Archives for February 2008

How to optimise sound in Second Life

Torley Linden supplies the latest in his excellent series of tutorials on getting the best out of the Second Life viewer.

Australian Second Life developer expands business presence

Veteran Australia-based Second Life solutions provider Big-Bit have expanded their in-world presence, with a launch on the 9th February at 9pm Second Life time (4pm on the 10th AEDT). There’s music, a treasure hunt and a L$10 000 grand prize up for grabs.

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The full text of the press release:

“Big-Bit Launches Big-Bit Islands in the Virtual World Second Life an Entertainment, Live Performance, Attractions and Business Services hub to drive Big-Bit’s Business Strategy for 2008 – event starts at 9pm SL time February 9th 2008.

Sydney Australia. February 07, 2008 — Big-Bit Australia Pty Ltd, a leading virtual worlds full service solutions provider today announced the exciting launch of Big-Bit Islands in the Virtual World Second Life. Entertainment, live performances, attractions and business services and the Big-Bit team will be on hand to guide you through the evening’s event. The event starts at 9pm SL time February 9th 2008. Visit Big-Bit Island: http://slurl.com/secondlife/Big%20Bit/163/115/27.

Bit-Bit is a leading Virtual Worlds full service solutions provider that offers strategic advice, construction, marketing and events services to companies seeking to establish footholds in virtual worlds such as Second Life and other newly emerging worlds. Comprising a talented International team of virtual world veterans, Big-Bit has in-house building and programming expertise to execute scripting for complex projects in virtual worlds.

What SL Residents can expect ?

• Big-bit Islands Grand Opening Saturday February 9th – 2008
• Dance with our very own funky DJ – Estrelle Fauna
• A Treasure hunt for those seeking to enhance their inworld wardrobe and nab a mystery prize or two
• Grand Prize 10,000$L
• Fireworks will adorn the Big-Bit Islands skyline to welcome in a new era of services & entertainment

Visit PrimAdonna: http://slurl.com/secondlife/PrimAdonna/169/248/27

What RL People can expect ?

• Considering launching in Second Life? The Big-Bit Team will be on hand to discuss your options
• Previous projects will be highlighted on the Big Bit Island as testament to Big-Bit’s expertise in inworld development
• Bring your Business to Big-Bit Island and let Big-Bit’s imagination work for you

PrimAdonna Island, part of the Big-Bit island group is home to PrimAdonna designs by Big-Bit’s Jana Gillespie also known in Second Life as Estrelle Fauna. Specialising in fashion, content creation and design, PrimAdonna offers unique style careful attention to detail and great versatility. The PrimAdonna shop offers a variety of women’s clothing from casual to formal and corporate wear for both men and women including shoes. PrimAdonna Island and shop have been magnificently rebuilt and announces it’s reopening.

Big-Bit offers companies an innovative way for getting products launched in virtual Worlds. For more information please contact Jana Gillespie, Big Bit Australia Pty Ltd, details below.

###

About Big-Bit Australia
Big-Bit understands that the single most important ingredient that drives humanity is the need to communicate. Without communications we would not be able to achieve even the simplest of tasks. We partner with clients to create the opportunities for them to engage with their communities in the virtual space in ways that are only limited by their desire to drive business and our imagination. In doing so, we commence on a journey with our clients that is destined to take a business into new dimensions of communication, understanding and connectivity.”

Disclosure: Big-Bit is a long-standing advertiser on The Metaverse Journal.

New WindLight viewer available for Second Life users

All the details here. I love the aesthetic improvements WindLight brings to Second Life, just hoping this release is a little more stable than previous ones…

Update: A new non-WindLight viewer is now available for download

Hidenori Watanave’s architecture

Hidenori Watanave is a Japan-based architect undertaking “experimental demonstration and research for the possibility of the architecture and environmental design in Metaverse” according to the information he sent me. He’s created a machinima that beautifully summarises the work he and his colleagues have done in Second Life:

360-degree photoscapes are far from new in Second Life but his work takes that concept one step further.

