August 2007 saw some new Australian areas in Second Life:
1. We profiled the Great Barrier Reef and Whitsundays in Second Life.

2. We also had a look at Lake View Waters Fishing World.
Tech -- Culture -- Humour
August 2007 saw some new Australian areas in Second Life:
1. We profiled the Great Barrier Reef and Whitsundays in Second Life.
2. We also had a look at Lake View Waters Fishing World.
Above and beyond Second Life‘s many attractions, many residents prize the ability to make and enjoy user-created content. It is the main thing that separates Second Life from the profusion of other virtual worlds making their appearance, both recently and further in the past. Nonetheless, Linden Lab is pushing for a more “mainstream” approach. Does this spell out the demise of user-created content? During this push, does Linden Lab plan on cravenly sidling up to each step necessary to achieve this end?
It seems clear that Linden Lab is ready to start making changes, both in their business model and in their approach to the governance of Second Life. In “mainstreaming” the running of the Lab, one hopes that the plan is to move from a start-up model to a corporate model. Right now, the Lab seems to function as a conglomeration of start-ups, each of which has a large amount of trouble communicating with the other start-ups in the system. Improved communication between the parts should improve the overall capacity of the business to run efficiently and competently. In “mainstreaming” Second Life, the newly effective and better-resourced Linden Lab might have less trouble governing, even as they bring in tighter measures to ensure a safe and enjoyable experience for all-comers. Unless, of course, they continue in the current vein of slowly taking away our favorite toys and making it look like they’re hoping to keep the patronage of the current crop of residents until the money from future residents – “mainstream” residents – comes flooding in. Hey, Linden Lab? We’re adults – do you seriously think that we’re not going to notice if you pull the table-cloth out from under us, even if the flowers are still standing? Also, as mature-minded folk, we can accept that sometimes you need things for your own benefit – just don’t try to pass them off as things that are for our benefit.
It looks like the coming changes are destined not to be necessarily popular with current residents. Perhaps as the residents we should be concerned about this, about the welfare of our virtual tribes, virtual locations, and virtual hobbies. Linden Lab, perhaps, should not be concerned about our reactions at all. They have a business to run, and profits to be made. If this a major priority for them, they should by all means be looking to the future, to future residents and their desires. If this is the case, it would be nice to see two things happen:
1. A removal of the potentially hypocritical slogan “Your world. Your Imagination.” (or even “Your world, Your Way,” a trademark Linden Lab recently applied for);
2. For Linden Lab to “supercharge” the changes in Second Life and get it all over and done with as fast as possible. They should risk losing all the residents they have now, if that is their end goal anyway. Much better that to be strung along and hugely disappointed in the end.
Despite being supported by observation of the news and current events within Linden Lab, this is to some extent just speculation. Things are certainly changing within Linden Lab, but without more straight from the horse’s mouth, it is very difficult to see where the next few months might take us. I’d personally like to say to Linden Lab, “Don’t take away the thing that makes Second Life special. Let us keep our freedoms, and let us deal with all the consequences that come with them. We live in the real world. Virtual worlds can be a reflection of that reality, as well as having their own unique aspects of reality – don’t make it a sheltered thing, a lesser thing than it has been.”
Linden Lab has claimed repeatedly that they and the residents are partners in this world building – shouldn’t partners tell each other what is going on?
Kzero have released an updated version of their 7 Point Plan for marketing in virtual worlds. It’s a free publication that can be ordered here.
There’s certainly a plethora of white papers, discussion papers and case studies around now – the only thing left is the holy grail of a true ROI case for investment in virtual worlds.
Second Life resident Diag Anzac has posted a thoughtful response to Jack Linden’s recent zoning announcement on our forums.
Jump in and give your thoughts about a significant change to Second Life.
1. 7thSpace – TORC at UH turns to virtual world of Second Life for new study. “The University of Houston department of health and human performance is launching an international effort to recruit 500 participants for a study promoting healthy dietary habits and physical activity. The study will take place entirely in the virtual world of Second Life (SL).” (Also – see our report on Metaverse Health)
2. Network World – 10 questions for virtual world evangelists (Microsoft’s) Zain Naboulsi, and (G-Squared’s) Kyle Gomboy. “Welcome to a new regular feature of this blog … “10 questions for … ” where we talk to interesting people in the Microsoft world through a series of 10 questions (more or less, but who’s counting?) Think of this as a cross between James Lipton (Actor’s Studio) and Robert Scoble (Scobleizer). For the inaugural entry in the series, Microsoft Subnet interviewed two of the people responsible for Microsoft’s presence in Second Life and other virtual worlds.”
