Archives for 2011

The Watch – virtual worlds in the news

1. New York Times (USA) – Keyboards First. Then Grenades. “Brig. Gen. Harold J. Greene only has to look around his house to realize the challenges the Army faces in engaging young soldiers. His children, he says, are always “buried in a cellphone or an iPad.” General Greene, a senior official in the Army’s research and development engineering command, is among a cadre of high-ranking officials pushing for the military to embrace technologies that are already popular among consumers, like smartphones, video games and virtual worlds. The goal is to provide engaging training tools for soldiers who have grown up using sophisticated consumer electronics and are eager to incorporate them into their routine. At a time of shrinking budgets, these tools are viewed as relatively inexpensive supplements to larger, costlier training equipment while also providing a surprisingly realistic training experience.”

2. Hypergrid Business (Hong Kong) – The virtual is magic. “I know the iPad is supposed to be magical. But, to me, it doesn’t come close to the magic I feel inside Second Life and OpenSim worlds. When I’m on a grid, I can wave my virtual arms and have things appear out of thin (virtual) air. I can change my clothes at will. Even change my whole body. I can teleport. I can fly. Normally, these things are only possible for Sabrina the Teenage Witch. I’ve wanted to have magical powers ever since I was a kid. Who hasn’t? Of course, virtual magical powers have some of the same limitations as Sabrina’s did. Fans of the show might remember that she wasn’t allowed to magically create brand-name products. Instead, she and visiting friends had to eat Schnickers, N and N’s and Butterthumb candy and drink Popsi. Instead of “You-Hoo,” she served “Hey, over here.”

3. The Journal Review (USA) – Web-based games replace traditional toys. “Sure you trust a purple dinosaur. But what about a green penguin? How do you know when a Web site for kids isn’t just a marketing gimmick or a meaningless time-waster? It can be hard to tell. But with Web games replacing Cabbage Patch dolls, Barbie and Legos as some kids’ favorite toys, parents need to know how to manage these online games. Club Penguin, Webkinz, Neopets, Dizzywood, Millsberry and others are online playgrounds for kids ages 6-8. They’re called virtual worlds, because they create entirely new and different environments for your children.
Typically, your children will create an avatar (a cartoon character of themselves), which they can dress up and play with in the game. Then they create their own “room,” which they can decorate and where they store all of the items they win or buy with virtual money.”

4. Technorati (USA) – Los Angeles Games Conference – Money For Nothing? How To Succeed In Selling Virtual Goods for Games and Social Networks. “The panel was moderated by Jay Baage who is the Event Director for the LA Games Conference. He lead off with some of the biggest news which concerns Facebook Credits, which will be launching 1 July , 2011. Facebook Credits will be launching its in-site currency transactional system that will allow users to purchase items in games as well as non-gaming applications. Rob Uhrich, Senior Director of PaymentsOne talked how payment methods need stream-lining as different countries use different transaction methods and in the US, most web-sites offer way too many ways to accept money making the experience messy. Teemu Huuhtanen, EVP, Business Dev. and Communications of Habbo spoke about how their web-site fosters a virtual business community that is driven by the gamers’s demands. Their “economy” functions much like the stock-market as prices adjust in real-time.”

5. MSNBC (USA) – Browse sites and cash in? TV, film fans are game. “Social gamers know virtual worlds such as FarmVille and Bejeweled Blitz all too well, but a new form of online gaming is infiltrating the entertainment industry by rewarding viewers with big prizes for sharing articles, making comments and watching trailers about their favorite TV shows and movies. From TV shows such as “The Real Housewives of Atlanta,” “Top Chef”” and “Psych” to the recently released box office hit “Rio,” more people are logging online to visit TV and movie sites, read news and interact with their favorite shows and films. But to give people incentive to return to these sites, entertainment companies and various brands are making the browsing experience a game, allowing visitors to compete with other fans to get points that can be redeemed for prizes, such as brand merchandise, trips and cash prizes.”

