Search Results for: Weekend Whimsy

Weekend Whimsy

Each Friday we provide a sampling of content generated by SL users and posted on services like YouTube:

1. セカンドライフ-問題ねぇだろう-スイカ鉄砲大会

2. An evening with Nylon

3. Step Inside Urban Bubbles

Weekend Whimsy

Each Friday we’re going to provide a sampling of content generated by SL users and posted on services like YouTube. Here’s Round 1:

1. The Cecil Codex Chapter 5

2. Second Me

3. Globe Theatre Opening

Reader Survey: the results

I’m really pleased to be able to provide the results of our 2010 Reader Survey. A big thanks to the 100+ people who took the time to get involved with the survey. Your input is crucial and is very much appreciated. The survey overall had two purposes: to get feedback on improving what we do and to get a snapshot of some related issues.

For the dedicated, I’ve provided nearly all the results below. I’ve only left out a couple of questions such as the income one which were compulsory in the survey tool but not one I was seeking info on. If you get to the bottom you’ll see what we’re planning to change as a result.

Overall Satisfaction

A pleasing result overall for this one.

Site content

Although a good result, this one shows the opportunity to improve the level of people very satisfied. We’re already aware of the need to do more in-depth stories etc and this emphasises that.

Most useful sections

This one is interesting. There’s a lot of support for the weekly media roundup and standalone stories on virtual worlds and Second Life specifically. The lack of interest appears to fall around Op-Ed pieces and the weekly machinima roundup. Interestingly, the Op-Ed pieces tend to get the highest website traffic, so it appears the more dedicated readers aren’t that keen on them but that they attract a lot of one-off interest.

Least useful sections

This one is a mixed bag. It’s obvious people don’t like the machinima roundup and Op-Ed pieces, but for the rest there’s conflicts with the ‘most liked’ chart.

New site suggestions

The big winners here are guest writers and in-world events. I have to say the latter surprised me given the amount of activities already occurring, but it’s well and truly noted. More on that below.

Likelihood of recommending the site to others

Site usability

A little over half of people believe the site has a better layout and usability than similar sites, with the large majority of the rest stating it’s about the same. We’ve put a lot of effort into that side of things, so am glad it’s paying off to some extent.

Method of site access

No real surprises here. The ‘Other’ responses all mentioned Twitter and Facebook updates as their main access point.

Level of interest in virtual worlds

Again no major surprises: most respondents had either an education or personal interest.

Intentions for the coming year

Slow growth is the best summary of that result.

Age breakdown

Physical World versus avatar gender

A couple of respondents asked why this question was in the survey: it was purely to confirm that the gender divide with avatars tends to be the exception rather than the rule.

General online behaviour

Where to from here?

Based on the survey, there’s a handful of things I can announce of the bat:

1. Weekend Whimsy will cease to be posted each week, reverting to a renamed monthly piece. The featured machinima on the front page will continue.

2. We’ll be putting out a call for guest writers in coming weeks.

3. We’ll start thinking about what sort of in-world events could be held.

4. We’ll do our best to do more in-depth profiles and news on new environments and key events.

The Prize

About a third or survey respondents went into the prize draw for $30 worth of virtual worlds books or an equivalent donation to Metaverse Aid. The lucky winner is Holt Roussel – Holt, I’ll be in touch to organise your prize choice.

Thanks again everyone for taking the time and if you have any queries about the results, post away in the comments.

Macarthur Foundation and Bartle interview machinima

Over the past few days I’ve been sent two really interesting machinima that don’t really fit our Weekend Whimsy slot.

The first is a detailed tour of the Macarthur Foundation’s island in Second Life, created by Draxtor Despres. The Macarthur Foundation is a US-based philanthropy organisation working worldwide, with a well established pedigree in funding virtual worlds projects:

The second machinima piece comes from Pooky Amsterdam, and it’s a two-part interview with MUD pioneer and games researcher, Richard Bartle. There’s some awkward moments and some glitchy audio in the interview, but that’s well and truly outnumbered by Bartle’s insights into a range of topics. I found his explanation on the wider societal motivations for creating a MUD fascinating (essentially he was railing against the propensity of British society at the time to judge people too quickly and the MUD provided an opportunity for people to be themselves):

Part 1:

Part 2:

Over to you on the Bartle interview in particular – were there any new revelations for you or points you disagreed with strongly?

Merged realities: events and issues for virtual worlds

Two of our more popular features each week are our weekly mainstream news roundup, The Watch, and our weekly does of machinima, Weekend Whimsy. The former runs Mondays, the latter Fridays.

We’ve decided to add a new feature that will run in the middle of the week, called Merged Realities. It will be a handful of links to virtual world events, real-world events and non-mainstream coverage of virtual worlds issues. If you have an event that you think will be of interest, contact us with details. Either use our contact form or DM us on Twitter. If it’s Second Life related, feel free to IM Lowell Cremorne.

Onto the inaugural edition:

1. Mandy Salomon, Senior Researcher at the Smart Services Cooperative Research Centre, is giving a presentation on Second Life to the Women in Information & Communication Breakfast Series – if you’re Canberra based this is worth checking out.

2. Metaplace are having a stress test of their platform. If you’re a beta tester, you should have received an email with the details, otherwise log in to Metaplace to find out more. The stress test starts at 1pm PST on Thursday Feb 5th, which is 8am Friday the 6th of February AEDT.