3. The Industry Standard – Playboy’s Second Life sim buzzes, even as real-world brand falters. “PaidContent reported earlier this week that Playboy is having a difficult time extending its brand online. Citing a Q2 loss, including declines in online and mobile content categories, it’s easy to assume that Playboy has failed to effectively position its brand on the Web. However, the publisher appears to be succeeding in an unlikely place: Second Life. After launching its virtual world presence early in Q2 last year, rumors abounded that Playboy was pulling up its stakes. Clickable Culture was sure that the Playboy sim was all but abandoned by late July of 2007.”
4. The Houston Chronicle – ‘Avatar’ has taken on life of its own and not just online. “In 2001, the decidedly literate nerd-rock group Harvey Danger penned and sang the lines “I bowed before the avatar / He said the problem’s clear to me / You never got over Morrissey.” The rock cognoscenti would have no trouble identifying the mopey crooner Steven Morrissey of the Smiths, but they may have wondered what precisely an avatar is. Nowadays Harvey Danger would find themselves in no such peril, as avatar appears to be everywhere, though not in the sense that they intended.”
5. MarketWatch – Linden Lab Appoints Frank Ambrose as Senior VP of Global Technology. “Linden Lab(R), creator of the virtual world Second Life(R), today announced the appointment of Frank Ambrose as Senior VP of Global Technology. Ambrose has 20 years of experience in technology infrastructure development, data architecture and operations, including his most recent role as AOL’s Senior Vice President of Technology for Infrastructure and Network Services. Reporting to Linden Lab’s CEO, Mark Kingdon, Ambrose will oversee the development of new processes, systems and tools to maximize the scalability of Second Life’s network architecture.”
6. Wired – Is the Army’s Virtual World Already Here? “The Army wants to build a World of Warcraft-style virtual world for training, DANGER ROOM reported a couple weeks back. “There have been a number of partial explorations in this direction, but nothing near a complete system has been created to our knowledge,” Dr. Roger Smith, an Army researcher, told us. But one commercial game maker insists that’s not true. “There is such a game already in existence,” says John MacQueen from Playnet.”
7. What PC? – Very real legal issues exist in a virtual world. “The past few years have seen the entry of major brands such as Microsoft, Coca-Cola, BMW and Dell into the virtual world Second Life, alongside millions of traditional individual users. Businesses typically use Second Life as a marketing tool to raise brand awareness and as a shop window for products, but it is also used for direct sales and recruitment.”
8. redOrbit – Virtual World in Wii Games is a Fitness Hit You Can Run, Play and Watch It All Unfold With a Cartoon Version of Yourself. “As Kathy Winstead was going for a run one recent day in Ponte Vedra Beach, she saw mountains ahead, as well as waterfalls and fellow runners who waved as they jogged by. “What will they think of next? Rose Signorile, 90, asked as she watched Winstead, 66, exercise with a Nintendo Wii Fitness program at The Players Community Senior Center. Winstead was actually running in place in a classroom at the center on Landrum Lane while watching a cartoon version of herself, on a television screen, running through the beautiful mountain park.”
9. VentureBeat – Six Degrees Games raises $7M for sports virtual world. “Virtual world creator Six Degrees Games has taken $7 million to develop a world for six to 14 year old children with a sports theme. The funding is the company’s first.”
10. CNET – Want to screw up a virtual world experiment? Here’s how. “An island all to yourselves sounds dreamy if you’re planning a vacation with your spouse. But not so in the virtual world, where that sort of solitude is potential poison for companies setting up shop.”
A couple of weeks back we relaunched our forums and there’s been a number of people sign up and start contributing. For any forum’s success there needs to be a critical mass of participants and there’s certainly not that yet.
