R.I.S.E. U.P. – lymphoma information in Second Life

nodeman Roche Integrated Support Entourage Unique & Personal Our Mission, or R.I.S.E. U.P, is an area in Second Life recently launched to provide education on lymphoma. It’s a joint effort between pharmaceutical company Roche Products Australia, Lymphoma Australia and the Leukaemia Foundation.

The purpose of R.I.S.E. U.P is singular: to provide an interactive, engaging way for people to find out more about lymphoma. For the veteran Second Life resident, there’s nothing particularly ground-breaking about the approach, but that’s not really the point. Given the importance of the health topic, it needs to be communicated clearly and somewhat simply – it’s about retention not entertainment. R.I.S.E. U.P. achieves that – there’s links to traditional web content, streaming media and a ‘Node Man’, which provides an effective way of showing the myriad of lymph nodes around the human body.

Collaborative partnerships

A noteworthy aspect of the project is its backing by the medical profession, private enterprise, key peak bodies and a range of people who have lymphoma. I took the opportunity to shoot some questions to Professor Jeff Szer, Clinical Haematologist at the Royal Melbourne and Western Hospitals to get his take on the project:

TMJ: What for you would demonstrate that the presence in Second Life has been successful?

Professor Szer: Pairs of eyes – how many people attend the general public presentations on lymphoma, as well as the number of YouTube replays. How many questions received during the presentations – there were a few during the first presentation this week.

TMJ: Do you believe there is growing acceptance of the use of virtual environments as a health education tool within the Australian medical profession, or is it still a case of pockets of innovators fighting against significant scepticism?

Professor Szer: My view is that there is growing uptake of this form of communication. The patients and families are better at this than the profession so we need to engage it proactively.

TMJ: As virtual environments continue to evolve, are there further education or actual interventions you’d like to be able to offer in regards to lymphoma or related disease states?

Professor Szer: I can see many educational opportunities for this type of live interaction. Another patient group that values education is the multiple myeloma population and there may be some interest from the patient groups (such as Myeloma Australia in Australia) in pursuing such an event. Currently, many of these activities are conducted through webinars or the like and this adds another possible dimension of interaction. My only concern is the behind-the-scenes work involved in setup which I suspect was far greater that I was exposed to.

I also had the chance to ask some questions of a lymphoma sufferer, 60-year old Anna Blyth, who I’d like to particularly thank for taking the time to respond (see Anna’s experience with lymphoma at the end of this post):

TMJ: Are virtual worlds like Second Life something you see as being useful for receiving health information i.e. does it provide something that other routes of communication like traditional websites can’t?

Anna Blyth: My experience with virtual worlds is very new and I’ve found that in comparing the communication of information with traditional websites, they are very different. When I looked for information on non-Hodgkin’s lymphoma (NHL) on traditional websites I was pretty overwhelmed. There was a lot of medical language that I didn’t understand very well. There was also a lot of research data that I couldn’t quite follow. And because there are so many types of lymphoma, I found it difficult to find information on the specific one that I have. I also found many sites conflicting with other ones in regards to long term outcome and the benefits of different forms of treatment.

Going to Second Life and visiting R.I.S.E. U.P., I was very impressed. The graphics are great and I felt that I was actually in a place that ‘real’ – as is intended of course. But the feeling is a good feeling and a calming feeling when looking for information regarding my health. I found it exciting visiting the different places and reading the information available on lymphoma. The information is direct and easy to understand and going into the Node Man was great also because I could see exactly where lymph nodes are and relate that to my body.

TMJ: How would initiatives like R.I.S.E. U.P. have helped you in your particular circumstance if it had been available?

Anna Blyth: When I was diagnosed in 2007, apart from websites to look up my cancer there wasn’t anywhere else to go. I got totally confused which really increased my overall state of anxiety. If I had been directed to the virtual world of R.I.S.E. U.P. I believe that I would have stayed away from the traditional sites and focused on the virtual world. With the simplicity of the tour, the information available and other events such as lectures etc., I think I would have understood my cancer much better. As I described in question one… the overall feeling of being in a real world would have helped me to not feel so alone and I would have had a much more positive experience as I learnt about lymphoma. Instead I was in a state of constant anxiety and fear as to what to believe from which traditional website.

