Archives for 2010

Mashups: some of the best

One of the reasons I keep going back to YouTube is to see great mashups. As a musician / tech-head myself, I know how much work must go into each mashup on the audio side, let alone when you add video to the equation.

Tom Compagnoni has been creating mashups since 2003 and it shows. This year he’s released three gems, which you can see below. Mashups are an artform that excels when it is both seamless and striking in the contrast of songs, and Tom’s work on the three below, achieves those aims with flying colours. If you’re interested in how he does what he does, you can find out more here.

Here they are in no particular order (I’ve got to admit Thunder Busters is my favourite):

1. Whole Lotta Sabbath (Led Zeppelin vs Black Sabbath Mashup)

2. Thunder Busters (AC/DC vs Ghostbusters Mashup)

3. PJ Harvey, Tori Amos, Björk & Massive Attack Mashup

Would love to hear your favourite mashups – post away in the comments! No Rickrolling or Trololololing please 😉

Games are cool for school

You may have heard of the term Serious Games before: essentially they’re games with a purpose beyond entertainment. There’s a growing awareness that games can be used for wider purposes such as business productivity, health support and for education. It’s that last point I’ll focus on here.

Arizona University’s James Paul Gee has completed a brilliant piece on the usefulness of games in education, which you can view below. The key point is that games are one ongoing test, like school, and there’s a bunch of good reasons why combining the two can be incredibly useful for educators.

Sceptical? You may be less so after hearing the case for serious games:

Over to you: would you like to see more games-based education in schools? If not, why not?

via [Edutopia]

The Watch – virtual worlds in the news

1. News.com.au (Australia) – Michael Jackson inspiration for new MMO game. “THE estate of late superstar Michael Jackson has entered a licensing deal to crate a massively-multiplayer online game (MMO) where dancing will be the main weapon.
Unlike many MMOs, which place an emphasis on combat, “Planet Michael” will stay true to Jackson’s claim that he was a lover, not a fighter. “Because Michael Jackson was very much a pacifist and into healing and creativity, our focus isn’t on violence,” said Josh Gordon of game publisher SEE Virtual Worlds. “There won’t be guns in this world or things like that. It’ll tend to use music and dance and more creative ways to navigate through the world.” In the game, dance moves will act like spells as shuffles and jigs are strung together to take the enemy down — and it most certainly won’t be wolves and orcs at the receiving end of a fleet-footed pummeling.”

2. The Press Association (UK) – ‘Virtual worlds’ work up for award. “University of Ulster researchers using “virtual worlds” to train the next generation of students have been nominated for a top UK teaching award, it has been revealed. The team at the university’s Magee campus in Londonderry has been shortlisted for a prestigious Times Higher Education Award for their contribution to information and communications technologies. Formed three years ago, the Serious Games and Virtual Worlds team (SGVW) is quickly gaining an international reputation for cutting-edge innovation in a new and constantly evolving field. Video game technology is maturing and becoming a serious educational tool, with Ulster and many universities using “Second Life” and other virtual world platforms as teaching and learning aids.”

3. Virtual Worlds News (USA) – Crisp Thinking Signs Eight New Partner. “Crisp Thinking has signed eight new deals to bring NetModerator software into top youth-oriented MMOs and virtual worlds. Crisp Thinking’s new clients are Ubisoft, Electronic Arts, the LEGO Group, Kidzbop, Sweety High, Vizwoz, Bin Weevils, and WeeWorld. Crisp Thinking attributes the new deals to a rise in the popularity of social and online gaming. “As online social gaming and interacting have become part of our daily lives, Crisp has emerged as an essential tool for online businesses in the social space. More than 84 million young people around the world upload and download content every day. Socialising via web and mobile technology is part of our daily routine – it’s how we communicate,” said Adam Hildreth, CEO of Crisp Thinking, in a press statement.”

4. The Guardian (UK) – Coins of the online realm. “It used to be that a gold star earned in your favourite video game wouldn’t be worth much in your local supermarket. But that’s changing. There is a thriving economy in valuables like virtual swords and spaceships in online gaming. And Facebook recently released a currency system with which you can purchase services in online games and applications. The growth of these social networks is edging us closer to a structure that bridges the real and virtual worlds. The more these social networks connect with viable online financial systems, the more anyone on the planet can provide knowledge labour based on his or her ability. The resulting meritocratic economy erodes the geographical inequality between the first world and the third world – and simultaneously enables copious criminal enterprise. So far, the most nefarious use of this development has been money laundering. A criminal in one country anonymously buys a game card worth an hour of play and uses it to pick up a load of virtual goods from another character in an online game such as World of Warcraft.”

