Australia Council announces first in-world artists forum

The Australia Council certainly can’t be accused of not howing interest in Second Life as a means of artistic expression. Last week we reported on the ‘matchmaker’ service for artists and musicians working in Second Life. Now, in conjunction with the ABC they’ve announced an artist forum for the 12th July:

“The in-world event, to be moderated by ABC’s Sunday Arts reporter/producer Fenella Kernebone, is for the Australia Council’s inaugural Second Life artist residency.

In an open forum at 7pm (EST) on ABC Island, Paris-based artist and architect Brad Kligerman – one of the first artists in Second Life to complete an in-world residency – will present his work, discuss ideas and answer participants’ questions.

Brad, an architect and teacher, completed his 11-week residency with US-based Ars Virtua , a new media centre and gallery in Second Life, where he questioned the idea of materiality in the rendered environment and the nature of image.

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Australia Council chief executive officer Kathy Keele said the partnership with the ABC was a great fit with the Australia Council’s Second Life initiative. ‘The ABC was the first Australian media organisation to establish a presence in Second Life and we are excited about working with them on this project.’

‘We hope that Australian artists gain valuable insight from Brad Kligerman’s successful art interventions in Second Life and that they will be inspired to create innovative works in-world that will place them at the forefront of this groundbreaking practice,’ Kathy Keele said.

The Australia Council has also set up an artist’s forum in Second Life for artists looking for other artists with whom to collaborate. The moderated artists forum can be found at ABC Island and the Australian Film, Television and Radio School (AFTRS) Island, Esperance.”

Like any event, places are limited so drop an email to slrsvp@ozco.gov.au with your Second Life Avatar name. The event will be streamed live at a location to be announced and and a vodcast . A vodcast of the event will also be available on the ABC Sunday Arts website . Sunday Arts screens at 5.00pm on… Sundays.

For more information on Ars Virtua and Brad Kligerman visit www.arsvirtua.com.

Wiz Nordberg’s Smart Company Blog

SLCN’s Wiz Nordberg has a blog running on the business-oriented Smart Company website.

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Our two-part interview with Wiz and the SLCN team can be found here and here.

Party time for ABC’s 75th Anniversary

A bunch of Australian SL users organised a party on ABC Island as an impromptu celebration of the ABC’s 75th anniversary:

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Stalwart ABC Admin Wolfie Rankin was a key organiser, helped out by a number of other active community members.

The Australian Women’s Weekly covers SL

The Australian Women’s Weekly have run an article titled ‘Internet Communities Explained’ and SL gets a guernsey. RMIT’s Dr Lisa Dethridge is quoted extensively in relation to SL and one quote caught my attention in particular:

“avatars tend to keep the fantasy alive by refraining from chat about ‘RL’ [real life] and referring to this world as if it were the only world. Unlike regular chat rooms, where people discuss the details of their lives online, Second Life is a kind of hermetically sealed zone with laws unto itself”

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The intention of the statement is clear but it also clashes with my interactions with aussies in SL, particularly the newer users. It’s rare to not hear people asking each other where they’re from in RL. The wariness around disclosing extensive personal information definitely remains but it seems the boundaries between RL and SL aren’t as defined as they used to be. Do you find the same?

It’ll also be interesting to see the level of Australian sign-ups when Meta Linden releases the June stats – between 60 Minutes and the Australian Women’s Weekly, it’s been a mainstream media feast this month courtesy of PBL – perhaps a SL presence is looming including a virtual Crown Casino?

Joys and Sorrows of Voice in Second Life

On the SLOz forums, Aussie SL’er Juko Tempel asked for a discussion on voice in SL. So we’ve made her moderator of the Voice in SL forum.

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Drop in and join the debate on voice-enabled SL and its joys and sorrows for you.

The PIER opens

Owned by Sydney-based Carys Dahlstrom (and virtual dog Wullie!), the PIER is becoming one of the more popular social venues. Although its been around quite a while (I remember spending some time there months ago), it’s had a facelift and a move to a new sim. The (re)opening was held last weekend:

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In Carys Dahlstrom’s own words: “I guess I just want a ‘safe’ place for people to hang out. I had this place before on another sim and had to move it as the sim couldn’t cope with the traffic. Somewhere to go without the ‘gambling and sex’ pressure. Good music, good fun and good people”.

Idlers also get to walk the plank and buy the t-shirt afterwards.

Thanks to Simon Kline for the opening pics!

Check it out in-world.

Australia Council offers matchmaker service for SL artists

Today we received a follow up comment from the folks at the Australia Council:

“Need artists to collaborate with for the Second Life Grant opportunity?

Australia Council for the Arts has set up an artist’s forum in Second Life for artists looking for other artists to collaborate with for its Second Life grant.

The “matchmaker” blog can be found at http://www.lamp.edu.au/ozcoabcslart/. Alternatively you can access it through Second Life via the Australia Council Billboards on ABC Island and the Australian Film, Television and Radio School (AFTRS) Island, Esperance.

For more information on the grant visit www.ozco.gov.au/rez

Interview – the SLCN TV Team – Part 2

We finish up our Q&A with the effusive SLCN TV team with a discussion on SL competitors and what’s inspirational about SL. Part 1 of the interview can be found here

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Lowell: So what do you see as the biggest challenges for the SL platform in the coming 12 months?

Starr: Living up to the inflated expectation of the broader population as they realise what cool fun they are missing out on… and leap in without true commitment to it.

Wiz: The biggest challenge for Linden Labs is to stay focused on their mission. I believe they have done a remarkable job doing that already. In fact, I am stunned at how focused they have been despite what must be an enormous industry distraction.