Finally, I asked some questions of Libby Day, Roche Products’ Australian Director of Corporate affairs:

TMJ: Can you outline why Roche chose to get involved in virtual environments as a health education tool?

Libby Day: Roche Products has been committed to improving the health and well-being of people across the world for more than 50 years. Lymphoma is the most common blood cancer and the incidence has doubled over the past 20 years for no known reason, yet new statistics released by Lymphoma Australia reveal that one in five Australians do not know what lymphoma is, and less than 20% can name at least one common symptom. Furthermore, nine out of ten people don’t realise exactly how common lymphoma is within the population, even though more than 4,000 Aussies are diagnosed with the cancer each year.

Australians are increasingly going online to search for health information. After consulting with their doctor, the internet is the most popular source of health information. With the support of a number of health consumer organisations, Roche Products is aiming to meet this need by providing easily accessible lymphoma information to the general public through R.I.S.E. U.P. For many people, receiving a diagnosis of lymphoma is a particularly frightening and overwhelming experience because they have a low awareness of the disease. Furthermore, early detection can make a huge difference in the ability to combat this often life-threatening cancer, making the provision of accurate information critical.

There is a lot of misinformation about healthcare on the internet and Roche is committed to helping ensure that people are accessing correct and accurate resources.

TMJ: Does Roche have any involvement with Second Life outside of this project?

Libby Day: R.I.S.E. U.P. is the first Roche health awareness initiative to be launched within Second Life and is currently in its pilot phase – future plans for the initiative will be confirmed once it has been tested and evaluated. Roche is pioneering the provision of virtual health education amongst the pharmaceutical community and is, as yet, the first organisation to do so.

TMJ: Outside of this project, dose Roche see virtual environments as a means of maintaining competitive advantage in a competitive marketplace?

Libby Day: The virtual space is a growing area for all business sectors. With regards to education, as mentioned previously, we know that people searching for information regarding health are increasingly turning to the web. Projects such as R.I.S.E. U.P. will hopefully fill a void.

With regards to maintaining a competitive advantage, it is early days but even in this pilot phase, the virtual world technology is promising. At this early state, Roche Australia is only piloting the program and needs to address the technological barriers which have been detected during the test. This technology means Roche delegates can communicate in an engaging manner, at anytime and anywhere. From here, Roche Australia is working to strategise on how best to maximise the value of this technology.

TMJ: Does Roche have any plans in Second Life or other virtual worlds for the future?

Libby Day: The R.I.S.E. U.P. initiative is currently being piloted in Second Life and future plans for the initiative will be confirmed once it has been tested and evaluated.

Upcoming events at R.I.S.E. U.P

For those wanting to find out more or to enjoy some of the activities going on in coming weeks, here’s the details:

Until Saturday 24 October: Robin Roar, a R.I.S.E. U.P ambassador and Second Life expert, will be available to answer any questions you may have about R.I.S.E. U.P. and take you on a tour of the facilities. AEST: Tues‐Sun, 12:00‐17:00. Second Life time: Mon‐Sat, 05:00‐10:00.

Tuesday 27 October – Professor Jeffrey Szer, Clinical Haematologist at the Royal Melbourne and Western Hospitals in Australia, will hold a brief seminar on lymphoma signs and symptoms in the Auditorium. Professor Szer will be available to answer any questions R.I.S.E. U.P. visitors may have. AEST: 14:00. Second Life time: 21:00.

There’s also some music events going on – check out the details on R.I.S.E. U.P itself.

The Sum Up

As a health professional myself, I’ve long had a passion for using a range of methods to get crucial health information disseminated within the community. VIrtual environments are no exception to this, and given their growth, initiatives like this are key early steps. Skeptics may point to a lack of clarity around outcomes versus the cost of implementation. That tends to miss the point to a large extent. As Professor Szer stated: it’s consumers who are driving the momentum in the use of social media for health information. If companies like Roche Products are going to engage in brand recognition exercises in Second Life, I can’t think of a better way for them to do so.