WordPress 2.3.3 – urgent security release

All the details here

Games, KFC buckets, and chorus girls.

The latest instalment in Bix Ashbourne’s journey as a new Second Life resident:

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Occasionally, I hear Second Life referred to as a “game”.

Don’t quite know what to make of that.

Certainly, in some dimensions, it qualifies; there’s killer graphics, it’s run from a computer, and requires some hand-eye coordination. Especially during sex….imagine, in real life, having to multitask during intercourse the way you do in Second Life; hours and hours of material for sitcom writers in that one. Every episode has a botched orgasm…cue laugh track; humorous, quizzical dismayed look in three…two…one….NOW!  But there’s no score (unless you define ‘score’ as nailing that unrealistically-tall hottie), no battle plan, no goal (unless you define ‘goal’ as nailing that unrealistically-tall hottie). No coaches. No scorekeeper (unless you define ‘scorekeeper’ as one pissed-off, unrealistically-tall hottie).

By way of illustration, that last point helps define the transition that SL is potentially foisting upon humans. Those of us old enough to remember when you could give your finger a free ride on the telephone dial (part of a device that had a CORD, for God’s sake, forcing you to remain centralized and focus on your conversation), or experienced the first wave of vector-graphic video games in parlors (‘BattleZone’, anyone? I’ll whip your ass…), can only sometimes look on in bewilderment as some gum-popping teen risks turning her thumb into a torch from the blazing speed of text-messaging her LOLZ to a girlfriend.

The interface between humans and machine has become more densely-packed, offering a rich tapestry of clusterfuck. In SL, a numbing array of information is presented when you first arrive, and it takes you quite some time to filter out what’s important, and what is data fodder. And you can usually only do this by diving in and using it. You prioritise, acclimate, and proceed, with only keystrokes to convey the enormous amount of processing your brain is doing, navigating its way through a maze of digital commands, visual input, and emotion. Oh, and don’t forget the words. Talk about getting your shit together and your ducks in a row.

A discussion with an older friend of mine brought up talking points that were not at all unexpected; “shutting out the outside world”, “distancing yourself”, “tuning out reality”, and a whole litany of similar observations. While the talking points were no surprise, what WAS a surprise was that I found myself playing defense. Finding this strategy was natural, really. Who among us ISN’T tired of reading about one group of brown-skinned people blowing up another group of brown-skinned people in the Middle East every goddamned day? Who among us ISN’T tired of reading about school/mall/drive-by shootings? Of tales of economic woe?
Of governmental iniquities? Of Britney Spears? In a world where the comic section is just about our only relief from this dogpile–and even that gets broached from time-to-time by excellent strips such as ‘Doonesbury’.

Second Life gives you a chance to breathe, with opportunities to actually DO something about the flaming prick that suddenly ensconced you in a large bucket of KFC. (Granted, no-one’s ever tried that stunt on me in RL, but when they do–and some dumbass will–I’ll be ready. You betcha.)

You can’t die. You can’t drown. You can’t be harmed by falling off of tall buildings, or by being hit by a car. Yet, I – and I suspect many others, as well – scrupulously avoid letting these things happen. Why? Why would we worry about it, when we don’t have to? I have a theory (what a surprise); As I said before, SL is like a giant, well-funded ‘do-over’, where you get to work on RL situations in a beta test environment. A place to exercise common sense without your efforts getting too terribly shat on. As a bonus, on the flip side you get to test what you WOULD do if you had some amazing powers, such as flying, or teleporting. “Here’s a gift, see what you do with it”.  Given the power in RL, I would STILL not teleport myself into an NBA cheerleading locker room, or a Las Vegas cabaret dressing room, or the set of a porn flick (which I hear is rather unremarkable, anyway).

In many ways, SL is no different than RL. You have good people, bad people, innocent people, knowing-yet-silent people, and people who have very little idea why they’re there. If anything, the interface somehow allows these qualities to surface a little faster and a little more clearly…something we could use in RL in a big, big way.

