This is how an augmented-reality Love Plus date feels like


One of the new functions in upcoming 3DS love-sim New Love Plus is something called Dokodemo Date, or Date Anywhere.This augmented-reality (AR) feature takes a photo of your physical surroundings with the 3DS’s back-facing lenses, analyses the data, before inserting your chosen virtual girlfriend right into the shot, where they’ll animate and play around in 3D space.
Via sgcafe.com

OpenSim vs Second Life vs Minecraft


It is hard to know what is happening with user numbers in Second Life. From my empirical experience I would say they are growing because I meet so many new people now, but it is hard to find real numbers to back up that opinion. What I do think is coming clear is the nature of OpenSim and the reasons for the popularity of Second Life.
Via blog.nalates.net

Channel 7 jumps on the Second Life bandwagon: 5 years late

You’ve got to love tabloid media. Hot on the heels of Tuesday’s radio feature on Second Life, Channel 7’s Sunrise program has run a story called “Second Life Controversy: Is the online community ruining our reality?”.

No, you haven’t missed anything, this is the same ‘controversy’ that got so much media attention during 2006. There’s no new issue that’s led to this media coverage – it’s just the sad reality that someone on the Sunrise show was listening to the radio on Tuesday and decided they’d better do a story.

Now before you think I’m sounding too cynical, I do have to give credit to Sunrise for attempting some balance. Psychologist Les Posen is given some good airtime to give an overview of some of the great work going on in Second Life. Rhett Woods from Linden Lab doesn’t get much chance to say anything really aside from emphasising the creative basis of SL. Anyway, have a look for yourself:

Given this same mainstream media focus has been going on for over five years now, you have to wonder when things will move to a more nuanced perspective?

Over to you: would love to hear your thoughts.

Academic Research Paper on OpenSim Community


Robin Teigland, Paul Di Gangi, and Zeynep Yetis recently finished an academic paper based on their research of the OpenSim Community. Below is the abstract. If you have any questions about their research, please do not hesistate to contact them.Setting the Stage: Exploring Sustainability of a Private-collective Community
Abstract
While the nature of the firm has long been established as the dominant form of organizing for value creation, emergent forms of organizing such as the private-collective community model have recently gained attention from researchers and practitioners. Little is known about how such communities, where private goods from stakeholders are shared and freely distributed among a public collective, sustain themselves. The purpose of this research is to examine how the resources, stakeholders, and overarching network structure in which these are embedded influence the sustainability of the community. Using semi-structured interviews, archival data, and social network analysis, we explore these items in detail and provide initial findings from an ongoing research study of the OpenSim community. We conclude with future directions, expected contributions, and the limitations of this line of research.

Via nordicworlds.net

Rod Humble (and I) talk SL on Australian radio about Second Life

An interesting morning, with Linden Lab CEO Rod Humble and myself being invited to appear on the Kyle and Jackie O show.

For Australian readers, you’ve probably heard about Kyle Sandilands in particular, so I went into the interview with eyes wide open on how balanced the interview would be.

As expected it was a predictable angle, paraphrased as “Hey, look at those freaky people who give up their life to go into Second Life”. That said, Kyle Sandilands was the comparative voice of reason out of the two hosts, at least keeping an open mind.

It’s worth a listen to hear how Linden Lab’s CEO deals with a tabloid approach to Second Life. Not surprisingly the piece opens with Sissy, a self-proclaimed SL addict. Have a listen for yourself and here’s a link to 2Day FM’s podcast of 17th January. It did make the cut – as predicted, sex pose balls make for good listening in the tabloid world.

3D GUI for iOS Devices on the way


On January 12, 2012, the US Patent & Trademark Office published a patent application from Apple that reveals an exciting new 3D GUI for iOS mobile devices. The new UI will work with proximity sensor arrays and will respond to hovering gestures. The Crazy Ones in Cupertino have been working on advanced 3D GUIs for some time now. We first learned of a major 3D GUI project back in 2009 that involved using head tracking technology. Then in early 2010 we learned of Apple’s first project relating to a 3D GUI for iOS devices. Later that year Apple 3D multifunctional widgets and over time revealed advanced 3D and hovering based gesturing for CAD users on an iPad. With twenty times the GPU power coming to iOS devices over the next year, Apple appears to paving the way for a new 3D GUI for mobile devices in the not-too-distant future.
Via www.patentlyapple.com

Trying on your clothes for Virtual Size


Online shoppers may be able to buy clothes in their pajamas, but they never know just how well those purchases will actually fit.That problem may soon be history — thanks to a breakthrough piece of augmented reality technology from Bodymetrics.The company has partnered with PrimeSense on a 3D body-mapping product to be revealed this week at CES 2012. The product uses PrimeSense 3D sensors, much like those used for Microsoft Kinect, to scan a user’s height and waist size, as well as the other shapes and curves that make a body unique. After creating an account, users will be able to virtually try on clothes from partner retailers to get a true sense of how potential purchases fit.The 3D body-mapping will be available for preview at CES, but Bodymetrics is still fine-tuning its business model — including its final price, which the company said will be approximately $150.
Via mashable.com

Court Rules That Rights Belong to Bethesda


The following is a selection from the Press Release surrounding the court’s ruling that Bethesda (makers of Fallout 3 and The Elder Scrolls series) and ZeniMax Media have reclaimed sole rights to create a Fallout IP MMO. No longer will Interplay be able to create an online game based on the Fallout IP, as that right now exclusively lies in ZeniMax and Bethesda’s hands. Whether that means we’ll actually be seeing a Bethesda Fallout Online anytime real soon is another story, but come on… that’s kind of the point, right?
Via www.mmorpg.com

American Library Association’s SL Island Closes


Libraries, librarians and library associations have historically been some of the most active nonprofit groups in Second Life, establishing an entire archipelago of library-related islands during their heyday. The American Library Association is one of the most prestigious and well-known library associations, and so their island closing is a major loss to the virtual world.See their blog for some history and background on ALA’s activities in Second Life. We’ll approach them for a comment on why they decided to close the island after all these years.
Via www.betterverse.org

Game companies raise $1.54B in 2011


Game fundings destroyed the record book for fundings this year as 145 companies raised more than $1.540 billion in 2011, not counting initial public offerings.In 2011, games took center stage. Game investment changed fundamentally during the year, as investors shifted their money into social, mobile and online games as they chased after users who were embracing the newest platforms for games.The total game investment number is up more than 47 percent from the $1.05 billion raised by 91 companies a year ago, based on VentureBeat’s own research. By comparison, 115 game companies raised a total of $663.1 million in 2009. And in 2008, 112 game companies raised $936.8 million.
Via venturebeat.com

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