Finally, the machinima created for the project gives a nice summary of R.I.S.E. U.P’s intent:

Check it out in-world

====

Anna’s story:

• Anna noticed a large lump above her collar bone in late September 2007 and was initially advised to have it removed for cosmetic reasons
• However, five weeks later, Anna was diagnosed with Hodgkin’s Lymphoma
• Anna was not prepared for this, as she was initially told she wasn’t at risk of a cancer diagnosis
• She found it particularly difficult to tell her husband and four children about her diagnosis, as her family is very close
• Later that week, Anna underwent blood tests, a CT scan and a surgical biopsy. She was soon admitted to Cabrini Brighton Hospital and found herself in intensive care following an anaphylactic reaction to one of the anaesthetic agents. She was unconscious for over an hour until the medical team were able to revive her
• Following surgery, Anna was official diagnosed with Follicular Lymphoma and her diagnosis was a shock. She felt physically and emotionally exhausted and found herself in a surreal state
• Anna’s treatment consisted of twelve weeks of chemotherapy and a targeted biologic therapy. Throughout the treatment, she felt 100% supported by her family and a group of great oncologists
• On the ninth week of treatment, Anna’s oncologist informed her that the treatment was successful and she was cancer free
• Anna has now officially been in remission since April 2008 and she is a proud wife, mum and grandmother

Merged realities – events and issues for virtual worlds

metaplace-musicquest 1. Metaplace are having a Halloween Party on the 31st October. All the details here.

2. If you’re a Mac user interested in signing up for the Star Wars: The Old Republic (SWTOR) beta test, don’t bother. It won’t matter if you intend on running Windows on your Mac, BioWare aren’t interested in having you take part. While talking SWTOR, prolific SWTOR site Darth Hater asks the question: is SWTOR a paradigm shift for the MMO genre?

3. Tateru Nino reports on how Linden Lab have jumped heavily on a bunch of copyright infringers in Second Life.

4. OpenSim in a web page anyone?

5. The Metaverse Aid team have funded 17 entrepreneurs in developing countries so far via Kiva.org. Why not join us?

6. Yours truly has written a piece for Crikey on the legal action against Linden Lab and its implications for virtual goods and intellectual property rights. On the same topic, The Alphaville Herald asks what will happen next with the legal action.

Merged realities – events and issues for virtual worlds

fallenearth

1. This week sees the launch of two new gaming worlds. The first is Fallen Earth, a post-apocalyptic world, will cost you US$49.99 for the boxed or digital download versions plus a monthly US$14.99 fee (there are discounts for multi-month subscriptions).

The second is the fantasy MMO Aion. It too costs US$49.95 plus US$14.99 per month. Both require Windows XP or Vista, with no Mac OSX support. I know OSX is still only around 10% of the userbase, but in a burgeoning MMO marketplace, surely it’s a worthwhile proposition?

2. OpenSim continues to go from strength to strength – a post over at Maxping gives some reasons why. They also have a story on new enterprise virtual world solution, Amphisocial.

3. Ren Reynolds has a great piece over at Terra Nova on journalists not fact-checking stories on virtual environments.

4. Here’s some original music and machinima from Australian Second Life resident Shakti Cianci:

5. John Waugh at SLENZ has posted an insightful piece, wondering why New Zealand educators aren’t utilising virtual environments more widely in their practice.

6. For lovers of theatre, why not check out the Avatar Repertory Theater’s staging of 13 Objects: Studies in Servitude by Howard Barker:

Performances will be on Oct 20, 4pm SLT and October 21, 2pm SLT at Coventry University Sim. On October 21, 2009, more than 50 theater companies will stage readings and performances in celebration of the 21st anniversary of the founding of Howard Barker’s theater company, The Wrestling School. A.R.T.’s virtual theater will be another facet in the world wide celebration, from Mexico to Iceland, Australia to Cyprus, in five languages. Organizations participating include the Royal Shakespeare Company in London and the Skylight Theatre Company in Perth. A.R.T. will be performing “13 Objects: Studies in Servitude” by Howard Barker, live in Second Life, October 20th at 4 pm and October 21st at 2 pm SLT at the Coventry University sim. 13 Objects shows the secret lives of everyday objects, such as a cup and saucer, or a camera, to make intimate connections and inspire powerful feelings, with poetic language, provocative ideas and dark humor.

http://slurl.com/secondlife/Coventry University/32/171/751/

Merged realities – events and issues for virtual worlds

markettruths 1. September 10th 2009 at Noon PST (that’s 5.00am, Friday the 11th in Australia) sees an in-world screening of the documentary “Another Perfect World: In Search of Virtual Paradise,” by Femke Wolting & Jorien van Nes. There’ll be a Q&A with the filmmakers afterwards. You can see a preview of the movie here.