Health Support Coalition forms in Second Life

I came across a low-key announcement in recent days that emphasises the growing realisation by professionals of Second Life’s potential in regard to health. If you use Second Life to undertake research or to provide health support, then the group below may be worth contacting. The event in question has passed but no doubt there’ll be further get-togethers.

Health workers are used to needing to form coalitions to instigate population-wide initiatives. Lag immunisations anyone?

“Dear Friends and Fellow Support Group Leaders,

The first meeting of the Health Support Coalition will be this Saturday, Feb. 2, from 8 to 10 am SLT. We will meet on the roof of the Heron Sanctuary office building on EduIsland 4.

This is a meet-and-greet. The purpose of this initial meeting is to learn more about each other’s groups. We will discuss how the coalition can best support our organizations, and begin planning future programs.

Bring some text material about your project (notecard is fine; could be your group charter, description from website, or explanation you give over and over), logo or other image identifying the group, and landmark if applicable.

Please join us for a productive morning meeting. We plan to collect information about all our groups and create some form of resources directory that will allow us to better serve our members. Help us ensure the accuracy of the information about the group you lead.

Again, please note that this gathering is solely for leaders of health support groups (if you’re thinking of starting one, we’d love to have you join us).

IM any of us inworld for a TP to the event site.

Your hostesses,
Carolina Keats
The Sojourner
Gentle Heron”

The Watch – virtual worlds in the news

1. Atlanta Journal-Constitution – Virtually a reality: Kaneva brings 850,000 people online. “The nightclub throbs with techno pop, with dancers grooving to the beat. One performs a back flip, while “Foxy Bobo” points up and slips to the floor in a heap. “Dragonya” and “Jessikins,” two curvy females in matching tartan miniskirts, dance together in a slow grind. It’s Friday night at “Club Kaneva,” a virtual world where digital alter egos called avatars meet to dance, socialize, watch videos or even shop”.

2. Reuters – Paramount plants promo flag in virtual world Habbo. “Paramount Pictures Digital Entertainment and Habbo, the teen-centric virtual world, have inked a deal to create and merchandize virtual goods based on at least three of the studio’s films”.

3. St Louis Post-Dispatch – Disney makes a virtual play for children. “Walt Disney Co. is no stranger to fantasy worlds, transporting audiences — whether to a cottage in the woods with a young princess in “Snow White and the Seven Dwarfs” or to the Great Barrier Reef aboard the Finding Nemo Submarine ride at Disneyland. Now, Disney is spinning its tales in the newest mass medium — online virtual worlds, where children adopt cartoonish avatars and play games”.

4. Computing – Virtual skills for the real world. “Virtual world environments such as Second Life have immense potential, providing a shared and interactive space where groups of people can meet and work together in real time, regardless of their physical location. The graphical interface and three-dimensional platform of virtual environments allows people to interact easily and cost-effectively in a form that might be expensive or even risky in the real world. Almost anything is possible, provided you have the funds, imagination and the technical expertise”.

5. Showbiz Spy – Couple who fell in love in virtual world to wed in real life. “Trapped in a loveless marriage with a controlling husband, Kristen Birkin found herself seeking comfort in an online virtual world. When the 33-year-old realized she hadn’t been on a night out with friends for more than a decade she found another way to escape”.

6. CNN Money – Makena Technologies Helps Create New Virtual Skatepark in MTV Networks’ Virtual Worlds. “Makena Technologies, creator of the popular social virtual world There.com, and MTV Networks today announced the unveiling of a new Virtual Skatepark inside MTV Networks’ virtual worlds tied to MTV’s two popular on-air shows, “Rob and Big” and “Life of Ryan.” Makena provides the exclusive technology platform for MTV’s franchise-related virtual worlds, including the Emmy-winning Virtual Laguna Beach, Virtual Hills, Virtual Real World and Virtual VMAs, among others”.