To help get things kick-started we have a competition running. Any person who signs up on the forums between now and the end of August goes into the draw to win 5000 Linden Dollars. It’s not a huge prize but if you’re looking for a virtual worlds community to be part of anyway, it’s certainly a nice little incentive. If you’re not a Second Life user you can easily cash the Linden Dollars out for US dollars (we’ll explain how).
So jump in and register and join the community.
1. OhMy Kidd – Jamm For Genes (Second Life)
2. The Goony Swim Party – In Second Life
3. Google Lively… ? Gia Moves In
Jack Linden has made a heads-up post about new policies to be implemented concerning zoning and advertising on the Mainland sims in Second Life. There is no word yet on when these policies will be enforced, just a brief message intended to reduce panic and confusion when further announcements are made in the future. Unfortunately, the post itself brings with it much confusion, as there is very little in the way of detail concerning what the policies will actually entail, or how enforcement is to be brought about.
In the Zone – or out of it?
Jack’s post implies that zoning will be applied only to new Mainland sims. Considering that the goal of zoning is to improve conditions for Residents using this land, what does this imply for existing Mainland sims, which will presumably remain unzoned? It would seem that if there is no retrofitting of zoning, existing sims will become marginalized – poor cousins to the more attractive zoned regions. However, picture the uproar that would be caused by retrofitting covenants into previously unzoned sims – imagine the governance required to go through with such a scheme.
Advertising – stronger measures required?
We only have vague hints as to what measures might be taken regarding advertising at this point. The new ad farming policies, having little to do with actual advertising and more to do with littering and extortion, are the only general policies previously instituted with regards to advertising, and give little idea as to what might be coming. Jack states that “we need to professionalize all aspects of advertising inworld”. In fact, Linden Lab has had almost no contact with advertisers beyond that created by Abuse Reports. There is no relationship to foster or improve. I wonder though, why “it has to” change, and why now? Must advertising policy change now, when it is already too late? Or must it change now, as a herald to something we are as yet unaware of?
Resources, resources! You must obtain more resources!
All these necessary and wonderful changes – not only must there be policy put in place, but governance too. Where will the resources come from to enforce these policies? To date, Linden Lab has been either unwilling or unable to provide adequate resources to police existing policies – a poor performance considering their “hands-off” approach. The Abuse Reporting system has an average of 30 seconds allocated to each case – obviously the people in this team are horribly overworked. Despite the gambling ban being put into place almost a year ago, gambling dens continue to pop up here and there – this system is also failing. I can only hope that Linden Lab has some plan for greatly increasing their manpower, and that they are not under the mistaken impression that their current teams can take on the new load, or that another mere eight or nine people will significantly beef up their governance load.
A Canadian digital entertainment company, GS New Media, have announced development of a virtual world based on The Saddle Club â„¢ TV show, a Canadian (Protocol Entertainment) and Australian (Crawford Productions) co-production. It’s a show targeted squarely at pre-teen kids with a heavy female slant.
Crawford Productions Pty Ltd. (Australia) and Protocol Entertainment, Inc. (Canada)
The platform for the world will be Sun Microsystems’ Project Darkstar, which can be seen here:
For a glimpse of the tween fan base for the show:
The purpose for the development is not surprising and transparently stated:
“The online tween and teen market is a hot spot for investors and advertiser alike, a result of critical user mass meeting proven subscription-based business models. More than $1 billion was invested in 2007 in virtual world companies with an additional $185 million committed in the first quarter of 2008 alone.”
GS New Media have some fairly subsantial people on board although this it’s the company’s first development of this scale.
This is the type of virtual world development (like Hello Kitty) that’s leveraging off a huge fan base. The perpetual challenge is to convert that group into devoted virtual world users. There’s plenty of failures in these developments but at this early stage you’d have to put money on some degree of success with the popularity of the franchise.
2009 is the broad launch date. I can already hear the squeals of a few hundred thousand or more tweens…
…well sort of. Dynamo teen developer Katharine Berry has created an iPhone (or iPod Touch) version of her AjaxLife application.
Using it is as simple as pointing your iPhone’s web browser to http://ajaxlife.net/?iphone. Once logged in you can send and receive IM’s as well as see which of your friends are in-world.
Amazing work from a solo operator.
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