Archives for 2010

Top 10 ‘Out of Office’ Messages

1 // I am currently out of the office at a job interview and will reply to you if I fail to get the position. Please be prepared for my mood.

2 // You are receiving this automatic notification because I am out of the office. If I was in, chances are you wouldn’t have received anything at all.

3 // Sorry to have missed you, but I’m at the doctor’s having my brain and heart removed so I can be promoted to our management team.

4 // I will be unable to delete all the emails you send me until I return from vacation. Please be patient, and your mail will be deleted in the order it was received.

5 // Thank you for your email. Your credit card has been charged $5.99 for the first 10 words and $1.99 for each additional word in your message.

6 // The email server is unable to verify your server connection. Your message has not been delivered. Please restart your computer and try sending again.

7 // Thank you for your message, which has been added to a queuing system. You are currently in 352nd place, and can expect to receive a reply in approximately 19 weeks.

8 // Hi, I’m thinking about what you’ve just sent me. Please wait by your PC for my response.

9 // I’ve run away to join a different circus.

Weekend Whimsy

1. Second Life Machinima – Scars

2. The Worst of Second Life (WOSL) – September 2010 Edition – Display Names by Linden Lab

3. Second Life – Running In The Shadows (Kirstens S20 (32) Viewer

UWA’s art challenge completes final heat: final on the way

The University of Western Australia have just wrapped up the last heat of their 3D Art & Design Challenge (full info below), and once again the depth and breadth of the work being displayed is impressive.

I feel very privileged and anxious at the same time, to be one of the panel of judges for the Grand Final, which is coming up fairly soon. I’ve said it a few times now, but I’ll repeat it now: UWA are arguably the preeminent virtual worlds art supporter worldwide, and it’s a claim they deserve in the most emphatic way.

We’ll be bringing you a wrap of the final judging when it’s completed.

The full announcement from UWA:

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NISH & HERICK TRUIMPH ONCE MORE – AUGUST WINNERS OF THE UWA 3D ART & DESIGN CHALLENGE

103 entries of the highest quality to the final August round of the UWA 3D Art & Design Challenge, and what happens? Nish Mip’s powerful and enveloping piece, THE LAST OCEAN takes the top prize (L$5,000) making it an unprecedented 3rd time she has won First Prize for the IMAGINE Challenge breaking a tie with Bryn Oh & Igor Ballyhoo, both of whom won the Challenge twice. Lee Supermarine and Eliza Wierwight shared honours in taking 2nd Prize. In the FLAGSHIP Challenge, Herick Straaf narrowly beat 5 time champion Nyx Breen to take the top prize for a 2nd time. Jesse Keyes, Alizarin Goldflake & soror Nishi picked up L$6,000 each in winning Legacy Awards for their work across the year for the IMAGINE Challenge, while Nyx Breen took home the Legacy Award for the FLAGSHIP Challenge.

The final month of this year long L$600,000 challenge, August saw a record shattering 103 submissions to the IMAGINE challenge with 6 Flagship Builds pushing the total across the year to 841 entries from more than 300 artists and builders. 6 of the 7 continents of the world are represented as entrants hailed from Venezuela, Belgium, Mexico, Wales, Canada, the USA, the UK, Uruguay, Scotland,England, Spain, Switzerland, Italy, France, Brazil, Argentina, Chile, Denmark, Holland, Ireland, Portugal, Austria, Cuba, Serbia, Tunisia, Germany, Japan, New Zealand and Australia.

Commenting on the win, Nish said, “My thanks go to Jayjay and quad for putting so much work in to organising these competitions. They deserve the biggest round of applause for their efforts and to everyone else involved through support and sponsorship in whatever way and that includes the artists, judges, and the people who come along to look and appreciate this great boost for second life art. I really feel proud to have taken part in these competitions. I only came looking for a sandbox to finish my Butterfly house off, but I think everyone in whatever life they have wants to feel that they have a purpose and I’d like to make a special thank you to JJ for spotting something that I hadn’t realised I had and am still even now finding hard to believe. I can only put my success down to being a bit of a perfectionist and never being satisfied with what I’ve done. Perhaps that helps, I don’t know, but these competitions have definitely paved a way forward for me that I really appreciate. Thank you everyone who’s made that possible. I know with the dedication that the UWA in SL has put in to the virtual art world they will go from strength to strength and I very much look forward to the coming years and to hopefully participating with UWA in making our second lives so much richer. I love you all. ”