5. Forbes (USA) – 3-D Avatars Get Their Own Farmvilles In IMVU. “Talk about a game within a game. IMVU, an online community where members interact with each other through 3-D avatars, on Tuesday said that it has launched the first slew of social games in its world. Members can now play more than 75 social and casual games, like fashion game Top Modelz, provided by partnering game developers Viximo, Heyzap and Omgpop. IMVU chief executive Cary Rosenzweig sees this not as a mere feature add, but an entire re-branding and re-positioning of the company. “We no longer call ourselves a virtual world,” Rosenzweig says. “We are a social entertainment company.”

6. BusinessWeek (USA) – Sony’s Wii Avatar. “The living room workout has come a long way since the days of Jane Fonda in spandex. In 2006 the interactive Nintendo Wii system successfully bridged the gap between hardcore gamers and those looking for a cheap sweat. Four years and 30 million units sold later, other companies are looking to get in on the action. Sony’s (SNE) entry in the category, the PlayStation Move, isn’t technically a new console. The Move, released on Sept. 17, can be purchased as a set of hardware add-ons for the existing PS3 system. The $100 starter pack includes a controller, a mounted camera, and a copy of the Sports Champions Blu-ray game package, which includes six games, from bocce to beach volleyball. Those without a PS3 can pay $400 for the console plus the Move accoutrements.”

7. Armed with Science (USA) – How Air Force is Designing Classroom Instruction for the Future. “It will come as no surprise that the Air Force has a systematic approach for just about everything, including how our instruction is developed! Our formal process is called Instructional System Development, or ISD, and it applies to all personnel who plan, design, develop, implement, approve, administer, conduct, evaluate, or manage Air Force instruction. The goal of Air Force ISD is to ensure our personnel are trained to do their job in the most cost efficient and effective way possible. In many ways, our education and training have remained unchanged for quite some time. The ISD process has served us well and will continue to be a solid basis for our course development efforts. The one area in which we will need to make some updates or to at least think differently is in our design, and that design will rely heavily on good analysis.”

8. The Daily Mail (UK) – Can online games be as addictive as heroin? “Despite the restricted view through the letter box, it was clear that something was terribly wrong on the other side of the front door. The hallway of the three-bedroom semi was filled with what looked like a year’s worth of dirty clutter. Deeply worried by the scene in her neighbour’s house, the concerned resident immediately alerted the authorities. Entering the £250,000 property in the Kent commuter belt, police officers, who have seen some squalid scenes in their time, were stunned by what greeted them. Every surface was strewn with rubbish and rotting food. The homeowner, a 33-year-old woman, admitted that things were ‘in a bit of a mess’. But it also quickly became evident that her children had been as neglected as the house. Aged nine, ten and 13, the children told officers that they had been left to fend for themselves, at times being reduced to eating cold baked beans straight from the tin.”

9. Hypergrid Business (Hong Kong) – There’s something about InWorldz. “Last week, InWorldz became the second-largest grid running on the OpenSim platform, after shooting up the charts over the course of just the past three months. Between April and September 15, the grid grew from 130 regions to 531 regions. In addition, the grid now has over 15,000 registered users — up from just over 10,000 a month ago. Their secret? A strong focus on community-building. In this area, InWorldz seems to be picking up where Second Life left off. For example, the latter shut down its mentor program at the end of last year, but the InWorldz mentor program is up and running.”

10. The First Post (UK) – Gamers save shekels as The Bible Online launches. “Even the most esoteric backwaters of Second Life – the online universe in which users interact through avatars – can’t compete with this. A new MMO (Massively-Multiplayer Online game) to be released next week lets gamers live out the Old Testament. They can’t actually play God – but they can play Abraham, Jacob or Isaac. Chapter one of The Bible Online, produced by games publisher FIAA, moves from testing to the real thing next week. The game is set in the time of the Patriarchs – about 50 years after the Flood – and is based on the book of Genesis. Like a cross between the strategy game Civilisation and the role-playing ‘virtual world’ World of Warcraft, the game lets users construct villages, manage resources and protect a tribe. They can even horde a virtual currency – shekels. Users can play either as a Patriarch, or alongside Abraham and his sons and are given quests to complete based on bible stories.”