3. Dancing Ink Productions have released the findings from their Understanding Islam through Virtual Worlds project, conducted in partnership with the Carnegie Council for Ethics in International Affairs. I particularly like the graphic novel option for the findings.

islam

4. The Synthetic Worlds Initiative at Indiana University is out its Greenland world into open beta:

To test some ideas, we have prepared a browser-based game of kingdoms, trade, diplomacy, and warfare in the stone age. The world is called Greenland and it enters open beta today. We invite those interested in such things to help us by testing the environment and contributing reactions and criticism to the forums.

To enter Greenland, go to http://greenlandgame.com/ and choose the Mercator server (the other two servers are closed for internal testing).You will need a code to register for the server; it is GLOPENACCESS.

5. Check out this superb video of avatars as music-makers (via New World Notes):


Bandbots – Second Life Musical Avatars from Chantal Harvey on Vimeo.

A year ago on The Metaverse Journal

We started our weekly does of virtual world machinima called Weekend Whimsy

The first featured video:

The Cecil Codex Chapter 5

Babelswarm Revisited

As we’ve previously mentioned, Babelswarm is a fascinating installation developed by writer Justin Clemens, visual artist Christopher Dodds and musician/artist Adam Nash – all from Australia.

I did a walk through Friday evening and grabbed some pictures though the impact of it is well and truly best experienced in-world.

We’ve also featured a video walkthrough in this week’s Weekend Whimsy

Check it out in-world.

Are you part of a couple? Contribute to ‘V2’

Some of the most read articles on The Metaverse Journal are our regular features: Weekend Whimsy, The Watch and our semi-regular Interviews.

We’re about to launch another one : V2 (short for Virtual Two). It’s a chance for two people to write about their views of the other person. Here’s a real-life example, but I have no doubt there’s much more interesting stories going on in virtual lives. Second Life is the obvious source, but if your friendship / relationship is happening in Habbo, Kaneva or World of Warcraft, we’re definitely interested in hearing from you as well. If this sounds like your thing, contact us and we’ll respond within 24 hours with some guidance in putting your story together. We currently have one couple working on their story and hope to publish it in the next week or so.

As always, your thoughts on this new feature (or anything else) is always appreciated.

Virtual Worlds and Australia 2007 Part 2

Following on from Part 1 of our 2007 roundup, let’s look at the second half of 2007.

July 2007

Garden for the Missing was featured.
– we discussed the Australian Federal Police’s monitoring of virtual worlds.
we interviewed the person who manages Hilary Clinton’s (unofficial) Second Life presence.
– active Australian users of Second Life climbed to nearly thirteen thousand.
– an OECD report confirmed how badly Australia lags in broadband speed.

– we stumbled across The Greenies
– the second Traffic Index was published – due to time constraints we haven’t continued this and no-one seems to have missed it 😉
– Telstra offered land rentals on its suite of Second Life island sims.
Thursday’s Fictions launched – another interesting Australian collaboration.
– Second Life poker machines were blown up.
– we started our regular Friday Weekend Whimsy posts.
one of the worst ever pieces of mainstream journalism on Second Life received a little criticism.

August 2007

– the Gold Coast arrived in Second Life
we went a second round with the World Stock Exchange’s Luke Connell.
– stability issues in Second kept biting.
– VastPark continued its promising evolution

– educator Kim Flintoff was profiled.
– Second Life residents could now get their real life face into Second Life.
Victoria University joined the growing number of Australian universities in Second Life.
– the number of active Australian users of Second Life rose past 15 thousand.

September 2007

– the AIIA hosted a forum on Second Life and business.
– the CSIRO commenced education sessions on ABC Island.
– VastPark previewed their Worlds Collide upgrade.

– we paid Rezzable’s Toxic Garden a visit.
– a new virtual world, Metaplace, entered the marketplace.
– the number of active Australian Second Life users fell more than a thousand to under 14 thousand.

October 2007

– we discussed furries in-depth with Australian furry, Wolfie Rankin.
– the Melbourne Laneways presence launched in Second Life.
– the much hyped virtual world Project Outback bit the dust.
– we had a walk around La Trobe University Island.
– another significant drop in active Australian Second Life users occurred with the grand total under 12 thousand.

– the REA Group, best known for its realestate.com.au site, entered Second Life.
– the Australian Internet Industry Association also launched in Second Life.
– we documented the impact our ageplay stories had on our website.
– Linden Lab’s new search functionality in its Second Life viewer showed promise.

November 2007

– the Wonderland saga drew a lot of mainstream media attention.
– development of a replica Sydney CBD in Second Life was announced.
– Second Life’s first political party was profiled.
– veteran metaverse writer, Tateru Nino, was profiled.

– Australian musician in real life and Second Life, Dexter Moore, was also interviewed.
– an interesting 2007 Federal Election night
was spent on ABC Island in Second Life.
we celebrated a year reporting on virtual worlds.

December 2007

age verification in Second Life began.
– ASIC makes a call on the operations of virtual stock exchanges.
– Anglicans in Second Life are led by a passionate New Zealander.
– an Australian company launched a Facebook-based MMOG.

– we profiled Rezzable’s Pavig Lok.
– active Australian users of Second Life stabilised at just under 12 thousand.

Every year contains chains of significant events and the microcosm of virtual worlds have been no different. There’ll be no shortage of predictions for 2008 and we’ll add to the queue in that respect in coming weeks. What is certain is we’ll be around to bring the latest news to you.

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