In acceptance, Legacy Award winner Jesse Keyes said, “I am honored that i managed to hang on long enough to receive the UWA Legacy prize.
Its been a long year and I look forward to making and entering more contest builds in the up and coming year. I would like to thank all the people that have worked on setting up the contest and to Jay Jay Zifanwe for puting bugs in my ears on when the build is due (they were real bugs). Thanks again UWA for hosting such a geat event”. She emoted, “gets drunk and falls off the podium, waves to every one, uses trophy to crack walnuts.”

soror Nishi, fellow Legacy Award winner, and winner of the Honourable Mention Prize for JOY for August, with ‘Dotty the Dragon’ chimed in, “It’s a great thing to feel that what you try to do as an artist, that what you try to ‘say’ has been understood. An award is like someone saying ‘yes, soror, I agree’..and it makes it possible to go on creating, trying to express difficult ‘stuff’.”

The biggest winner on the night in terms of the number of awards won was Eliza Wierwight, whose cleverly named entry, THE SATIRICAL POLEMICIST won the 2nd overall IMAGINE prize (L$3,000), 2nd Prize in the People’s Choice Award (L$500) as well as the Rain Prize (L$1,000). “What an interesting journey from working in isolation for such a long time, then the genuine feeling that I am a part of the Arts Community family in Second Life as I do now. I’m smitten. While I’ll know I will always seek time to get delightfully lost in the process of creation in seclusion, it’s a reaffirming joy when I head back to shore to find such warm welcome as has been expressed in these awards I’ve been honored with today. If I was to say that a position in the People’s Choice is like an embrace, then the Imagine Challenge Prize and the Rain Prize on top of that had me floored with delight. My huge and genuine thanks to the SL Community , the University of Western Australia, my precious friends, my muse , the delightful Miss Q (quadrapop Lane) and the genuine and astounding Jayjay Zifanwe whom I am still honing an ever developing artistic temperament on just for the sheer amusment of it. Again, for everything , my sincere thanks.”

The Non-Scripted IMAGINE prize was won back to back for the first time every, by prim wizard nessuno Myoo with THE UNICORN WOOD EDITION. “I’m really happy and I want thank all for the great opportunity to show my works alongside all this masterpieces. For me it is a great honor.” Only he and soror Nishi have more than one piece in the reckoning for the Non-Scripted Grand Prize.

Corcosman Voom, who wan an Honourable Mention for the Legacy Award (L$4,500), also took the Bohemian Ghost Prize (L$1,000 + 600 prims on the Summerland SIM). “I was very pleased to have been awarded an Honourable Mention UWA Legacy prize and The Bohemina Ghost prize in this, the final round, of the UWA 3D Art & Design Challenge. It has been my pleasure to be able to exhibit my art this past year in the company of work by so many talented artists. I am very grateful to UWA and everyone associated with the Challenge for the opportunity it has given to so many people. Most of all, I appreciate the dedication and hard work Jayjay and quadrapop have put into making this project a success. Thank you both for making this a great year.”

A paradigm breaking piece called ‘ANTARCTICA – AN INDIVIDUAL EXISTENCE’ by Glyph Graves won the Honourable Mention Prize for Second Life Wizardry. This must see work, uses real time data from weather stations in Antarctica to create an enchanting symphony of sound and light. The technical expertise required to create such a work is mind-boggling.

Gleman Jun was also a multiple award winner as his ‘STOP FEAR’ won the People’s Choice Award as well as the Honourable Mention (HM) Prize for Emotion. Other award winners included Oberon Onmura (Legacy Award HM), Oldoak Merlin (Casey Prize & FLAGSHIP HM), Blue Tsuki (HM Prize for Immersion), Gingered Alsop (HM Prize for Scripting Magic), Pinkpink Sorbet (Anton Mesmer HM Prize).

Joining the extended judging panel for the Grand Prize are art philanthropist & founding patron of UWA-BOSL Amphitheatre, Phillip Vought, Paisley Beebe, CEO of Perfect World Productions TV and Jopsy Pendragon, creator of the Particle Laboratory Learning Centerhave who have all stepped in to take the place vacated by M Linden. They will have the entire month of September to make their decisions.