Texting while driving: now a proven deadly habit

Photo courtesy http://texting-while-driving.org/

A study by the University of North Texas Health Center has shown what may be unsurprising to a lot of people: texting while driving has killed a lot of people.

The study looked at United States drivers between 1999 and 2008, and amongst other things found:

  • After declining from 1999 to 2005, fatalities from distracted driving increased 28% after 2005, rising from 4572 fatalities to 5870 in 2008
  • Crashes increasingly involved male drivers driving alone in collisions with roadside obstructions in urban areas.
  • Increasing texting volumes resulted in more than 16000 additional road fatalities from 2001 to 2007.

Of course, the challenge will be somehow convincing the huge number of driving texters out there that they in fact aren’t better drivers than the sixteen thousand people who have died already. There are already sites devoted to the issue, such as this one.

It’d be interesting to know what the gender breakdown of the fatalities were i.e. are males the primary offenders like they are with accidents more widely? Or is it something that females dominate?

Would love to get your thoughts / close call stories.

via [LA Times]

The ‘fun’ side of tech maintenance

I think most of us tend to forget the behind-the-scenes aspect of the technology we use. Take broadcast towers for example – some lucky person gets to climb to the very top of them, as you’ll get to see in the video below. It must take some courage to do that sort of work – certainly more than the average worker in a data centre or IT department.

Have a look for yourself, unless you have a fear of heights:

Weekend Whimsy

1. SECOND LIFE: The Trial

2. The Hot Men of Jungleboys in Second Life

3. Second Life – King Kong meets TÜV Nord

Run! Robot learns to use bow and arrow

Like monkeys, everyone loves a robot, and they continue to evolve in complexity at an impressive rate. The ramifications for society more broadly are obviously huge and although I doubt we’ll be facing a Dalek / Terminator scenario in the near-future, there’s still plenty to ponder. Take the iCub for example: it’s the result of a five-year project funded by the European Commission through Unit E5 “Cognitive Systems, Interaction & Robotics”.

The purpose of the iCub project is:

to study cognition through the implementation of a humanoid robot the size of a 3.5 year old child: the iCub. This is an open project in many different ways: we distribute the platform openly, we develop software open-source, and we are open to including new partners and form collaboration worldwide.

Said iCub nailed a bulls-eye on its eighth attempt at Archery. How long can it be before it has a death ray and an attitude to match?

via [Technabob]

Avatar Repertory Theatre’s Oedipus Rex

Second Life’s Avatar Repertory Theatre (ART) has a few shows under their belt now, including Shakespeare’s The Tempest. Their latest is Oedipus Rex (Oedipus The King) by Sophocles. During October there’ll be six performances, with tickets costing L$500. A short promo has been produced to give you a taste:

More information on the show over at the ART blog, or you can check out the theatre space itself in Second Life.

Oedipus Rex: in Second Life

Virtual world Second Life has a vibrant arts community to say the least. Part of that community is the Avatar Repertory Theatre (ART). They have a few shows under their belt now, including Shakespeare’s The Tempest.

Their latest is Oedipus Rex (Oedipus The King) by Sophocles. During October there’ll be six performances, with tickets costing L$500 (around US$1.50). That’s a pretty reasonable price for the whole theatrical shebang including music.

Here’s a short promo to give you a taste:

More information on the show over at the ART blog, or you can check out the theatre space itself in Second Life. If you haven’t checked out Second Life before, here’s a good excuse to do so.

via [Metaverse Journal]

Addicted to iPhone? There’s an App for that

Sleep Science Alarm – with iPsychologist is an application for iPhone / iPad / iPod Touch, released this week. Based on the press release I received from creator Brett Galbraith, he’s pretty excited about the launch as you’d expect. 

Press release hype aside, this seems a pretty well fleshed-out alarm / sleep cycle analyser with some psychology-based options as well. One of those psychology sessions is a tongue-in-cheek piece on iPhone addiction -more on the app in the short review below. Back on the press release, some of its claims seemed a little overblown from a science  viewpoint, so I contacted Brett Galbraith to get some more information, which he promptly provided:

CT: You make the claim “A simulated sunrise means that the phone lights up a few minutes before the alarm to naturally increase your cortisol levels and wake you up naturally”. Can you explain how this occurs? My understanding of the research is that waking up in light does increase the cortisol response, but do you believe the level of illumination from the iPhone and its type of light allows that to occur? If so – do you have data to support it?

