Archives for February 2008

The Watch – virtual worlds in the news

1. Gamasutra – GDC: Emotiv Knows What You’re Thinking. “On Thursday at the 2008 Game Developers Conference, Julian Wixson and a small panel of associates described and demonstrated the Emotiv headset and SDK, suggesting how a developer might incorporate the technology into a new or even quite finished production. The svelte Emotiv headset uses an array of sixteen EEG sensors to detect electrical impulses in the scalp. These signals are then interpreted by a suite of tools, each with its own range of applications”.

2. Tech.Blorge – The government begins plans to monitor World of Warcraft. “If you’re a die-hard World of Warcraft player, you probably aren’t too concerned about having your online identity known by others; how would you feel if you knew that big brother was monitoring your MMO action? The U.S. government is beginning a program that will monitor the most popular online MMOs so as to identify terrorists online”.

3. Courant.com – Virtually Divorced From Reality. “It started with World War II games on the computer. He would spend hours flying jets, fighting the Germans. And then his interests changed. “I’d wake up in the middle of the night, and he’d be at the computer looking at women’s pictures,” said Jennifer of her ex-husband. “It was lonely for both of us.” Her ex became far more interested in his fantasy online virtual world, with its endless supply of pornography, than in his real family”.

4. BBC News – Virtuality and reality ‘to merge’. “Computers the size of blood cells will create fully immersive virtual realities by 2033, leading inventor Ray Kurzweil has predicted. Exponential growth in processing power and the shrinking of technology would see the development of microscopic computers, he said”.

5. Information Week – Turning Work Into Play Is No Game. “It sounds like techno-utopian silliness to say that businesses need to learn from online games how to make tedious knowledge-work more enjoyable. But many knowledge-work jobs are so deadly dull that the typical worker lasts just nine months — in call centers, for example. Extend that by a few months, and businesses stand to save piles of money, said Byron Reeves, a professor in the department of communication at Stanford University”.

6. BBC News – Virtual and real blur in Eve Online. “Virtual worlds are becoming increasingly rich and diverse environments with complex social and economic eco-systems. Science fiction trading game Eve Online is one of the most dynamic worlds, with its own economists helping players get to grips with the intricacies”.

7. Gamesindustry.biz – Home is “best-looking multiplayer world”. “The creative director of Sony’s Home project has told GamesIndustry.biz in an exclusive interview to be published in full next week that he believes the PlayStation 3 virtual world platform is the “best-looking” and most “user-friendly” multiplayer experience he’s seen so far. Talking on a recent trip to Monaco for the Imagina conference, Ron Festejo explained his feeling that other virtual worlds, such as Second Life, were garish, while other online experiences were simply too hardcore for most people”.

8. ZDNet – Solving the Virtual World Interoperability Problem. “Despite the popularity of Second Life, there are in fact several such services on the market today. Enabling interoperabilty between There, Entropia Universe, Moove, Habbo Hotel, and Kaneva could go along way towards promoting the Virtual World industry. IBM researcher Ian Hughes’ excellent post poses the question of what that interoperability might look like”.

9. Mediaweek – Disney Goes Virtual Kids’ ‘Studios’. “Disney has announced the formation of Disney Online Studios, a new division within the Walt Disney Internet Group focused on virtual worlds, gaming and social networking initiatives aimed at kids. The announcement comes as the company’s latest virtual world, the young girl-aimed Disney Fairies Pixie Hollow, was previewed during Toy Fair in New York on Feb. 19”.

10. ZDNet – Is open source giving Second Life a second life?. “Linden Labs, whose Second Life is so cool yet so lacking in profits it’s been lampooned in an IBM ad, sent out an e-mail alert this week boasting that open source is giving the company, well, a second life”.

Australians in Second Life Update – stagnant as she goes

Linden Lab have released their latest set of metrics through to the end of January 2008. The metrics show that the Australian active user population is 10,885, up marginally from last month’s 10,644. Australia remains at its long-standing 11th position in the world, with 2% of the overall active user population.

The lack of growth is becoming a longer term issue and it’s natural to wonder what the impact of ongoing glitches and lag (due to no local SL servers) is having. What do you think?

Proposals sought for content creation in Second Life

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I received an interesting notecard in-world that will interest Second Life content creators:

“FFRC Seeking Proposals for Rich Content Project Funding

Do you have an idea for a project that would enrich the lives of Second Life Residents? Some event, interactive environment, game, cultural or artistic production that would make the landscape of the virtual world more interesting? Or some completely new idea that will engage and interest residents?

The Foundation for Rich Content is a funding organization here in SL that awards grants, seasonally, to makers of rich content. Past fundees have produced SL sports and performance events, classes, interactive museum displays, building contests, events for new residents and more.