UWA is grateful to Bohemian Ghost and the Summerland Estate for raising L$33,000 which was put toward the Legacy Awards. Bohemian Ghost will also be part sponsoring the People’s Choice Award for the Grand Finale, along with the Residents of Artemesia who have been sponsoring the monthly People’s Choice Awards.

The Grand Prize Round is now open, and there is a People’s Choice Vote for this. There has been a beed over the past few weeks to rezz all the past winning flagships across the grid. We would like to acknowledge all those who have given up valuable prims and space to allow UWA to put up these flagships till the end of the voting period which is the 30th of September. They include Caren McCaw & Nyx Breen (of the Annapurna SIM), Dijodi Dubratt (Toor), quadrapop Lane (Poorlatrice), Kip Yellowjacket (Virtlantis), Lilli Field (Mysten), Phillip Vought (Acquitaine), Cuwynne Deerhunter & Eliza Wierwight (Patron) and the Linden Endowment for Arts (LEA).

This is the first time LEA land is being used and opened up to the public. One SIM of the LEA cluster has been opened up for this purpose.

The machinima challenge, MachinimUWA II: Art of the Artists, is ongoing, and closes on the 20th of September. & works have come in thus far from Tutsy Navarathna,spyvspy Aeon, Bryn Oh, Megan Merlin, Missy Restless and Yesikita Coppola. These Machinima feature the works that have been entered across the year to the UWA 3D Art & Design Challenge. They are all linked on the blog http://www.uwainsl.blogspot.com/.

WINNERS OF THE AUGUST ROUND OF THE UWA 3D ART & DESIGN CHALLENGE

IMAGINE CHALLENGE – 3D ART

LEGACY PRIZE (IMAGINE): $L6,000
Alizarin Goldflake
soror Nishi
Jesse Keyes

LEGACY PRIZE (FLAGSHIP): $L6,000
Nyx Breen

LEGACY PRIZE (Hon Mention): L$4,500
Oberon Onmura
Corcosman Voom

Imagine Challenge 1st Prize: ($L5,000 + Custom T-Shirt)
THE LAST OCEAN by Nish Mip

Imagine Challenge 2nd Prize: ($L3,000) JOINT
THE SATIRICAL POLEMICIST by Eliza Wierwigh

WHAT A WONDERFUL WORLD by Lea Supermarine

Best Non-Scripted Entry: ($L3,000 + Custom T-Shirt)
THE UNICORN WOOD EDITION by Nessuno Myoo

FLAGSHIP CHALLENGE – BUILDING DESIGN
Flagship Challenge 1st Prize : ($L5,000)
CONCEPT BUILDING FOR AXS LAB by Herick Straaf

Flagship Challenge 2nd Prize: ($L3,000)
UWA AXS LAB by Nyx Breen

Flagship Honourable Mention Prize: (L$1,000)
Oldoak Merlin

Honourable Mention Prize for EMOTION (L$1,000)
STOP FEAR by Gleman Jun

Honourable Mention Prize for SECOND LIFE WIZARDRY (L$1,000)
ANTARCTICA – AN INDIVIDUAL EXISTENCE by Glyph Graves

Honourable Mention Prize for JOY (L$1,000)
DOTTY THE DRAGON by Soror Nishi

Honourable Mention Prize for IMMERSION (L$1,000)
THE DEEP by Blue Tsuki

Honourable Mention Prize for SCRIPTING MAGIC (L$1,000)
QUANTUM MATRIX by Gingered Alsop

THE ANTON MESMER Honourable Mention Prize (L$1,000)
PARTLY ANTSY CHAMBER by Pinkpink Sorbet

The RAIN PRIZE (L$1,000) – Established for one of the Founding Patron of the UWA 3D Art & Design Challenge
THE SATIRICAL POLEMICIST by Eliza Wierwight

CASEY PRIZE – JULY (L$4,000)
BLACK SWAN by Oldoak Merlin

THE BOHEMIAN GHOST PRIZE (L$1,000 + 600 Prims on the Summerland SIMM for at least 3 months)
THE AERIALIST by Corcosman Voom

PEOPLE’S CHOICE AWARD – 1st prize (L$1,000):
STOP FEAR by Gleman Jun

PEOPLE’S CHOICE AWARD – 2nd prize (L$500):
THE SATIRICAL POLEMICIST by Eliza Wierwight

Cheap Beer

A husband and wife are shopping in their local supermarket.
The husband picks up a case of beer and puts it in their cart.
“What do you think you’re doing?” asks his wife.
“They’re on sale, only $10 for 24 cans,” he replies.
“Put them back; we can’t afford them demands the wife,” and so they carry on shopping.
A few aisles further along the woman picks up a $20 jar of face cream and puts it in the basket.
“What do you think you’re doing?” asks her husband.
“It’s my face cream. It makes me look beautiful,” replies the wife.
Her husband retorts, “So does 24 cans of beer, and it’s half the price!”