7. Gaywired.com – Lesbian Gaming: ‘The L Word’ in Second Life. “Ever dreamed of living in The L Word? Well, now you can—virtually at least—with Showtime’s The L Word in Second Life. For those unfamiliar with the game, Second Life is a huge, interactive online world populated by hundreds of thousands of people who spend ludicrious amounts of time and money living, well, a virtual second life. Unlike many online game worlds, Second Life is for the most part very much like the real world—only more glamourous and fantasy-filled. Much like The L Word itself if you think about it”.

8. CAMERA (Committee for Accuracy in Middle East Reporting in America) – Second Gaza: Time’s Tim McGirk Creates a Virtual Reality. “The popular virtual reality video game Second Life is described as a “3D online digital world imagined and created by its residents.” Perhaps, then, the version of the Gaza Strip imagined and described by journalist Tim McGirk in the Feb. 4, 2008 issue of Time magazine should be called Second Gaza; because even though readers are left to believe McGirk’s short piece, entitled “World Spotlight: The Gaza Siege Breaks,” is about the real Gaza Strip, the article paints a picture that only superficially resembles reality”.

Interview – Paisley Beebe

Paisley Beebe is an Australian Second Life resident who I’ve run into a number of times over the past year or so. I finally caught up with Paisley for an interview on her dual activities of musician and TV presenter in Second Life.

Lowell: Tell me your story in regard to discovering Second Life

Paisley: I read about SL in an Australian woman’s magazine it mentioned Frogg Marlow and Cylindrian Rutabaga, both wonderful real life musicians playing music on Second Life. I was curious about it. Downloaded the client and then spent about 6 hours a day discovering SL. Spent about 2 months just getting acquainted before appearing at French Musician Fabrice Crosby’s venue and going on from there getting gigs and a manager and moving into SL TV.

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Lowell: You are a singer in real life – how hard has it been adjusting to the challenges of in-world performance?

Paisley: The hardest part is trying to financially support my gigs in SL. The actual gigs are fun and easy. I’m used to being very interactive on stage due to my theatre and show band background in RL, and the technicalities of streaming live music are not a problem once you figure it out.

But I pay my RL accompanists RL money to play on SL with me (my voice is my only instrument) and have brought in some real Aussie jazz headliners including guitar legend George Golla, pianist Ray Aldridge, and bassist Craig Scott. I was determined in the beginning not to use backing tapes or recordings to sing along with, as the fun for me being a jazz vocalist is the actual interaction and improvisation between us during the playing of the music and I wanted to present a high quality show. I have managed to stick to that so far, but have had to inject quite a bit of money in order to do that as the SL payments for my concerts are nowhere near covering my expenses. As a result I have cut my gigs down recently to once or twice week in SL (I have done up to 8 gigs a week in SL in the past). The SL music scene is financed mostly through small tips from the audience, which results in under $5 Australian dollars a gig for most musicians for an hours work and even less for the venue owners. Yes everything in SL costs less than RL, but by comparison to other SL businesses, SL musicians are paid very very low wages…for a product they can’t keep selling copies of in a store. And MP3 sales are very low on the whole due to the low music-going population in SL, and so do not compensate for the fact that most of the in-world audience will see a musician for free if they can and won’t even tip. This will change with population growth and more professional artists but right now you do not play SL for money, only for fun and a little more international exposure than you can otherwise get.

There are sometimes one-off events to promote or launch new sims or businesses, which can pay more, but they are rare. The majority of my SL music audience are American due to the time zone and population, and they are somewhat more used to tipping in RL but this means that using the American based tipping model for other cultures doesn’t really work. Europeans and Aussies don’t tip so much, and that then becomes a disincentive for musicians wanting to play in Australian and European time zones, and no one wants to be the first club to charge entry at this stage, so most musicians play for the Americans who will at least throw some virtual coins in the hat for a musician who wants to at least pay his tier, pay for stream rent and buy stuff. Some of the clubs are part of a mall or have a shop and the club owners benefit from the increased traffic to their rentals or shops, in which case they may be able to pay their artists a very small fee, often only about 5 Aussie dollars. But many of the best clubs are there just for the music patrons only, with no money making business attached, and they are really struggling now, getting artists to play only for tips. My average tips are about 2-3 K for an hour so it’s not much. You can’t live in SL off that, and own land…

Lowell: It’d be fair to say you’re very ambitious and keen to promote your talents – do you see Second Life as a competitive environment?