6. The Guardian (UK) – Reality is Broken by Jane McGonigal – review. “Excluding extinction, science fiction has traditionally imagined three possible futures for intelligent species: the stable, the exponential and the solipsistic. A stable future means reaching equilibrium, while an exponential one means expansion at an ever-increasing rate. A solipsistic future is the most intriguing, however – for this means a complete retreat from the universe into some other, manufactured realm. Solipsism answers the physicist Enrico Fermi’s famous question, “Where are all the aliens?”, with a simple proposal: they’re all playing computer games. Jane McGonigal’s Reality is Broken makes it clear that humanity is starting to face a related question. Globally, we now play over 3bn hours of video games each week. We are seeing a mass migration of human effort, attention, relationships and identities towards artificial worlds designed expressly to entertain and enthral us. What does this mean – and what might we learn from it?”

7. Computing (UK) – If you’re going to build, build smart. “When Birmingham City University (BCU) got the go-ahead to build a state-of-the-art building to re-house its prestigious Birmingham Institute of Art and Design facilities there were plenty of opportunities to re-think technology delivery. Primarily, how could we integrate the building’s management and environmental systems controlling such services as heating, lighting and air-conditioning with the university’s business systems to get all of the advantages that we’d heard about from a “smart” building. Smart buildings save on life-cycle costs and help mitigate the environmental effects of construction. Important issues when you consider that according to IBM by 2025 buildings will use more energy than any other category of consumer.”

8. The Boston Globe (USA) – Eye-tracking video game device subs for mouse. “I suppose there are obstacles that can come between you and victory in the fantasy video games Darkspore and Diablo. If you are a young gamer, Mom and Dad might object to the violence in these titles. Or you might lack the patience to follow the storylines. And then there are those who would play more games on their PC computers if they had something easier to use than remote controllers and keyboards. So that people with limited use of their hands might enjoy the pleasures of gaming, a Dutch engineering student at Northeastern University is developing a new interface system, one that uses an eye-tracking device and a data-gathering glove to replace the inputs most of us use with PCs.”

9. Fast Company (USA) – Blame It On The Youth. “If you want to know where the future is headed, sometimes telling clues reside in how the youth of the world interact and share with one another. With the rise of the Golden Triangle of technology, mobile, social, and real-time, technology is not just for the geeks, technology is part of our lifestyle…it is part of who we are. However, as we are all coming to learn, it’s not in what we have, it’s in how we use it that says everything about us. The way we use technology, whether it’s hardware or social networks for example, the differences are are striking. But something disruptive, this way comes. And the truth is, it’s been a long time coming. How we consume information is moving away from the paper we hold in our hands and also the inner sanctum of family, the living rooms where we huddle around televisions. In fact, Forrester Research recently published a report that documented, for the first time, we spend as much time online as we do in front of a television. Indeed the battle for your attention will materialize across the four screens, TV, PC, mobile, and tablets.”

10. The Guardian (UK) – 100m downloads for Outfit7’s Talking Friends apps – will Disney come calling? “There is now some more wildlife to file alongside Angry Birds in the ‘100m app downloads’ club. US developer Outfit7 says its Talking Friends apps have also passed the milestone, and faster than Rovio Mobile’s feathery game franchise too. The first Talking Friend app – Talking Tom Cat – was launched for iPhone in July 2010, less than 10 months ago. Nine other apps have since been released by Outfit7, including versions for Android and iPad. The company says it notched up 41m downloads in the first five months, added another 44m in the next three months, and then notched up the next 15m in little over a month.”

Multi-user dungeons: they’re still relevant

I’ve bored friends and colleagues with my stories of discovering the power of MUDS in the early 1990s. I have a massive soft spot for the original virtual worlds (as pictured), but aside from sentimentality there remains a real role for these text-based worlds. Justin Olivetti over at Massively has a great article on MUDs that showcases some of the good ones and the people who play them.