On the PA system, “Clean-up on aisle 25; we have a husband down.”

The Watch – virtual worlds in the news

1. Rochester Post-Bulletin (USA) – Mayo Clinic expands in the virtual world. “Mayo Clinic has opened a new, virtual bookstore in the imaginary world called Second Life, one of many online realms that increasingly are taking on real-life importance. Mayo first opened a Second Life Gonda Building in December 2009. But now you can walk into the Mayo bookstore by signing onto secondlife.com and naming an avatar — an online caricature of yourself. It’s sort of like an avatar from the popular movie of the same name. With an avatar, you become part of the the virtual world. “Virtual Worlds hold great opportunities to grow Mayo Clinic offerings and reach out and interact with patients and non-patients in new ways, regardless of geography and in real time,” says a poster placed on an easel outside the Second Life Gonda Building.”

2. Gamasutra (USA) – US Buyer Completes Purchase Of Realtime Worlds’ MyWorld. “An anonymous US buyer has completed the purchase of Project MyWorld, the 3D virtual world platform in development by recently collapsed studio, Realtime Worlds, according to a report by Develop. However, it is still not understood whether the buyer has purchased just the MyWorld IP and game build, or will be taking on the remaining staff on the project in order to form a new spin-off studio. The news comes a fortnight after it was announced that Realtime had hired back 23 developers who had previously been laid off days before the company went into administration.”

3. Memeburn (USA) – Immersive journalism uses virtual gaming platforms to tell stories. “Ernest Wilson, the dean of the University of Southern California Annenberg School of Communications and Journalism, put it like this: “What if, after receiving the home and garden section in the morning, the reader could walk right into the section and visit a garden?” This bucolic vision reflects one potential scenario for what we at the Annenberg school are calling “immersive journalism,” a new genre that utilises gaming platforms and virtual environments to convey news, documentary and non-fiction stories.”

4. io9 (USA) – Scenes from a 3-D, augmented reality metropolis. “Keiichi Matsuda creates incredible short films that depict an augmented reality city where synthetic information clouds are grafted onto brick’n’mortar material spaces. Here are two of his futureshock videos. Matsuda created this first 3D video, “Augmented (hyper)Reality: Augmented City,” for his final year at the Bartlett School of Architecture in London.”

5. Canada.com (Canada) – Children wield outsized economic clout. “At age nine, the sandy-haired boy from Markham, Ont., is already a savvy shopper of electronics. When his mother told him the Nintendo DSi game he wanted was too expensive, he pursued a new strategy. He told family and friends to forgo birthday and Christmas presents and buy him gift cards to put toward the new device. Now he saves for the accompanying games – most recently Super Mario Galaxy 2. Next on his wish list: the iPod Touch. “My aunt has one and lets me play with it when she visits,” he says. Jackie Macdonald-Bartkiw, Andrew’s mom, figures that by Christmastime, he will be lobbying for more gift cards to buy his own touch technology. “I’m amazed at his patience . . . and persistence.”

6. Reuters (Canada) – Gameworld: Tween players impacting online game development. “A booming market of tweens is changing the landscape of online games.
This audience of boys and girls aged 8 to 11 has game publishers launching new games like Disney Online’s “World of Cars Online” and Sony Online Entertainment’s “Star Wars: Clone Wars Adventures.” As these tweens grow older, they are also fueling the success of established online games like Blizzard Entertainment’s “World of Warcraft” and Zynga’s “Farmville.” In 2007, when children’s marketing research firm KidSay asked boys what virtual worlds or online games they had visited in the past two weeks, 35 percent of boys aged 8 to 11 replied “none.”