Paisley: No, I don’t see SL as an competitive environment first and foremost. I see it as a social network and another dimension to the Web as we know it. It is an avenue for me to work in the field of work I was trained to do, but had to give up throughout my 30’s when family responsibilities and difficulties took first priority, and it was impossible for me to continue with my career of choice in entertainment. I have a Theatre Arts Diploma from the Ensemble theatre, 5 years of singing training and some radio presenting training through the AFTRS extension courses they offer, and experience in film production, advertising, graphics, theatre and singing as a soloist and as part of a successful concept band. I have also worked as a volunteer presenter for community radio for 3 years. For me to work in RL as a TV host now, is really prohibitively competitive and some would say an impossible dream at my age being in my early 40’s. Having given up my entire career in my 30’s and into my 40’s to deal with some major personal family issues, now that things are getting a little easier for me personally I have a second chance to start again back where I was in my 20’s. And have a second chance, through Second life, where age, demographics, opportunity, experience and looks are no issue at all. You can have a go and make something successful as long as you have the right stuff.

Also the music climate here in Australia particularly in Jazz, is very very bad, worse than most non-musicians really understand. Lack of RL gigs due to closing venues (as a result of 20 years of draconian licensing laws and poker machines), makes it impossible to develop a fan base (we hope the new licensing laws will change things but it will be sloooow going). At least I can develop as a singer on Second Life through virtual gigs, and create an international fan base that would be otherwise impossible.

I find SL at the moment less competitive in the field of what I’m doing in TV and Jazz than RL of course, because its all so new, SL has not been saturated yet with competition in those areas. Like many people in SL who are in business, we hope that when the big guns figure out what SL’s advantages are, and how to utilise them, that we have enough experience and brand loyalty that we can survive the inevitable competition.

As far as ambitions go, Second Life business is such a risk right now, as its all so untried and new, you need ambition and a quite a bit of Chutzpah (and a little madness I think). It’s certainly not for the faint hearted. I don’t think ambition is a bad thing at all as long as you don’t sacrifice integrity and family to pursue it, and I would never do that. A lot of Australians in the past have viewed ambitious people, especially ambitious women as abhorrent. It’s not really been seen as part of our culture, but I think we really have to let all of that fear of being seen as ‘ambitious’, if we want to be successful on a global scale. Keep our individuality and our Australian unique culture sure… but I’m not going to sit back and wait for my ship to come in….

I’m keen to promote my talents in as much as it’s all I have to promote. Singing and hosting is my RL job, it’s what I do, what I was trained for. I don’t have a ‘full- time’ job in RL other than my music, and that can hardly be called full-time due to lack of opportunities for work. So far I haven’t been able to break even financially in Second Life but I believe in what I’m trying to do, and enjoying it so much that I think that one day I might be able to earn some money from it.

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Lowell: Where do you see yourself in a year’s time in regard to your work in Second Life?

Paisley: If all goes to my plan, and plans are well, who knows. I would like to be playing music in Second Life with other Second Life musicians in real time with no latency and a better stable SL client, without having to worry about going into debt to pay my musicians. I have plans to release a Live in Second Life album, it’s all but finished…and I would like to see it selling well at shows.

I would like also like to see continued success of my production company and TV shows, the audience is growing but we are still chasing sponsors to finance it. I really hope in a years time to really still be enjoying my time working and playing in SL. And I would like to be able to earn at least a wage above the RL poverty line on SL, to help support my family in RL and perhaps cut my working day down to 9 hours instead of 16 🙂 Dream on 🙂

Lowell: Have you had any involvement with other virtual worlds?