The reason I believe these environments still have relevance is not just because of the dedicated community that still use them. They provide some great lessons in how to create engaging communities and content. Most people tend to think of MUDS as gaming-oriented platforms, which is essentially true. The thing is, their sibling the MOO (MUD, Object Oriented) has that real content creation focus that led to iconic communities such as LambdaMOO. My own experiences were with a MOO used to interact with music collaboration software and its power to engage people was incredible.

So, if you’re interested in getting people excited about a common purpose or just want a great social space, spend some of your development time wandering around a MUD or MOO. I’d also love to hear about your experiences: did you have or do you still have a favourite MUD / MUSH / MOO?

[via Metaverse Journal]

Making the mistake so many men make of not listening to a woman

A man traveling by plane was in urgent need of a restroom facility. But each time he tried, it was occupied. The flight attendant, aware of his predicament, suggested he use the attendant’s ladies room, but cautioned him not to press any of the buttons. There next to the paper roll were four buttons marked WW, WA, PP and ATR.

Making the mistake so many men make of not listening to a woman, he disregarded what she said when his curiosity got the best of him. He carefully pressed the WW button and immediately a gentle flush of Warm Water sprayed on his bare bottom. He thought “Wow, these gals really have it nice.”

A little more boldly he then pressed the WA button and body temperature Warm Air blew across his wet bottom and dried it comfortably. “Aha!” he thought “No wonder these women take so long in the bathroom with these kinds of services.” So he pushed the next button PP with anticipation. A soft disposable Powder Puff swung below him and dusted his bottom lightly with talc. “Man this is great” he thought as he reached out for the ATR button.

When he awoke in the hospital, the morphine was just wearing off. Confused, he buzzed the nurse to find out what happened. He explained the last thing he remembered was intense pain in the ladies room on the plane. The nurse explained, “Yes, you must have been having a great time until you pushed the Automatic Tampon Removal button. By the way, your Willie is under your pillow.”

History with purpose: MUDs and MOOs

I’ve bored friends and colleagues with my stories of discovering the power of MUDS in the early 1990s. I have a massive soft spot for the original virtual worlds (as pictured), but aside from sentimentality there remains a real role for these text-based worlds. Justin Olivetti over at Massively has a great article on MUDs that showcases some of the good ones and the people who play them.

The reason I believe these environments still have relevance is not just because of the dedicated community that still use them. They provide some great lessons in how to create engaging communities and content. Most people tend to think of MUDS as gaming-oriented platforms, which is essentially true. The thing is, their sibling the MOO (MUD, Object Oriented) has that real content creation focus that led to iconic communities such as LambdaMOO. My own experiences were with a MOO used to interact with music collaboration software and its power to engage people was incredible.

So, if you’re interested in getting people excited about a common purpose or just want a great social space, spend some of your development time wandering around a MUD or MOO. I’d also love to hear about your experiences: did you have or do you still have a favourite MUD / MUSH / MOO?

No wonder he was so smart

When Albert Einstein was making the rounds of the speaker’s circuit, he usually found himself eagerly longing to get back to his laboratory work. One night as they were driving to yet another rubber-chicken dinner, Einstein mentioned to his chauffeur (a man who somewhat resembled Einstein in looks and manner) that he was tired of speechmaking.

“I have an idea, boss,” his chauffeur said. “I’ve heard you give this speech so many times. I’ll bet I could give it for you.”

Einstein laughed loudly and said, “Why not? Let’s do it!”

When they arrive at the dinner, Einstein donned the chauffeur’s cap and jacket and sat in the back of the room. The chauffeur gave a beautiful rendition of Einstein’s speech and even answered a few questions expertly.

Then a supremely pompous professor asked an extremely esoteric question about anti-matter formation, digressing here and there to let everyone in the audience know that he was nobody’s fool.

Without missing a beat, the chauffeur fixed the professor with a steely stare and said, “Sir, the answer to that question is so simple that I will let my chauffeur, who is sitting in the back, answer it for me.”

