overload. Shows me some freebies, gives me some landmarks, then offers to tweak my avatar for me to de-burr me of the Noob flash. I let her in on my password, and a little while later, voila`! I am now ready to swing in SL, rolled denim pant cuffs notwithstanding.

I go back to one of the landmarks that Kat had given me, a public gathering place called The Shelter. A wonderful place for noobs, although, in retrospect, I might have chosen a more subtle experience, with less flash, motion, and conversation. I am befriended by a very sexy woman named Willa. The experience with her simply reinforces all the good things I’ve discovered, thus far, about SL, and she is alluring, the conversation flows very well, the mutual attraction kicks into high gear. After a while, the heat is on, and we TP to a new location.

It is at this point that I discover I’m gonna have to get a penis.

This had, until this moment, escaped me; my one real-life penis exists in a state of recluse that makes Howard Hughes look like tabloid fodder, getting a cartoon penis is not even on the radar, as I’m still trying to acclimate to the movement controls, let alone appearance sliders and what not. Regardless of this minor detail, Willa and I have a very good time, and I am not only reminded of the power of words, but have also been exposed to their power in a new context. I also come to the realization–pun thoroughly intended and application expected–that this particular activity, in the context of SL, is a veritable “interactive porn”. With the addition of voice chat, which I am thoroughly aware exists yet I do not, at this time, participate in, I can easily see how the level of satisfaction get raised several notches.

There’s a line, here…a line one can sit right on the knife-edge of…and it’s the line between organic and electronic. You begin to question the human experience in organic terms, wondering how it is one can get some satisfaction from a non-tangible, fabricated, yet near-wholly interactive experience. Here we are, lonely, stretching out across the world in our beds, our chairs, our desks, getting pleasure from someone we’ve never met but is, nonetheless, NOT a total stranger. Speed dating, with graphics. When you realize that scientists are working on developing organic circuitry and components, ostensibly with intent to make production less toxic to the environment but also opening up the door to someplace for mankind to go when the human body has become outdated, the mind becomes filled with the stuff you only read about in science fiction stories as a kid.

Love in the ether, lust as binary.

A stream of numbers now has the burden of carrying our stream of consciousness, our desires, our joy, our anger. Human, organic passion has now ramped up its dependence on copper wires, surface-mount components, blinking lights, mega-corporation call centers, and the piloting skills of UFO pilots to avoid our clunky, gum-and-duct-tape satellites. (I wonder what the alien equivalent of duct tape is. I wonder if they depend on it as much as we do. Surely, they’ve advanced enough they don’t need to carry wallets.) I can feel the detachment from RL beginning. I don’t know if I’m sad to say it feels good.

Willa informs me that she’s seeing a modest handful of avatars, and can’t find herself to commit to only one, the news of which simultaneously fails to surprise me and stings a little. So much for keeping RL and SL separate, I suppose. I do the software equivalent of a shrug, and accept what’s been thrown at me. We have one more encounter; over the course of time, she decides that she does want to be with one, and one only. Naturally, I am not it. We stay in touch, on occasion. We know a lot about each other’s real lives, have shared some deep conversations and relied on each other for a shoulder; we DO have good conversation. There’s still a small, soft spot in my digital heart for the woman, somewhere.

It’s at this point that I realize that which I already knew, but have now deemed it too late in life to do anything about; I can’t be fake about anything. I bring myself into everything I do, SL not excepted. As I wander back into the grid, I begin to realize, over the course of time, that SL is a virtual “do-over”… you get a chance to try out interactions that failed in the past, work on them, tinker with them; you can beta-test new approaches, with the worst-case scenario being having to find a landmark to TP to, and fast.

Fortunately, the face slaps in SL don’t leave marks. Let’s hope no-one scripts those.

Furries, sexuality and griefing: one viewpoint

I received an email today from well-known Australian Second Life resident Wolfie Rankin, with some fascinating thoughts on sexuality, furries and the issue of griefing. His views in full below – the only alterations are changes to spelling and capitalisation:

“Some interesting things have come to light during a discussion with a friend who’s an Officer at a large Furry Sim.

It turns out that a lot of griefers, including those in well known griefing groups, are Furries themselves.

This will sound strange, but here’s how it works.

Furry #1 has a bad fallout with his Gay lover on Secondlife, So rather than taking it on the chin, decides to seek revenge… returns to SL as an Alt, loads up with weapons, and griefs. He may target his former lover or grief the entire sim where they hung out.

Or another scenario is that he asks someone in a griefing group to do it for him.

How do we know for certain?

Well it turned out that quite a few from that certain SL griefing group also had accounts on a well known furry art page and had used similar names to the ones on that art page.

Once this information came to light, quite a few from this well known griefing group suddenly left it.

I’m not putting Furries down, as you know, I’m one myself… However, it’s well known that some Furries are also huge “Drama Queens” who whine a lot and cause the rest of us to grind our teeth. They’d be the best candidates for this kind of thing.

Also, I’m not saying that griefing groups are entirely made up of furries, that’s not true.

It’s very clear now, that many who go griefing and target potential gay areas of SL, have personal sexual issues… For instance, a young lad who’s having feelings, but can’t cope with the idea that he might be gay, might takes it out on others who he either thinks are gay, or are openly gay.

In other words, he’s trying to assert his heterosexuality by targeting anything even loosely considered to be “gay”

Saying that it’s done for “Lulz” is simply a thin veil hiding larger problems, when you spend hours in the day griefing SL and then making a video of it for YouTube, there’s definately something not quite right.

People who are secure in their sexuality would never worry if the bloke up the road is gay or bi or whatever”.

It’s an interesting take and there’s no doubt those sexually conflicted may adopt aggressive measures to assert one viewpoint. One of the key opportunities and challenges that virtual worlds offer is exploration of social issues like sexual identity. What are your thoughts on the issue – is the viewpoint above a valid one?

Starfighters Wanted: Apply @ NASA

Back in 1984 there was science fiction adventure movie called The Last Starfighter. The storyline involved Alex, a teenage boy, hitting the top-score on a video game which turns out to be a recruitment device for the League (the goodies) who are doing battle with the Xur and Kodan (the baddies).

Even before 1984 various science fiction styled games have developed, along with the technology. Games such as World of Warcraft, Halo and Quake are today’s better known ones, much to the dismay of parents and some spouses, no doubt.

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Where does NASA fit in on this?

Game developers have until February 15 to submit their ideas for a “Massively Multiplayer Online (MMO) Learning Game” that promotes the delivery of “NASA relevant content through innovative applications of technologies to enhance education”.

The intent by NASA appears to be to build a stand-alone virtual world that could act as a meaningful “hands-on” tool supporting education in “…a range of complex subjects, including science, technology, engineering and mathematics (STEM) based instruction”.

A quick search of the internet shows that NASA has quite a few traditional website based education and information areas but in the realm of alternative realities there is only a passing mention. For example, their area in Second Life: NASA Colab Island.

NASA’s call for submissions to build an MMO will be interesting in both the gaming aspect of the project and its intended education focus as it joins a growing number of private and governmental organisations that are establishing either game or virtual world presence for the express purpose of education and training.

Coupled with the recent publicised findings that surgeons in training benefit from using Wii suggests the convergence between online lives and education would appear to be a given, if not a virtual reality.

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