BG: Any type of light will begin to wake a person after they have been asleep. That of course is a big part of the reason why we awake as the sun comes up and why we find it so hard to get up in a dark room. The white screen (torch) of the iPhone is incredibly bright when in a dark room and is definitely noticeable. I only have circumstantial evidence that it works with an iPhone but it is fairly strong as scientifically it only takes quite a small amount of light to begin the chemical reaction ie the cortisol response, that triggers the natural waking process.

CT: Cortisol levels are higher for people under stress e.g. people of lower socio-economic status experience higher cortisol levels – so the quality of sleep and the quality of waking isn’t necessarily related to cortisol levels. Would you agree?

BG: Yes and no – people get used to or adapt to all sorts of different stimuli such as the sound of a train, snoring, a fan in the room (white noise) etc etc. If there is additional stimuli, i.e. more light, then this will assist the natural process of waking up. In saying this, the “Sunrise Simulator” is not the main method of allowing someone to awake refreshed, it is a mixture of using sleep science data as to sleep patterns in “normal” populations mixed with movement data we get from the iPhone’s accelerometer, to predict as accurately as possible, the optimum time to wake someone up. In future additions we will also change the “settings” based on other data around age, gender and potentially socio economic status – wouldn’t that be controversial!

CT: Are you able to elaborate on the iPsychologist feature. Specifically: which psychologist/s were involved, which approach is taken (I’m assuming CBT) and are you able to share any data on its efficacy?

BG: We used a local Psychologist who is also a University lecturer. They provided advice as to a number of different strategies and theories that could be used. As developers, the challenge for us was to develop a system that was able to be used and was useful, to a large range of users. Obviously some techniques would be better for different “conditions” so we had to go for one that was broadly helpful to all. Obviously self talk or autosuggestion has been around for 100’s of years. The Coue Method features heavily in our methodology. Basically it assumes the person is on the way to full health, they are getting better every day and that soon they will be much better and that there is light at the end of the tunnel. “Day by day, in every way, I’m getting better and better.” We didn’t try to reconstruct our own research as the Net and medical journals are full of information backing the assumptions of the system we use and that was suggested by our Psychologist. It is also a “popular” method that users hear about every day as they watch a show like Oprah and Dr Phil.

CT: You make the claim that “The biggest problem Doctors face is determining the accuracy of their patients self assessment when it comes to their sleeping patterns and then determining the best course of action based on fairly unreliable data. Now their patients can use our system and the Doctors will be able to determine vastly more accurate sleep and awake times with advanced statistics including; REM sleep, sleep stages 1 to 4 and even how long and how often users awoke during the night. This is obviously pretty powerful and will lead to vastly improved advice and outcomes”.

I was just wondering how you felt the app would fit into a diagnostic regime i.e. if sleep disturbances have got to the stage of seeking medical advice, the current approach would be formalised diagnostics such as sleep studies. How do you see the app fitting into that equation?

Angry Birds addiction you need to beat?

BG: We spoke to a number of Doctors about the App without doing it to get information but just because they were friends and we were excited about the App. It came as quite a surprise that they were actually quite excited about how the App could assist them in their day to day jobs. If you ask anyone who grumbles about their sleep how much they have, chances are that they will exaggerate their real circumstances often subliminally and without any real or measurable or recorded data.

At a bare minimum, SSA provides the time they went to bed and the time they got up. This data alone is very useful for Doctors. The amount of times they use the torch is also helpful mixed with the awake or “considerable movement” setting to determine awake time as it shows how often they are getting up during the night. This has a large impact on REM sleep in particular and can mean that people are never reaching the REM phase and this can cause a number of additional issues not easily recognisable by a doctor. The other issue is the expense of diagnostic studies that measure brain wave activity and how unnatural it is to sleep when you are in an unusual place with wires attached to your body.

SSA is just another tool for Doctors and patients and in the future we hope to include some more powerful reporting options to assist users and Doctors further. At the end of the day, any strategy that can be used to educate people about sleeping issues and to provide better data to Doctors is a very good thing.

The app – short review

Having used the app for only a few hours, my impression so far is that this is a very polished piece of code. It looks good, it’s intuitive and it has a real depth of features.  Whether it’ll improve your sleep or mental state is up to you. Like anything, if you maintain the discipline the approach requires, you may see some good results. I’ll certainly be trying it out over coming weeks and will give more impressions then. Kudos to Brett Galbraith as well for his detailed responses on the science behind the app.

Review score: 8/10

Cost: US$4.99 / AU $5.99

Get it here

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