If you believe you have an idea for a project that would enrich the lives of SL residents, consider completing our application form and submitting it by March 15. Proposals should be titled FFRC Spring 08 application (name of project). Proposals should be sent to Persephone Phoenix at FFRCOfficerPerse@gmail.com by midnight, March 15, 2008. Three grants will be awarded for a maximum of L$25,000 (Twenty Five Thousand Linden Dollars) each. Someone interested in making a smaller project (say a weekend event) can ask for an appropriate level of funding, but the FFRC will not grant more than $25,000 for a single project in this round of funding.

For more information, contact Persephone Phoenix or Jamys Vuckovic, or check out the Google Groups page by Googling SL Foundation for Rich Content.

Weekend Whimsy

This week we’ve gone for a dance theme…

1. Cliquez pour ajouter un titre…

2. Kozo Imako – Ballroom Dance 1

3. Light Dancers of Aurora – Second Life

I’ve lost my WordPress password – what do I do?

You use this excellent (and free) tool. You just need to have access to the server your WordPress installation is on and you’re laughing.

New TV show on business in Second Life launches

Australian-based SLCN TV have added a new show to their in-world offerings. Real Biz in SL will feature interviews and stories with personalities and real-world businesses involved with Second Life.

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You can view each of the shows live in-world by checking the schedule or you can stream them via their website (QuickTime required).

Using SLURLS to get around Second Life

Linden Lab’s Torley Linden has created another useful tutorial, this time on using SLURLS to get around Second Life.

It’s a great read for a new Second Life user but I’d also recommend it for more experienced users as I’m regularly confronted with veteran Second Life residents who don’t grasp the wider functionality of SLURLS.

Linden lab have also instigated a ‘Knowledge Base Article of the Week’ post – today’s is about groups and how they are disbanded.

Linden Lab give glimpse of Dazzle

There’s some welcome improvements on the way with the vanilla Second Life browser interface. They’re cosmetic improvements, but a much needed step toward making in-world navigation that little bit more pleasant.

All bulked up and nowhere to go.

I didn’t write last week. Why? Writer’s block, plain and simple. All bulk, no fiber, no water. Nothing flowing. Staring at blank document. No juice. Cranial constipation. (And, at the moment, I am battling some kind of cold that really, really, really, wants my attention, like a needy 5-year-old tugging on the kitchen dress of my awareness; shooing it away with a flour-dusted hand is ineffective and laughable.)

wrtrsblk1.jpgAs it happens, I am kind of experiencing a similar thing in Second Life. (God, are my segues cool or what? Inelegant at times, but it comes with the territory. Suck it up. I have. ) I’ve found I’m running into a similar malaise in-world. If it weren’t for the building I’ve been doing for a friend who is developing mixed-use facilities on a private sim, and my SL girlfriend who– despite our occasional miscommunications and her somewhat lengthy bouts of afk, is still my source of energy– I’d be in-world a lot less these days. RL pressures are mounting, and I am a lot less inspired to hang around a sim. I continue to beta-test, running to SL in order to escape some RL grindings, only to find similar grindings in SL. However, the approach in SL allows me to work out some RL things, if only by virtue of the fact that I can de-pressurise the brain long enough to allow some blockage to clear. This is not a fool-proof theory; to wit, last week’s absence. But with a little more application, it might be a workable one. “Keep banging it with a hammer, you’re bound to fix it, somehow!”

On a marginally related note (and this does not qualify for a ‘cool segue’ award)…there’s an interesting backlash of sorts beginning to occur. I find myself wishing I could walk to the bottom of the lake that I live next door to, as easy and as unencumbered as in SL. What would I do there? Dunno. Can’t rez an object, so I might be limited to sucker-punching a couple of aggressive fish. But walking at the bottom of the lake or ocean or other body of water, to get to the other side, is starting to sound perfectly doable.

On a more practical note, I was out shooting photos on Sunday–good day for it, too… overcast, snowing, big city–and I found myself wishing–nay, expecting–to be able to fly up two or three stories to get that particular angle of Union Station I wanted to, without having to burden myself with contacting the tenants of the offices above me, explain my request, and jump through hoops to point a camera out a window. It’s amazing how quickly one can adapt to the creature comforts of SL. The line gets blurred with mental statements such as “Well, I’ll just fly up there and….oh, hell.”, statements that suddenly seem perfectly normal in RL carry the reality of encouraging men with white jackets to engage in footchase through the city streets.

I looked up the offices in the building directory…I’ll ring them this week.

Y’know, whoever makes this daytime cold medicine–shilling on the premise and promise of “non-drowsiness”–should really own up to the other side effects of the concoction. The pine trees outside my townhouse are bending down, trying to open my windows from the outside, my cats are dialing the telephone and ordering pizza (in perfect German, no less), and the entire contents of my closet are rearranging themselves in order of color. To make matters worse, I can’t really focus my eyes.

Perhaps that’s a good thing.

Maybe it’s even better I don’t have a wetsuit.

A year ago on The Metaverse Journal

We got excited about Project Outback the much hyped and ill-fated attempt at taking in Second Life.

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