Starr: And all the other scandals and crisis’ happening… they have become masters of the universe, and hey, that’s a busy job.

Lowell: What are your thoughts on potential competitors like Project Outback?

Wiz: The “secret” that makes Second Life work is the economy and the intellectual property model. Many people, like Project Outback, have the mistaken impression that “it’s about technology”, but it’s not. It’s about people and their possessions and their world. That is the challenge for any competitor, and Linden Labs won’t have too much to worry about until somebody undertands how to quickly escalate the creation of a vibrant virtual society.

Starr: Peer to peer is an exciting thing and if virtual worlds can run as smoothly as the full screen video for Joost, then a p2p system sounds great…. but I agree with Wiz, the challenge will be filling it with interesting people and things, because that is going to win over a better resolution suntan.

Lowell: But you’d agree that if a competitor manages to create a vibrant community whilst offering much larger concurrency per area that they’re likely to cause some concern for SL?

Wiz: True, technology supports such a society, and makes it possible. But, when you look at SL, it’s amazing the “trivial” features related to ownership, IP, permissions, that, if missing, would cause the economy to collapse. There are fundamental problems with “larger concurrency per area” that are not easy for anyone to solve. For example, no matter how much money and technology you throw at it, there is a limit to how many people you can throw into a phone booth. There are limits, based upon graphic complexity and “activity on your screen” to how many people you can actually manage in one space. I think the “limits per area”, while too low now, are not a “make or break” feature for competing with Linden Labs.

Lowell: True – but whether it’s SL or a competitor, being able to have more than 100 people in an area is likely to be an attractive proposition.

Wiz: I think the biggest “competitor” will come from those who have the vision to embrace the LL open source viewer, and create stunning and usable alternative grids. It’s a lot like the web. Embracing HTTP as a standard was essential. For virtual worlds we need a standard. and the LL open source viewer is light years ahead of any other attempt.

Lowell: Do you think that SL’s dominance now makes it likely to remain that way?

Wiz: Standards-based virtual worlds are the “holy grail” that will cause adoption to spread like lightning.

Lowell: And open source is much more likely to deliver that. Is SLCN set up to service other virtual worlds?

Wiz: Well, a STANDARD will deliver that. There is nothing even remotely close to a standard. There is the second life open source viewer in first place. Second place? Nobody. SLCN can provide virtual coverage of any virtual world. In fact, we sort of joke about the “Second Life Cable Network” name and figure that some day people will say …. “SLCN, what does that stand for?” and have no idea

Lowell: Have you done any non-SL virtual work to date?

Wiz: We don’t see any other virtual worlds as even marginally important right now.

Lowell: Why is that?

Wiz: No other virtual world allows content creation even close to what SL offers. Content creation is what CREATES people’s virtual identity, otherwise they are just “going to a virtual movie” and have no participation. People’s stories are derived from their participation. We will wait and see whether other environments accomplish that and will not hesitate to cover such worlds when they do. Sure there are “niche worlds” like World of Warcraft and we are considering whether WoW “events and news” may be potentially interesting, but that is, in my opinion (you may think me crazy) a small market.

Lowell: I think you MAY be crazy on it being a small market.

Wiz: WoW isn’t a small market…. the WoW market who ALSO will watch a virtual TV show is a small market.

Lowell: But I’d imagine the huge cohort of heavy users would jump at a virtual TV show on WoW – nothing to back that up of course.

Starr: Well there was that WoW clip on Youtube that got squillions of hits about the funeral massacre. Not wanting to contradict you Wiz! hehe

Wiz: %population-who-gets-curious-when-they-hear-the-words-second-life > %population-who-gets-curious-when-they-hear-worlds-of-warcraft …. quickest summary I can give

Starr: I think that a lot of SL users where users of the Sims online and other virtual worlds and they are looking for the next level of sophistication, which SL offers. People love the making, the selling and the interactions

Lowell: So linking to that – what events / areas in SL have excited you the most?

Texas: I’m inspired by some of the people we have met in SL. The patience and time they have shown us from day one have just blown me away. These people are creative with their imaginations, their time and their hearts.

Wiz: You’ll laugh when i say this, but somehow, SLCN has a “mind expanding” effect on people. I am very excited when I see that effect. For example…people who have been working hard to build “something they find important” in Second Life, they work, they amass friends, they blog about it, they love it. Then, they participate in an event where their “loved thing” is brodcast on SLCN, in-world maybe, to other sims, or archived so tht experience is “captured” so they can tell their story better with pictures. It opens their minds to new possiibilities, the world seems bigger. Suddenly what seemed SO hard seems easier because they can share the experience with others not in-world. The Best Practices educators were the best example of that, and I am inspired by every one of them.

Starr: I get inspired by seeing people jump up and perform when the camera on them, just like in real life. People have such avvie-empathy, they want to be up on the big screen as much as the next avvie. I do think media plays an important role in-world like it does “out” here.

Wiz: Absolutely. One analogy I make alot is that Second Life is like a “new country” being born. It needs a cable network to document what happens, to tell the story, to share it. It seems obvious to me.

A.N.Z.A.C build – now closed

We noticed over the weekend that the A.N.Z.A.C. build was no longer showing in search, and it’s presence had disappeared as well. We IM”d owner Ashley Dowding who confirmed everything was on hiatus due to financial constraints. There’s some hope from Dowding that it will return in the future.

Aussie influx from 60 Minutes

Subsequent to the 60 Minutes story this evening, there was a significant influx of new signups, most of whom ended up at The Pond:

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There were upwards of 120 people on The Pond sims and others dispersed through other areas…

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