1. PlantPet Shamrock (time lapse)
2. Proginoskes
3. false belief in second life
Tech -- Culture -- Humour
1. PlantPet Shamrock (time lapse)
2. Proginoskes
3. false belief in second life
All the details here. Essentially, both lotteries are for fairly well frequented shopping areas that Linden Lab are offering to new tenants for 6-months. The first is Luna Oaks Galleria, the second is Busy Ben’s Vehicle Lot.
Whether you’re an established or new Second Life entrepreneur, this is well worth entering. What have you got to lose?
You may or may not be aware, but early to mid March marks two significant Australian anniversaries in Second Life: a year since the Telstra BigPond and ABC presences in Second Life launched.
We’ll be writing more on both in coming days, but today I stumbled across another Telstra presence in Second Life. Two islands, Telstra Experience and Telstra Innovation aren’t part of the BigPond islands but they do come up in Second Life’s search functionality.
The Innovation island isn’t publicly accessible but I had a wander around the Experience island, and as the notecard offered on arrival says, it’s a replica of real-llfe Telstra Experience centres, one of which is nearing completion in George St Sydney. It’s very much an enterprise and government focus versus the BigPond end-user focus of the larger presence.
Because the build is a replica of a real-world one, it’s far from an immersive, creative experience, with standard corporate office-space containing multiple video viewing areas. My guess is it’s also being used as a prototyping tool for the real-life builds in Sydney and Melbourne. There’s nothing wrong with any of that and it does demonstrate the growing awareness by the corporate world of the utility of virtual worlds in non-consumer, non-brand awareness applications. I doubt we’ll see the islands launched with much fanfare, if at all. And that’s the way it should be.
The full text of the in-world notecard:
“The Telstra Experience Centre (TEC) is a new state-of-the-art facility built for our customers, now replicated in Second Life.
The TEC has been designed to provide business and government customers with hands-on experience with Telstra’s world-class technology, service and media capabilities. Customers will be able to see, touch, feel and use Telstra’s products and services. Most importantly, this centre allows customers to explore solutions using Telstra’s Next IP™ Virtual Private Network and Next G™ high-speed wireless broadband network.
This Telstra Experience Centre in Second Life is designed to give visitors a taste of what to expect from the RL centre. It also allows us to experiment with the use of Second Life for RL collaboration and projects across business and government applications.”
I received a media release from Amazing Worlds (formerly Mirror Worlds), to announce some pictures and video of their offering, which is still under development.
The photos are located here or check out the video on You Tube :
The new information shows that Amazing Worlds is well underway and it certainly has a Second Life feel about it. Because it’s touted as a 3D tourist world, the standout issue for me is people. Like Second Life, it appears that there’s lots of non-populated space, which gives an extremely different impression than real life. In Second Life that dissonance isn’t a major issue but for a world wanting to give people an immersive example of its real life alternative I believe that’ll be a big challenge. What do you think?
The group ‘Business Communicators in Second Life’ have a fascinating transcript up on their site. It involves market research firm ‘Market Truths’ who have done some research on avatars and have divided them into six psychographic groups: Team Players, Entrepreneurs, Competitors, Connectors, Chameleons, and Apprehensives.
It’ll cost you $200US to buy the full report but interview transcript is worth a read. What do you think – do you fit into one of those six categories?
1. The Sunday Herald (Scotland) – How a desperate father fought demons. “TWO YEARS ago, he was a high-flying IT specialist for a leading bank. Then the young Scot was introduced to a life of adventure in the magical online land of Azeroth. Today Arklore – the “virtual name” by which he wishes to be known in this story – works for a fast-food restaurant.”
2. Online Media Daily –
Deloitte, BrandGames Create Virtual World To Teach Teens About Business. “DELOITTE & TOUCHE USA has partnered with BrandGames to bring business education up to speed, with The Virtual Team Challenge for High Schools (VTCHS) Event–an online simulator that lets teens create avatars, learn business best practices and deal with real-world ethical and financial situations.”
3. mi2g – Virtual Worlds and Second Lives’ Asymmetric Threats?“he US government has begun a project — codenamed Reynard — to develop ways to spot extremists who are using virtual worlds like Second Life, World of Warcraft, Call of Duty 4 and others. Reynard, a data-mining project from the Intelligence Advanced Research Projects Activity (IARPA), is an exploratory effort to monitor activity in virtual worlds and online games and then model what extremist activity in those worlds would look like. The Office of the Director of the National Intelligence (ODNI) recently released a Congressionally mandated report on various data-mining projects of which Reynard is just one. It is known that the CIA and other US Agencies have a presence in Second Life and that IARPA has investigated Linden Lab’s world as well.
4. The Economic Times (India) – Second Life: Amul plans aggressive online play. “One company looks set to unleash a revolution in the online world. Here there is no policy glitch, no threat of a Wal-Mart and no small kirana stores to reckon with. Sample this: Gujarat Cooperative Milk Marketing Federation is studying the feasibility of starting an online store on Second Life, the virtual world owned by Linden Labs.”
5. news.com.au – Aussie helping to shape World of Warcraft. “IT wasn’t that long ago that Julian Morris was a chef. Now Mr Morris is living in California working on World of Warcraft, arguably the hottest videogame on the planet.”