Whilst we’re talking Metaplace, NZ-based Market Truths also has a presence well under development, which I stumbled across today (as pictured).

2. If you’re interested in policy, politics and virtual worlds, then you might enjoy Pixels and Policy, “a new website and blog dedicated to the study of how virtual worlds impact real-world policy, politics, and culture”.

3. Tateru Nino has some interesting graphs on the median concurrency in Second Life i.e. a daily figure showing the middle of the distribution of Second Life residents logged in at one time.

4. If you’re a writer or interested in writing, you might like to check out The Written Word in Second Life or get an intro on their website. There’s also Meet An Author broadcast on treet.tv.

Merged realities – events and issues for virtual worlds

metaplace-avatar 1. Metaplace are previewing some new avatar customisation options on their forums. Don’t forget anyone can register for free to test out Metaplace now.

2. If you ever needed proof of how Relay for Life in Second Life is going from strength to strength, here it is:

Leaders of the Relay For Life of Second Life travelled to Dallas, Texas this past weekend to participate in the 2009 Relay For Life Nationwide Leadership Summit. The Summit is an annual activity bringing together Relay staff and volunteer leadership for 2 days of training to help each Relay improve and grow. Attendees from Australia, Canada, the United Kingdom and South Africa were joined by Second Life as honored guests. The summit goers attended various workshops designed to arm them with the newest innovations and ideas, reinforce basic Relay activities and share individual ideas and successes.

Relay For Life of Second Life was represented by incoming Event Chair Tayzia Abattoir, co-chair Nuala Maracas and Trader Whiplash. They were joined there by Staff Partner Stingray9798 Raymaker.

Reuel Johnson, the American Cancer Society’s Vice President for Relay For Life specifically cited Relay For Life of Second Life during his opening remarks, noting that the virtual Relay had exceeded its target, raising more than $274,000, had attracted more than 120 teams, and had over 750 years of survivorship represented on the track during it’s opening lap on July 18th.
The avatar of Trader Whiplash, co-winner of the 2009 Spirit of Relay award in Second Life, presented a 3 minute video to the nearly 500 attendees, as part of the Quality portion of the summit.

(Thanks to Belle Loll for the heads-up)

3. Skribe Forti has produced a tasty machinima based in a world called Blue Mars, which is currently in beta:

Merged realities – events and issues for virtual worlds

sl-fun 1. The US Department of Defense continues its exploration of virtual worlds as a support mechanism for troops.

2. Tateru Nino has an excellent piece on the recently published anthropological study of Linden Lab by Thomas Malaby. Our copy arrived in the past few days and we’ll have more on it in the near future.

3. Twinity’s Virtual Singapore is launching on the 9th August:

Twinity extends a warm welcome to pioneering virtual Singapore residents from around the world. Prime retail and residential real estate is now available, so claiming your stake in virtual Singapore has never been easier. Explore the city, locate the perfect apartment, and make yourself at home.

Virtual Singapore is also open for business and the commercial opportunities are endless. Set up shop in a premium neighborhood or open a gallery, music venue, bar or restaurant. Show your allegiance to Singapore and welcome Twinizens from other parts of the virtual world to your home city.

4. Pooky Amsterdam has an interesting treatise on reasons to use Second Life as a media platform.

Merged realities – events and issues for virtual worlds

abc-island-july2009 1. ABC Island‘s friends are seeking feedback on the new Pool Studio. It features a green screen area for Machinima production and a cinema section where we hope to stream video shortly.