7. Philadelphia Inquirer (USA) – Online support for significant others of military personnel overseas. “he first thing Tatiana Simpson did after her boyfriend proposed to her in a phone call from Iraq was to log on to Facebook. “Right after it happened, I posted. I had to tell them,” Simpson, 17, of Sewell, said of her social-networking friends. Simpson says the Facebook page Army Girlfriends: For All the Girls Waiting Back Home is her favorite among the forums she uses to connect with others who are dating members of the military. Simpson, who doesn’t know anyone locally who is dating a service member, relies on the site for advice. “The girls on Facebook are so easy to talk to, because you’re going through the same thing they’re going through,” she said. Like others, she has found support on Facebook from those who share her situation – the strain of having a boyfriend in the military, and often in a war zone. First-time deployments can unleash emotions and questions that are addressed in more than 1,000 Facebook forums. The military provides support groups, which helps, but most are limited to spouses and families of service members.”

8. CNN (USA) – Who says video games aren’t art? “According to Merriam-Webster, the word “art” can be defined as “the conscious use of skill and creative imagination, especially in the production of aesthetic objects.” The Oxford Dictionary says art is “the expression or application of creative skill and imagination, typically in visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.” So why do so many critics — most notably Roger Ebert earlier this year — still assert that video games, the best of which rank among today’s most visually arresting and touching experiences, don’t fit these definitions? (To be fair, Ebert later amended his comments, saying, “I should not have written that entry without being more familiar with the actual experience of video games.”

9. The Next Web (Dubai) – Beladcom to build a Virtual Planet in Entropia Universe for Arabs. “Jordanian game development firm Beladcom signed a deal with Swedish software company MindArk to create an online virtual world with content specifically tailored toward Arab audiences. Beladcom will be building a virtual planet within MindArk’s Entropia Universe, which is a highly advanced 3D online virtual universe, to create a virtual gaming environment with high quality entertainment, social networking, and work simulation and learning tools.”

10. VentureBeat (USA) – LOLapps thrives as under-the-radar Facebook social game maker. “You probably haven’t heard of LOLapps, the maker of social games on Facebook. But the company has quietly become one of the leaders of the pack among hot social game companies that are still independent. The San Francisco company has more than 100 million users. But almost nobody has kept track of that. On AppData, which measures Facebook traffic, LOLapps is listed as having about 10 million monthly active users, which doesn’t even put it the top-10 developer list. But if you consider the 100 million number, only Zynga and CrowdStar are in the same ballpark. The undercounting happens for a simple reason. The company’s two top apps, Gift Creator and Quiz Creator, have many more users than are shown in the official stats. That’s because users create their own quizzes and gifts with those apps, and are then counted as the developers of apps; LOLapps doesn’t get credited or recognized when its users create apps that spread virally on Facebook. In that sense, LOLapps is a lot like CrowdStar, another leading Facebook social game company whose quiz games don’t get counted much.”

Weekend Whimsy

1. What’s Broken is Beautiful

2. Busted Second Life The Movie

3. Duche de Coeur in Second Life

How to stop receiving your phone book (White Pages / Yellow Pages)

For Australians: if you’re like me, you may not have opened your hard copy phone book in months or years.

There’s now an option to cancel receiving them. Whether you want to save trees, space or both, go here to cancel your next phone book delivery. I feel better already!

Fun with Puns

-I’m reading a book about anti-gravity. It’s impossible to put down.
-The roundest knight at King Arthur’s round table was Sir Cumference. He acquired his size from too much pi.
-I wondered why the baseball was getting bigger. Then it hit me.
-I thought I saw an eye doctor on an Alaskan island, but it turned out to be an optical Aleutian.
-Did you hear about the guy whose whole left side was cut off? He’s all right now.
-She was only a whiskey maker, but he loved her still.
-I couldn’t quite remember how to throw a boomerang, but eventually it came back to me.
-A rubber band pistol was confiscated from algebra class, because it was a weapon of math disruption.
-There was a sign on the lawn at a drug rehab centre that said ‘Keep off the Grass’.
-No matter how much you push the envelope, it’ll still be stationery.
-It’s not that the man did not know how to juggle, he just didn’t have the balls to do it.
-A dog gave birth to puppies near the road and was cited for littering.
-I was going to look for my missing watch, but I could never find the time.
-A grenade thrown into a kitchen in France would result in Linoleum Blownapart.
-He drove his expensive car into a tree and found out how the Mercedes bends.
-Two silk worms had a race they ended up in a tie.
-A hole has been found in the nudist camp wall. The police are looking into it.
-Atheism is a non-prophet organization.
-A rule of grammar: double negatives are a no-no.
-A backward poet writes inverse.
-In a democracy it’s your vote that counts. In feudalism it’s your count that votes.
-I didn’t want to buy leather shoes, but eventually I was suede.
-Two hats were hanging on a hat rack in the hallway. One hat said to the other: “You stay here. I’ll go on a head.”
-I wondered why the baseball kept getting bigger. Then it hit me.
-John Deere’s manure spreader is the only equipment the company won’t stand behind.
-The short fortune-teller who escaped from prison was a small medium at large.
-Police were called to a day-care where a three-year-old was resisting a rest.
-The man who survived mustard gas and pepper spray is now a seasoned veteran.
-To write with a broken pencil is pointless.
-When cannibals ate a missionary, they got a taste of religion.
-A small boy swallowed some coins and was taken to a hospital. When his grandmother telephoned to ask how he was the nurse said ‘No change yet’.
-I used to have a fear of hurdles, but I got over it.
-What did the grape say when it got stepped on? Nothing – but it let out a little whine.