6. The Village Voice – Whorelore: The Magical World of Warcraft Porn. “Welcome to a dusty fantasy land of deep-throating elf ears, masturbating trolls, and chain-mail-wearing porn stars. Pornography director Dez is standing on an outdoor set in the L.A. hills, on the first nice day in months. He’s surrounded by actresses who’re naked except for some strategically placed sheet armor. “It’s been like thirty degrees here,†he laments over the phone, expressing concern about his naked employees trying to “work†in the cold. “Finally we can shoot.—
7. GigaOM – Can Sims Carnival Compete? “Om just passed me word that The Sims Carnival, yet another spinoff of the long-running franchise from Electronic Arts, is now selecting users for its closed beta period — to apply, just create an account at the site. Like “EA Land,†the free, web-based revival of The Sims Online we blogged about last week, this is another property full of Web 2.0 flavor –and from such a mammoth publisher like EA, surprisingly so. The site describes a platform that “Empowers you to create games from scratch,†and one on which where you can “Build a community around your own game creations!—
8. The Inquirer – Pretentious? Moi? “WHILE we obviously applaud and actively encourage the widespread use of words such as paradigm, leverage, incentivise, core competencies, world-class and solution, there comes a time when even the most out-of-the-box-thinking brainsharers must call a halt to meaningless absurdisming. Some people are cursed with daft names by cruel parents. Imagine, if you will, the trauma caused to someone named Roo Reynolds. Surely life can throw no more misfortune in their faces? But no. Roo is employed by IBM.”
9. EDN – Second Life: Inevitable, Eventual ‘Real’ Life? “Speaking of science fiction, now’s as good a time as any for me to get another long-planned ‘to blog about’ topic off my list. I’m partway through a sci fi classic called Snow Crash, written by Neal Stephenson. Like William Gibson’s Neuromancer, from whence came the term cyberspace, Snow Crash has proven to be a particularly prescient predictor and influencer of future events and innovations.”
10. MediaPost – Imitation of Life. “When it comes to their depictions of the real world, the media have always walked a pretty fine line. Lately, it seems the virtual world may be winning out. It’s a progression as old as canvas, vinyl, celluloid or magnetic tape, but the ephemeral and amorphous nature of digital media appears to be pushing the boundaries separating our actual world from our pseudo-societies.”
Some of the most read articles on The Metaverse Journal are our regular features: Weekend Whimsy, The Watch and our semi-regular Interviews.
We’re about to launch another one : V2 (short for Virtual Two). It’s a chance for two people to write about their views of the other person. Here’s a real-life example, but I have no doubt there’s much more interesting stories going on in virtual lives. Second Life is the obvious source, but if your friendship / relationship is happening in Habbo, Kaneva or World of Warcraft, we’re definitely interested in hearing from you as well. If this sounds like your thing, contact us and we’ll respond within 24 hours with some guidance in putting your story together. We currently have one couple working on their story and hope to publish it in the next week or so.
As always, your thoughts on this new feature (or anything else) is always appreciated.
In the past few weeks I’ve had a handful of enquiries via the site asking for us to consult on a Joomla installation. Unfortunately we’re snowed under for the coming three months and could only take on WordPress setups, which are quicker (and cheaper for you as well). This site runs on WordPress and I’d argue it’s superior to Joomla except in situations where large amounts of new data is handled daily by your site.
I’m also regularly asked to recommend a Joomla developer – I always point people to the Joomla Forums as a starting point – there’s one great community there.
Linden Lab today announced the creation of the SLED Blog, a welcome evolution from the busy SLED email list. Education is certainly one of Second Life’s strong points and a well maintained blog will help this along further.
VastPark has been developing under the radar the past few months but today announced an upcoming stress test of the VastPark servers and browser software. April is touted as when the open beta will be launched and for the first time there’s been confirmation of future support for the Mac platform.
The full announcement:
“VastPark is finally going multi-user!
Getting very close to Open Beta
We are calling on you, our closed beta community, to help us. Did you know we’re planning on releasing our whole platform as an open beta in April?
Before we can release a number of our tools, we need to run a stress test to put our server and browser software through its paces; this is where you come in.
Come online
We need as many of you as possible to join us for the test. At the test we’re going to make some really cool announcements about VastPark which we think you’re going to love.
How do you get involved?
You will need to download the alpha version of the VastPark Browser (available the day prior to the test), and then join us during the test time.
The test runs at 5.30-6.00pm PST, Wednesday 19th March.
Have a look at the chart below for your local time:
San Francisco Wed 19th March 5.00-5.30pm
Austin Wed 19th March 7.00-7.30pm
New York Wed 19th March 8.00-8.30pm
Cologne Thurs 20th March 1.00-1.30am
London Wed 19th March 12.00-12.30am
Mumbai Thurs 20th March 5.30-6.00am
Singapore Thurs 20th March 8.00-8.30am
Melbourne Thurs 20th March 11.00-11.30am
Please add the local time for the test in your diary and if you can join us for the test. We will send out a reminder newsletter the day before testing. For any questions or comments, please visit our website forums.
Thanks for being with us during this next big step!
We look forward to seeing you online.
The VastPark team
We’ll say it one more time to avoid confusion: The software for the test is not going to be available online until the day before the test. We will send out a newsletter before the test to help remind you of the event. Right now, all the software is Windows only but we’re working on bringing VastPark to the Mac. Yep, we heard you Mac lovers and we hope to make announcements about this in July!”
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