2. Interested in helping entrepreneurs in developing countries? Our Metaverse Aid team is growing slowly and more than a dozen ventures have been funded to date. Why not join us?

3. There’s lots of buzz around the US Government’s Deputy CTO, Beth Noveck, who’s a long-tim Second Life resident who is still dropping in regularly.

4. Second Nights is a new website / social network for those who enjoy Second Life’s entertainment on offer. A ‘finder’ feature for artists, clubs, DJs and more is available.

second_nights

5. The 2009 Relay for Life in Second Life has completed, with more than US 260 thousand dollars raised. Here’s one Australian blog devoted to raising awareness of the event.

6. Tateru Nino has Ten Great Tips for New Second Life Users that are well worth reading.

Merged realities – events and issues for virtual worlds

1. Daden Limited have launched an Apollo 11 simulation that’s well worth spending some time checking out. It features Tranquility Base and the Eagle lander, and “allows visitors to follow the footsteps of Armstrong and Aldrin, whilst looking at the videos and photos they took, and finding out about the science experiments they left behind”.

Start here to make your journey and make sure you download the HUD before teleporting to the lunar surface. Spacesuit is optional (I purchased mine for the occasion, and purists will note it’s not an Apollo suit).

I created a rough machinima on my short space walk without the HUD activated:

2. Treet TV (formerly SLCN) have partnered up with recent Linden Prize winner Studio Wikitecture, to “reate a collaborative building environment for bringing new life to Treet’s studio islands”. There are plans to create a documentary about the collaborative process and its outcome, with an early 2010 release date slated.

3. Second Life-based Australian band SpaceJunky are sponsoring a Grid WideTreasure Hunt:

This treasure hunt is about Science Fiction and Fantasie so there will be everything from Star Wars, Dark Crystal, Labyrinths, spaceships, fairys, and anything else you can imagine!

There will be boxes hidden all over SpaceJunky Island including a SpaceJunky crystal with a special SpaceJunky song in it. Yes that’s right FREE! The crystal will play the song when touched. Crystal Gypsy Designs wil have one too with a special meditation song in it composed by Shakti of SpaceJunky.

The hunt runs between 1st August and 17th August.

IM Bloodhex Squeegee for more info.

Merged realities – events and issues for virtual worlds

grecian_theatre 1. For those who like theatre, rehearsals are under way for Hypatia of Alexandria. Written in sonnet form, it’s a collaborative project for performance in Second Life:

It will play to inhabitants of upwards of forty countries around the world. The lead role is in Australia, the writer and director in Canada, the producer in the UK and the cast from the USA and other countries! Oh, and it will play in a huge purpose built Greek theatre in the sky. Not exactly what you would call a typical play, I suppose.

2. Second Life Documentary, Second Skin, is starting to see some wider distribution.

3. Linden Lab is apparently worth around $700 million and is projected to bring in around $100 million in revenue. Not a bad little business if anyone’s interested.

4. Dear Apple – give us augmented reality on the iPhone.

5. For those who like jumping between independent grids, here’s how to do it.

Merged realities – events and issues for virtual worlds

metaplace-june2009

1. Looking for alternative to the now Linden Lab-owned online shopping option? Slapt.me has launched and has a fair sized inventory already. Given the ever-improving integration of the incumbent in Second Life, it’ll be interesting to see how much support there is for a competitor.

2. Metaplace have been focusing in a big way on enhancing the community aspects of the platform – earning coins for visiting other users’ worlds was a big step in that direction. Founder Raph Koster talks about the introduction of the Golden Egg.

3. Tateru Nino has a superb summary of why media releases get passed over.

4. Camp Pete is a new kids world aimed at USA-based juniors given the use of the work ‘football’ all over the site in context of their version of the game. It may be quite a fun world, though i always get nervous with statements like this:

University of Southern California Head Football Coach Pete Carroll has been called the ‘coolest 57-year-old kid in Los Angeles.’ He’s more in touch with technology than most teenagers. He was one of the first head coaches with his own Web site, the first to embrace Facebook, the first on Twitter, and now, Coach Carroll is the first Coach to have his own Virtual World for Kids.

Obviously the proof will be in the experience itself as to how kid-centred it is.

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