Nasty bug

Every night, Frank would go down to the liquor store, get a six pack, bring it home, and drink it while he watched TV. One night, as he finished his last beer, the doorbell rang. He stumbled to the door and found a six-foot cockroach standing there. The bug grabbed him by the collar and threw him across the room, then left.

The next night, after he finished his fourth beer, the doorbell rang. He walked slowly to the door and found the same six-foot cockroach standing there. The big bug punched him in the stomach, then left.

The next night, after he finished his first beer, the doorbell rang again. The same six-foot cockroach was standing there. This time he was kneed in the groin and hit behind the ear as he doubled over in pain. Then the big bug left.

The fourth night Frank didn’t drink at all. The doorbell rang. The cockroach was standing there. The bug beat the snot out of Frank and left him in a heap on the living room floor.

The following day, Frank went to see his doctor. He explained events of the preceding four nights. “What can I do?” he pleaded.

“Not much” the doctor replied. “There’s just a nasty bug going around.”

Ten great music mashups on Youtube

All top ten lists are arbitrary, but here’s another one anyway. Mashups are a very creative process, especially so when they result in a quality outcome. Below are ten of what I think are the best mashups to be found on Youtube. Please add your own favourites in the comments, otherwise enjoy:

1. Royals (Lorde) Vs Roar (Katy Perry)

2. Adele Vs Eurythmics – ‘Rolling In Sweet Dreams’

3. Ghostbusters (Ray Parker Jr) versus Thunderstruck (AC/DC)

4. Stayin’ Alive (Bee Gees) versus Another Brick in the Wall (Pink Floyd)

5. The Final Countdown (Europe) versus Smells Like Teen Spirit (Nirvana)

6. We Will Rock You (Queen) versus Hey Ya (Outkast)

7. Song 2 (Blur) versus Daddy Cool (Boney M)

8. No Woman, No Cry (Bob Marley) versus Let It Be (The Beatles)

9. I Kissed A Girl (Katy Perry) versus Mr Vain (Culture Beat)

10. Blue Monday (New Order) versus Hung Up (Madonna)

Unique iPad and iPad 2 cases

The iPad 2 has been out for a few months now, and I’ve started seeing some unique or downright weird cases showing up. Here’s a few of them:

DIY iBook mutant

A father/son duo have taken an old iBook and turned it into a cool iPad 2 case:

Foof

Whether it’s Japanese cotton, Irish tweed or corduroy, Foof have a bunch of unusual iPad sleeves. Have a look for yourself.

Vers

If wood’s your thing, then have a look at the Vers for iPad:

AquaPac

Want to get wet with your iPad? This bag isn’t custom built for iPad but will fit one in.

iCade

To finish off, I believe the iCade is simply the sexiest iPad case out there, which would be why stock continually runs out.

Croissants and Danish Pastries: behind the scenes

I’m really pushing the boundaries of saying this is tech-related, but what the hell. Below is a fascinating video on how croissants are made. Enough said, now watch:

Enough butter for you?

Rod Humble: unfortunately we’re in The Promised Land

As Linden Lab CEO, Rod Humble has made an impression in his first few months. He very much needed to given the challenges faced, but I’m actually encouraged by the wider view he seems to be taking on the impact virtual environments can have on all of us. Speaking at what I’m assuming is a recent event , Humble covered a fairly wide gamut on games, games as art-forms and the concept of eventual computer-generated art via games. A specific point made fell around the huge progress the games industry has made, effectively entering ‘The Promised Land’, but that perhaps this was holding progress and/or serious questioning of games outcomes back.

Have a read through for yourself and then have your say in comments. His perspective on free will is enough to start a gargantuan discussion thread, let alone the other issues addressed.

Overall, Humble’s thoughts are a deeper perspective than one traditionally expects from a CEO and it’s a welcome change. That said, applying that broad mindset to the specific challenges Linden Lab faces is the real test of mettle to come. Initial indications are favourable but there’s a long way to go yet.

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