Paisley: Nope I’m not a gamer at all, and I don’t consider SL a game. And the other virtual worlds I have read about appear to be less developed and inferior at the moment. I was fascinated with having a virtual self to start with, and sort of playing dress up dollies with my avatar, but I really just see it all as an extension of my self in RL that’s all, but lots of fun too.

Lowell: If there were three real life musicians you’d love to convince to perform in Second Life, who would they be?

Paisley: Well selfishly, I would want them to perform with me….and that would be Christian McBride on Bass, Harry Connick Jnr on Piano and harmonising with me on vocals, and John Clayton on Guitar. Basically Dianna Krall’s Band without her.. and with Harry in her place sigh. The other band I would love to have on SL would be a big band …and Duke Ellington’s Band would do 🙂 I’m afraid although I love to listen to music the most fun I have is performing it and interacting with other musicians, so that would be my dream.

Lowell: Who inspires you in Second Life?

Paisley: Circe Broom, the owner of the Laurel sim and the music venues she has built there, for her dedication to music and musicians, her desire to promote it at a great cost to herself financially and overcoming all the obstacles she has personally, to do so. Slim Warrior is also another great inspiration, in that regard. Also Wiz Norberg and the team at SLCN.TV in Melbourne, and my own team on Tonight live also inspire me greatly with their drive and ambition creativity, humor and honesty in business. I trust them with my business and my future.

I also admire Cylindrian Rutabaga for her dedication to her music and her unwavering stoicism and Frogg Marlow and Jaycat for their talent and humor.

There are many many more who inspire me, mostly people who see the potential in Second Life and are willing to stick their necks out to use it in an innovative and creative way to bring pleasure to others, or support, or to start their own art or business.

Lowell: Our staple question: three locations in SL that you love the most (with SLURLs if possible 😉 )

Paisley: 1. My home ….no SLURL 🙂 – it’s private.

2. Sailors Cove for its very pretty New England Theme and all my wonderful friends there.

3. Circe Broom’s Laurel sim for her Egyptian Themes buildings and of course Sunset Jazz Club.

Lowell: What new features would you like in Second Life?

Paisley: I would like a more stable client of course, crashes during my show and during my TV show are just awful..

No lag! At all, without having to have a computer with a graphics card that could run a Space Shuttle pleeeese…(I know that doesn’t make sense but you know what I mean).

The ability to stream my concerts without any delay. It varies from 3 seconds to a 30-second delay. Between what I say or sing and when the SL audience hears it..

The ability to play music together with other SL musicians without having to use Ninjam which is really hard…perhaps voice with really really great sound quality….

The ability to have mouths moving on my TV show without it looking like you are pulling faces and eating something like really sticky toffee that is flavored with pepper….

To have better mic animations and singing animations without….see above…

To have prim eyelashes that blink when your eyes blink…

To not have shoes and hair and jewelry go up your bum when you teleport…

To get rid of Ruth!!! Or give her a real make-over so she looks like Claudia Schiffer instead of Cro-Magnon woman (or George Clooney if you are a male ). Please can we get rid of the low brow Donald Trump hair that Ruth has….

To have better support for Macintosh on SL…so I don’t have to use Bootcamp for Windlight.

To have the ability to switch off group notices from time to time…when Im doing my show.

To go to busy mode without a busy sign above my head which looks so rude…

To increase the Group Limits to about 100.

To increase the sim limits to 200 and have no lag…yeah right.. bring on Havok!

To have better security against griefers..

To not have Capped IM’s…

To make the SL Client look more like a Mac design instead of DOS…..

To have Preview as in Mac OS Leopard on your inventory so you can see the jewelry, dresses etc without wearing it or rezzing it .

Hmmmm what else…

To be able to take multiple pictures in Second Life and be able to label them in SL each time I take it…

To have better privacy in SL so people can’t see into places that you don’t want them to see,…

I could probably think of a lot more but …..I think you have enough to go on there 🙂

Lowell: You host a show for SLCN TV – can you describe its focus?