Merged realities – events and issues for virtual worlds

1. There’s a solid lineup on the latest Tonight Live with Paisley Beebe that’s well worth checking out – there’s talk on the scrapped community gateway program and the future of Linden Lab.

2. Tateru Nino continues to fire on all cylinders with some great yarns on the Emerald Viewer and the disappearance of more staff at Linden Lab.

3. Most readers here won’t need convincing that more mature web-based virtual worlds are the likely future growth trend, as they are already. HTML 5 will play a big role in that, as you can see with this stunning project. You’ll need the Google Chrome browser for it to work properly though I know some people have found it works ok in Firefox.

4. Twinity have gone retro, offering 50s style fashions and furniture.

5. Fancy a trip to the Czech Republic in 2011? Then think about presenting a paper at the 1st Global Conference on Experiential Learning in Virtual Worlds. You have a month to submit an abstract.

The Watch – virtual worlds in the news

1. VentureBeat (USA) – Intel and Nokia launch joint research on mobile 3D virtual worlds. “Smartphones have barely entered the 3D age, but Nokia and Intel are already racing ahead to do research on enabling 3D virtual worlds on mobile computing platforms. The two companies are announcing today a research center (pictured below) at the University of Oulu in Oulu, Finland, that will work on the technology required to make the mobile 3D virtual world possible.”

2. CNET (USA) – Virtual farm games absorb real money, real lives. “Last century’s cash crops included tobacco, cotton, and sugar cane. Now we have magic cauliflower and super berries, too–and even though they can’t be sold at market, some people still toil from dawn to dusk cultivating them. People spend not just real time but also real money growing these crops in virtual farming games that combine the allure of both games and social networking in what is usually a cute and deceptively simple package. They can be addictive: many users come back at least once a day to micromanage their farms and deal with other users’ requests. On average, the users of these types of games are spending anywhere from a few minutes a game to the greater part of an hour. Indeed, one individual who CNET spoke with said that it’s all she does between waking up and going to bed–and that’s every every day of the week.”

3. Huffington Post (USA) – Getting Physical in a Virtual World. “We’ve been talking about the ability to bring physical objects into the virtual (internet) world for quite a while now. Discussions have ranged from simply tagging physical objects and allowing humans to then attach metadata (something similar to what StickyBits does), to allowing objects the ability to be automatically tracked and to subconsciously attach and transmit metadata based on usage, location etc. There has been some speculation around Facebook’s dive (possibly called ‘Presence’) into this largely untamed world especially with reports of tests done during its F8 conference. As a marketer and a part-time anthropologist, I want to bring a cultural perspective into understanding what it might take for this marriage between the physical and virtual worlds to become a reality in our everyday lives.”

4. MediaPost (USA) – Virtual Goods Worth More than Real News: Curmudgeon. “I usually try to avoid making any statement involving the words “society,” “values,” or “priorities” — nouns which are all so vague as to be almost meaningless. I also usually don’t see any point in judging what other people do with their time or money, as long as they accord me the same indifference. But a recent realization has prompted me to (oh no, here it comes) question society’s values and priorities. Basically, it dawned on me that Americans will soon be spending more money on imaginary objects than the news. In fact, they already do. According to various estimates and forecasts, Americans spent $500 million on virtual goods in 2008, rising to $1 billion in 2009 and $1.6 billion this year. Fueled by the rise of social games like Farmville and Mafia Wars (and virtual worlds like Second Life, where sales continue to grow) U.S. spending on virtual goods may jump to $5 billion by 2014.”

5. American Medical News (USA) – Med students open to learning via new media. “Having been raised in an age of ubiquitous technology, medical students are game to using new media and virtual reality as part of their education, according to a new survey. However, students’ varied opinions about what games they would like to use, and the unresolved question of whether they would be effective, are barriers to overcome before medical schools add video games to the curriculum. Ninety percent of the 217 participants in the study — medical students at the University of Wisconsin School of Medicine and Public Health and the University of Michigan Medical School — said they would be inclined to use new media technologies if they helped to develop skills in patient interactions. Meanwhile, 98% said they think education should make better use of new media, according to the study, published online June 24 in BioMed Central.”

6. San Francisco Business Times (USA) – Fate Fickle In Second Life Too. “arely three years ago, the virtual world Second Life was all the rage, with exploding traffic numbers, eager investors, tons of news coverage and lots of interest from big corporations looking for ways to make money in the immersive online social world.
Today, the roughly 250-person San Francisco company that operates Second Life, Linden Lab, is getting a different kind of attention following a 30 percent layoff – some 90 people out of 300 – in June, the resignation of former CEO Mark Kingdon a few weeks later, and a current report from private shares trading company SharesPost showing that Linden Lab’s value plunged by 21.4 percent – or $100 million – in just the last five months. What went wrong, and how dire is the situation?”

7. The Guardian (UK) – It’s dodgems on the streets with everyone gazing at mobile devices. “I don’t walk down the street any more: these days I swerve, bob and veer my way past most of the other people occupying it. Why don’t they look where they’re going? Or is it just me? A current TV ad imagines how funny it would be if car-driving behaviour were adopted by pedestrians. Sorry, bright adperson, but your fantasy is no fantasy: I already experience pavement rage, because traversing it has become a species of dodgems. The street has become an extension of the living-room, used for so much more than walking – lighting up, for example. Smokers, ejected from public buildings, labour under the delusion that outdoors is a giant extractor hood, discharging smells directly into the heavens. They niftily forget that minor natural element known as wind, which can blow with such precision that, without swift evasive action, we passersby can feel like those notorious beagles compelled to puff smoke not of our own producing.”

8. Financial Post (Canada) – Tweens & Technology: The tiny power shoppers. “Meet Andrew. At age nine, the sandy-haired boy from Markham, Ont., is already a savvy shopper of electronics. When his mother told him the Nintendo DSi game he wanted was too expensive, he pursued a new strategy. He told family and friends to forgo birthday and Christmas presents and buy him gift cards to put toward the new device. Now he saves for the accompanying games — most recently Super Mario Galaxy 2. Next on his wish list: the iPod Touch. “My aunt has one and let’s me play with it when she visits,” he says. Jackie Macdonald-Bartkiw, Andrew’s mom, figures that by Christmastime, he will be lobbying for more gift cards to buy his own touch technology. “I’m amazed at his patience … and persistence.”

9. Big Think (USA) – Can Hollywood Redesign Humanity. “Most people do not come to Hollywood for deep conversation, but as we explained with respect to “serious games,” the entertainment universe is producing an impressive array of products that can educate youth to think more constructively about real-world problems through experimenting with solutions in online environments. There is also a new breed of film-makers who are advancing the cause of techno-optimism in ways that contradict the dystopian visions of robots taking over the earth. When we convened a salon of film-makers, online game designers, branding executives, and media personalities to discuss this construction of ever more immersive realities, they provided not only deep conversation, but also a sophisticated and controversial view of how Hollywood has moved beyond vanity and celebrity worship towards “world-building” that can inspire progressive behavioral change.”

10. Computerworld (USA) – Rocker raises money for first album in Second Life. “Keiko Takamura, a San Francisco indie rocker, raised some of the money to record her album and built a following by playing concerts in Second Life. She uses a broad array of other social media to find listeners and sell her music. Keiko and other indie musicians are worth watching by businesspeople as well as music fans. The music business model has been turned upside down by the Internet, and indie musicians are leaders at using the net to build new ways of finding customers. Their techniques are often applicable to traditional business.”

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