Paisley: Yes…it is a Second Life live TV talk show which through interactivity with the live audience attempts to highlight and promote in a positive way the creativity of Second Life residents using Second life for fun, business or non-profit. It is then recorded and available for download and viewing on the web. It is not current affairs, but hopefully informative and fun.

Lowell: What are some of the more memorable moments on the show to date?

Paisley: Maxamillion Kleen writing and singing his first original song ever for Tonight Live and reducing some of the audience to RL tears, whilst packing out the sim with the biggest audience in downloads and watching live we ever had.

Torley Linden from Linden Labs also attracting a huge crowd and talking so fast and relentlessly that I couldn’t get a word in edgeways, whilst he was also fielding questions from the audience who were also trying to get in on the act (he was of course also taking pictures at the same time).

Having the Second Life Fire Brigade bring a SL fire engine inside the studio and setting fire to the audience whilst explaining techniques in firefighting in SL and RL, and then getting the brigade to put it out..

Having the Harry Potter Sim manager on stage and the Harry Potter sim role-players pack out the audience and the houses of Griffin and Slytherin start fighting amongst themselves across the audience….

Having the Midian sim role-players almost doing the same thing…with various factions all together in the same place……

Having Frogg Marlow and Jaycatt Nico on and having such a wonderful funny interview with them both.

Lots more for many different reasons but every show has a different funny thing happen within the audience and podcaster and blogger Crap Mariner is often responsible for it 🙂 Whether he sets himself on fire or comes as a cup cake or encases himself in ice and Razzap tries to “melt” him with a blow torch, it’s all I can do to stop laughing on set – “don’t read the chat, dont read the chat…”.

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Lowell: If you had to describe virtual worlds in ten words or less to someone who’s never been near one, what would you say?

Paisley: The best Disney animation you’ve ever been in.

Lowell: I’ve seen a number of promotional items come from you emphasising your status as a Diva – what qualifies for Diva status in-world?

Paisley: That’s a joke…I get called that by my friends in RL and in SL if I get argumentative about anything 🙂 They use it to put me back in my box…and also it basically gives people a very basic idea of what I do, but is definitely tongue in cheek without using all the other stupid hackneyed words. Diva’s a bit hackneyed too probably, but so is Jazz Chanteuse and Torch Song Singer and all the other words that they use to describe jazz vocalists. When I’m in meetings my staff make sure I have no access to phones or anything else with which to hit anyone with (thats a joke too….). People think if you are a jazz singer who sings like I do, sort of a mixture of modern jazz and cabaret I guess, and a TV host , that you probably are a Diva in as much as you have tantrums. And ask for ridiculous things like only white flowers in your dressing room and not to be looked in the eye. I’d only ask someone not to look me in the eye if my prim eyelashes were not placed properly and I didn’t want them to laugh….on camera 🙂

Lowell: Anything else you wanted to add?

Paisley: I’ve just started a production company called “Perfect World Productions”. It will be producing several TV shows broadcast on SLCN.TV. The next production due for release is an arts show called “Dimensions In Art” which will be a 1/2 hour live weekly show with one guest per show. Featuring film, theatre, dance, sculpture, digital art, sound art, music and painting. I will be the host, and some of my wonderful existing team from Tonight Live will be working on it. It will be launched in April/May 2008. I think that the creative arts in SL are going to really boom as it’s such a wonderful platform for artists of all genres to get exposure for their virtual and real life art, on a real global scale. The quality of what I see in SL constantly astounds me.

We will add more shows to the production company as we build our expertise and our team. And will produce shows that are concepts from other sources not just our own, with other hosts.

My hopes for Second Life are also that more Australians discover and embrace it. The Australian community while very friendly and close is very small by comparison to many other countries using SL. Anything I can do to help promote Aussie culture on SL I will. But there are so very few of us on Second Life yet.

Second Life glitchiness continues

Map search or image not showing up after inventory problems earlier in the day.

How’s Second Life stability been for you so far in 2008?

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